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HiDive Scoops Up Dark Comedy Anime ‘WataMote’

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The anime streaming service HiDive has acquired the license to debut the 2013 dark comedy ‘No Matter How I Look at It, It’s You Guys’ Fault I’m Not Popular’ also known as ‘WataMote’ in the United States. Directed by Shin Oonuma, the animated series was produced by Silver Link who released twelve episodes and a 2014 OVA for a single season.

HiDive said on their website, “We’ve got some news that’s sure to grab your attention — WataMote: No Matter How I Look At It, It’s You Guys’ Fault I’m Not Popular! (Watashi ga Motenai no wa Dou Kangaetemo Omaera ga Warui!) is arriving on HIDIVE on Sunday, May 13, 2023…” They add that it will feature both the original Japanese audio and the English dub.

The main protagonist Tomoko Kuroki is voiced by Izumi Kitta (Tantei Opera Milky Holmes) in the Japanese version while Monica Rial (The Super Dimension Fortress Macross) takes on the role in the English version.

You can watch the trailer below:

The anime is based on a manga written and illustrated by the creative duo known as Nico Tanigawa. Square Enix has been publishing the series since 2011 while Yen Press publishes it in the United States.

Wikipedia describes the synopsis as follows,

“Fifteen-year-old Tomoko Kuroki believed that she would become popular upon entering high school because she has become well-versed in the world of otome games. In reality, she finds that she has become an unsociable loner, though she still forces herself to try out what she has learned about achieving popularity. As she progresses through high school, Tomoko attempts to improve her social status among her peers.”

Square Enix serializes the manga in the pages of their Gangan Joker magazine. They also published the spin-off series ‘No Matter How I Look at It, It’s You Guys’ Fault My Friend’s Not Popular.’

Nintendo Switch 2 Not Coming Anytime Before April 2024

Lately, it’s felt like there’s a new rumor about Nintendo’s next console that pops up every day. Many fans who have been eagerly awaiting new releases for the Nintendo Switch, such as The Legend of Zelda: Tears of the Kingdom, have been curious about what the next console after the Nintendo Switch will be. But while various rumors and insider reports have suggested that we could see what’s next for Nintendo fairly soon, the big publisher has put a stop to all of the speculations. Looks like Nintendo fans will be waiting quite a while for a Switch 2 console.

In a report published by Bloomberg, Nintendo President Shuntaro Furukawa spoke with everyone during an investor presentation and commented on what the company’s plans were moving forward. He mentioned that Nintendo did not have any plans to release brand-new console hardware within the 2023 and 2024 fiscal year. Instead, the company will focus its efforts on new releases for the current Nintendo Switch model, with big releases coming up very soon.

“Sustaining the Switch’s sales momentum will be difficult in its seventh year… Our goal of selling 15 million units this fiscal year is a bit of a stretch, but we will do our best to bolster demand going into the holiday season so that we can achieve the goal.” Said Furukawa during the investor presentation.

For those that are unfamiliar with a company’s fiscal year, this covers the timeframe from April to March of a given year. This means that we won’t see a new Nintendo console to follow the Nintendo Switch before April 2024. However, that could also mean that Nintendo fans could possibly have to wait longer as the company could decide to release new hardware long after that timeframe.

Many of the rumors passed around online through various outlets and industry insiders have suggested that a Nintendo Switch successor would be more powerful than the original model. Some have discussed that a new machine could have the ability to run games at 4K and have better overall visuals with quicker load times. Though many of the specifications thrown around have been largely unconfirmed or proven false, reports from outlets like Bloomberg in the last few years have continued to keep fans speculating.

What do you think about the news of a Nintendo Switch 2 not coming anytime soon? What kind of things do you want to see in a Switch console successor? Post your thoughts down below in the comment section and let us know!

Harley Quinn Joins Mondo’s Batman: The Animated Series 1:6 Scale Figures

Mondo‘s next 1:6 scale action figure has been announced, and it’s Harley Quinn! No, not the modern Harley, but the classic original from Batman: The Animated Series. Relive the days when DC wasn’t plastering Harley Quinn all over the place with this 12″ tall action figure.

Several of the accessories are based on the episode Harley’s Holiday. It was the 16th episode of Batman: The Animated Series‘ second season. It aired on October 15th, 1994.

In the episode, Harley Quinn is declared sane and released from Arkham Asylum. Unfortunately, Harley is driven back into her criminal behavior through a series of unfortunate events. However, we all know that society is to blame!

If Mondo wanted to make even more money, it would produce another Harley Quinn figure in her street clothing, complete with roller skates.

Harley Quinn may be preordered until May 16th. The expected ship date is September 2023.

Harley Quinn’s Timed Edition figure will come with the following:

  • Smiling Portrait
  • Smirking Portrait
  • Angry Portrait
  • Cheerful Portrait
  • Maskless Portrait
  • Hammer
  • Bud
  • Lou
  • Slab of Meat
  • Bowl
  • Bone
  • Batcuffs
  • Batman Belt
  • Mannequin arm
  • Purse
  • Sane Certificate Accessory
  • Joker Scepter
  • Poison Perfume Bottle
  • 5 sets of hands

The previously released figures, Batman & Joker, are still available. Those figures are based on the first two seasons of the cartoon, meaning they’re more detailed than the future streamlined, less expensive redesigns.

What do you think about Mondo’s various 12″ tall He-Man, X-MEN, and Batman action figures? Should DC Comics stop trying to rely on the character in all its media? Let us know in the comments section below.

[Source: Mondo]

Review: Battle Kid: Fortress of Peril – Throwing Back Hard

Older gamers that grew up with consoles like the Nintendo Entertainment System or the SEGA Master System will remember the joy of playing 8-bit action games. Back in the day, franchises like Mega Man and Castlevania were as challenging as they were fun, throwing tons of obstacles at players and testing their skills in many ways. But for as classic as those games were, they did have their fair share of issues that people look back on with rose-tinted glasses. This is why Battle Kid: Fortress of Peril gets a lot of things right while stumbling in the same way many of the 8-bit classics did a long time ago. Some people will appreciate the authentic recreation of that era of gaming, while others may not enjoy it as much.

The most accurate comparison one can make about Battle Kid: Fortress of Peril is to the original Mega Man series. Not only does the main hero you play as move and attack the same, but the enemies and levels you explore feel like they could’ve existed in that era of gaming. For some players, this will be good because it’s like going back to what you knew. Unfortunately, this also works to the game’s disadvantage in both gameplay and overall presentation. The game has a story and arcade mode that allows you to play with or without cutscenes, catering to those who want the full experience or just want to get into the gameplay alone.

The cutscenes in the story mode give a unique flair to Battle Kid: Fortress of Peril, but like cutscenes from the early 90s, they are presented in a low-resolution form and drag on for way too long in some instances. Everything else related to the visuals will only resonate with those who appreciate 8-bit graphics presented in a 4:3 aspect ratio. You can’t change the display of the game outside of the border that is displayed on the sides of the screen.

But none of that will be as big of an issue compared to some of the hurdles that Battle Kid: Fortress of Peril forces players to deal with. Moving from room to room feels like Capcom’s original Mega Man series, with enemies placed around to stop you and jumping between platforms being a frequent obstacle. Boss fights appear from time to time, which will require you to learn patterns and attack when optimal.

It’s a formula that many who love this style of game will be familiar with, with little to no deviation from it. You can find power-ups hidden around that give new abilities like a double jump, floating, and other helpful tools to get around. But you’ll have to push through challenges that can often be frustrating through repetition. What adds to that are the checkpoint rooms spread out far from each other. You’ll have to run through the same areas multiple times if you keep losing all your health.

Another inconvenience is how the game uses a password system to continue progression rather than a save system. For the authentic retro experience, this might work out. But game design has progressed a ton in the years since then, so relying on a password system feels archaic and inconvenient. The rooms that you run to that give you passwords and replenish health could have been used as save rooms to save data. It feels like the foundation of such ideas is there, but a conscious decision was made to not use it. As nostalgic as that might be, it’s just not a great choice to make nowadays.

If you like going back to older games on retro hardware, but want something a little new to get into, Battle Kid: Fortress of Peril might be something for you to enjoy. But everyone else won’t find much to enjoy here. Even for a game that looks to pay homage to the classics of the early 90s, there are many things that just don’t work out great in comparison to other indie releases that do something similar.

Are you a fan of retro games from your favorite older consoles? Do you like checking out indie games and trying out new ideas for a gaming experience? Share your thoughts in the comment section down below!

Wendy’s Teams Up With Google Put AI In The Drive-Thru

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When did you last sit in a long line at Wendy’s or end up with a messed-up order? Well, the fast food giant is looking to eliminate both by teaming with Google and shoving artificial intelligence into the drive-thru lanes.

The Wall Street Journal reports that the Dave Thomas-founded restaurants will automate the ordering process. The AI being implemented is a chatbot powered by software developed by Google. The aim is to create a bot that can provide human-like interactions with customers while also upselling them during the ordering process.

When thinking about it, this makes sense. A majority of Wendy’s orders are made via the drive-thru. Ordering off a menu means you have a set number of items and combinations. Training a chatbot to understand these is only part of the problems Google has to contend with. According to Google’s Cloud CEO, Thomas Kurian, the chatbot must process human speech that can be misinterpreted by the combined noise and din occurring outside.

What will the overall cost be? Not of the technology, but to the workforce? Wendy’s restructuring efforts want to see expenses stagnate for two years while also increasing sales by as much as 8% by 2025. Allegedly, the AI chatbot wasn’t spawned from the restructuring plans, and Wendy’s Chief Executive Todd Penegor isn’t going to use the new technology to eliminate staff. I guess we’ll have to wait and see if that’s true.

The first company-owned location to use Google’s software-driven AI will be in Columbus, Ohio. However, it’s unclear if franchise owners must install the chatbot ordering system.

If the AI becomes self-aware, will it tell customers they could order a salad instead of three Baconators (and a Diet Coke)? Or will the chatbot become The Baconator, looking to wipe out humans with a long game involving clogged arteries and diabetes?

[Source: Wall Street Journal]

The Classic ‘Super Powers’ Batmobile Gets A New Look!

The relaunched Super Powers line has finally gotten around to giving us a new Batmobile!

The action features of the Batmobile aren’t as fancy as the Kenner classic, but they’re still in the same vein. The vehicle has a battering ram and pop-up rocket boosters. No pop-up headlights or bad buy grabber this time.

Expect the revised Batmobile to arrive at both Entertainment Earth and stores like Walmart in July. As with nearly all McFarlane Toys vehicles, the Batmobile is affordable, only $29.99. If only Hasbro would learn how to make budget-friendly Star Wars and Marvel vehicles for collectors.

I’ve picked up the Batwing and Supermobile. They feel like toys we would have seen during Kenner’s glory days. It’s too bad that the figures are slightly taller than the originals. I’m not sure if this was a licensing or rights issue.

Kenner-Styled Batmobile
Photo Credit: McFarlane Toys
Kenner-Styled Batmobile
Photo Credit: McFarlane Toys
Kenner-Styled Batmobile
Photo Credit: McFarlane Toys

When I first saw the new Batmobile, it made me nostalgic for the original Super Powers gray and blue Batman. Unfortunately, McFarlane’s version of the line gave us a modern version of Bats, which wouldn’t look right in the revised car.

McFarlane Toys must have thought the same because the next wave of Super Powers figures are decked out to be closer to the Kenner line. Yes, the brightly colored Caped Crusader and Robin are coming back! The significant difference is that Robin isn’t showing off his bare legs and elf shoes. These two will probably be in stores right when the new Batmobile arrives.

Photo Credit: McFarlane Toys
Photo Credit: McFarlane Toys
Photo Credit: McFarlane Toys

Speaking of budget-friendly Batmobiles, be sure to check out the Batman ’66 Barris Batmobile and the upcoming ’89 Batmobile. Even though they’re large vehicles, they maintain a lot of screen-accurate detail and aren’t going to raid your wallet.

What do you think of McFarlane’s latest superhero rides?

[Source: Entertainment Earth]

The VenomVerse Arrives To The New Marvel Pull List

The Symbiotes are meeting other versions of themselves in the Spider-Verse spin-off, VenomVerse. Venom will meet other variants that do not only feature Eddie Brock but others. This is just one new story arc from Marvel Comics that is featured on their new pull list which also highlights Captain Marvel, Avengers, and the X-Men.

“Face front, Venomaniacs—to celebrate the 35th Anniversary of the creation of Venom, the SUMMER OF SYMBIOTES is underway,” Marvel said on their website. “And it all starts with EXTREME VENOMVERSE #1, a landmark series that’s going to take Mighty Marveldom to corners of the hive never seen before in three titanic tales! First, comics superstars Ryan North and Paulo Siqueira put a fresh and exciting spin on a story you may be familiar with…starring Eddie Brock as…Spider-Man?!”

Marvel released the complete pull list online:

New Comics

  • CAPTAIN MARVEL (2019) #49
  • COSMIC GHOST RIDER (2023) #3
  • DAREDEVIL (2022) #11
  • EXTREME VENOMVERSE (2023) #1
  • GHOST RIDER (2022) #14
  • I AM IRON MAN (2023) #3
  • INVINCIBLE IRON MAN (2022) #6
  • MIRACLEMAN BY GAIMAN & BUCKINGHAM: THE SILVER AGE (2022) #5
  • ROGUE & GAMBIT (2023) #3
  • SILK (2023) #1
  • SPIDER-GWEN: SHADOW CLONES (2023) #3
  • SPIDER-MAN 2099: DARK GENESIS (2023) #2
  • STAR WARS: DARTH VADER (2020) #34
  • STAR WARS: THE HIGH REPUBLIC (2022) #9
  • THE AMAZING SPIDER-MAN (2022) #25
  • WOLVERINE (2020) #33
  • X-MEN RED (2022) #11

New Collections

  • ALIEN VOL. 3: ICARUS TPB
  • AVENGERS BY JONATHAN HICKMAN OMNIBUS VOL. 2 HC RIBIC COVER [NEW PRINTING]
  • CAPTAIN AMERICA EPIC COLLECTION: FIGHTING CHANCE TPB
  • NAMOR THE SUB-MARINER: CONQUERED SHORES TPB
  • SAVAGE AVENGERS VOL. 2: ESCAPE FROM NUEVA YORK TPB
  • TRIALS OF X VOL. 9 TPB
  • ULTIMATE SPIDER-MAN OMNIBUS VOL. 1 HC QUESADA FIRST ISSUE COVER [NEW PRINTING]

Marvel Unlimited

  • AVENGERS (2018) #65
  • BLOODLINE: DAUGHTER OF BLADE (2023) #1
  • CAPTAIN AMERICA: SENTINEL OF LIBERTY (2022) #9
  • DARK WEB FINALE (2023) #1
  • DEMON WARS: DOWN IN FLAMES (2023) #1
  • DOCTOR STRANGE (2023) #1
  • LEGION OF X (2022) #10
  • MILES MORALES: SPIDER-MAN (2022) #3
  • MOON KNIGHT (2021) #20
  • NEW MUTANTS: LETHAL LEGION (2023) #1
  • ROGUE & GAMBIT (2023) #1
  • SCARLET WITCH (2023) #2
  • SILVER SURFER: GHOST LIGHT (2023) #1
  • STAR WARS: SANA STARROS (2023) #1
  • VENOM (2021) #16
  • VENOM: LETHAL PROTECTOR II (2023) #1
  • WAKANDA (2022) #5
  • X-FORCE (2019) #37

These titles will be available for print and digital purchase on May 10.

‘Kubo Won’t Let Me Be Invisible’ Returns To HiDive

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After a hiatus due to pandemic lockdowns, the teen romantic comedy anime ‘Kubo Won’t Let Me Be Invisible’ will return to the airwaves to complete its first season. With six episodes released in early 2023, the Japanese animation studio Pine Jam and director Kazuomi Koga are returning with most of the original staff. For fans in the United States, HiDive announced that they will resume streaming the earlier episodes and will simulcast the new episodes.

“Good news, anime fans! We’re thrilled to announce we’re resuming the simulcast for the Kubo Won’t Let Me Be Invisible (Kubo-san wa Mob wo Yurusanai) anime! While it’s true that the simulcast restarted with episode 1 back in April, episodes 1-6 are already on HIDIVE,” they said on their website. “…so we’re resuming our simulcast with episode 7 on Tuesday, May 16, 2023…”

The television show is written by Yūya Takahashi with Kujira Yumemi composing the music and Yoshiko Saitō taking charge of character designs. Kana Hanazawa voices the titular Kubo and also sings the opening theme song “Even Though it’s Not Dramatic.” Actor Kengo Kawanishi performs the role of protagonist Junta Shiraishi.

You can watch the trailer below:

The anime is based on the manga by Nene Yukimori and has been released by the Tokyo-based publisher Shueisha from 2019 to 2023. It was serialized in their Weekly Young Jump magazine. Viz Media has acquired the license to publish an English version of the manga in the United States.

The Kubo-san wa Boku (Mobu) wo Yurusanai Wiki describes the synopsis as follows,

“Junta Shiraishi has no presence which causes him to be overlooked by almost everyone. However, Nagisa Kubo has no problem with finding him and declares herself his heroine. Throughout the series, Nagisa plays with Shiraishi to try and get her feelings through to him.”

In 2020, the manga placed nineteenth out of fifty at the Next Manga Awards but reached the top ten with a seventh placement in 2021.

The Unnecessary Fighting Between Gaming Media and Everyone

The landscape of video game coverage and entertainment media is radically different now compared to a decade ago, when the concept of gaming media and influencers wasn’t as dominant as it is now. In every era of content creation, whether back in the 8-bit days of old through the next generation of today, the media that covers our favorite pastime is meant to inform us and keep the conversation going. The first duty of any journalist, critic, podcaster, or video creator is to the audience that tunes in to listen or read a perspective about gaming outside of their own. But while that’s always been an agreeable relationship built on respect and trust over the years, something has changed that over time.

The unfortunate truth is that many people in the gaming space tend to have an adversarial relationship with the outlets and media personalities that cover video games. While the same can be said about any form of media coverage nowadays, including movies, music, or other forms of entertainment, it’s within the video game scene that many clashes between outlets and their audience happen through social media. And sadly, this also spills over into the relationship that some outlets have with the companies they cover.

By now you’ve probably seen or heard of the news about various outlets being affected by the waxing and waning changes or events within gaming media. Places like VICE shutting down and possibly filing for bankruptcy, Fandom websites laying off groups of workers to compensate for economic hurdles, and places like Kotaku being blacklisted by multiple companies from covering their games. While the first two are examples of the outcome of a changing landscape, the latter is an example of unnecessary circumstances that appear self-inflicted.

Websites like Kotaku consistently find themselves at the center of controversy over nonsense and pettiness, not so much because of journalistic integrity. That is a phrase often thrown around by many without really understanding why it does or does not apply often to these circumstances, but rather an issue of etiquette and maturity. It’s one thing for a media outlet to get blacklisted by a company for covering the existence of a game or the public words of a company executive they don’t like, but it’s a different situation when blacklisted for compiling leaks and spoilers for an upcoming game or even encouraging people to emulate a newly released game. At that point you’re not informing the audience, you’re looking to ruin things for them while fishing for angry traffic.

Those are two very different dilemmas, of which the latter is one most outlets do not find themselves in. But if that’s the problem, why is it outlets like Kotaku face a greater backlash or harsher criticism over it? It’s because instead of looking to do better for their audience and industry, they would rather fight everyone and everything around them to prove they are right. When in reality they were misguided and wrong the entire time.

The main issue that most readers/viewers have with some gaming outlets today is that they feel the staff aren’t trying to be there for the audience, but instead aiming to serve only themselves and the soapbox they create. Posts on social media that receive backlash like the one from Kotaku editor Ethan Gach weren’t about having access to The Legend of Zelda: Tears of the Kingdom early to cover and make content for the Kotaku audience. It was posted because Ethan and Kotaku staff were not included among the outlets to receive access from Nintendo, and therefore bitter about being left out. When a follow-up post by senior writer Luke Plunkett received a staggering amount of backlash on Twitter for insensitivity, it was about more than just the poor attitude put on display by media professionals on social media. It was about how bad things looked that someone would obnoxiously share a picture of a World War II fighter pilot and compare the symbols of the Axis powers to the Japanese game company that blacklisted their outlet. For many, it was a way of reacting to things that was in very poor taste.

Things like this go far beyond a crappy attitude for not getting access to a new game early, and it’s not just limited to websites like Kotaku. Over time, the audience of games coverage and content has grown tired of what feels like an obnoxious viewpoint of how games should be discussed and how the audience should be interacted with.

Readers don’t want to go to a website like Kotaku and have words constantly thrown in their faces about how a games company is the worst thing in humankind when their actions don’t show anything like that. They’re tired of seeing crazy reactions from editors to the audience’s feedback towards their poor statements or spiteful content, blocking viewers on social media, and labeling people as toxic. They’re honestly tired of the unnecessary fighting and the provocation of everyone around them in order to remain relevant in some way.

Things are very different now than how they were only years ago. As the industry continues to undergo many changes in how games are made and how they are covered, so too will the outlook of the gaming community toward all of it. Eventually, the unnecessary fighting between outlets and their audience needs to end, because it’s not helping anyone on any side. It never truly did back then and it won’t do so now, because all it does is build up bad faith and push away the very audience needed to keep outlets around. If the stories of what happened to VICE or Fandom are cautionary tales, things better start shifting quickly at some outlets. Because unfortunately, a lot of people won’t be so quick to have empathy for any outlet that went away after unnecessarily fighting with everyone for a long time.

What are your thoughts about everything discussed? Do you think some gaming outlets look to focus on angering people rather than informing their audience? Post your thoughts about it all in the comments down below and let your voice be heard!

Lady Death’s Rival Hellwitch Arrives As A Sexy Premium Collectible

Yet another high-end collectible has entered the market that is tempting base desires. Last week it was Lady Death; this week, it is her rival, Hellwitch!

Executive Replicas‘ latest 1:6 scale action figure is based on Coffin Comics’ demonic pit slave who rose to power. As with other Executive Replicas figures we’ve seen, Hellwitch comes with a seamless body moldered around a metal armature. The last time we saw these were with the Vampirella and Purgatori collectibles.

Hellwitch will cost you $329.99. Although the figure is currently available for pre-order, Executive Replicas did not list an estimated ship date.

Hellwitch
Photo Credit: Executive Collectibles
Hellwitch
Photo Credit: Executive Collectibles
Hellwitch
Photo Credit: Executive Collectibles

The figure will come with the following parts and accessories:

  • 1 x head sculpt
  • 1 x TBLeague 1/6th scale female seamless body with metal skeleton
  • 1 pair x horns for head
  • 1 x rivet necklace
  • 1 x rivet studded bra top
  • 1 pair x panties
  • 1 x goblet
  • 1 x heart model
  • 1 pair x wings
  • 3 pairs of interchangeable hands
  • 1 x sabra
  • 1 pair x leg armor
  • 1 pair x high boots
  • 1 pair x arm armor
  • 1 x doll stand with holder.

Is her outfit removable? Probably. Why do you think about that? I’m not. Nope. Not at all. It’s you. You’re the gross one. Not me. I’d never disrobe an action figure to determine if it is anatomically correct. So why would you even mention doing that? Weirdo.

While I like the seamless body look, the lack of detailed pictures makes me think they’re using the same doll, the head sculpt, and all, for each figure. Aside from the eyeliner and red eyes, Hellwitch’s face looks exactly like Purgatori’s.

At least Hellwitch has some awesome-looking piercings to differentiate her from the previous release.

Other lusty ladies from this company include Niolani and Athena from Lost In Space. On a smaller scale, there’s a 6″ tall Betty from the Rocketeer comics.

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