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Comic-Con 101: Rules Of Being A Comic Book Publisher

Over the years, I’ve met many people who want to make comic books. Most are well-meaning fanboys who love the medium that runs so deep they feel obligated to participate by creating some small part of it. Unfortunately, most of these naïve waifs burn a lot of money and waste a lot of paper and time.

Saddle up because today I’m gonna tell you the Rules of Being a Comic Book Publisher.

Christian Beranek and I did a webcomic comic called Comic Book Mafia. It’s a satire on the comic book industry; you can read it here. Still, the big takeaway for this article is that comic book publishers were divided into two camps: The ones that acted like gangsters and the ones that acted like degenerate gamblers. This satirization was not wholly untrue.

We knew some publishers that acted like gangsters. Insanely dishonest, they would get artists to work on books, publish them and then stiff them on the proceeds. One publisher, in particular, drove a car worth $50K but owed dozens of artists for their work, and he eventually declared bankruptcy to avoid paying anything.

The other extreme is what we call in the comic a degenerate comic book publisher. This publisher kept putting out comics even though he was losing money. Eventually, when the money ran out, his entire company would collapse, leaving some creators paid, others frustrated, fans confused, and legal entanglements that lasted for years.

Obviously, these are two exaggerated extremes. You want to be somewhere in the middle: Enough of a businessman to do what is necessary, but with enough heart to do what is right.

Publish With You Head First and Heart Second

Publishing with your heart will lead you to become a degenerate comic book publisher. Sadly, this is the most common failed comic book publisher I have seen at cons over the years. Enthusiastic initially, desperate after a second issue, and then crushed as the money runs dry.

Image by Pixabay

If you’re going to publish comic books, you need a business plan, even if you have little money or big plans. And yes, the plan has to revolve around making money. This is the metric by which you measure success and how you survive, even if this is just a side hobby or a side hustle. It can be a loss leader providing other benefits, but you cannot know what’s happening without keeping track of the money.

Publishing Within Your Means

Look at your finances and what capital you can pull together to determine what you can sustainably publish. Over the years, many people I’ve met would launch ambitious superhero lines with plans of 37-issue story arcs and dozens of characters, all with crazy powers and names you had never heard of. It’s pretty frustrating when the whole thing falls apart on issue three, and you never finish.

Marvel and DC have been around for decades and have millions of dollars; you probably don’t. (If you do, call me!) It is a comic book publishing suicide to attempt to compete with these entities right out of the gate directly. You would literally need millions of dollars, an office building, a staff, freelancers—

What most of you have are a couple of grand to throw at this thing, maybe slightly more. You’ll need most of that for printing and promotion, so an open-ended commitment to even one ongoing, monthly superhero comic book is foolish. Publishing within your means is publishing one book, probably a graphic novel, with one story complete. If things snowball positively, you can always make more. Even if you’re so tight, you can only publish one issue; make it self-contained.

Social Media is Crucial

If you’re one of the Luddite holdouts that still won’t get on board with promoting via social media, you probably should stop reading the article. You’re screwed, and you’ll fail. Now more than ever, a social media presence is crucial to connect with your fans. It’s time-consuming and tedious, but the upshot is it’s primarily free promotion. In fact, if you stick with it, you can actually make some money. (I just hit 3000 subscribers on my YouTube Channel. Feel free to ask me questions directly. I love making videos.)

Videos: This is the most time-consuming, but if you can build an audience, it can pay off. Guys like Eric July and Raz0rfist turned their massive subscriber bases into paying customers through crowdfunding. YouTube is still the most well-known, but you can also do videos on sites like Rumble, Bitchute, and Odysee. Twitter and Facebook also do live streams, and Twitter may soon compete directly with YouTube. Some software you can download to make videos include OBS, which is free, and you can also use Streamyard in conjunction with other video channels.

Image by Pixabay

If you don’t have much time to do videos, stay away from live streaming and do short, punchy videos about a topic you know and love. And I would not, under any circumstances, use TikTok. It’s owned by a Chinese company and is rumored to be highly intrusive on computers and phones where it is downloaded. (I also think the subscriber numbers are wildly inflated for the users to keep them on the platform, but I have no proof of this.)

Twitter: Under Elon, the site has dramatically improved, but I think that’s a low bar. It’s still annoying of full of randos with axes to grind, but if you keep your head above the fray and don’t get into arguments, it can be a great tool to promote. Twitter-like entities that do the same thing are Gab, Truth, and Parler. There are various communities to join, depending on the subject matter of your comic. Stay out of political discussions (unless you’re into that sort of thing), and it’s okay.

Facebook: I think it used to be great, but these days I perceive the reach as greatly limited unless you pay them. You can cut and paste whatever you post to Twitter; it doesn’t take long. Facebook-like alternatives include Minds and MeWe, which have smaller audiences but usually great engagement.

Other Sites: Instagram, which Facebook owns, is a picture-driven platform that gets slightly more engagement, in my view. You can always throw up an art piece and a link. Reddit used to get me a ton of hits, but I think the site is past its prime. It’s probably suitable for one or two announcement posts if you have the time, but I wouldn’t go out of my way unless your comic is very niche. I post in the South Jersey subreddit for The Pineys and get a decent response.

Your Website: It’s good to have a home base if, for nothing else, to have a spot for fans to visit when they are interested in you and your comic. It doesn’t have to be elaborate, but if you want to go bare bones, you can create a LinkTree with all your social media sites.

Overall: Positive engagement is what you’re after on social media. Spread the word and try to stay away from the drama. Yes, drama can get you more attention, but it can also get you negative attention. Avoid the drama unless you’re mentally prepared for the rollercoaster ride of Internet fame. Social media platforms give you the ability to block and mute people. As always on the Internet, don’t feed the trolls.

Dealing With Talent

In my columns about Collaboration and Money, I discussed this, so you must prepare to deal with other people unless you’re a one-person operation. If you can write and draw a comic all by yourself, that’s the ideal staff, and it does work. Ethan Van Sciver is a one-man CyberFrog machine!

Image by Pixabay

The bottom line with dealing with talent, you have to pay them or make compromises to appease them. You might share ownership of the comic, but you must also prepare for the day when you part ways. Figure that stuff out before you start making the comic. Have a contract written in straightforward, plain English that you both understand. If you’re lucky enough to have a lawyer friend or are one yourself, do your best to keep it straightforward and legal. And hey, if you do part ways, no law says you can’t work together again. Just figure out who retains the rights of the project and how you’ll split whatever proceeds and inventory are left. (Unless, of course, you paid them, in which case, that’s it.)

Be Professional

Being professional as a comic book publisher is doing all the boring business stuff most creatives want to avoid. You have to keep track of the following:

1: Your Costs: All the money that you spend that you intend to reimburse yourself and/or your company. This includes art supplies, printing, shipping costs, and promotion. If you’re paying talent, you need to keep track. You also should pay talent as you go. As you get pages, pay promptly but not before. You always want something to hold over talent so they complete the work.

2: Your Gross and Net Profits: Gross profits are just the money you bring in, and the Net profit is the money you make after the project pays for itself. Use something like an Excel spreadsheet.

3: Your Inventory: Once you do a print run, you should have several hundred or several thousand extra books to sell at conventions. Keep track of it so you know when you reprint. You might also be able to write off some of the excess inventory for tax purposes, especially if you end up giving it away to get rid of it. Consult an accountant for the rules as they frequently change. Also, consider discounting the books after a certain amount of time has passed or moving the product in bulk. (For instance, if you had a four-issue run that costs $3 per book, you could discount the run for $10 if the price point still makes you profit.)

4: The Talent: You need their contact info and copies of their signed contracts, and you need to pay them royalties if that’s what you promised them. Organize this stuff so you have it ready when you need it.

5: Storage: You’ll need someplace to hold the inventory and the contracts. Usually, this isn’t a big deal if you have a house or apartment, and it depends on how many you decide to print. You’ll also need to store the signage and table promotion gear you will use at conventions.

Image by Pixabay

Communication and Transparency

As the publisher, you are the captain of the ship. If you have a crew, you must ensure they’re current on what’s happening. I send out Quarterly reports along with royalty payments for The Webcomic Factory. (That’s every three months.) If there’s very little money, you might wait longer; if there’s a lot, you might do it sooner.

No matter how you do it, you must inform the rest of the crew what’s happening. If you’re the publisher, you must contact your talent regularly and tell them what’s happening. You will also want to inform them of any promotional events you expect them to attend. Once you establish a pattern of contact, stick to that. Businesses run on predictability.

Attending Promotion Events

If you’re dealing with talent, taking them to promotional events can be mutually beneficial, but ensure they know what you will and will not pay for. In my publishing days, the best I could do was buy the artists lunch. They appreciated it, and it made a good impression. (Everyone likes food.)

Remember, the first time you deal with talent sets the tone. If you pay for their travel and/or hotel, they will expect it every time. Since most of you don’t have that kind of money, do what I do: “I can’t pay for anything but your lunch, but if you want to come to Awesome Con, let me know by Thursday, and maybe we can carpool.”

If the talent decides to come, plan out what will happen. Artists might expect a prime spot at the table to sell artwork from not only your book but others. They also might want to do commissions or talk to the fans endlessly. Lay out the course of action, “Our primary goal is to sell the comic. If you want to sell some art on top of that, it’s fine, but let’s make sure we pitch the comic to anyone that comes to the table first.”

If you’ve hired a writer (first of all, bless you), make sure he knows his role at the table. He might have other comics, too, that he wants to sell. If you’re okay with that, go ahead, but if you’re not— Outline the plan before anyone agrees to go with you. You want to avoid traveling to the comic-con and arguing over what will happen at the table. Instead, make it clear that you’re the publisher and will make those decisions. If anyone balks while you’re discussing this ahead of time, don’t bring them. (Perhaps suggest they call the comic-con and arrange their own table next to yours.)

Image by Pixabay

Being the Face

As the publisher, you are the face of your comic book company. As Stan Lee spoke for Marvel, you talk for your company, whatever it is. Whether you publish just one book that you drew and wrote or if you publish many that you financed— You speak for the company. You set the tone that anyone that works with you should also emulate. Here are some basics:

1: Dress Well: Artists can look a little crazy. That’s expected. Publishers should, at minimum, dress business casual. Look successful, and you will be successful, as they say.

2: Speak Well: You have to articulate your publishing company’s vision and all its products and talent. You NEVER say anything negative about your product or the talent. Ever. Even if your artist is a complete jerk that just punched you in the face five minutes before your interview, never air out dirty laundry in public. Even if your talent makes the mistake of speaking ill of you, take them to the side and tell them privately not to slam you in the media.

3: Stay on Topic: You’re there to promote the comic. However, podcasters and reporters have their own ideas. It’s fine to answer questions about your favorite comics and whatnot, but always remember why you’re doing an interview: to promote your comic. Stay away from politics and controversy (again, unless you like that stuff and can handle the backlash), and keep pitching your comic to the audience. Don’t give away the entire story, of course, but keep teasing it. If you find you don’t have much to say, feel free to end the interview early. Once you get good interviews, you’ll know to promote at the beginning and end of an interview. If your talent is with you, you can always let them talk about their creative process. They, too, should be well briefed in whatever you’re doing. Speaking of which…

4: Prepare Your Talent/Staff: Talent and Staff that work for your publishing company should be aware of how you do things and how you present. At the very least, give them the basics: What the comic is about, your vision, and the publishing company. If you bring on spouses and friends to help you, make it clear that this isn’t a joke. You don’t want one of your knucklehead friends telling an inappropriate story about you for laughs on a podcast.

Additionally, clarify that everything about the company and the comics you publish goes through you. Talent and staff are not authorized to make deals with other publishers or promoters. It doesn’t mean they can’t bring you an opportunity, but you ultimately have a say on whether or not it goes forward.

5: Lead: You’re the captain; act like it. You make the decisions and tell people what to do. “Hey, Frank, why don’t you go get lunch and Marcy will watch the table for a while.” or “Carlos, take a break and walk around the comic-con; I’ll watch the table.”

Have a plan to do all those things I told you about in previous columns. Remember, you go to events to sell comics and possibly parlay that into better publishing deals. You do not represent your talent as an agent, but you will likely get inquiries on their behalf. While it’s nice to pass on these opportunities to your talent, understand that you might be setting in motion what causes them to leave you for more money and/or prestige. Happens all the time in comics, so you might as well get credit for being nice about it. (This is why you need a plan to part ways on friendly terms.)

Additionally, if you want to avoid doing interviews, arrange for your talent to be interviewed. It might be a better choice if you’re not great in front of the camera and your talent loves the spotlight.

Transitioning into Full Time Work

If you’re lucky enough that the comic brings in enough money to pay everyone’s bills, the transition should be relatively painless because you’re keeping track of everything. The main worry is that you need to pay your taxes, but you might also be subject to state-level taxes, payroll taxes, and other rules depending on the number of employees and/or freelancers you employ. At the end of the day, it’s all about money. You don’t need to worry about it unless you bring in thousands of dollars. You need to pay the taxes on the money you make.

If you reach this level of success, congrats! You want to sit down with an accountant and/or business professional and outline the best course of action for your small business. It’ll be a headache and boring, but it’s a good problem to have if you’re paying your bills just by selling your comics.

Image by Pixabay

What Publishers Pay For

Typically, publishers will pay for the printing and promotion. If they can, they will also pay the talent. One of the things you need to do is pay for a really nice logo if you can’t make on yourself. Basically, anything connected to the comic is going to be your expense.

What Publishers Don’t Pay For

You’re not obligated to pay for anything talent-related you didn’t promise. I always told my artist I would reimburse them for some art supplies depending on the circumstance. Most of them considered it an expense they would absorb since they used their supplies on a variety of projects, and they could write it off on their own taxes anyway. Also, don’t pay for reviews; it’s tacky, and reviewers that take money rarely, if ever, have any decent audience to spread the word about your comics.

Crowd Funding

Crowdfunding is an excellent avenue for today’s creators, but it has its pitfalls. In the old days, an artist would draw a cover, solicit in Previews and then only draw the comic if there were enough orders. These days, publishers post comics and rewards on crowdfunding sites to raise money and then go to print if they achieve their goals. Using sites that allow you to publish if you fall short of the goal is preferable since it gives you the option to finish the project regardless of the amount of funding you’ve received.

There are video tutorials on the crowdfunding sites, so watch them. As the publisher, this is all you. You have to learn it because you’ll either coordinate with the talent to make the necessary promotional materials or make them yourself.

You must, however, budget well. That means you have to know what this project is going to cost to make, print, and ship. That’s all your costs, including the extra rewards and what it costs to ship them. Shipping is usually the pitfall here, and it can get very messy if you ship everything worldwide (as I did). I nearly got creamed on postage costs to Russia for one fan. Remember to factor in shipping out of the country or don’t offer shipping outside a specific area.

The Pros: Crowdfunding forces you to do all the critical budgeting and money stuff upfront, so you’ll be ready to go if your funding goals are reached. Additionally, everything is paid for, and since you’re going to budget some extra inventory so you can sell it at conventions, this means you’re going to make 100% profit on all those additional books.

The Cons: If you don’t meet your goals, the project never happens, or you’ll be forced to kick in the shortfall. If you budget too much, this can cause fans to balk at your project. If you budget too little, you might have to put up money you didn’t expect to spend to finish. This is why it’s essential to get reasonable estimates from reliable printers.

Picking a Printer

I’ve used local printers and ones in foreign countries; ultimately, it’s all about the cost of the print job and the shipping costs to you. You’ll have to make some phone calls and send some emails, but here are a few hot tips.

Image by NightCafe
  1. Find a printer that’s printed a comic book before. Printers inexperienced in the comic book medium sometimes don’t understand that fans expect the best look for the least amount of money. You might get a great deal with the guy who prints shopping circulars, but if your colors and lines come out all muddled and poorly cut— Your fans will be howling for your blood.
  2. Try to find a local printer: If you’re lucky enough to find a printer you can drive to, you’ll save a bundle on shipping.
  3. Foreign Printers and Port Cities: If you or a friend lives in a major port city your printer will ship to, you can save money by picking up your comics at customs or having your friend pick them up and send them to you. You may have to pay some customs fees for this.
  4. Check Out Their Samples: Experienced comic book printers will have a sample pack of previous comics they’ll use to show you their work. Check them out.
  5. Get Estimates: Printers are happy to give you a price estimate on your job because they want your business. Make sure you get a price for the job and the shipping.
  6. Ask Fellow Creators: Surely you know SOME people in this business. It never hurts to ask them who they use and/or recommend.
  7. Compare: Once you have the prices, compare that and the quality and make the call.

 

Printers to Avoid: Besides the ones that have never printed a comic, you want to avoid printers with shady reps. They exist, and they sometimes demand money upfront because they still need to publish the last customer’s comics. They’ll use your money to print that, then turn around and say that you’ll need to find them another customer so they can publish your comic.

I nearly got jammed up with a printer like this, but fortunately, I used a credit card to pay for the work. Credit cards often have insurance, so if you don’t get what you paid for, you can sic the credit card company on the printer. I can’t go into the complicated details, but I was fortunate that I got right with my printer, partly due to the pressure of my credit card company.

This doesn’t mean you won’t have to pay the printer upfront; you usually have to do that. But if you use a credit card, there has to be an acknowledgment of receipt of the goods. Call the printer first to see what happens if you don’t get your comics. Eventually, if you determine they’re not coming, call your credit card company and tell them you have yet to receive the service you were promised.

Check the Print Run: You actually have to see the print run to know that it’s good. Printers will send you a proof for approval (sometimes it’s electronic proof to save money; otherwise, there may be an additional fee). Either way, when you get the comics, don’t just check the top one on the first box; check a lot of them in different boxes. Sometimes something goes wrong mid-way through the print run, and you might find a few dozen or a few hundred misprinted comics.

If this happens, take them out and go through the entire print run. Fill your orders with the good comics and call your printer about the misprinted ones. Hopefully, you have enough to fulfill your existing orders; if you don’t, that’s a problem, and you have to get the printer to address the issue. You may get a partial refund, or the print may be able to fire up the press again to do a short run. Depends on the situation, but be prepared to deal with it. If your printer won’t make you whole on the print run you paid for, call your credit card company and demand that they get you at least a partial refund.

Being the Boss

As the publisher, you’re the boss, and being the boss sucks. That’s why the boss gets paid all or most of the money. He does a lot of work and coordination, and often everyone from the fans to the talent to the printers— They’ll complain about you. It’s a thankless job but a necessary one if you want to publish your own comic book.

If you want to be everyone’s friend, being a boss or a comic book publisher is not the way to do it. If you want to make good comic books and contribute to a great medium, just like any hero— You must go on a journey. This journey will be filled with trials, tribulations, and sacrifice, but if you come out at the end with a great comic book, it’ll all be worth it.

Until next time, fanboys. See you at the con.

Crunchyroll Announces ‘The Ancient Magus’ Bride’ Season 2 English Dub

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After a six-year hiatus, ‘The Ancient Magus’ Bride’ returned for a second season in April 2023 directed by Kazuaki Terasawa with Studio Kafka taking over production. Crunchyroll announced that, along with the first season and the OVAs, they would stream the new episodes along with producing an English dub.

Crunchyroll revealed that Dani Chambers would return as the protagonist Chise along with co-star Brian Mathis as Elias. Cris George has joined the project as the ADR Director.

Anime News Network listed the rest of the English cast:

  • Austin Tindle (Tokyo Ghoul, Attack on Titan) as Ruth
  • Jarrod Greene (Ace Attorney, Fairy Tail) as Mikhail Renfred
  • Jennifer Green (Tales of Zestiria the X, Yona of the Dawn) as Alice Swayne
  • Rachel Glass (Azur Lane, Black Clover) as Silky
  • Sarah Roach (Back Arrow, Dr. Stone) as Lucy Webster
  • Seth Magill (Arifureta – From Commonplace to World’s Strongest, Gosick) as Adolf Stroud
  • Josh Grelle (Psycho-Pass, Princess Jellyfish) as Joseph/Cartaphilus
  • Natalie Van Sistine (Spy x Family, Scarlet Nexus) as Alexandra Heath

You can watch the trailer below:

MyAnimeList describes the synopsis as follows,

“Chise was able to accept Elias and herself, if not necessarily everything about her situation. After Cartaphilus fell back into a slumber that would not last forever, Chise was able to go back to her regular life. Then she receives an invitation from a mutual aid organization for mages called the College.

Under the British Library exists a secret society of mages. Encounters and interactions with people are about to open some new doors. This is a story about saving yourself to save another.”

The first season was directed by Norihiro Naganuma and produced by Wit Studio.

Prior to the anime, Wit Studio released the three-part OVA ‘The Ancient Magus Bride: Those Awaiting a Star’ in 2016. It was directed by Norihiro Naganuma and music composed by Junichi Matsumoto.

Medabots Return With A Home Video Release

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Based on the 1997 RPG video game currently owned by Imagineer, ‘Medabots’ is an anime series from the Japanese animation studio Bee Train that ran for two seasons of fifty-two episodes in 1999 and 2000, respectively. A heavily edited version of the series aired in the United States on Fox Broadcasting as part of their Fox Kids programming block.

Discotek Media is bringing the complete uncut version of the series on home video release with the original Japanese audio with English subtitles under the title ‘Medabots First Series.’ While being a Blu-ray box set, the episodes will be in standard definition.

The DVDs have a planned release on June 27th, 2023 though it is available for pre-order on the Right Stuf Anime website.

They released the image of the Blu-ray set on their website:

Tensai Okamura directed ‘Medabots,’ known in Japan as ‘Medarot.’ It was written by Ryōta Yamaguchi with Osamu Tezuka composing the music for the series.

Discotek Media describes the synopsis as follows,

“In the near future, humans and robots coexist. “Robattles,” a competition in which Medabots are pitted against each other, is popular among kids. A Medabot’s consciousness, effectively its brains, is located in a Medal that can be inserted into and ejected from the robot body. By chance, nine-year-old Ikki finds a Rare Medal, and soon after has his own Medabot named Metabee. This is the story of their friendship and growth as they use wisdom and courage to fight countless opponents in robot battles.”

The anime was released in conjunction with a manga series from Kodansha between 1997 and 2000 in their ‘Comic BomBom’ magazine.

A sequel anime was released in 2000 and 2001 titled ‘Medarot Damashii’ produced by Trans Arts and Production I.G. It debuted in Japan on TV Tokyo and in the United States on ABC on the Jetix under the title ‘Medabots Spirits.’

Rumor: Asus ROG Ally Price And Launch Date Leaked

The mysterious Asus ROG Ally handheld hasn’t seen much press lately, but the price and release date may have just been leaked.

Thanks to Tech Radar‘s recent find, we now may have a better idea as to the price and storage size of the Asus ROG Ally. The info comes from an unlikely place, a leaked product page spotted by a tech journalist.

Khumail Thakur, who is supposedly the reviews editor for Stuff India, posted an image that alleges to show a leaked product page on Best Buy. The Asus ROG Ally’s 512GB model will retail for $699 if Thakur’s info is correct. The unit will also ship out starting on June 13th.

In case Thankur’s tweet does now show up, it says the following:

Best Buy product page leaked the price of the Asus ROG Ally. It will be priced at $699 dollars for the 16GB/512GB variant.

This price tag puts it $50 higher than the 512GB Steam Deck. However, this means you’ll also probably get the newer AMD Zen 4 chip for that price.

The ROG Ally was announced on April 1st, and Asus had to reiterate to skeptics that this wasn’t an April Fool’s joke. The handheld gaming platform will act similarly to Valve’s Steam Deck but will be exclusively sold through Best Buy.

So far, we’ve yet to see official specs. The best we could find was details found in Dave2D‘s hands-on video with the ROG Ally.

I’ve been using an Asus gaming laptop for the past two years and found it to be a steady bet once you remove the Armory Crate, of course. Seriously. That program caused way too many issues, including locking up the Windows on startup, and negatively impacted performance.

What do you think of Asus’s new Steak Deck rival? Let us know below.

[Source: Tech Radar]

‘Dr. Stone: New World’ Sails Into An English Dub

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The third season of ‘Dr. Stone’ from TMS Entertainment made its way to fans in April 2023. Subtitled “New World,” we see the Kingdom of Science setting on a new adventure with Shūhei Matsushita directing. Crunchyroll announced they would be streaming this season as well as the first two of the anime based on the Jump Comics manga by writer Riichiro Inagaki and illustrator Boichi.

Crunchyroll also revealed an English dub cast that features many returning actors and actresses from the previous seasons:

  • Senku voiced by Aaron Dismuke (Chigiri in BLUELOCK)
  • Chrome voiced by Matt Shipman (Reki in SK8 the Infinity)
  • Kohaku voiced by Felecia Angelle (Suzune in Classroom of the Elite)
  • Gen voiced by Brandon McInnis (Milo in SABIKUI BISCO)
  • Taiju voiced by Ricco Fajardo (Kotaro in ZOMBIE LAND SAGA)
  • Ryusui voiced by Clifford Chapin (Bakugo in My Hero Academia)

Cris George works on the project as the ADR Director.

You can watch the trailer below:

MyAnimeList describes the synopsis as follows,

“With the ambitious Ryuusui Nanami on board, Senkuu Ishigami and his team are almost ready to sail the seas and reach the other side of the world—where the bizarre green light that petrified humanity originated. Thanks to the revival of a skillful chef, enough food is being prepared for the entire crew, and the incredible reinvention of the GPS promises to ensure safety on the open sea.

Preparations for the upcoming journey progress swimmingly until Senkuu receives an eerie message from a mysterious source. More driven than ever, the scientist sets out to explore the new world and discover what it can offer for his scientific cause. Though the uncharted territories may hide unkind surprises, Senkuu, with a little help from science, is ready to take on any challenge.”

The first two seasons of the anime were directed by Shinya Iino.

‘The Legendary Hero Is Dead’ Anime Resurrects With An English Dub

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Crunchyroll announced that they would be producing an English dub for the comedy adventure anime ‘The Legendary Hero Is Dead!’ The series premiered in 2023 and is produced by Liden Films. The show is directed by Rion Kujo and written by Yū Satō.

They revealed the cast on the Crunchyroll website:

  • Touka voiced by Ricco Fajardo (Junichiro in Tomo-chan Is a Girl!)
  • Sion voiced by Justin Briner (Kiyotaka in Classroom of the Elite)
  • Yuna voiced by Alexis Tipton (Aileen in I’m the Villainess, So I’m Taming the Final Boss)
  • Anri voiced by Michelle Rojas (Shion in That Time I Got Reincarnated as a Slime)
  • Kyle voiced by Bradley Gareth (Guel in Mobile Suit Gundam: The Witch from Mercury)
  • Ethel voiced by Caitlin Glass (Damian in SPY x FAMILY)

You can watch the trailer below:

MyAnimeList describes the synopsis as follows,

“Far to the north of the world lies Hell’s Gate, a portal formerly used by the Demon Lord to invade the human realm. Thanks to the legendary hero Shion Bladearts, wielder of Excalibur, and his loyal band of companions, the Gate was sealed off and the demonic threat was vanquished.

Unfortunately, the seal was incomplete and has begun to weaken, allowing the demons to once again begin their attack. Worried about the safety of his village, selfish and perverted farmer Touka Scott dig pitfalls to defend against the demons. But fear not, for Shion is on his way to reseal Hell’s Gate and save humanity!

Or at least he was, because the legendary hero is dead, having fallen into one of the pitfalls Touka dug. Luckily, dealing with the dead is the specialty of necromancer Anri Haynesworth. While she can’t revive him, Anri can at least salvage their quest by forcing Touka’s soul into Shion’s rotting body and dragging him along to Hell’s Gate in Shion’s place. Not wanting to be left behind, Touka’s childhood friend Yuna Yunis tags along. Together, the three of them set out as what just might be the most unsuitable party to ever try to save the world!”

The anime is based on a manga created by the Japanese author known as Subaruichi and published by Shogakukan. The chapters were serialized in the magazine Ura Sunday and the webcomic host MangaONE from December 16, 2014, to December 14, 2020.

Say “No” To Crack And “Yes” To TMNT Shirts and DOOM Key Cards

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You know what’s not cool, dudes? Crack. It’s no good. At least, that’s what a quartet of talking ninjutsu-trained turtles told me. Wait … should we be getting life lessons from TMNT?

If you like taking life lessons from cartoon characters or mutant reptiles, then Toy Snobs has the fix you need. Months after debuting their horror-themed unlicensed Teenage Mutant Ninja Toitles toys, the company has created retro-inspired Say “No” To Crack t-shirts featuring Rock ‘N Roll versions of the four bros.

Each shirt is made from 100% cotton and is available in various sizes. Crew and vintage-styled TMNT shirts are also available in black and white. Sizes go up to 3XL.

TMNT Say No To Crack
Photo Credit: Toy Snobs

If the idea of cartoon stars from the late 1980s telling you drugs are bad sounds familiar, that’s because it all happened before. In 1990, as part of President Bush’s anti-drug program, a massive crossover event occurred on television. Muppets, Teenage Mutant Ninja Turtles, Bugs Bunny, Alvin and the Chipmunks, Winnie the Pooh, and ALF, too, came together to save a kid from becoming an addict.

It was heavy-handed and unintentionally hilarious. Then Garfield showed up, and the fever dream turned into a nightmare.

Speaking of nightmares, check down below for some DOOM-related merchandise!

Rip and tear into your wallet so you can pick up these limited edition DOOM key cards! They’re $70!

DOOM’s key cards are limited to only 2,020 pieces worldwide. Each card is made from zinc alloy, and they do … nothing. Nada. Don’t buy these expecting a special DLC code or anything like that for DOOM or DOOM Eternal.

DOOM
Photo Credit: Bethesda Gear
DOOM
Photo Credit: Bethesda Gear

The DOOM UAC key card collector set comes with the following:

  • UAC (Union Aerospace Corporation)-themed presentation box
  • 1x Red Card
  • 1x Blue Card
  • 1x Yellow Card

If you’re looking for more metal replicas of items from DOOM’s past, check out the metal floppy disc we covered not too long ago.

[Source: Bethesda Gear] [Source: Toy Snobs]

Netflix Drops Season 6 Trailer For ‘Black Mirror’

Netflix dropped a trailer for the upcoming sixth season of the dystopian anthology series ‘Black Mirror’ created by Charlie Brooker. The release is planned for June 2o23 and will be produced by the entertainment studio Broke & Bones.

This season will include several guest stars including Aaron Paul, Anjana Vasan, Annie Murphy, Auden Thornton, Ben Barnes, Clara Rugaard, Daniel Portman, Danny Ramirez, Himesh Patel, John Hannah, Josh Hartnett, Kate Mara, Michael Cera, Monica Dolan, Myha’la Herrold, Paapa Essiedu, Rob Delaney, Rory Culkin, Salma Hayek Pinault, Samuel Blenkin, Zazie Beetz, and more!

You can watch the trailer below:

Brooker said to Tudum according to EW, “I’ve always felt that Black Mirror should feature stories that are entirely distinct from one another, and keep surprising people (and myself), or else what’s the point?”

“It should be a series that can’t be easily defined, and can keep reinventing itself. So partly as a challenge, and partly to keep things fresh for both me and the viewer, I began this season by deliberately upending some of my own core assumptions about what to expect,” he added.

“Consequently, this time, alongside some of the more familiar Black Mirror tropes we’ve also got a few new elements, including some I’ve previously sworn blind the show would never do, to stretch the parameters of what ‘a Black Mirror episode’ even is. The stories are all still tonally Black Mirror through and through — but with some crazy swings and more variety than ever before. And bringing it all to life we’ve got an incredible roster of disgustingly skillful, smart directors working with a cast of actors so talented they frankly have no right to exist. I can’t wait for people to binge their way through it all and hope they enjoy it — especially the bits they shouldn’t,” he continued.

The interactive spin-off film ‘Black Mirror: Bandersnatch’ won five awards at the 2019 Primetime Emmy Awards including Outstanding Television Movie.

‘A Galaxy Next Door’ Now Has An English Dub

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‘A Galaxy Next Door’ is a romantic comedy manga created by Gido Amagakure and published by Kodansha since 2020. The Japanese animation studio Asahi Production premiered an anime adaption directed by Ryuichi Kimura in April 2023. Crunchyroll announced that they would stream it in the United States and produce an English dubbed version.

Crunchyroll revealed the cast list on their website:

  • Shiori voiced by Katelyn Barr (Natsumi in Date A Live)
  • Ichiro voiced by Nazeeh Tarsha (Jude in The Saint’s Magic Power is Omnipotent)
  • Chihiro voiced by Meg McClain (Mei in More than a Married Couple, but Not Lovers.)
  • Machi voiced by Kelsey Maher (Agate in Ningen Fushin)
  • Fumio voiced by Emily Fajardo (Kousetsu in Shinobi no Ittoki)
  • Morikuni voiced by Jack Reeder (Hayato in Skate-Leading Stars)
  • Miyako voiced by Natalie Van Sistine (Yor in SPY x FAMILY)
  • Takeru voiced by Bruce DuBose (Kaijin in That Time I Got Reincarnated as a Slime)
  • Aya voiced by Laurie Steele (Alvida in One Piece)

Jonathan Rigg joins the project as the ADR Director with Hayden Daviau and Katelyn Barr handling the scripts.

You can watch the trailer below:

MyAnimeList describes the synopsis as follows,

“Ever since their father died, Ichirou Kuga has struggled to support his two younger siblings on nothing but a small inheritance and his passion for drawing manga. But it’s becoming harder to keep up with his growing responsibilities and deadlines, especially after his last two assistants quit to follow their dreams. Just as he’s nearing his breaking point, the beautiful and scarily competent Shiori Goshiki applies to become his new assistant. But there’s something almost otherworldly about Goshiki, and soon Kuga finds his reality turned upside down when she suddenly declares them engaged to marry!”

The manga has been developed into a live-action adaption for the NHK television network directed by Yoshihito Okashita, Izuru Kumasaka, and Masayuki Kokuryō.

Get Your Mega Man X4 Statues In Red, Blue, and With Lights, Too!

It has been just over 25 years since Mega Man X4 hit consoles in the late 1990s. To celebrate, First4Figures has announced multiple new Mega Man X statues.

Photo Credit: First4Figures

The Definitive Editions of Mega Man X and X (Final Weapon) come with the following features:

  • Premium Painted Resin Statue of X in the final stage, (Final Weapon)
  • Premium Painted Resin Statue of X in the final stage, (Final Weapon), equipped with weapon Rising Fire
  • Highly Detailed and Energetic Pose
  • Exploding Sculpted Base with Fire, Smoke, Broken Cables and Sigma’s Body Parts
  • LED function in X’s armor and Sigma’s head(Static only)
  • Two LED Functions(Static and Animated) in Explosion Effect
  • An Interchangeable X-Buster Part with Blast Effect
  • Limited Edition Numbering
  • Authentication Card

If you buy these things, you may as well go for the Definitive Edition versions since they come with LED lights and a removable X-Buster blast effect. However, you can save about $100 by getting the standard releases lacking extra parts and light-up features.

The X4 statues are broken out into these different releases:

These are expected to ship by around the second quarter of 2024.

The last time we saw First4Figures tackle this franchise was when they revealed several versions of a Zero statue about six months ago.

Photo Credit: First4Figures
Photo Credit: First4Figures
Photo Credit: First4Figures
Photo Credit: First4Figures

Mega Man X4 debuted on the PlayStation and SEGA Saturn in 1997. It contained several great animated story segments (with terrible voice acting), and the gameplay retained the awesome 2D sprites the previous games were known for.

The various Mega Man games can be picked up in multiple collections on PlayStation and XBOX.

The voice work in X4 may have been bad, but it was nowhere near as awful as what was in Mega Man 8. Check it out for yourself below:

[Source: First4Figures]
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