We’re approaching the 30th anniversary of Superman’s return after his apparent death at the hands of Doomsday. The stunt to revitalize the comic book market certainly did its job. The Death of Superman was a major media event that ran from 1992 to 1993.
However, since the Man of Steel returned, a lot has changed. Collectibles are way more expensive! That’s not gonna change. If you want a 6″ tall figure commemorating Superman’s return, you’ll need to shell out $95 for Mezco‘s latest One:12 Collective addition.
Kent, in his black Recovery Suit, is set to arrive during Q1 2024. This version of Clark references how we saw him when he made his return during the tail end of the Reign of Supermen storyline. With long hair, a beard, and not up to his full strength, Superman has to rely on firearms and rocket boots to fight Hank Henshaw (AKA Cyborg Superman).
The Last Son of Krypton comes with several interchangeable hands, multiple portraits, and a torn cape to recreate the famous cover of Superman #75.
The resurrected Superman comes with the following:
(4) head portraits
Hand painted authentic detailing
Approximately 16cm tall
Twelve (12) interchangeable hands
One (1) pair of fists (L&R)
One (1) pair of flying hands (L&R)
Two (2) pairs of posing hands (L&R)
Two (2) pair of holding hand (L&R)
Fitted suit with ‘House of El’ family crest
Ammunition bandolier with removable belts
Thigh harness with weapon storage (removable)
Thigh strap (removable)
Knee-high boots
Rocket boots (removable)
One (1) pair of Eradicator glasses
One (1) Cyborg Superman head
One (1) tattered Superman cape (attaches to flagpole)
One (1) flagpole (attaches to base)
One (1) flagpole base
Two (2) Kryptonian-issued weapons
Two (2) rocket thruster FX
One (1) One:12 Collective display base with logo
One (1) One:12 Collective adjustable display post
The last time we saw a Death of Superman figure was, again, Kal-El in his recovery suit but as a MAFX figure. Oddly, the One:12 Collective version is less expensive by almost $30!
Discotek Media is bringing the 2003 anime sci-fi mech OVA ‘Mazinkaiser VS Great General Of Darkness’ to the United States for the first time in the form of a Blu-ray release. The feature was a production of the Japanese animation studio Brain Base with Masahiko Murata tapped as the director. Disotek announced that they are releasing it with a brand new English dub as well from Kocha Sound.
The cast was announced as follows:
A.J. Beckles as Koji Kabuto
Kamran Nikhad as The Great General of Darkness
Brent Mukai as Boss
Brittany Lauda as Shiro Kabuto
Cassie Ewulu as Jun Honoo
Kayli Mills as Sayaka Yumi
Matt Shipman as Tetsuya Tsurugi
Mike McFarland as Baruman
Patrick Seitz as Dr. Morimori
Brittany Lauda joined the project as the ADR Director, casting director, and producer. Madeleine Morris was tapped as the script supervisor while Chris Niosi handled the scripts.
Discotek Media plans to release the OVA on June 27th, 2023 but it is available for pre-order on the Right Stuf Anime website.
You can take a look at the box set below:
The OVA was produced by Koji Morimoto and was written by Satoru Nishizono based on the characters created by Go Nagai.
JAM Project wrote and performed the theme song “The Gate of the Hell” as well as the ending song “Senshi yo Nemure” with singer Yoshiki Fukuyama.
Anime News Network describes the synopsis as follows,
“A race of subterranean beasts called the “Mikene” appear out of nowhere and indiscrimiately wreak havoc all over the world. Their goal: the death of Mazinkaiser pilot Kouji Kabuto. As these monstrous beings destroy cities and decimate the Mazinger Army, Kouji must race against time to once again pilot Mazinkaiser and defeat the Mikene and their feared leader Ankoku Daishogun.”
Kenji Hayama did the character designs while Keiichi Satō and Tatsuo Yamada did the mechanical designs.
MAX, the streaming service formally known as HBO Max, is bringing us a new original series featuring ‘Iron Man’ actor Robert Downey, Jr. The celebrity will host a new series all about that American pass time, driving with ‘Downey’s Dream Cars.’ Besides hosting, Downey will also executive produce along with his wife Susan Downey, and Emily Barclay Ford.
Warner Bros. Discovery explained in a statement, “The Max Original docuseries DOWNEY’S DREAM CARS debuts with two episodes THURSDAY, JUNE 22 on Max, with two new episodes debuting each Thursday leading up to the final two episodes on July 6. The official trailer was revealed exclusively during Warner Bros. Discovery’s Upfront presentation in New York today.”
The show will feature Downey working on classic muscle cars while updating them with equipment that will allegedly be better for the environment.
Downey said in a press release, “We are what we drive, and having amassed a formidable collection of classic cars over the years, I was a petrol spewing mess. And a hypocrite, as I’d founded the Footprint Coalition in 2019 to scale technologies that mitigate climate change. Fortunately, I’m a bit of a dreamer. The last 3 years have been an experiment in hope, as I engaged the best and brightest minds to evaluate, educate, elevate, and decarbonize these vehicles in a way that demonstrates the limitless potential of creative problem solving.”
‘The Judge’ actor continued, “It was a huge challenge and an enlightening journey. It’s also just fun to watch, and for that, I must credit my kids, my wife and boss Susan, Team Downey, Boat Rocker’s Matador Content, and of course, Max and Warner Bros. Discovery. Thanks for supporting what, at times, seemed a blurry vision, but ultimately confirmed the myriad ways we can join hands and create a sustainable future.”
You can watch the trailer below:
MAX describes the show’s synopsis as follows, “Robert Downey Jr. loves restoring classic cars. But he’s also become dedicated to fighting climate change. So he’s bringing his beloved old cars into the future, making them faster, more powerful, and more efficient while keeping their souls intact.”
Marvel Comics is relaunching the Man Without Fear with a new ‘Daredevil’ issue 1 featuring a new creative team. During the podcast ‘This Week in Marvel,’ they spoke with writer Saladin Ahmed who is taking the reigns of the new story arc.
They said on their website that, “host Ryan “Agent M” Penagos spoke with Chip Zdarsky and Saladin Ahmed about what’s next for Matt Murdock in the Marvel Universe. Following Chip’s acclaimed multi-year run, an all-new ongoing DAREDEVIL series from Saladin Ahmed and Aaron Kuder will begin this September.”
Marvel added, “In the upcoming series, Ahmed and Kuder are ready to take Matt Murdock on a knockout of an adventure! Where does Elektra fit into all of this? What is the future of Hell’s Kitchen? Romance! Intrigue! And, of course, action! All delivered in the Mighty Marvel Manner!”
Daredevil has gotten several overhauls over the years. Often portrayed as a gritty member of the unofficial street-level team Marvel Knights, he has also acted as a super spy who jet-sets with SHIELD agents. He has frequently turned down membership in the Avengers.
Ahmed expressed his excitement for taking over Daredevil saying, “I wanted to only take this job on if I felt like I had a new, unique take on Matt and on Hell’s Kitchen. And so that’s at the center of this… him and his world, but it’s the Marvel Universe.”
He continued, “What I’ve really enjoyed in talking with other editors, other offices, is finding ways through these first couple of arcs we have planned to keep this centered on Matt, keep this centered on his people, in his world, but to bring (in a very organic and surprising fun way) some familiar Marvel figures that I think are going to blow people’s mind when they pop up on the page!”
Charlie Cox will reprise his role as Matt Murdock from Netflix’s ‘Daredevil’ in the upcoming Disney Plus series ‘Daredevil: Born Again.’ Ben Affleck previously portrayed the character in the 2003 film and the spin-off ‘Elektra.’
After much teasing and hinting at a new game incoming, Ed Boon and Netherrealm Studios finally unveiled their next project. Mortal Kombat 1 is real and is taking the series back in time, giving a new beginning to the ongoing franchise. Fans of the Mortal Kombat series will get a new look at some of their favorite fighters and a new story that will continue building out the MK universe. And the game is coming out sooner than you think.
Mortal Kombat 1 will be releasing September 19th for all platforms. This includes PlayStation 5, Nintendo Switch, Xbox Series X, and Steam on PC. Preorders for the game start on May 19th and will give players access to an upcoming beta for the game is out. Those who preorder Mortal Kombat 1 will also gain access to Shang Tsung as a playable character, which appears to be a younger version of the evil sorcerer than what we’ve seen in previous Mortal Kombat entries.
The official reveal trailer of the game shows a brand new world that has been created by Fire God Liu Kang, after the events of Mortal Kombat 11. Not only do we get our first glimpse at a fighter that is believed to be the great Kung Lao, who appeared at the end of MK11, but also a look at some classic characters. We see younger versions of Scorpion and Sub-Zero getting ready to do battle, Kitanna and her evil twin Milleena being greeted by the citizens of Edenia, and the arrival of Shang Tsung through a portal.
While Liu Kang gives a monologue talking about the new world and challenges to come, he also appears to the great Kung Lao and does battle with the younger Shang Tsung, showing what may be the first Fatality of Mortal Kombat 1 that we know of. While it’s a safe bet that every character we see in the trailer will appear in the game’s roster, there may be more characters that Netherrealm Studios has yet to reveal, which could be shown in the coming months as we get closer to the official release.
Over on the official website for Mortal Kombat 1 that went live during the trailer’s release, the game will include a number of big features. Mortal Kombat 1 will have new game modes, a new fighting system, a brand new story, as well as fatalities and finishers. The story will take place in the new world that has been created by Fire God Liu Kang, which will include all of the characters shown in the trailer. But what’s interesting is that the website says players will be able to choose Kameo fighters to help assist them in combat, which may or may not hint at fighter assists during matches. The website says the Kameo fighters are unique but gives no additional details as to what that means.
For now, we’ll have to wait to see if another trailer and extra details about Mortal Kombat 1 are given at any upcoming presentations or events. Both the PlayStation Showcase and Xbox Game Showcase are happening in late May and mid-June, which can be possible spots for Mortal Kombat 1 to make another appearance. With any luck, more fighters and details about the fighting system and story will be revealed for fans who are eagerly awaiting to play the next entry of the Mortal Kombat series.
What do you think of the reveal of Mortal Kombat 1? Are you excited to play this when the game is out on September 19, 2023? Share your thoughts about Mortal Kombat 1 in the comments down below!
In an e-mail we received this week, Nintendo announced that PAC-MAN 99, an online versus version of the iconic arcade game, is being pulled from the eShop. Don’t fret! There’s still time to buy the game.
PAC-MAN 99 can be downloaded and purchased until September 8th at 8 a.m. (PST). However, the bad news is that the game will only work in offline mode starting on the morning of October 8th:
“DLC if you downloaded them previously. Those who purchased PAC-MAN 99 Mode Unlock or PAC-MAN 99 Deluxe Pack DLC will be able to play offline modes and use any purchased PAC-MAN 99 themes in offline mode. After Oct. 8 at 8:59 p.m. PT, you can re-download the PAC-MAN 99 game and DLC if you downloaded them previously.”
If you enjoy playing with bots, then you’re all set. Although, if you love the spontaneity offered by playing with other humans, you’ll have to wait to see if someone creates private servers.
At least Bandai can’t completely change the game into something it wasn’t, similar to what they did with the mobile version of the classic PAC-MAN arcade port. So yes, those of us who paid for the arcade game woke up one day to see the app had been changed to a pay-to-win game … just like my buddy Rich had predicted.
This is unfortunate but not as big of a letdown as having to wait another year for a Switch Sequelor that time Nintendo shut down another similar popular multiplayer game called Super Mario Bros. 35.
Nintendo does not cite why the game is being shut down. Maybe the game wasn’t the moneymaker Bandai had hoped for.
Thankfully, players are given notice months in advance, so they’re not wasting money on DLC.
What other classic arcade games would you like to see get the multiplayer treatment? DigDug? Galaga? Let us know below.
‘Oshi no Ko’ is a supernatural drama manga written by Aka Akasaka, illustrated by Mengo Yokoyari, and published by ‘Weekly Young Jump’ since 2021. The Japanese animation studio Doga Kobo developed an anime adaption in 2023 with Daisuke Hiramaki tapped as director. Sentai Filmworks acquired the license to release it in North America on the HiDive streaming service and now they are producing an English dub.
“Sixteen-year-old Ai Hoshino is a talented and beautiful idol who is adored by her fans. She is the personification of a pure, young maiden. But all that glitters is not gold. Gorou Amemiya is a countryside gynecologist and a big fan of Ai. So when the pregnant idol shows up at his hospital, he is beyond bewildered. Gorou promises her a safe delivery. Little does he know, an encounter with a mysterious figure would result in his untimely death—or so he thought.
Opening his eyes in the lap of his beloved idol, Gorou finds that he has been reborn as Aquamarine Hoshino—Ai’s newborn son! With his world turned upside down, Gorou soon learns that the world of showbiz is paved with thorns, where talent does not always beget success. Will he manage to protect Ai’s smile that he loves so much with the help of an eccentric and unexpected ally?”
Da Vinci magazine named ‘Oshi no Ko’ number 13 on their 2021 “Book of the Year” and number 25 on their 2022 list.
The post-apocalyptic bounty hunter Vash the Stampede is returning for fans everywhere with the sequel manga ‘Trigun Maximum’ getting a “Deluxe Edition” from Dark Horse Comics.
Anime News Network reports, “Dark Horse Comics announced on Tuesday that it will release a hardcover Deluxe Edition of Yasuhiro Nightow’s Trigun manga, as well as a hardcover Deluxe Edition of the followup Trigun Maximum manga. Both releases will feature the original oversized 7×10″ page format for both manga. Trigun Deluxe Edition will have 672 pages, and will compile the two volumes of the Trigun manga, while the Trigun Maximum Deluxe Edition’s first volume will have 584 pages.”
The manga was originally serialized by the Japanese publisher Shōnen Gahōsha in their ‘Young King OURs’ magazine.
Dark Horse describes the “Deluxe Edition” saying, “On the forbidding desert planet of Gunsmoke, a sixty billion double-dollar bounty hangs over the head of Vash the Stampede, a pistol-packing pacifist with a weapon capable of punching holes in a planet. Every trigger-happy psycho in creation is aiming to claim Vash dead or alive—preferably dead!—and although Vash believes in nonviolence, he won’t go down without a fight. And when Vash fights, destruction is sure to follow!”
They also revealed concept artwork for the release on their Twitter feed:
Today, we're thrilled to be able to reveal something we've had in the works for some time: #TRIGUN and TRIGUN MAXIMUM Deluxe Edition manga! Revealed earlier today on Anime News Network, find more details and pre-order links on our website: https://t.co/LqMv36OfG1pic.twitter.com/KN3NB3mJ19
— Dark Horse Comics (@DarkHorseComics) May 16, 2023
Crunchyroll describes the synopsis of ‘Trigun Maxium: Deluxe Edition’ as follows,
“Vash the Stampede, the galaxy’s deadliest gunslinger, emerges from two years in hiding to help his beleaguered desert homeworld, Gunsmoke. But the Stampede’s many enemies have kept their motors running, and they’re back on his trail and determined to bring Vash to ground—hard! And a new crowd of bounty hunters, badasses, and braincases are also looking to cash in the sixty-billion double-dollar price tag on his head!”
The original ‘Trigun’ ran from April 1995 to January 1997 while ‘Trigun Maximum’ was released between October 1997 to March 2007. The show had two anime spin-offs and a feature animated film ‘Trigun: Badlands Rumble.’
Merch is short for “merchandise,” meaning all the non-comic book stuff you might sell to make money. Merch is promotional material and profit, but only if you can segway into something fans want. On the upside, there is excellent potential profit, but on the downside, you could put out a lot of money and distract yourself from the most critical endeavor: making your comic book. These are the Pros and Cons of Merch.
Pros: It makes you more money.
Price points on comic books are often so low that it’s hard to make a profit. Even today, with (in my opinion) the wildly overpriced floppy comics by indie creators, you’re lucky to make a few bucks per unit. Comic books were meant to be cheap entertainment, so selling a $30 t-shirt is like selling five comic books in terms of profit margin.
Cons: It costs a lot more money.
The capital you put out to make this merchandise is always more significant. So unless you’ve already got a bit of success or a few extra grand burning a hole in your pocket, this kind of expenditure can kill a fledgling comic book company. Think carefully before you endeavor to make a t-shirt for a comic book character you may not be able to afford to publish. And speaking of…
Photo by Pixabay
T-Shirts
For some creators, this is a gold mine. For others, well— At least you’ll have a lot of extra shirts should you go out of business. The guys from Penny Arcade made a mountain of money selling gaming-related t-shirts. Some would argue that they were a t-shirt company launched by a webcomic. At $20 a pop, I watched these guys rake it in and immediately thought, “Gimme some of that!”
Unfortunately, the first roadblock you run into is how many shirts you print and in what sizes. With my first foray into garments, I stuck with all XL shirts. I figured it was a good median size. Smaller fans might still buy it and take in larger fans— Well, I just figured there couldn’t be that many people of large girth asking me for shirts.
Of course, I was completely wrong. Although I think I broke even with my initial run of Super Frat t-shirts, I knew I lost business because I didn’t have enough sizes. It was nuts. I had people asking me for baby-ts and XXXL!
And while buying an initial run of a few dozen shirts could drive the per unit price down, that was only because I bought all the same size. Adding sizes made the math more complicated. The oversized shirts cost more (more fabric), and I couldn’t order just one or two of the extreme sizes.
The bottom line was that to justify the expense and hassle of ordering more shirts of varying sizes, I would have to sell dozens of them during a show. Since I was lucky to sell one or two, that seemed like a foolish investment. Additionally, schlepping around the shirts from comic-con to comic-con and displaying them wasn’t exactly feasible either. I don’t know; I guess I’m not big enough to do shirts yet. Your mileage may vary.
After two other failed attempts, I have officially decided to do my shirts on sites like Red Bubble. There, the shirts are printed and shipped; all I have to do is collect the money and point people in that direction. Plus, it allowed me to invent the Pizza Pillow, which I find hilarious (your mileage may vary).
Shirt Strategy: Make a design that people will want regardless of your comic book. In other words, something with just the title requires a fan to be a fan of your comic book to enjoy the t-shirt. Whereas, if you have a cool-looking demon in your comic, putting that on a t-shirt might sell to anyone wanting to wear a shirt with a monster.
Pros: Merch makes your little comic book empire look more prominent and more important. It gives you something other to display than just your comic book. Fans will assume you’re a much bigger deal than you are.
Con: You need something to display the merch correctly at a comic-con, and you’ll be carrying more boxes of stuff. You’ll also need more room in your car or have to pay more for shipping if you’re taking a plane to a big show.
Photo by Pixabay
Games
For my money, games are the best merch you can make from your fans. However, they are usually one of the most complex ones to make. Games require testing, artwork, and, depending on the kind of game, a whole lot of capital. Let’s look at it, cheapest to most expensive.
RPGs or Role-Playing Games
These are the cheapest to make since you’re basically just publishing another pamphlet or book with illustrations. If the RPG is centered around your comic, your comic illustrations can also be reused. The most significant expense will probably be the printing costs.
Unfortunately, writing the game is a big time investment, especially if you have to create your rule system. Some established RPGs have OGLs or Open Game Licenses, which means you can use the established system and create your characters within that system. Unfortunately, the biggest OGL, the d20 System, recently changed its open licensing rules. There are others, but even with an established system, these games require many pages of errata. It’s like writing a small book, and I should know since I’ve written for games and my own OGL RPG, Complete Mafia for d20.
Creating your own RPG system will take up a lot of time. It’s not impossible, but if the game is to survive more than a single game for your customer (and RPG fans desire this), you’d better beta-test the thing to shake out the bugs. Plus, once you have an RPG game, you’ll need to demo it at cons to spark interest.
The good news is, if you do all this work, it will open the door to doing Gaming Cons. The great thing about Gaming Cons is that fans stay for the entire length of the convention to play games, and they are usually much more flush than comic book fans. They come for the weekend, bring plenty of money, and don’t mind throwing fifty to a hundred bucks at a game if they like it.
When I did my fantasy comic, The Travelers, it was published for most of its run at Kenzerco, publishers of Knights of the Dinner Table, and many different games. This opened the door for me to do gaming cons and sell not only my game but my fantasy comics. Since comics are generally much cheaper than games, it was often an easy sell to gaming fans.
Photo by Pixabay
Card Games
The card games require more costs because you’re not just printing cards; it involves some kind of packaging. While more compact than the RPGs, if you design them correctly, they tend to be quick to play. That’s their appeal.
The downside is that you will have to do more artwork and almost as much game design as the RPG. If the mechanics of the game don’t work in an RPG, the players can modify or ignore specific rules because the fun is invested in their characters, not necessarily the game mechanics. With card games, the whole game is about the mechanics, so if that doesn’t work, forget it.
An upside is that you can create exclusive cards to stick in your comic. This can be an incredible boost to your sales if the card game is popular. Unfortunately, I don’t think many people got into the Magic: The Gathering comic books. I saw fans buying the comic with the card exclusive and throwing the comic away. Card games were the hottest thing for a while, but trends come and go. Keep that in mind before investing in this merch, fanboy.
Board Games
Unlike card games, board games are a bit more universal in their appeal. In terms of game design, they tend to be simpler, especially if you’re designing it for younger fans.
Unfortunately, the big expense here is usually the component pieces that come with the game: dice, figures, game pieces, cards, etc. These all have to be designed, manufactured, and boxed. If you’re doing that all yourself, it can be quite an undertaking if you’re fulfilling hundreds of units for stores and fans nationwide.
And just like any other piece of merch, the more complicated the game, the more expensive it will be to make, and you’ll have to make more of them to drive down the cost per unit to sell it at a reasonable price for your fans. You could spend more time designing and building this game than your comic, which may defeat the purpose of making this merch in the first place.
Photo by Pixabay
Video Games and Apps
Although these can be your most affordable merch, they only exist as software on computers and phones. All the expense, time, and energy will be in the game’s design. Additionally, if you can code it yourself, great. If you can’t, well, you’ll need someone or a service to do all that.
It can be an expensive and time-consuming process to get something that’s cool enough for your fans to be impressed. The downside is monetizing the investment. Many games and apps are free online, so why would anyone pay for yours? I did one for Super Frat many years ago, and one of my fans did all the work. It was online at a server somewhere, and eventually, the link stopped working. It was a fun freebie for a while but didn’t bring me too much in the way of sales.
Games, Broadly Speaking
If you can afford to do them and know how to design them, why not? People with access to a company or other people that can make this stuff or give you a good deal— Well, that’s worth it. If you want to do it for the sheer thrill of making your own game, I understand that, but I would expect little in the way of sales for your comic.
The upside is that you could find yourself with a hit game and be in a situation where the profit of the game funds the comic. (A good problem to have!) That’s unlikely. (Although I did work with a gaming publisher who stumbled upon a hit comic and was able to do the opposite.) Games are their own thing and take tremendous capital, time, and energy. If you have those components, go for it. If not, stay away.
Pros: Merch can bring your comic book characters to a new audience that never knew they existed.
Cons: If the merch outshines the comic books, this can be disheartening for a creator, even if the money starts rolling in.
Photo by Pixabay
Action Figures and Toys
There’s a big market for this kind of merch, and it can open the doors to toy cons you would not otherwise be able to do. Most creators would love to have action figures of their characters. I had someone do custom Jersey Devil action figures and even sold a few of them.
But just like anything else, doing things right cost money. You’ll need a sculptor/designer or someone to build a prototype, and you’ll have to find a company to make them at a cost that won’t leave you charging $200 a figure. There’s also packaging and designs for that and possibly even warehouse space if you think there’s enough interest.
It’s going to be expensive, but at least you won’t have to design a game. If you want to go the cheaper route, do what I did— Find a guy that modifies existing action figures. He can take an old figure and repaint and reshape them into your character. You can at least have a few for the table, and if there’s interest, you can have a short run made for resale. If you get bombarded with requests, you can upgrade to a production run, but something like that would require a crowd-funding campaign.
Pros: Your comic book empire looks legit with all the merchandise on your website. You have multiple streams of potential income.
Cons: Shipping all this stuff can get expensive, and the comic book (which should be the center of everything) looks marginalized next to an extensive line of merch.
And the Rest
Over the years, I’ve seen creators do all kinds of wild merch: flying discs, bumper stickers, books, beer, hats, phone cases, candy— The list is endless. Which one is right for you? That depends on your comic book.
When picking out the kind of merch to do, you want something that makes sense with the comic. Currently, I’m promoting The Pineys, which is about a family of hunters that hunts the kin of the Jersey Devil. Besides the big three, I’d want merchandise that would go along with hunters. Hats and hunting vests might go over well for me.
With your comic or project, it would be completely different. I knew a creator who did a knitting comic, so naturally, she could sell branded needles and stuff she knitted. When I was promoting Super Frat, I devised a way to make Frat paddles and sold them at cons. (They came with a Super Frat comic strip mounted on the back.)
Image by Nightcafe AI
Cater the Comic to the Merch
Maybe you already make something cool at your Etsy store. If you made a comic book that somehow tied in your product, the comic helps promote the product and vice versa. There were some guys that did a comic about brewing beer, so naturally, they made beer too. They couldn’t sell it at cons, but they could promote it, and these days, local brewing is big business.
Some creators might say doing merch at all is somehow devaluing your artistic vision. If you feel that’s true, no one is forcing you to do it. But if you have a popular comic and need to monetize more, or if you can make a unique item that goes perfectly with your comic book, why wouldn’t you make it? It’s not like you’re making it to rip people off. If it’s fun and fans want it, you give the customer what they want. It’s only when you ruthlessly pursue every dollar at the expense of your creative endeavor that it may damage your rep as a creator.
Combine the Merch with the Comic
RPGs and other game systems can put game material right in the back of your comic, and it’s easy and doesn’t take up much room. This encourages the gamers to buy the comic and the comic readers to check out the game.
Giving Up the Merch
Special offers, contests, and giveaways can help promote your comic. Even if the merch turns out to be a total bust, have a contest and give it away. At least you’ll get some promotion out of it. Fans seldom complain when they get something for free.
I’ve been around long enough at cons that I have tons of material I know isn’t going to sell anymore. Or, it’s a comic I’m just not promoting, but I still have a few hundred copies. The solution is to give it away as added value. If someone buys a lot of something, I might throw in a few of those comics as a bonus. Why not? They’re just sitting in my basement. This can also be done with merch that didn’t sell. When you’re sick of seeing it clutter up your storage area and need it for something new, give it away.
Crowd Funding Merch
If you have enough fans, you should crowd-fund the merch. When The Webcomic FactorydidPost Apocalyptic Nick, we did a Kickstarter for the book that made its goals. We added t-shirts, stickers, and pins along with the comics. If you have a big enough following, you can crowd-fund just about anything— But make sure you know the cost ahead of time. And if it is a stretch to raise the money for an action figure, crowd-fund it separately from the other items.
They say if you have 10,000 fans that 1,000 of those fans will be loyal enough to buy your stuff. And with that many paying customers, a comic book creator can make a living. If I had to translate that into YouTube fans, the number would be closer to 20 to 30K. And, although it’s changing, Twitter does not monetize well, in my opinion. I would not trust a following to buy anything, and that goes doubly for Tik Tok. You may have better luck with platforms with realistic engagement and websites that you control entirely.
Anyhow, get out there and create some merch creator. The fans are waiting! Until next time, fanboys— See you at the con.
People who love to play video games with giant robots will remember a mech game released in 2011 called Hawken. It was one of the few free-to-play online games back then to feature controllable mechs in a multiplayer setting. And while the game was short-lived, it did have a positive reception from mech enthusiasts and competitive players. Now it looks like Hawken will be making a comeback, but in a different way than you might remember.
505 Games revealed Hawken Reborn in a brand new trailer, coming soon to early access May 17th on Steam. The trailer shows a bit of gameplay, which is not focused on player vs player (PvP) action. Hawken Reborn will instead pivot its gameplay to a more PvE design. The game will be a mostly single-player experience at launch, with co-op multiplayer modes set for release sometime afterward.
Hawken Reborn senior producer Brian Decker spoke with PC Gamer about what fans can expect from the return of Hawken. “By going PvE, it lowers the barrier to entry a little bit with people who might see a PvP game and get discouraged, just because they think they don’t have the skill set needed to come in… There is something very engaging about playing games, especially mech games, with other people… So the co-op is our sort of chance to tick that box … to let you enjoy the experience with your friends… The sky’s the limit on what’s to come…”
As of now, Hawken Reborn will have five mechs to control, with six missions to play through. Players will have around nine different weapons to use in-game, with more to come later after it releases on early access. Mechs can be tweaked and customized in different ways to give an edge in combat where you need it most. Luckily, players won’t have to worry about things like loot boxes coming into effect. While there will be options to purchase materials with real money, you can still earn everything by playing the game and earning them through progress. The game’s director Luigi Fusco explained more of the team’s approach to progression in Hawken Reborn. “The foundational philosophy of the game’s monetization system was based on the premise of anything that a player can purchase using real money they must be able to play towards…”
The original Hawken was released in 2011 for PC, which was actively played online until servers for the game were shut down in 2018. Hawken Reborn isn’t a remake or reimagining of the original game, but a continuation in some ways that build upon what was already there. Hawken Reborn is set for release on early access on Steam May 17th.
Did you get to play Hawken back when it was first released? Are you a big fan of mech games or giant robots? Share your thoughts on everything down below in the comment section!