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Egon Lives On Thanks To New Ghostbusters Statues

Although the next Ghostbusters sequel may be delayed, we should still expect loads of new collectibles to hit the market soon to capitalize on the return of the paranormal exterminators to the silver screen. One such collectible pays homage to Egon.

Premium Collectibles Studio is set to produce a 1:4 statue of the iconic egghead. The 19″ tall Ghostbuster comes with an optional proton stream and Slimer. Not bad for $652.20. If only he came with a destroyed portion of the Sedgewick ballroom’s bar to help recreate the whole “Nice shooting, Tex” scene!

There are no lights or sounds built into the statue, sadly.

Egon is expected to roll out of the firehouse around the first quarter of next year.

Every aspect of Egon’s phantom-conscious uniform is highly detailed, complete with protective elbow pads and practical gold cargo zippers. From the custom nametag to the Ghostbusters arm patch, every element has been thoughtfully recreated, ensuring an authentic representation that transports you directly into the realm of the paranormal.

Here’s everything that comes in the box:

  • Fully Sculpted Statue
  • Proton Stream
  • Slimer Accessory
  • Environment Base
  • 1 in 150 Chance of Winning a 1oz Silver PCS Coin
  • Coin Includes PCS Ruby Ticket Worth $100 in PCS Loyalty Points
  • Metal Certificate of Authenticity
  • Custom PCS Statue Cleaning Kit

I’m always glad to see a screen-accurate Slimer. I don’t know why his design fluctuates so much when it comes to the collectibles market. He needs to have a big butt and a giant, smiling maw.

Speaking of likenesses, Ego doesn’t look much like Harold Ramis. The statue makes him look more like Stephen Colbert. I don’t think this will change with the final product.

Hopefully, PCS will make the other three Ghostbusters and the likenesses improve.

[Source: PCS]

Buy These New RoboCop Statues Or There Will Be … Trouble

RoboCop collectibles are some of my favorite things to cover, mostly because they’re rare these days. It has been over a year since the last time I talked about any. Thankfully, Premium Collectibles Studio has just announced a pair of pricey but awesome-looking RoboCop statues!

Standing 28″ tall, Alex Murphy is packing his Auto 9 pistol, ready to turn criminals into goo. PCS’s Deluxe Edition RoboCop statue comes with swappable arms allowing the piece of OCP property to have two iconic poses.

Murphy will be produced in a very limited quantity. Two hundred seventy-five pieces of the 1:3 scale statue will be shipped out during the first quarter of next year.

 

Paying homage to the groundbreaking film that revolutionized the sci-fi genre, RoboCop measures 28 tall and 19 wide, wielding his trusty Auto-9 handgun and standing on a detailed environment base.

If you’re also a fan of RoboCop 2, PCS will also produce a statue featuring Murphy in his slightly more colorful armor. However, this version of the cyborg law enforcement officer is even rarer than the original.

The Platinum Exclusive RoboCop 2 statue is limited to only 75 copies. You can’t buy that for a dollar, but you can for $1,305.

Expect Alex to ship out sometime between February and April 2024.

“RoboCop’s diligently crafted reflective paint application portrays this cutting-edge cop as he appeared in the ultra-popular film series with radical precision. Posed in an engaged and commanding stance, every element of RoboCop’s high-tech armor is recreated in vibrant detail.

The sequel statue includes the following:

  • Fully Sculpted Figure
  • Swap-Out Right Arm
  • Environment Base
  • 1 in 75 Chance of Winning a 1oz Platinum PCS Coin (Includes PCS Ruby Ticket Worth $200 in PCS Loyalty Points)

What do you think of the two RoboCops? Which version of the OCP armor do you prefer? Let us know in the comments section below.

[Source: PCS] [Source: PCS]

Comic-Con 101: Top 20 Ways Creators Can Be Better at Customer Service Than the Big 2

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Customer service is one of the most overlooked aspects of publishing and selling comic books. Even before everything went woke, there were a group of self-entitled, holier-than-thou artists I saw at the indie comic cons. These people were “too important” to engage with the fans, and they resented even having to go out in public to interact with them. Backstage, they would sometimes even make fun of their own fans— Not in a fun way, but in a mean, resentful way that would make me turn to them and say, “If you hate your fans, why are you doing this?!”

Providing customer service to fans is something you can do that the Big Two comic book publishers can’t do. I used to joke at my table, “I made an effort to come out here today, but Stan Lee didn’t!” (Stan was pretty excellent to the fans, it’s a joke.) Today’s “big-time” creators are too big for their britches, but you don’t have to act that way. Here are 20 Ways Creators Can Be Better at Customer Service Than the Big 2.

Image from Pixabay
  1. Know Your Product

Your colleague at the corporate comic book company is specialized in their field: artist or writer, with the occasional editor and publisher thrown in. Most don’t know much beyond their particular specializations. And since Marvel seemed to push a hiring practice of recruiting non-fans who have never worked on a comic book before, you can use that to sound knowledgeable.

Know your book, your characters, the craft, the publishing, the prices— Everything. That kind of confidence, when you speak, makes the fan (your customer) feel like they’re dealing with someone that’s not wasting their time. If you’re invested in your work, so is your potential new fan. Be able to answer any question about your comic book.

  1. Have a Clear and Concise Presentation

I’ve talked about this in previous columns, but it bears repeating— Movie people have what’s called a “logline” for a screenplay. It would be best to have the same thing for your comic book. When fans are walking by your table at a comic-con, they often keep walking— They’re scanning the area, waiting for something that catches their eye. You might get them to stop if you have a clear, concise, one-sentence pitch that catches their attention. You might have less than 30 seconds to make your pitch, so make it short and precise.

My current pitch: The Pineys is about a family of hunters that hunts the Jersey Devil.

Now there’s way more to the stories than that, but if the potential new fan stops, I can always elaborate. But if the person doesn’t stop, it doesn’t matter. Look them in the eye, offer up some promotional handouts, and make your pitch. They’re likely interested if they move close to taking the promotional flyer, and you can keep talking. Follow the rest of my advice, and you might make a sale.

Image from Pixabay
  1. Be Ready to Make Transactions

Have change for whatever your prices require. I used to round to the nearest nickel, but today I try to round to the nearest dollar. I keep plenty of singles on hand when I go to shows. You don’t want to be caught out with no change.

Have a credit card app to process credit card purchases. There are plenty now, and they are so easy. I prefer to type in the number manually, but you can get a scanner. Log in when you get to the show, and always have your phone handy.

Bags are also a good idea if you have enough merchandise to need them. At a comic book show (especially in New Jersey, where cheap plastic bags were outlawed by the idiot despot that rules us), many fans will bring their backpack or cart, but it’s nice to give the customer the option if you can get a hold of some bags. Better yet, if you’re pushing an entire line of comics, you might want to spring for custom-made, printed bags with your company logo on them— So it’s a convenience and advertising.

  1. Have a Look

As I’ve said in previous columns, it looks like you want to be there. You also need a “look.” Whether it’s “excited artist” or “friendly creator,” or if you’re cosplaying as one of the characters— Look like something. Don’t just roll out of bed and shuffle off to Comic-Con; dress like someone people want to meet and talk to.

Image by Pixabay
  1. Be Positive, Friendly, and Excited

If you’re going to be negative, hostile, and low energy, why even go to the con? Bring your energy up and talk to people like you’re happy to see them. (Whether you are or not.) Positivity breeds more positivity; excitementment generates excitem, whichthat can translate into a sale.

Some creators have anxiety about interacting with people at all. Introducing yourself is expected if you’re at a signing, event, or comic book convention. Think of yourself as a fan. What’s more uncomfortable? Walking into a room with a guy at a table full of comics who avoids your glance and doesn’t talk or a creator that says, “Hi.” That’s all you really have to do. I usually say good morning or hello; fans either stop and chat or move on. Once you do it enough, you’ll get used to it, and it will be second nature.

  1. Price Your Comic Sensibly

You may not have too much control over this, especially if you’re a small publisher going through Diamond Distribution. (If you’re not, you probably could keep your comic a dollar under the current $4.99 cover price.)

The formula works like this: Whatever the comic book costs you per unit must be doubled or more. (If you go through Diamond, it’s doubled and then doubled again.) That’s why it’s essential to find a printer that can give you a reasonable rate and drive the per-unit cost down as low as you possibly can.

If you can’t offer a lower price, offer a higher value. If your comic is going to be $4.99, but adding 8 or 16 pages won’t cost much more, do it. Then make sure you advertise the page count. You probably have no ads as a small publisher, so advertise that. “48 pages, no ads!” This was a successful tactic used by retailers and by comic book publishers in the past. Use it.

Image from Pixabay
  1. Have a Contact Point

There should be a central nexus point for fans to contact you. Ideally, it should be a website you have complete control of. If you don’t have one yet, the next best thing might be a Facebook Page, a Reddit room, YouTube Channel, or something in the alt social media like Minds, Saidit, or Rumble.

In the old days, I’d use a P.O. Box, but no one really uses mail anymore. It’s good to have business cards apart from the ones you give to fans. Business cards can have a direct phone line to reach you, which you may not want to give to every rando who reads your comic.

Whatever contact point you do create, please don’t make it issue-specific. Make it specific to you and your publishing now and into the future. So if you have a publishing name (I used South Jersey Rebellion Productions), use that. Your current comic book might end, and you’ll want to continue with the same contact point to build it. Please ensure the website address is easy to remember (Like ThePineys.com) and put it on all your flyers, promotions, comics, and handouts.

  1. Pursue Your Audience

Identify your audience and then go where they go. For me, it’s easy— Anywhere in South Jersey is Piney-country because people here grow up with the story of the Jersey Devil. But even so, I tend to target horror cons, comic cons, and Halloween events first and then everything else.

If you have a superhero comic, you should start with the comic book stores and comic-cons, but if you have an additional angle— Say sci-fi superhero, there’s a world of sci-fi cons and events you should also pursue. Understand these genres are a bit niche, so when you’re creating stuff, you might keep in mind the broadest audience possible.

If you have, for instance, a patriotic superhero that’s also a veteran— There are many events, holidays, and places to promote. Military bases sometimes have stores, and if you can get yourself through what I hear is an arduous bureaucratic process— You might be able to sell on base.

Even at the comic-con, keep your eyes open. If you see someone that looks like a person who would read your comic— For instance, you have a fantasy comic and a fan walks by with a dragon t-shirt— Reach out. He’s probably not just wearing that because he found it on the floor.

Professional banana handler pic from Pixabay
  1. Be Professional at All Times

It’s OK to joke around (as long as you’re positive and not picking on anyone), but you must always maintain an air of professionalism. That means you treat going to a con or an event like a job— As if you had a boss that would reprimand you if you did something wrong.

Show up on time, be prepared, be positive, work the entire time you’re expected, and be polite to the fans even if they are rude. You have to hold yourself to a higher bar than the fans. Don’t get into arguments or fights. If a serious confrontation develops, call convention security. Let them handle the unruly guest.

Be prepared to network with other professionals, but remember not all comic creators hold themselves to high standards. If another creator is goofing around, being unprofessional, or somehow taking things too far— Stay away. Stay far away. If they’re near you and you think you can help, you might politely suggest to steer them away from harmful behavior but don’t expect much. I’ve seen creators show up late, ignore the fans, use their table as a base to go to the con, take cosplay pictures, and eat lunch— There’s not much you can do about it. As long as they’re not bothering you, let it go. It’s their time to waste if they want to waste it.

  1. Don’t Lie

This is also a good rule for life, but it’s especially applicable to fans. You’re going to meet many fans, and they often spend a ton of time on the Internet. If you lie to one of them, you might get exposed, which would be uncomfortable. That doesn’t mean you must expose yourself by blurting out all your family secrets but don’t cut corners by lying. It’s likely to worsen things if the fans find out.

Remember, too that you’re not obligated to share everything. If your book is late because you got into a fight with the artist or the inker dropped the ball— The fans don’t need to know. You can speak in generalities like, “Sometimes, the book just gets delayed.” or “Some of our crew got jammed up on a deadline.” You might even talk to your creative team and agree upon the language beforehand for something like that. If fans hear the same story from two sources, they’re more likely to believe it, and it makes it sound like you’re on top of the mistake to correct it. Fans get enough B.S. from corporate comic book companies. They don’t need it from you.

Image from Pixabay
  1. Correct Mistakes

If you drop the ball, fix the issue. For instance, let’s say there is a misprint in the comic under the credits. Perhaps you’ll print stickers with the corrected credit and paste them seamlessly inside the comic book. Fans appreciate going the extra mile because it shows you care about your product despite making a mistake.

What does a retailer do if a customer has a bad experience? Try to make it right. Usually, that means giving them something. I have enough products that I can usually give away some comics. If you don’t, perhaps you can do a quick sketch or offer a discount, depending on the circumstances. Even if the customer turns you down, they might appreciate the effort.

And remember, a handful of a-holes in the world will not accept an apology or any kind of corrective mistakes. It’s best to agree with them, let them rant politely, and then they’ll be on their way that much quicker.

  1. The Customer is Always Right

This means, “Don’t argue with a customer.” If they have a complaint, listen and see if you can resolve their issue as best you can. If they want something you don’t have (like a completely different comic), you can politely suggest another creator if you know one that does something appropriate. If you’re doing your best and following my advice, it’s likely that the customer may be confused about your comic and need some clarification.

Now this doesn’t mean you must suffer verbal attacks from a bad-faith actor. That’s not a customer. These people are exceedingly rare, but they do exist. They usually don’t bother with honest, forthright professionals just trying to sell their books. But if someone has an axe to grind with you, try to take it off-site to discuss it.

  1. Never Denigrate Your Comic or Your Team

Self-deprecating humor is fun and easy. (Lord knows even a fat moron like me can do it.) It has no place in public in front of potential customers. Fans don’t always hear 100% of what you’re saying, so it’s easy to get construed incorrectly. Always be optimistic about your book and your creative team. Even if you’re having issues with your team, never bring it up in front of fans. You could make a potential customer uncomfortable, and no one wants to buy a comic from a group of people fighting with each other.

Image from Pixabay
  1. Do Not Engage With Haters

You’re probably doing something right if you have a hater or several. Art can evoke emotion, but that emotion is hate for some people. Eric July has channeled his haters into promoting his comic on Twitter, and it’s usually quite amusing. Still, he doesn’t let it get him down. I think his most recent video sums it up best.

Haters mostly want attention because they are jealous of you. They are often individuals that tear down others to build themselves up. The trick is, don’t let them tear you down. If you engage on their level and get mad, that’s a small victory for them. Never let it bother you; that’s a huge loss. The idea is for them to get a reaction from you so you make a mistake or make yourself look foolish. If a hater approaches, be prepared to wait him out and maintain professionalism.

For instance, let’s say someone approaches your table. You are affable and put forth your best pitch to them. They loudly proclaim, “That’s stupid! What a dumb premise! And the art is awful! No thanks!” How do you respond?

The worst thing you can do is get mad and say, “No, it’s not! My comic is good!” You sound defensive, and now you’re stuck defending yourself. Let the hater sound off, and when he’s finished, calmly say something like, “That’s for stopping by. Have a nice day.”

At that point, you’ve put the ball in his court. Most likely, he’ll move on, but if he stays and continues to criticize you and your comic, who looks like a jerk? The longer he stands there and rants, the worse he looks if you don’t take the bait. Eventually, other fans around him might call him out. People don’t like jerks, and by maintaining your cool, they’ll feel some obligation to support you against the hater.

Just keep your cool and endure. Another way to look at it is this— Imagine a famous comic creator like Jim Lee at a comic show having a fan berate him like this. That fan would look ridiculous; the guy is obviously thriving and loved by his fan base. Lee would probably just chuckle at him because the hater is obviously insane. That’s precisely the attitude you need. Move on with your day; you have comics to sell to other fans.

  1. Kill People With Kindness

This is part of the process of “not engaging.” Not engaging doesn’t mean you can speak to people; it just means you have to be friendly and polite when you do. In fact, you can be so polite it infuriates haters and detractors alike. Ethan Van Sciver has done this on his Twitter feed to significant effect as his critics go off the deep end trying to get him to react.

In the comic book business and any business related to entertainment, you want a reputation for being the nicest person ever. By making a great effort to be kind and polite whenever you’re making a public appearance, the positivity makes you look good and your product. If people like you, they’ll support you, and how do they support you? Buy a book, friend!

Even the most ardent detractor, critic, or hater should be met with a smile and a friendly, “Having a nice day? It sure is sunny out today!” For the people that dislike you, this will drive them crazy. Be unflappable wherever you go.

Image by Pixabay
  1. Be Prepared

We you get ready for a con or an event, have a checklist and check it twice. I like to look at my driving route on Google Maps the night before so I know exactly how long a drive I have ahead of me. I even look at the picture of the facility so I know the building’s front when I pull up. I don’t want to be late because I drove past the building. You want plenty of time to set up, relax, and prepare for your customers.

Little things like this will keep you calm, on time, and ready to go. Here’s a quick checklist for me:

  1. Got gas in the car and know where I’m going.
  2. Got books and comics in the trunk.
  3. Got my postcards with contact info to hand out.
  4. Got my backdrop, table covering, and table signs.
  5. Got plenty of pens and markers to sign books.
  6. Got my drink container and lunch.
  7. Got my hunter’s cap and vest.
  8. Got change for the tolls, the show, and a credit card app.
  9. Check the weather if it is an outside event.
  10. Got my table, chair, tent, and tent weights if I’m outside.

I’m ready to sell books!

  1. Be Disciplined

You’re at the comic book con to sell, not to have a good time and hang out with your friends. If you want this to be your job, you must treat it as your job. If your day job is working at a restaurant, you don’t just sit down and eat whenever you want. There’s an appropriate time and place for a break.

With comics, there’s no difference. Yes, you might need to go shopping if you’re a collector, and there’s no better place since you’re already at the comic-con, but that should be secondary. If you have time and if you made money.

Your focus is selling your comic, not taking pictures of hot cosplay girls, spending top dollar on convention hotdogs, shopping for collectibles, or hanging out with friends. That all can be done before the show begins and as it closes, if you have to do it at all. Prioritize your business by taking care of it first, and then, if you’ve done good, maybe you reward yourself.

It sounds like a small thing, but I’ve seen plenty of creators come to shows and barely even stay at their tables. They supposedly want to be in the comic book industry but are too busy having a good time at the comic-con to get anything done. How will you build a fan base if you spend precious time at a comic-con goofing off? And if you’re not doing it there, where will you do it?

It would be best to make time for your fans at a show. They expect you to be available at this one place! Sit there, be available for them even if they approach, and say, “I’ll be back in an hour to get your comic!” That’s not rude; that’s customers being customers. It’s their day, not yours.

Image by Pixabay
  1. Be Your Best Motivator

I can’t be there to whisper in your ear, fellow creator. (Well, I could if you pay me, but that seems extravagant.) You have to psyche yourself up before every show and event. This is part of bringing your energy up.

When I did improv shows, I’d eat a Chocolate Junior Tastykake about twenty minutes before a show to get the sugar rush and a few bottles of Iced tea for the caffeine. Your mileage may vary. You might have your little pre-warm-up ritual, whatever it is. Maybe it’s to get up an extra hour early to make and eat a hearty breakfast; it’s perhaps to slug down a shot of bourbon, or maybe you look in the mirror and tell yourself something inspirational.

Part of being there for your fans is putting on a “performance” of sorts. It’s not just about selling them the comic. It’s about letting the fan get to know you and living up to some of their expectations. If you’re positive, energetic, and psyched, you’ve already covered most bases.

  1. Be Yourself

This is part of the not lying rule. Present yourself as you don’t try and be anything else. Yeah, you might show up in costume like I do, but that’s fine. I don’t present myself as an actual hunter unless I’m in character. I’m a writer here to meet fans and sell them on my books.

You’re not exactly yourself in the presentation. It’s more of your persona but it should be as truthful as possible. First, it’s just easier that way. If you’re presenting as someone you’re not, you’ll probably have to remember some phony back-story that you might forget. Second, you might get called out on your phoniness, which would be a disaster.

You don’t need to share your personal information or life with the fans. In fact, you probably shouldn’t beyond a polite, surface-version of where you live, who you are, and your home life. Ultimately, you want to be relaxed enough to sell comics to fans who feel like they got them from a real person. There are enough shysters out there who will rip off fans over a comic. If you come across as fake, that’s bad. You don’t want that association.

  1. Be Honest With Yourself

This is probably the most important rule. You don’t have the thousands of dollars Marvel and D.C. do for their booth. You don’t have many well-trained employees to sell your comics. Most likely, all you have is you.

Don’t try and be everything to everyone; you will fail— Not because you don’t have talent, you just don’t have the capacity. Think locally. Fans and customers are won over one at a time. It takes time, so lower your expectations. If you can go to a small show and make one dedicated fan, that’s a huge victory, even if your sales don’t reflect that immediately. And it’s better to talk to a handful of fans well than to try and get the attention of the entire convention and do it poorly.

And customer service is about treating people how you would want to be treated. If you’re nervous and have anxiety talking to people, you can train yourself to get over it. And if you stammer, the quickest recovery is to chuckle and say, “Sorry, I’m new at selling comics so directly. Normally, I’m at home at my drawing board.” That kind of humble admission will come off as genuine, and people appreciate that kind of honesty.

You can go too far the other way— Trying to please everyone in the room and talk to everyone. You don’t want to overextend, either. I’ve seen creators with megaphones burn themselves out in a matter of weeks because they can’t keep up a relentless pace.

Realistically, I can sell to 10% of the room at most medium to small comic-cons. Don’t try to conquer the con; make sure your table is as busy as possible. When you’re slow, kick up your effort. When you’re in the middle of a sale, don’t try and flack people out of the corner of your eye. Balance is the key.

You will make mistakes— That’s part of learning a skill. Providing customer service is part of any small business. These days, if you acknowledge that it is such, you’ll be ahead of the game and cruise past the self-entitled narcissists you sometime must compete with. Just remember, the customer is king, and the big two cannot provide the personalized customer service that only a creator can.

That’s all this week, fanboys. Check out our previous Comic-Con 101 here, and we’ll see you at the con!

Mattel’s Jurassic Park Gates Playset Needs You To Crowdfund It

It’s hard to believe that Jurassic Park as a brand is still kicking thirty years later. JP toys have been a mainstay at Target for a while now, taking up residence next to Transformers. Unlike Star Wars merchandise, Jurassic Park never seems to lose shelf space. However, is love for the brand strong enough to fuel a crowdfunding campaign aimed at fans of the original film?

Mattel Creations seems to think so. Recently, the toy company launched a new backer-driven set of Jurassic Park toys featuring the movie’s iconic giant gates.

Jurassic World The Gates Crowdfund
Photo Credit: Mattel Creations

Confusingly, Mattel Creations calls this thing Jurassic World The Gates, even though this set is based on the iconic entrance from 1993’s Jurassic Park. Still trying to keep that laughable new trilogy alive, Universal?

The gates are motorized, and feature LED flames and Ford Explorer #5. Does the SUV look familiar? It should be because something similar was already released not too long ago, complete with a collapsing sunroof.

It looks like this version of the Ford Explorer sports more refined detail than the model we saw in stores. I’m unsure if it helps make that $250 pill go down easier, though.

Here is what is included if the first funding goal is met:

  • Gates: H 20.7 inches x W 22.8 inches x D 12.1 inches
  • Gates require 4 AA batteries (not included)
  • Two enclosure fences: H 9.0 inches x W 14.8 inches each
  • Authentically scaled to all Hammond Collection figures
  • Accurately sculpted down to each crack and crevice
  • Motorized door gates with manual override to display the gates in any position
  • Flickering torch lights guide the way into the park
  • Gates also play the original movie theme music and ambient jungle sounds
  • Comes with Ford Explorer #5 (the one that was left unscathed)
  • Explorer made for 3.75-inch scale figures; H 4.3 inches x W 4.4 inches x L 10.5 inches
  • Action-figure scale Explorer features rubber tires and enhanced design details
  • Includes film-accurate hang tags, navigation screen, and antennas

The Jurassic Park Gates have 22 days to inspire 3,798 more backers at $250 a pop. That’s only for the first tier. There are three stretch goals, with the last one topping out at 10k pledges.

Unfortunately, only the first stretch goal (Unlock 2) is worth the effort. If 6k people back the Jurassic Park Gates campaign, Mattel will produce a Tim figure with two enclosure fences that plug into the main gate. How badly do you want to recreate Tim’s electrocution?

The oddest tier is at 8k backers. Mattel will throw in Buck, the t-rex from The Lost World: Jurassic Park. Why? Because the original movie’s iconic dinosaur is already on shelves.

Where’s Lex? Oh, she’s locked behind the final tier, as is the doomed goat (with a removable bloody led). Yay?

Jurassic World The Gates Crowdfund
Photo Credit: Mattel Creations

The previous Mattel Creations campaign we covered, the WCW Monday Nitro Entrance Stage, failed. It only reached 78%. I’m surprised it got that far, considering it was a $400 playset with LED lighting. Yes, it was as expensive as Hasbro’s Proton Pack.

While the Jurassic Park Gates are a bit more iconic to a broader audience than WCW, the $250 price tag is a bit of an “oof.”

[Source: Mattel Creations]

‘Masamune-kun’s Revenge R’ Anime Dub Cast Announced

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‘Masamune-kun’s Revenge’ was a romantic comedy manga that ran from 2012 to 2018. It was written by Hazuki Takeoka and released by the Japanese publisher Ichijinsha. After a six-year hiatus, the anime adaption from Tokyo-based animation studio Silver Link returned for a second season subtitled “R” in July 2023. Crunchyroll announced that they acquired the rights to release it in the United States and that they would produce an English dub.

Crunchyroll revealed the English voice actors on their website:

  • Masamune voiced by Jessie James Grelle (Sadao in The Devil is a Part-Timer!)
  • Aki voiced by Morgan Lauré (Hime in Kakushigoto)
  • Yoshino voiced by Monica Rial (Uzaki in Uzaki-chan Wants to Hang Out!)
  • Neko voiced by Megan Shipman (Anya in SPY x FAMILY)
  • Kojuurou voiced by Justin Briner (Ayanokoji in Classroom of the Elite)
  • Tae voiced by Caitlin Glass (Shiho in Tomodachi Game)
  • Gasou voiced by Ryan Reynolds (Kaoru in WONDER EGG PRIORITY)
  • Kinue voiced by Natalie Rose (Fuuka in Bottom-Tier Character Tomozaki)
  • Chinatsu voiced by Skyler Davenport (Najiimi in Komi Can’t Communicate)
  • Muriel Besso voiced by Reshel Mae (Goajun Xia in Raven of the Inner Palace)
  • Franck Besson voiced by Derick Snow (Pince Konan in Tales of Zestiria the X)

You can watch the trailer below:

MyAnimeList describes the synopsis as follows,

“When Masamune Makabe was a child, he was rejected by a rich, beautiful girl named Aki Adagaki, who gave him the nickname ”Piggy” for being overweight. Devastated, Masamune put great effort into working out to improve his appearance. Now a handsome yet narcissistic high school student, Masamune is determined to exact revenge—he will have Aki fall madly in love with him and ultimately reject her the next time they meet.

To his surprise, Masamune discovers he has transferred into Aki’s school. Setting his plan into motion, Masamune first begins to form a relationship with the ”Brutal Princess” but, despite his efforts, fails miserably at his initial attempts. Shockingly, when Masamune finally progresses towards his vengeance, he receives a mysterious letter addressing him by his old nickname. Unless Masamune discovers the sender’s identity, his plan is doomed before it even starts!”

The first season aired in 2017 for a run of twelve episodes and an OVA.

Musical Anime Film ‘Blue Giant’ Will Have A North American Debut

Based on the manga by Shinichi Ishizuka, ‘Blue Giant’ is a musical anime film directed by Yuzuru Tachikawa and animated by the Japanese entertainment studio NUT. The movie was a hit at the Japanese box office debuting at number eight in February 2023. GKids announced that they had acquired the license to bring it to the United States.

“GKIDS, celebrating its 15th anniversary as a producer and distributor of award-winning and artist-driven animation from around the world, announced today it has acquired all North American distribution rights for the music drama anime BLUE GIANT. The film is directed by Yuzuru Tachikawa, whose credits include directing the mega hit anime series “Mob Psycho 100”, as well as the cult hit series “Death Parade,” “DECA-DENCE”, and the latest film in the blockbuster Detective Conan franchise, Detective Conan: The Black Iron Submarine,” GKids said on their website.

They added, “The film will play as a sneak preview screening at the 2023 Annecy International Animation Film Festival before GKIDS releases BLUE GIANT in North American theaters later this year. The all-rights North American distribution deal was negotiated between GKIDS and TOHO CO., LTD.”

The protagonist Dai Miyamoto is voiced by Yuki Yamada (100 Nichikan Ikita Wani, One Piece Red).

You can watch the trailer below:

GKids describes the synopsis as follows,

“The film follows the story of Dai Miyamoto, a former high school basketball player who discovers a love of jazz, and dedicates himself to learning the saxophone. He leaves his town for the clubs of Tokyo, determined to become the best saxophone player in the world, but he soon discovers the life of a professional musician is not for the faint of heart.”

The original manga ran from 2013 to 2016. It was followed by the sequel ‘Blue Giant Supreme’ which ran from 2016 to 2020 and ‘Blue Giant Explorer’ which launched in 2020.

Captain America Returns In Marvel’s New Pull List

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Captain Marvel takes a break, the X-Men are still recovering from their battle with the Brood, and Captain America returns from the Cold War. All of these plus Thor, Star Wars, Deadpool, Spider-Man, Venom, Hulk, Wasp, and Iron Man are highlighted in the new Marvel Comics pull list.

“Celebrate Steve Rogers’ July 4th birthday with a major comics milestone in this week’s Marvel Comics,” Marvel said on their website. “After the harrowing events of CAPTAIN AMERICA: COLD WAR, the Captains America return home to mourn their fallen—and strive to honor the power of legacy—in CAPTAIN AMERICA (2023) #750. Plus: The secret origin of Sam Wilson’s new shield revealed, and a bold new direction for Sharon Carter! In honor of 750 issues of CAPTAIN AMERICA, a team of fan-favorite guest writers join forces with superstar artists to spin timeless tales celebrating the epic history of the star-spangled hero! Don’t miss this jam-packed oversized issue!”

Marvel revealed the complete pull list online:

New Comics

  • CAPTAIN AMERICA #750
  • CAPTAIN MARVEL: DARK TEMPEST #1
  • CLOBBERIN’ TIME #5
  • DAREDEVIL #13
  • DOCTOR STRANGE #5
  • EDGE OF SPIDER-VERSE #4
  • EXTREME VENOMVERSE #4
  • FANTASTIC FOUR #9
  • INVINCIBLE IRON MAN #8
  • SPIDER-MAN #10
  • STAR WARS #36
  • STAR WARS: YODA #9
  • THOR ANNUAL #1
  • VENOM #22
  • VENOM: LETHAL PROTECTOR II #5
  • X-23: DEADLY REGENESIS #5
  • X-MEN #24
  • X-MEN: BEFORE THE FALL – SINISTER FOUR #1

New Collections

  • DEADPOOL EPIC COLLECTION: DEAD RECKONING TPB
  • JEPH LOEB & TIM SALE: SPIDER-MAN GALLERY EDITION HC
  • MARVEL-VERSE: SPIDER-GWEN: GHOST-SPIDER GN-TPB
  • STAR WARS: HIDDEN EMPIRE TPB
  • THOR BY DONNY CATES VOL. 5: THE LEGACY OF THANOS TPB
  • UNFORGIVEN TPB
  • WASP: SMALL WORLDS TPB

Marvel Unlimited

  • CLOBBERIN’ TIME (2023) #1
  • DAREDEVIL (2022) #9
  • DEADPOOL (2022) #5
  • INVINCIBLE IRON MAN (2022) #4
  • PLANET HULK: WORLDBREAKER (2022) #5
  • SABRETOOTH & THE EXILES (2022) #5
  • STAR WARS: RETURN OF THE JEDI – JABBA’S PALACE (2023) #1
  • STAR WARS: THE HIGH REPUBLIC (2022) #7
  • STAR WARS: THE HIGH REPUBLIC – THE BLADE (2022) #4
  • STRANGE ACADEMY: FINALS (2022) #5
  • THOR (2020) #32
  • X-MEN: UNFORGIVEN (2022) #1

All of these titles will be available for print and digital on July 5th, 2023.

Review: The Witcher Season 3 Volume 1 – A Good Star to the End?

The third season of The Witcher series on Netflix is split up into two volumes, with the first five episodes airing first. Many are going into the new season of the show with the caveat of knowing this will be Henry Cavil’s last season as Geralt of Rivia, which may or may not impact how enjoyable the season will be for some. But is what season 3 of The Witcher doing a lot better than the previous season and more authentic to the books it is based on? Things start off on a better footing than last time with this first portion of the season, with a lot more Geralt, Ciri, and Yennefer being together.

In the aftermath of the previous season, The Witcher has the trio traveling together to evade detection from many of the factions in conflict on The Continent. Ciri is sought after by different groups because of her elder blood and right to rule Cintra, which is of great value to those who would exploit her. Geralt and Yennefer move Ciri around to keep her safe, while also facing the heavy strains of their relationship after everything that happened between them. But trouble comes knocking on Geralt’s door and forces his hand to help Ciri prepare herself for the dangers that are incoming, which may affect everyone on the Continent as well.

What makes this season of the show much better than season 2 is how much we get to see Geralt, Ciri, and Yennefer interact with each other. They’re together on screen more often and do more together as a trio, which is a very big change of pace for the show. The Witcher books have a big emphasis on the relationship each of them has with one another, both in the action-packed and quiet moments when they’re talking, so it’s nice to see the show start to focus on that more. There’s time we get to see Geralt spending time with Ciri hunting or fighting monsters, as well as Yennefer and Ciri practicing magic or going undercover. The show honestly is much better to watch when they are together.

The first few episodes of Volume 1 do feel like they rush a bit trying to get everyone to a better place with their relationship, especially Geralt and Yennefer. While things are tense at the start, their relationship quickly becomes sweeter and more layered between them. Seeing Geralt and Yennefer work together to discover more about threats to Ciri, or coming up with plans in a given situation is a lot more interesting and fun to watch. Later episodes get to display Geralt and Yennefer in different elements, letting Geralt show a more sophisticated side and Yennefer flex her political smarts. The two of them complement each other better and there’s more of a heartfelt love that grows as the season goes on.

The action of the show is still very well done, both with the fights between groups and when monsters show up. We get a little bit of everything that people love, from Geralt hunting monsters to big battles with everyone showing up to fight. Things are brutal and gritty, with a little extra finesse this time as we see Geralt use his signs more often mid-battle. Although quick, these moments really mix things up and keep things interesting. While there aren’t any giant battles as of yet, the first part of the season appears to build up to some major conflict that might happen by the end of the season. There’s still plenty of fighting to enjoy until then.

There are a few things that season 3 falls short on. Some characters feel disconnected from a lot of the major events going on, including Ciri’s father who makes an appearance. His presence looms over the Continent and is in the background for some major plot points, but it feels like his relevance and the overall impact will come into effect by the end of the season.

At the same time, Jaskier this season seems to have a bunch of stuff going on that feels irrelevant and unimportant to the greater conflict at hand. While still fun to watch whenever he appears, Jaskier feels more like a random wild card thrown into the mix.

Most of his time is spent with Ciri or getting involved with some of the antagonists who want Ciri, but none of it feels too important. The most impactful thing from his involvement this season is how he begins a relationship with Prince Radovid of Redania, which feels randomly added into the mix. This is a change from the Witcher books, as the character isn’t canonically gay, and appears to come out of nowhere.

Previous seasons of the show never addressed whether the character was bisexual when Jaskier was detailing his escapades, while in this season everything happens spontaneously. Whether this will have any significant impact on either Jaskier or Prince Radovid in relation to what is happening with Ciri is anyone’s guess. Hopefully, the last few episodes will find a way to make this more interesting rather than random.

If you were worried that season 3 of The Witcher would be worse than season 2, you can rest easy knowing things are off to a good start. The cliffhanger ending of volume 1 leaves everyone in a very tense moment, right after Geralt and Yennefer discover some major news that puts everyone in danger. With any luck, the show can give Henry Cavil’s time on the show a solid and enjoyable ending to watch. We’ll find out soon when volume 2 for The Witcher season 3 arrives on Netflix on July 27th, 2023.

What do you think about The Witcher season 3 so far? Are you a big fan of The Witcher stories and the games? Tell us everything down below in the comment section!

Pikmin 4 Demo Impressions: Satisfyingly Streamlined

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Nintendo recently released a demo for Pikmin 4. After 22 years and multiple sequels, is it fun to manipulate many plant creatures?

Yes. There’s no denying that Pikmin 4 in 2023 is as fun as the GameCube original from 2001. However, several changes have been added to the latest sequel; some curtail the sometimes challenging gameplay.

Once again, Captain Olimar is in trouble, and the Rescue Team sent to find him, of course, has crashlanded. You’d think a species that has mastered intergalactic travel would know how to land a spaceship.

Thankfully, the sole remaining recruit is a little better at navigating outer space and re-entry. That’s you.

Pikmin 4 starts with a simplified retelling of Captain Olimar’s story and an equally simplified tutorial. Seasoned and newcomers will learn how to round up Pikmin, battle hostile creatures, and make the best use of Oatchi the pup.

Afterward, we’re given a chance to create our personalized recruit and learn that our mission is to find the scattered rescue team and turn sparkly objects into energy. Nearly any sizeable inanimate object can be transformed into our damaged ship’s power source. However, that’s not where the changes end.

Rather than using localized objects to create bridges or ladders, we have to rely on piles of resources that must be carried into the ship before use. These resources serve multiple purposes. On top of creating clay that acts as building blocks for bridge-building, the gem-like object also acts as a form of currency. We’ll talk about the currency that can be used to purchase items more in a bit.

Pikmin 4 handles mostly the same as previous titles but without (thankfully) waggle controls. Although, the control scheme has evolved a bit from Pikmin 3. Most of these relate to the inclusion of Oatchi. The inventory menu allows us to switch between Pikmin types, Oatchi, and

While Oatchi starts as a relatively basic tool, he quickly becomes one of Pikmin 4’s greatest assets. This helpful pooch can carry our recruit and a load of Pikmin at the same time. Oatchi can swim, meaning you can carry all types of Pikmin across bodies of water with no issue.

Additionally, Oatchi’s charge attack can be used to unload an entire platoon of Pikmin on an enemy in one shot rather than spamming the throw button. However, Oatchi also has a health meter, and if it is depleted in battle, the pupper is rushed back to your campsite until he’s healed or the following day.

Thankfully, the research shop allows us to buy healing items to keep our best friend up and running throughout the day. That’s not all, though.

Oatchi can learn new tricks and buffs at base camp. Considering Oatchi is your main ally if all of the Pikmin have been lost in a battle, it’s a good idea to spend the dog’s Pup Drive points as soon as you get them.

During the first few days that make up the demo, you’ll encounter the typical assortment of Pikmin: red and yellow. Ice Pikmin are introduced very early on, but not the blues. Although these tiny creatures act almost the same since the original GameCube release, they’re a bit smarter about following you now. It’s not a significant update, but I didn’t lose random Pikmin behind a random rock or sharp corner like in previous games.

Pikmin 4 feels far more accessible than the previous games. While the resource and time management stuff is still there, the new Pikmin and Oatchi make the daily tasks less daunting. This may detract fans of the first two games, but it’s a massive boon for the more casual player.

Examples of the generous gameplay include things we mentioned before, like Oatchi carrying us across the water to ice and Pikmin being able to freeze bodies of water temporarily. Also, we can move landing sites to multiple areas on the same map once particular creatures are disposed of.

Although resource management may have been altered due to the new character, time management is still the biggest challenge. Kind of.

Daylight moves as fast as usual; however, the sun’s rotation affects not all your time spent exploring the world. When you explore underground areas, time moves at a fraction of its normal speed. Well, normal by Pikmin standards anyway.

After our first encounter with the underground world, we’re told that time slows to 1/6th the usual rate, but I believe it stops altogether. While exploring the underground world on Day 2, I took a break from Pikmin 4 but didn’t pause the game. Around an hour later, I jumped back on, and upon going back to the surface, no time had passed.

However, on Day 3, I spent a long time in a multi-level underground area and found that close to an in-game hour had passed. Maybe the first time is a freebie?

Another new addition to gameplay is a mode made for both single and multiplayer. Dandori Battles have you race to collect resources while another player (or NPC) does the same. Players can gather items nearby, take the bolder route, and steal them from the opposing side.

The demo does not allow us to try out Dandori Battles against live players, but you get a shot at it in the single-player game. If you’re observant, you’ll see a team member atop the highest point in the first solo area you explore after finding the ship. Building a bridge to this spot will take some resources, but you can quickly reach it within the first two days.

Before you can rescue the new crew member, he is whisked away underground by a caveman-looking fellow with an uncanny resemblance to Captain Olimar. By following the rascal, you’ll initiate a Dandori Battle. If you win, you’ll get the crew member back.

It’s not clear if these battles will be mostly optional throughout the rest of the game. For those who like the straightforward task of retrieval and exploration, the Dandori sections could be an unwanted interruption. We’ll have to wait for the full game to come out to see if this new gameplay mode is necessary to complete the single-player game.

Overall, Pikmin 4’s demo hit all of the expected hallmarks of the franchise while also giving newbies a substantial helping hand with Oatchi. If you level up the pup enough, he can carry most items requiring several Pikmin. If you like the challenge of relying only on your flowery buddies, send Oatchi off to battle some giant monster and let him sit out the rest of the day while you go about an average round.

Fans of the series will get what they need out of the latest title, except the Dandori Battles. However, hardcore players may be disappointed by how much handholding the game is willing to do.

Pikmin 4 will arrive on July 21st. It will be $59.99 on launch. Those who buy the game via the eShop will receive 10% in Gold Points.

[Source: Nintendo]

Review: Indiana Jones and the Dial of Destiny – Relic Lost to Time

Indiana Jones is an iconic film character that is beloved by generations of fans for his adventures that are timeless. Despite some mediocre projects related to the franchise that was less than stellar, the original three Indiana Jones films were the gold standard for action-adventure films. Unfortunately, the supposed “final” outing for Dr. Jones does not reach the bar set by its predecessors, thrusting the beloved character into a bad place. Indiana Jones and the Dial of Destiny is ultimately a film that feels unnecessary, and borderline harsh to the titular character that has earned his place in the pantheon of classic movie heroes. While there are some good ideas in this film, none of them are executed very well or expanded upon in ways that could uplift everything else around them.

What makes Indiana Jones and the Dial of Destiny such a disappointing story is how there is a foundation for something good to take shape. The concept of time travel and getting the famed professor of archeology back into his element are great starting points for a movie. But what ruins everything is how depressing the movie makes Indy as it takes him into the late 1960s, around the time of the space race and the Vietnam War. Things start off well with a beginning that has Indy fighting Nazis right at the end of World War II, where we get to see Indiana Jones do all of the things we love to see him doing on screen. Fighting off Nazis with his fists, sneaking into an enemy train to recover an artifact, and ultimately saving the day in a heroic fashion. It’s at this point when this prologue ends that the movie takes a very big nosedive into territory hardly anybody wanted to see in the franchise.

Indiana Jones at the start of this story is depressed, divorcing his beloved Miriam, and he’s forced into retirement at the university he works at. Even worse, Indy’s son Mutt is killed off after enlisting in the Army to fight in Vietnam. There’s so much heavy emotional weight thrown onto Indiana Jones in order to make the character a lot worse in comparison to previous movies. Taking out Indy’s son off-screen in an almost throwaway fashion seems mean-spirited and harsh for the character, only being done to make Indiana Jones become bitter and borderline unlikable. While it’s great to see Harrison Ford put back on the hat once again for another adventure, one can’t help but feel indifferent about his take on the character this time. There are some moments where Harrison displays a lot of great acting with some emotional scenes, but all of it feels unearned and very unnecessary for Indiana Jones to go through. The charm seems all but gone, or rather thrown away by this story.

While this is going on, Indiana Jones is reunited with his goddaughter Helena Shaw. She is the daughter of Basil Shaw, his ally during the train sequence, and a con artist that gets into a lot of trouble. As Helena goes on the run trying to sell off the Dial of Destiny for profit to shady characters, Indy is forced into pursuing the Dial of Destiny and saving Helena before a small group of Nazi remnants gets the dial for their own needs. The adventure takes them to many places around the world, where they follow the ancient clues left by Archimedes, the creator of the Dial of Destiny, culminating in a clash that takes Indiana Jones back in time.

If how bitter Indiana Jones feels on screen is one part of what makes the movie a tough watch, the other part of that is Phoebe Waller as Helena Shaw. She is not a very likable character, often doing things that really make it hard to get behind some of her better or heroic moments. She has a young sidekick that helps her out named Teddy, but both he and their relationship is very forgettable. It is definitely not as charming or interesting as the relationship that Indy and Short Round had in the second Indiana Jones film, no matter how hard the movie tries to present it as such.

Helena comes off as brash, selfish, rude, and obnoxious throughout most of the film. Towards the end of the story, she has some moments to be heroic and make the right decision, but the majority of her screen time is very hard to watch. She hardly learns anything from Indiana Jones, tries very hard to put on a tough act, and is constantly at odds with Indy but not in a good way throughout most of the movie.

Almost everyone else in the story is forgettable with the exception of Mads Mikkelson as Jürgen Voller, the Nazi official that clashes with Indiana Jones throughout the film. He is one of the better parts of the movie as the antagonist, with a great presence at the beginning prologue and a solid ending by the finale too. He’s menacing whenever he shows up, almost to a similar point that previous Indiana Jones movies had with their bad guys. But besides him, everyone else isn’t as impactful. Even Antonio Banderas as Renaldo during a few key scenes are wasted and forgettable, which is a real shame.

There are some characters from previous Indiana Jones films that appear for a quick moment, which gives a nice bit of fan service to everyone. But in the greater context of the story, they’re insignificant and glanced over just as easily as anything else. For a franchise with such a beloved legacy of stories, it’s a shame to see the movie not have as much reverence for this as much as it probably should. John Rhys-Davies as Sallah has a great short monologue that perfectly encompasses the same emotion and nostalgia that audiences wanted to see, but the movie never lives up to that.

The ending of Indiana Jones and the Dial of Destiny will be very divisive among viewers, with some liking it and others outright hating it. Part of this is due to an almost out-of-character moment by Indiana Hones towards the very end, which is ricocheted by Helena and pulls everything to the end. A lot of it also feels very rushed, especially when the idea of going back in time and witnessing history would be something a character like Indiana Jones would relish. But for as amazing as some of the action shots look during these sequences, much of it is overshadowed by what feels like a tacked-on ending as a race to the finish line. A small bit of fan service wraps up the movie, which is lighthearted and nice to see. It unfortunately isn’t enough to be a good enough payoff to everything that comes before, nor is it on the same level of conclusion that Indy’s previous adventures have given audiences over the years.

The sad truth is that Indiana Jones and the Dial of Destiny is not a great movie, nor is it a great finale to the legendary character. Going into darker territory and breaking down Indiana Jones, both the man and the character, was a decision that was made poorly. The charm of the adventure this series has feels all but depleted, resulting in a movie that is a dud when it could have been an exclamation point on a legacy. Audiences love Harrison Ford as Indiana Jones, but this is not a story that showcases why they always have. The original Indiana Jones films belong in a museum, but this one does not.

What are your thoughts about Indiana Jones and the Dial of Destiny? What is your favorite Indiana Jones movie of all time? Let us know down below in the comment section!

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