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Street Fighter 6 World Tour Demo Impressions – Visiting Metro City

Street Fighter 6 is set to release in June 2023, and many fighting game fans can’t wait to get their hands on it and hop online for some multiplayer sets. Not too long ago, Capcom had an open beta for Street Fighter 6 that allowed players to check out the Battle Lobby online features and get a feel for the game. Those who got into the beta on PlayStation 5 and other platforms were treated to a great time. But what about the other modes that Street Fighter 6 will have in its full release? Luckily Capcom has given everyone a taste of what to expect with a new demo to explore on PlayStation 5.

While the open beta for Street Fighter 6 focused on multiplayer content, this new demo puts an emphasis on single-player content. The demo lets players get the World Tour mode, as well as local single matches and Extreme Battles. Because of this, the demo also doesn’t have many characters to use from the roster, only allowing Ryu and newcomer Luke as playable characters in any of the modes. The tutorials that are included for both characters are very comprehensive, detailing every aspect of a character’s playstyle and unique moves. This is very good for new players or anyone looking to try out a different character outside of their main. Every character in the full version will have a guide that can be referenced when needed.

For World Tour, however, players are able to make a custom character that can be ported over into the final version of the game. Unfortunately, any progress made in World Tour in the demo won’t carry over. Most players will spend the majority of their time in the World Tour section of the demo, which takes you through the beginning sections of World Tour, letting your character join up with Luke and his training school. There is a lot of cinematics that lay the foundation of a story that will play out through World Tour mode, giving your character a possible rival and hinting at things to come.

When the demo finally gets past the tutorial section of World Tour, you’re thrown into Metro City. In the full game, the city can be explored and offer many challenges and side quests to get lost in. For the demo however, you only get to see a very small section of Metro City and are introduced to the mechanics of getting into fights, leveling up your custom character, and some of the quest elements you’ll discover. Running into different Street Fighter characters will allow them to become your master and open up their style of fighting to you. This is interesting and can be switched up as you play through more of the final version of World Tour. There’s a lot of potential to have some neat surprises in the final game, especially if everyone in the roster for Street Fighter 6 makes an appearance during your quest.

Fighting in World Tour is similar to any fight in Street Fighter 6 but with a few minor changes specific to the mode. While you can use Classic Controls that are more traditional Street Fighter inputs, you can use Quick Combos during a match, allowing you to hit a few inputs for combos when you land an attack. Some battles also have you teaming up with an ally against a stronger opponent, which is very similar to the dramatic battle scenarios of older Street Fighter games. The full game will have more abilities and other battle scenarios, but the demo only offers a small portion of what might be.

But a few things the demo shows dampen a bit of the experience, especially in the presentation during World Tour. Although a demo, some sections of the mode experience a severe drop in frame rate and have the occasional pop-in with characters in the city. It can feel like the framerate of the game goes from 60 FPS to around 24 FPS when you enter into a fight with a character you find while roaming.

In the small area you can move around within Metro City, you can see citizens popping in and out as you move further out into a distance. This happens while you roam as well as in quick cutscenes when you’re interacting with non-playable characters. Hopefully, this is ironed out by the time Street Fighter 6 is released because it happens frequently.

Despite a few hiccups in the demo, Street Fighter 6 is looking very good so far. Many of the fighting mechanics are pushing the fighting genre forward with its competitive scene, but also offering something different for casual audiences looking to dive into the world of Street Fighter. Capcom revealed that the first batch of downloadable fighters added to the roster will be coming in 2023 and into 2024, but there may be even more surprises over the horizon. Street Fighter 6 is set to release on June 2, 2023, for PlayStation 5, Xbox Series X, and PC.

Are you going to pick up Street Fighter 6 on release day? Which character are you going to pick up as your main for online play? And are you excited to see more of the World Tour mode? Share your thoughts about Street Fighter 6 in the comments down below!

Arcade1up Reveals ‘The Fast & The Furious’ Deluxe Arcade Machine

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Arcade1Up is taking another stab at the racing game genre with a deluxe version of The Fast & The Furious arcade machine. Relive the early days of the long-running franchise … for a price.

There’s no riser required for this machine since, thankfully. But then again, I don’t think a riser with peddles would work anyway. The entire cabinet is pretty eye-catching. It’s loaded with The Fast & The Furious early 2000s flair.

The Fast & The Furious Deluxe Arcade Game includes another game: The Fast & The Furious: Drift. But what would these two games be without multiplayer?

Up to four cabinets can be linked together via a local network but not with an internet connection. That’s lame, but considering the iffy online feature we’ve experienced with the NFL Blitz cabinet, it’s probably a good thing it wasn’t incorporated for The Fast & The Furious.

Arcade1Up machines have been all over the place as far as price goes. In the past two years, we’ve seen them go from $299 to $899, depending on the retailer. Yes, even basic machines with two games were commanding high price tags. Ugh.

The Fast & The Furious isn’t going to be inexpensive. The 64.4″ tall arcade machine will cost you $599.99 and has to be pre-ordered from Best Buy. The expected release date for The Fast & The Furious Deluxe Arcade Game is May 8th.

The Fast & The Furious Deluxe Arcade Machine
Photo Credit: Arcade1UP
The Fast & The Furious Deluxe Arcade Machine
Photo Credit: Arcade1UP
The Fast & The Furious Deluxe Arcade Machine
Photo Credit: Arcade1UP
The Fast & The Furious Deluxe Arcade Machine
Photo Credit: Arcade1UP

Here’s the complete list of features:

  • Link up to 4 cabinets through local network for the ultimate arcade setup! (*cabinets need to be connected on the same local area network and will not connect over the internet.)
  • Wi-Fi Leaderboards to challenge others across the country!
  • Sleek Cabinet Design
  • Light-Up Marquee
  • Molded Faux Coin Door for Authentic Arcade Look
  • Powerful dual speaker sound system
  • Crisp 17-inch LCD Monitor
  • Racing steering wheel with rumble, gas and brake pedals, and performance 4 -speed shifter
  • Over 5 feet tall
  • 2 Classic Arcade Games
[Source: Arcade1UP]

Cartoon Network Debutes Tiny Toons Looniversity Teaser Trailer

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Cartoon Network unveiled the teaser trailer for Tiny Toons Looniversity, which is a reboot of the 90’s animated series Tiny Toon Adventures that ran from 1990 to 1995 with 98 episodes in total. The characters in this series are considered the descendants of the Looney Tunes characters. The original series took place in elementary to high school years while the new reboot will take place during college years.

Here is the trailer for Tiny Toons Looniversity:

“The series follows Babs, Buster, and the rest of the crew to Acme Looniversity,” reads the synopsis. “At the esteemed institution of higher hijinx learning, they form long-lasting friendships and perfect their cartoony craft while studying under the greatest cartoon characters in history, the Looney Tunes.”

Presumably, Buster and Babs are still going to be portrayed as siblings, whereas they clearly were not siblings in the original series. The teaser does not really give an indication as to whether they went through with this twist. The sibling revelation came out in July of last year during the SDCC panel in which a rep from WB mentioned in passing “Buster’s twin sister Babs”. This statement was confirmed by staff artist Len Kiraly Lee. Tiny Toon Adventures creator Tom Ruegger reacted to this development by responding with, “Ummm… Ew?”

Tiny Toons Looniversity is set to air on Cartoon Network and HBO Max this fall.

Tiny Toons Looniversity is executive produced by Sam Register, Justin Falvey, and Darryl Frank, with Erin Gibson as showrunner. The half-hour comedy will feature the voices of Eric Bauza as Daffy Duck, Jeff Bergman as Bugs Bunny, Ashleigh Crystal Hairston as Babs Bunny, Candi Milo as Granny, Tessa Netting as Sweetie Bird, Danny Cooksey as Montana Max, and David Errigo Jr. as Hamton J. Pig.

What do you think of the new teaser trailer? Will you watch it even if none of the original creators are involved? Will you watch it if they changed the decision to make Babs and Buster siblings? Let us know!

Review: God of Rock – Competitive Rhythm Fighting Game?

Rhythm games can be a lot of fun to play, either alone or with a group of friends. A good chunk of the genre was kickstarted by the popularity of games like Guitar Hero and Rock Band, only to recede back in the years since. But what happens when you take the precision and spectacle of a rhythm game like that and mix it with a competitive fighting game? The result is a wild combination like God of Rock. On paper this sounds like a unique and fun idea, but in execution, you have a game that is very limited by its flaws. One can safely say that you probably won’t find a lot of fighting game enthusiasts looking to take this to big tournaments over other fighters they know.

God of Rock as a package feels a bit shallow, especially if you’re not really big into playing rhythm games. But the appeal of being a fighting game as well should give you a basis to start from, right? The unfortunate truth is that God of Rock is more of a rhythm game than a fighting game at heart. It’s true that you face off against someone in a one-on-one fashion, but don’t expect to use traditional fighting game tactics here. You’ll mostly be concerned with hitting as many notes coming at you on a track over your opponent. There are moments where you’ll occasionally use an ability to throw off the opponent’s track and overwhelm them with notes, but your biggest enemy is the track you need to follow. Essentially, matches in God of Rock are a more glorified version of the Versus mode from games like Guitar Hero and Rock Band.

But does that mean the fighting game characteristics here are moot? Not entirely if you enjoy a game with a good presentation. The visuals and music in God of Rock are very good. You have a roster of a dozen eccentric fighters with around 48 music tracks that you can play through, along with a decent selection of backgrounds to battle in. As far as looks are concerned, the game delivers. But if you’re someone that cares more about the substance in the gameplay looks, you’ll more than likely struggle with God of Rock in a few ways.

The biggest issue that God of Rock runs into is how annoying it can be to follow notes on the track while at the same time executing special moves against an opponent. Every character has their own inputs for special moves and ultra-attacks, but doing them while in a match can be tedious and difficult to pull off at times. The track you follow is somewhat small on the screen, which is much smaller than most other rhythm games that have a larger area for you to see the notes you need to hit.

When the track gets filled up with incoming notes, it can be very difficult to tell what to hit next, let alone be precise with complicated button inputs to stay ahead of the other person. Pair this up with special attack inputs that sometimes don’t respond at the worst of times and you can end up with a real struggle mid-match. Ultra-attacks for some characters require a full-circle input that can sometimes get dropped when you’re trying to hit notes being thrown your way.

The majority of this wouldn’t be that bad if it wasn’t for the fact that the game is supposed to be a competitive fighting game at the same time. You’re not going to end up fighting for control of space or priority of attacks when you get into a match in God of Rock. The music track is what you’re mostly going to focus on, not the movements of your opponent. Looking for incoming special attacks from an opponent does help sometimes, but it’s not like you’re going to react often with a counterattack or movement in the same way as any other fighting game. The flow of the gameplay ends up feeling more like Guitar Hero than Street Fighter. For some people that’s totally fine, but the majority of others will be disappointed by that.

There aren’t many game modes in God of Rock to dive into. You have your standard Arcade mode, which rewards you with a brief character ending when you finish it, as well as local and online multiplayer. Matches between both are the same formula, just with either a CPU or human opponent. Going online with matchmaking will be annoying for some because you don’t get to choose the music you both get to play through. At the same time, there is definitely a wide range of skill levels that you’ll get paired with, so you can expect to run into players who are way more familiar with the tracks than you.

The only other part of God of Rock is the Track Editor, which allows you to customize the tracks you play on with each track. You more than likely won’t get a lot out of this unless you take a lot of time to edit tracks to your liking, but you also don’t get to use the custom tracks in online multiplayer, which is a bummer. What’s disappointing is that there are no other extras or gallery to view arcade endings or anything else, no unlockables or any bonus content whatsoever. This makes the package feel hollow and very slim overall.

Anyone that likes music and rhythm games will find some fun to be had in God of Rock. But fighting game fans won’t fair that much better here, especially if you were hoping to have more fighting game aspects be at the forefront. There is an element of competitiveness to be experienced with the head-to-head battles, but it’s more akin to rhythm games we’ve seen before, which won’t be for everyone. The meager package here only dampens what is a pretty neat idea. In execution, however, God of Rock comes up short and not fully realized.

What are your thoughts about God of Rock? Do you like the concept enough to try it out for yourself? Post a comment down below and let your voice be heard!

Original Pokémon Artwork Rediscovered Decades Later

The Pokémon series has been around for a long time, maintaining its popularity with general audiences for decades. Many fans of the Pokémon series have grown up trying to catch them all across multiple generations of the games and iterations of the franchise. But did you know we never saw the original Pokémon watercolor artwork from Ken Sugimori as it was intended to be seen? The way you’ve known how Pokémon looked back in the 90s may have been very different than you remember.

Luckily for fans of the Pokémon world, YouTuber and archivist Lewtwo has a thread of recently unearthed original Pokémon artwork from the late 90s. When Pokémon was released in the West for North America, the original artwork that was used for any kind of advertising of the series was scanned and came out discolored from its original look. The scans that most people saw were often washed out of their original color and not fully accurate to the Ken Sugimori source material.

While posting on Twitter, Lewtwo shared images that were provided to him by software developer Christopher Wells, also known as ExcaliburZero. The artwork in its original form comes from a Japanese guide and includes the original 251 Pokémon from the Gen 1 and Gen 2, which covers Pokémon Red, Blue, Gold, and Silver.

Speaking with Kotaku for an interview, Lewtwo spoke about why these new scans are so significant to preserving the legacy of the Pokémon series. “You can literally see all of Sugimori’s imperfections with the tools he used, right down to the way the watercolor bleeds in and around the line art, to the point we’re convinced that this is the closest we will ever get in being able to scan the original piece… The scans of this artwork were remarkably poor, and every source we found appeared to have largely stretched or misshapen art, which stemmed from the sources themselves, and not even from poor scan quality…”

The biggest reason why the poor scans of the Pokémon artwork circulated around in the West for so long was because it was used for various advertisements and extra media. Everything from magazine ads to posters, and other marketing material during the late 90s when Pokémon was so incredibly popular among young audiences. Many who grew up during then have always had their view of what classic Pokémon generations looked like, and now this gives them a chance to revisit that era and see it all in a new way they never saw before.

With the massive amounts of images sent to Lewtwo, he’s taken on the long process of scanning all images of the 251 Pokemon and uploading them to an asset archive. At the same time, Lewtwo is working in collaboration with places like Bulbapedia to upload better versions of the artwork to their website, restoring the original pieces for everyone to see. Accomplishing this is going to take a long time, which Lewtwo predicts may take months to get through. While there was some concern among Pokémon fans that the artwork we’ve seen originally for years will be erased, Lewtwo ensured everyone that won’t be happening.

“We understand the backlash—that people have an affinity for the way the artwork has always looked to them, but our priority has always been preserving how this art is supposed to look as much as possible… I never grew up with these guides so I can’t really relate, but the inaccurate versions will always exist on Bulbapedia’s file history for those that want them there… We’re all trying to do the best we can, and we appreciate all of the nice, patient comments so far. It means the world to us to see people excitedly asking what their favorite classic Pokémon was supposed to look like with this level of care and attention.”

Are you a big fan of the Pokémon series and grew up with the first few generations of games? Will you be checking out all the new versions of the Ken Sugimori artwork that is being shared online? Post a comment down below and share your thoughts about everything!

The Reaper Comes For BuzzFeed News

We’ve been covering the rocky times for BuzzFeed multiple times over the past few years. It all came to a head today as the reaper swung his scythe. Buzzfeed News is being shuttered.

Unsurprisingly, the word that the newsgroup was shutting down came as a memo. The document in question, linked below, is allegedly from Jonah Peretti, BuzzFeed’s CEO. In the multi-page document, Peretti says he regrets that he did not “hold the company to higher standards for profitability, to give us the buffer needed to manage through economic and industry downturns…

Peretti says he overinvested in the organization because of his admiration for what the crew did and their “mission.” However, the lack of return on that investment and other factors like declining ad revue cemented his recent decision. After chasing multiple cost-saving avenues, Peretti concluded that Buzzfeed News is shuttering and only HuffPost will remain.

Now, this does not signal the end of BuzzFeed altogether. The pop culture website will remain open, but all news ventures will strictly stay in the domain of The Huffington Post. Thankfully, members of BuzzFeed News will have the opportunity to apply for newly opened positions within both companies.

Considering that BuzzFeed may start employing more AI to generate stories, who knows how long it will be until those new positions get the ax?

On occasion, BuzzFeed would do what we as journalists should and investigate real issues. Instead, however, the past few years have seen the company become a parody of itself, especially on YouTube.

BuzzFeed News pushed the Steele Dossier, which was questionable at best, and possibly a paid-for smear job at worst. However, the news arm of the company coveted it because, in my opinion, money and ideology became more important than ethics. This led to several lawsuits against the company.

What do you think of BuzzFeed News’s fate? Let us know below.

[Source: Twitter]

Crunchyroll Announces English Dub Cast For Anime Prequel ‘KonoSuba: An Explosion on This Wonderful World!’

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The Japanese animation Studio Drive brings us the anime comedy prequel ‘KonoSuba: An Explosion on This Wonderful World!’ The series focuses on explosive adventurer Megumin before she met her party in the main ‘KonoSuba’ television show. Crunchyroll has announced that they will stream both the original Japanese voice cast as well as the English dub from Bang! Zoom Studios.

Erica Mendez (Boruto: Naruto Next Generations, The Promised Neverland) will reprise her role as Megumin.

The rest of the cast was revealed on Crunchyroll’s website:

  • Yunyun voiced by Kayli Mills (Emilia in Re:ZERO -Starting Life in Another World-)
  • Pucchin / Hyoizaburo voiced by Joe J. Thomas
  • Arnes voiced by Dawn M. Bennett (Neiru in WONDER EGG PRIORITY)
  • Yuiyui voiced by Dorothy Fahn (Shuko in Komi Can’t Communicate)
  • Arue voiced by Marissa Lenti (Yuna in Kuma Kuma Kuma Bear)
  • Wolbach / Funifura voiced by Reba Buhr (Main in Ascendance of a Bookworm)
  • Komekko voiced by Jackie Lastra (Koguma in Super Cub)
  • Dodonko voiced by Ryan Bartley (Ram in Re:ZERO -Starting Life in Another World-)
  • Nerimaki voiced by Michelle Marie (Nana in Talentless Nana)
  • Poritan voiced by Maureen Price (Anju in 86 EIGHTY-SIX)
  • Headmaster voiced by Jason Marnocha (Nanbu in MEGALOBOX)

Chris Cason has been tapped to be the English Voice Director.

You can watch the trailer below:

MyAnimeList describes the synopsis as follows,

“Crimson Magic Clan members Megumin and Yunyun are at the top of their class, but they still have a lot to learn. Yunyun’s begun learning advanced magic, but Megumin has gone down a different path-the path of explosion magic! Despite being warned of its limited usefulness, Megumin believes explosion magic is the way for her to become a great, voluptuous wizard, and she won’t be convinced otherwise!”

The anime serves as a prequel to the events of the first season of the comedy ‘KonoSuba: God’s Blessing on This Wonderful World!’

The Shadow Joins Mezco’s One:12 Collective!

Who knows what evil lurks in the hearts of men? The Shadow knows…

Finally! The Shadow, one of the best and most underused comic book/pulp heroes, is finally getting a new action figure. Lamont Cranston’s crime-fighting alter ego has joined Mezco’s premium 6″ tall action figure line known as the One:12 Collective.

As you’d expect, The Shadow comes with plenty of guns. However, he also comes with some unexpected accessories, including the two-way radio, a crystal ball, and the Scales of Justice. Mezco knows that fans of The Shadow want to create some of his iconic pulp and comic book covers.

The Shadow comes with three portraits, one modeled after his look in the pulp magazines. Mezco will undoubtedly release an additional accessory pack to pad out The Shadow’s arsenal further. He needs two silver .45s to match his ’94 film!

The newest One:12 entry will cost you $112 and will be released sometime between October and December.

The Shadow
Photo Credit: Mezco
The Shadow
Photo Credit: Mezco
The Shadow
Photo Credit: Mezco
The Shadow
Photo Credit: Mezco
The Shadow
Photo Credit: Mezco
The Shadow
Photo Credit: Mezco

The Shadow comes with the following:

  • Three (3) head portraits
  • Hand painted authentic detailing
  • Approximately 17cm tall
  • Ten (10) interchangeable hands
  • One (1) pair of fists (L&R)
  • Two (2) pairs of holding hands (L&R)
  • Two (2) pairs of posing hands (L&R)
  • Fedora (permanently attached to head portraits)
  • Trench coat (removable)
  • Cape (removable)
  • Tailored suit
  • Tie
  • Scarf
  • Chest harness with two (2) handgun holsters (removable)
  • Belt
  • Dress shoes
  • One (1) tommy gun with two (2) removable drum magazines
  • One (1) gun blast FX
  • One (1) Devil’s Whisper FX
  • One (1) Scales of Justice
  • One (1) two-way radio with extendable telephone arm
  • One (1) crystal ball
  • Two (2) handguns with six (6) removable magazines
  • Four (4) suction cup climbers
  • Eight (8) gun firing FX in different styles
  • One (1) One:12 Collective display base with logo
  • One (1) One:12 Collective adjustable display post

I’ve been a massive fan of The Shadow since I was a kid. I had all his radio shows on cassette. Hell, I even loved the 1994 movie. That same year I started my first job just so I could buy the replica of The Shadow’s ring that came out, along with the Phurba dagger.

[Source: Mezco]

Rita Repulsa Joins Hasbro’s Power Rangers Lightning Collection

The Mighty Morphin Power Rangers’ first iconic villain is getting her own Lightning Collection action figure! Machiko Soga’s Rita Repulsa (or Witch Bandora if we’re getting technical) kicked off the first season of Saban’s adaptation of Kyōryū Sentai Zyuranger. Now, the character is honored in 6″ form with all the glorious details preserved. Yes, including her Madonna-inspired pointy breastplate.

Rita Repulsa retails for $33.99 and will ship out at the beginning of October. However, If you were hoping that Hasbro would put Rita Repulsa in collector-friendly packaging, you’re out of luck. Nope, this wave of the Power Rangers Lightning Collection isn’t part of Hasbro’s rollback of the windowless packaging. Instead, Rita Repulsa will most likely be shipped in a box showing only a picture of the figure. Check it out below.

Mighty Morphin Power Rangers Rita Repulsa
Photo Credit: Hasbro Pulse
Mighty Morphin Power Rangers Rita Repulsa
Photo Credit: Hasbro Pulse
Mighty Morphin Power Rangers Rita Repulsa
Photo Credit: Hasbro Pulse
Mighty Morphin Power Rangers Rita Repulsa
Photo Credit: Hasbro Pulse

Hasbro’s description of Rita’s accessories is about as barebones as their current packaging:

  • 2 accessories
  • 2 additional face plates
  • 2 sets of alternate hands.

In addition, Hasbro Pulse also has several other new Power Rangers characters up for pre-order:

The Rangers and other characters vary in price, between $24.99 and $33.99.

If you’re looking for a Rita with more show-accurate details and accessories, check out Super7’s Ultimates version of the character. Of course, she’ll cost more, but at least the figure will come in a display-friendly box!

Did you watch Mighty Morphin Power Rangers when it first debuted on Fox? Let us know below!

[Source: Hasbro Pulse]

Star Wars Jedi: Survivor Requires A Huge Install To Play

The release of Star Wars Jedi: Survivor is right around the corner. The game will be out for PlayStation 5, Xbox Series X, and PC through Steam. But if you’re getting ready to pick up the game on release day, you’re going to want to get rid of your older digital games on your consoles. You’re definitely going to need some open space to install the latest game that follows Cal Kestis and BD-1.

Respawn Entertainment released information about the install size for Star Wars Jedi: Survivor on every platform. For PC gamers getting the game on Steam, you’ll need at least 155GB of free space open to download the game. And if you think that is a lot of space for this game, you’re going to be surprised at what console gamers will need to play.

Star Wars Jedi: Survivor on PlayStation 5 will need at least 147GB of free space to download and install. Everyone else playing the game on their Xbox Series X will also need 140GB of space open for the game. For many who are already accustomed to installing large games on their gaming platforms, this really isn’t a surprise. When news came out about the size of Jedi Survivor on PC, it gave a pretty good idea that console gamers would have to make some space before downloading the game.

For comparison, the first game to star Cal Kestis, Star Wars Jedi: Fallen Order, was around 55GB total across all platforms with updates and extra content added on. This was around 9GB more than the original release of Star Wars Jedi: Fallen Order on PlayStation 4, which ended up being around 45GB at launch.

A lot of the space being taken up for the upcoming sequel could be attributed to high-resolution textures on everything included in the game, from the environments to the character models. However, this could also be a sign of just how wide Jedi Survivor will be for players to explore new locations and face new dangers.

Recently, the game was previewed by various gaming media outlets that had a chance to play through a portion of the game’s story, showcasing new areas players will visit and a collection of new features. The combat of the game not only adds new lightsaber forms for Cal to use, as well as lightsaber customization options, but players will be able to change up the look of Cal Kestis in a variety of ways.

As far as any other big details regarding the story or other post-game features, everyone will have to wait for the release of Star Wars Jedi: Survivor to see everything. The game is set to come out on April 28th, 2023 for multiple platforms and has preorder bonuses that include extra costumes based on the original Star Wars trilogy and the recent Disney Plus show, Obi-Wan Kenobi.

Are you going to be checking out Star Wars Jedi: Survivor on release day? Will you need to clear up some space on your hard drive so you can install the game? Share your thoughts down below in the comment section!

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