Home Blog Page 42

Sentai To Bring Anime Film ‘The Tunnel to Summer, the Exit of Goodbye’ To North America

0

The award-winning supernatural romance anime film ‘The Tunnel to Summer, the Exit of Goodbye’ was released in Japan in the Fall of 2022 and is now coming to the United States. Produced by the Japanese film studio CLAP, the movie is directed by Tomohisa Taguchi and is based on the 2019 light novel series by Mei Hachimoku and the illustrator Kukka.

Sentai Filmworks announced that they would be bringing the movie to North American theaters for a limited release.

“Ready for a breathtaking cinematic experience, anime fans? We are too, and that’s why we’re here to remind you that The Tunnel to Summer, the Exit of Goodbyes movie is coming to theaters. The film from director Tomohisa Taguchi just had its North American premiere at Otakon (July 28-30, 2023) in Washington, DC,” they said in a statement.

You can watch the trailer below:

The movie won the Paul Grimault Award at the 2023 Annecy International Animation Film Festival.

Anime Planter describes the synopsis as follows,

“Tono Kaoru heard a rumor: The laws of space and time mean nothing to the Urashima Tunnel. If you find it, walk through and you’ll find your heart’s desire on the other side…in exchange for years of your own life. On the night Kaoru just so happens to find himself standing in front of a tunnel that looks suspiciously like the one the rumor describes, he finds himself thinking of Karen, the sister he lost in an accident five years ago. To Kaoru’s surprise, he’s been followed by the new transfer student Anzu Hanaki, who promises to help him experiment with the mysterious tunnel–but what does she want from Kaoru in exchange? And what will he have left to give, after the tunnel’s done with him?”

The Japanese publisher Shogakukan released a four-part manga version of ‘The Tunnel to Summer, the Exit of Goodbye’ that was illustrated by the artist known as Koudon in 2020.

Indie Animator Targeted By Hollywood For Using AI Voices

Yesterday morning I woke up to discover a new animation from a YouTuber I’d never heard of before in my feed. It was created by Eagan Tilghman and titled Scooby Doo, Where Are You? In… SPRINGTRAPPED!.

The animation in question is quite good. I really enjoyed it, even for someone who isn’t a Five Nights at Freddy’s or Scooby-Doo fan.

Tilghman used Blender to create a Rankin Bass-styled Scooby-Doo cartoon. He captured the goofs and oddities found in many stop-motion projects of the era.

However, the drama soon followed this cartoon which currently has 464k views. Tilghman had offended the Divine Church of the Hollywood Creatives. As it is written, he had sinned and must be dragged on social media.

So, what was his “sin,” according to SpongeBob SquarePants‘s director Jay Lender and voice artist Grey Griffin? Eagan Tilghman used AI voices to recreate the cast of the 1969’s Scooby-Doo, Where Are You! Ah, yes. A young artist can’t make a fun animation anymore without Hollywood chastising and threatening to blacklist him.

In the Twitter thread, Lender takes out his frustration with current parody laws and the 2nd Amendment (for some reason) on Tilghman. He loops in Mindy Kaling and Gray Griffin, but only Griffin responds.

Considering Mindy did not provide the voice for Velma in the original Hanna-Barbera cartoon, what was the point of this? Griffin was also never a part of the initial three-season run of the classic show. This seems like Lender wanted names associated with the current versions of the IP to jump in, but for what purpose?

https://twitter.com/JayLender1/status/1690428145269383168?s=20

https://twitter.com/GreyDeLisle/status/1690489090389532672?s=20

https://twitter.com/Eagtab/status/1690751546974449664?s=20

In case Lender and Griffin decide to take down their tweets, here are the screenshots of them:

Credit: Twitter
Credit: Twitter
Credit: Twitter

Tilghman updated the description of his YouTube short to include the following disclaimer regarding the AI voices:

A.I. DISCLAIMER: I am not a fan of AI. The only reason I used AI voices for Fred, daphne, Velma, and SG Kluger is because I can’t really afford to pay a ton of voice actors ATM, and it’s also difficult to find impersonators for the gang other than shaggy and Scooby. This isn’t intended to make money, it’s honestly created as a portfolio piece and giant joke that took me way too long to animate. so I just used AI considering I’m a one man team and don’t have the means for many voice actors at the moment. If it counts for anything, the rest of the video is painstakingly designed, modeled, textured, animated, lit, rendered, edited, composited, and posted all by me, 1000% from scratch by hand with nothing other than my own brain and creative drive doing the work. I even learned to do a Scooby impression so I could voice Scooby myself! I have some original shorts in the works and I plan for those to be completely AI free, so consider this video a launch pad for my Patreon and my work so that i will be able to bring on more talent in the future. Thanks for the support everyone, it’s very much appreciated. This is a fan animation. I do not own the rights to any of the content in the video. Fair use permits the commentary, criticism, or parody of a copyrighted work without having a license from the copyright holder.

The animator could have gotten people to provide voice lines for a small fee or even free. However, he doesn’t have to, and that’s what is driving this harsh reaction. Writers and actors are upset that the current rules don’t hinder people from creating parodies using AI-generated voices or spliced audio.

What do you think of the situation? Let us know in the comments section below.

[Source: YouTube] [Source: Twitter]

Super7’s ThunderCats Cats’ Lair Campaign Is Funded!

Super7’s ThunderCats Ultimates Cats’ Lair crowdfunding campaign has reached its first goal! The 36″ tall playset is getting made!

There are still two more tiers that can be unlocked, but unless you really want a lab set and translucent Lion-O, what’s the point? Potential backers will have until September 17th to join in. The Cats’ Lair is expected to ship by October 2024.

As we reported last month, the campaign needed 3,000 backers at $650 a pop to get this massive playset off the ground. I’m actually surprised that it met the first goal, because it feels like demand for the ThunderCats Ultimates line has died down significantly over the past few years.

Regardless, I’m glad it is being made because I’m all for highly detailed playsets and action figures. I’d love to see Super7 get the Star Wars, Star Trek, and Ghostbusters licenses someday. If for no other reason than to shake things up in the collectors’ toy market.

Bring Third Earth into your home with this epic crowdfund! In collaboration with our friends the Berbils, our crack design team has created a monumental ThunderCats™ ULTIMATES! Cats’ Lair playset! At over 36″ tall, 33.5″ deep when open, and 53″ wide when open, this mighty fortress is sized to accommodate your 7″ scale ULTIMATES! Figures. It’s chock-full of hidden defense weapons, has special lighting effects, and unfolds to reveal a command center, removable control pods, the ThunderTank maintenance hangar, a hidden weapons room, and so much more! You’d have to travel to Third Earth to find anything close to rivaling this mighty ThunderCats fortress- save the time and expense of interstellar travel by funding this playset and all the extras, and bring the ThunderCats home!

Pixel Dan checked out the playset at SDCC this year. Check out the video below:

If you’re like me and weren’t super into LJN’s ThunderCats toys in the 1980s, you may have missed out on the original Cats’ Lair playset. It was massive in its own right and had some play features that were present in only a few other toylines, like Captain Power.

Laura Legends’s video on the original 1986 Cats’ Lair is something you should check out:

[Source: Super7]

Review: The Meg 2 The Trench – This Shark Is Confused

It’s not often you come across a movie that ends up being terrible. Sometimes, movies just don’t click with you for any number of reasons. It can be due to a lackluster story, terrible effects, bad acting, or even a combination of everything. The Meg 2: The Trench is a bad movie that has some good elements in it, but ends up being a lackluster experience that is confused as to what kind of story it wants to be. One honestly cannot tell if The Meg 2 is trying to be a movie similar to JAWS, Jurassic Park, or any other generic action movie. And unfortunately, it tries to be all three and ends up failing at all of it.

The Meg 2 The Trench takes place around five years after the events of the first film. Jonas Taylor, played by Jason Statham, works with Mana One in fighting ecological crime in the ocean while also helping to explore the area underwater known as the Mariana Trench. A giant shark, known as a Meg, is raised in captivity at Mana One in hopes of studying the creature and learning more about the Mariana Trench and its wildlife. While Jonas and a team of divers go out to explore the Trench, the Meg breaks out and follows the team out to deep sea and groups up with other Megs hidden in the area. As the team explores, they discover a hidden underwater base that is mining rare earth materials without anyone’s knowledge. While looking for the truth, things go sideways due to sabotage and betrayal from within Mana One, causing Jonas and his team to fight for survival against the Megs lurking underwater.

The overall setup of The Meg 2 seems alright at first but quickly goes off the rails with so many plot points and characters getting thrown into the mix. The movie would’ve been far better had it focused on the premise of Jonas and his team trying to escape the Megs underwater after things are sabotaged. But unfortunately, the plot brings in multiple things that have nothing to do with The Meg that take up a lot of space within the movie, including other monstrous wildlife like a giant octopus that appears with no real explanation. The first part of the movie is about the underwater facility that’s discovered, while the rest of it takes things to land and totally jumps the shark with its plot, pun intended.

The action you see in The Meg 2 is hit or miss in many scenes. A lot of the CGI effects with the giant sharks can often be difficult to see, mostly due to low lighting and quick cuts that don’t let you take in the visuals of the monstrous predators. This is offset by many scenes involving Jason Statham fighting mercenary bad guys and gun fights that are littered throughout.

It’s not too often that these moments coincide with The Meg, where we see the sharks start eating people, at least until near the end. By that point, the movie begins to go so over-the-top with its logic that one might not even care what is happening. There are people getting attacked by the Megs, a group of mercenaries hunting down our heroes, dinosaur-like lizards running around attacking people, and a giant octopus coming to the surface. All of that makes absolutely no sense together and feels incredibly unbalanced and shallow in the movie.

Much of this is made even worst by some of the performances of the cast. While Jason Statham plays the same rugged hero he always plays in every movie, everyone else feels just as shallow and one-note in the worst way. Some characters feel like they’re pulled out from other movies and stick out terribly with their lines of dialogue, often feeling like poor attempts at making one-liners.

While the calmer moments between Wu Jing and Shuya Sophia Cai (who play Jiuming and Jonas’ stepdaughter Meiying) are good parts, they’re completely overshadowed by everything else that works out terribly. Page Kennedy as the engineer DJ stands out as one of the most annoying characters in the movie, with moments that are intended to be funny but end up coming off as awkward and completely out of place. The humorous bits with his backpack having various tools he needs by the end feel tacked on, as if they were last-minute additions to the story to break up the action. At the beginning of the film, he feels like a completely different character than what he is at the end, and not in a good way.

The rest of the cast is as forgettable and mediocre as you think. The explanation for why certain things happen, as well as the sabotage, are quickly glanced over and not detailed. It feels like another detail that was added at last minute before rushing the plot towards the big action scenes at the end. Characters that are relevant to this are quickly shoved out of the plot by the time things get crazier with the climax of the story, making their presence in the movie feels like a waste of time. The big baddie who is responsible for many things is dealt with in a very haphazard way that feels poorly thought out, especially when it could’ve been done a lot cleverer and in relation to the Meg itself.

The Meg 2 is not a good movie, and even worse as a sequel. While it has some noteworthy moments here and there, they’re unfortunately not enough to make the time to watch this movie worth it. The story is all over the place, the characters are forgettable, and the special effects only go so far as to be decent. There are better movies out there that are either shark-related or walk the same line as those with prehistoric beasts terrorizing humans. The Meg 2 is honestly a giant loss that you’re better off avoiding in comparison. Nothing great to see in these waters.

What do you think of The Meg 2: The Trench? Are you a fan of sharks or movies about sharks? Tell us your thoughts about everything in the comments down below!

FE Masterworks Is Making High-End ‘Star Trek’ U.S.S. Enterprise Replicas

If Polar Lights Star Trek models aren’t cutting it for you, FE Masterworks has something that will. Just make sure that you’ve got tens of thousands of dollars in your bank account!

The Motion Picture version of the U.S.S. Enterprise is priced at $15,000, while The Next Generation Enterprise is $17,000. The Excelsior sits in the middle at $16,000.

The replicas measure close to or exceed 3′ in length. All three will feature lights and sounds.

Yes, each ship will also feature the Aztec patterns that look to be done with different shades of pearl paint. Trust me; this makes a considerable difference in Star Trek models.

There’s no doubt that the photos show off some great-looking replicas of the 1701-A, 1701-D, and Excelsior. However, we have a lot of questions that are left unanswered by Factory Entertainment.

Photo Credit: FE Masterworks
Photo Credit: FE Masterworks
Photo Credit: FE Masterworks
Photo Credit: FE Masterworks
Photo Credit: FE Masterworks
Photo Credit: FE Masterworks
Photo Credit: FE Masterworks
Photo Credit: FE Masterworks
Photo Credit: FE Masterworks

I do have to point out Factor Entertainment’s lack of information regarding each ship replica. The pages asking you for $500 down payments offer up almost no details about the $15K-16K models.

These are pre-orders with zero delivery window listed. The FE Masterworks order and payment process details don’t help.

Work on the Enterprises and Excelsior won’t start until three orders are received. From that point, it could take up to six months to finish each one. Before work starts, customers must supply a 50% “production deposit.”

Remember that the cost does not include shipping and won’t be calculated until the replica is ready to ship. Oof.

I appreciate the craftsmanship that goes into models of this scale. Still, I’d be very wary of putting money down when a company like Factory Entertainment is giving us very little info in return.

[Source: FE Masterworks site]

Don Bluth To Publish His First Children’s Book And More Projects Are In The Works

0

Beloved American film director, production designer, video game designer, animation instructor, and animator Don Bluth has been working on his first children’s book, set to be released Christmas 2023. Don Bluth is best known for directing such animated movies including Banjo The Woodpile Cat (1979), Secret of the NIMH (1982), An American Tail (1986), The Land Before Time (1988), All Dogs Go To Heaven (1989), Thumbelina (1994), and Anastasia (1997). He was also involved with the creation of the Dragon’s Lair video games.

Don Bluth’s first children’s book is entitled Yuki – Star Of The Sea. He drew, wrote, and painted the whole story himself. Bluth first attempted to color the artwork digitally, but in the end he felt it just was not looking quite right, or the way he wanted it to. So back to traditional painting he went, preferring to use gouache as the medium. Gouache is similar to acrylic paint.

The description of the story is described as this:
Yuki, star of the sea, is a delightful story of a little whale who loves adventure. Who always gets in trouble. Against mama Orca’s warnings, he swims too close to the shore where he is captured and taken into a world of entertainment. There he does tricks in a tank in Mexico. Hundreds of people buy tickets to see this fabulous little whale. Hollywood cashes in on Yuki’s popularity and contracts him to play a part in a film about a whale who is homesick and longs to go home. So well does Yuki play the part that it makes him homesick too. Ah, but Hollywood won’t let him go. Yuki has become a great star. He is worth millions.

Children from all over the world write letters to the director of the film begging him to return Yuki to the sea. Finally the director caves in. The whale is put in a plane and flown back to Iceland’s cold bay and there he is welcomed into the arms of his family – and friends.

There will be 32 pages with 34 gouache paintings.

Here are pictures of some of the characters from Yuki – Star Of The Sea:

Goldfish (Carassius Auratus)
Squid (Mollusc)
The Crab (Crustaceans)
Pincushion (Sea Urchin)

In announcing this new book comes the other announcement of creating a new company called Don Bluth Studios, LLC. The goal of this company is to create new characters, new ideas, and new cartoons. According to the website, fully animated ideas will be pitched to television networks and online streaming services. They want to be as transparent as possible, showcasing and updating the public with concept art, pencil tests, model sheets, animatics, and more.

Last year, Don Bluth published an autobiography, sharing the story of his life and the many stories of his years in animation. You can purchase the book by clicking here on Amazon or wherever books are sold.

What do you think of Don Bluth’s newest, and first ever, children’s book? Do you think you will check it out when December comes? Are you excited to see what new animations will be shared by the new Don Bluth Studios, LLC? Let us know what you think!

Review: Baldur’s Gate 3 – Hardcore Adventuring

Fantasy role-playing games are a dime a dozen in video games. But very few of them that get made are as deep or intricate as the very few that manage to become incredibly popular. Often this is due to a lot of inspiration coming from the classic fantasy tabletop RPG Dungeons & Dragons, where creating a unique character and stats determined by the roll of dice lead to epic adventures for players. Baldur’s Gate 3 (for PC and consoles) is the third entry of the series that takes nearly every element of a DnD campaign that people love and puts it into video game form. Though it manages to be epic in scope and highly detailed in ways few other RPGs achieve, Baldur’s Gate 3 is not without a few stumbles that hold back an otherwise incredible role-playing experience.

Just like in DnD, you create a character and pick it out from a wide selection of classes and traits that make your individual character feel unique. Between the choice of races, combat classes, body structures, and much more; Baldur’s Gate 3 really goes far with letting players play with many different combinations in creating a hero. You might spend a long while picking out each individual trait for a character, which may or may not become significant in later portions of the game. Something small about your character might end up being a thing that affects circumstances or options you have open to you at a given moment, or even give you a variation on dialogue. It’s details like this that really push the idea of playing a role in this world incredibly far, which is at the heart of something like Dungeons & Dragons.

Because there are so many options and traits to browse through, it can feel like Baldur’s Gate 3 throws a lot of information at you early on. Most of the time, the game doesn’t do a great job of streamlining players into certain aspects of gameplay, especially when it comes to factors that determine battles or affect how other characters perceive you. In some cases, you might end up ruining a relationship with a certain faction simply because you had a specific character in your party or you chose a specific race for your own character.

The game doesn’t always explain that things like this can happen, which might cause you to stumble into situations you would otherwise not intend. The same can go for how you approach battles or interact with objects in the environment. You’ll have to often experiment or take time away from whatever task you’re doing to see how far you can go with certain actions in and out of combat, mostly because the game never makes it clear what you can or cannot do in some instances.

But what about the story in Baldur’s Gate 3, what is the campaign you’re playing through? Your character, and an ensemble of others you meet on your quest, are infected by a parasite from mind flayers that take you captive. After things go very wrong, the ship you’re on crash lands and scatters you and other captives all over. After meeting up with a few allies, you’re tasked with finding out more about the mind flayer’s parasite, how it’s connected to the evil army, and your place in the fate of the world around you. Although that’s a very simplified version of the main plot in Baldur’s Gate 3, there are so many things that happen alongside the main quest and build out the world you adventure through. The writing for nearly every part of Baldur’s Gate 3 is high quality, with many different permutations of the same situations you might find yourself in. And what’s more is that a lot of it can change based on so many different factors, not just the decisions you end up making along the way.

While the writing and overall visual presentation of Baldur’s Gate 3 are absolutely fantastic, the gameplay is where things start to suffer from bad luck. Exploring and getting into combat is what you might expect if you’ve played other fantasy role-playing games that are inspired by a DnD system. Playing on either mouse & keyboard or gamepad will have different controls that may or may not work out well for some players. You honestly have to get a feel of both styles to figure out the most comfortable way to play. For some, fantasy RPGs on PC are meant to be played with a mouse & keyboard for things like key bindings and screen organization. For others, however, using a gamepad will feel natural and allow for better control over the camera and other specific abilities. Both styles have their pros and cons, but it comes down to which you feel the most comfortable using for a long period of time.

The overhead view lets you see the battlefield when things get dicey, with all of your characters and their abilities displayed in menus to pick from. Attacking foes or utilizing your surroundings is the key to victory, which more often than not will require you to think outside the box to gain the upper hand. Although you’re not always able to go in swinging widely, mostly because of how important stats are in determining the outcome of rolls. Nearly every aspect of movement, fighting, exploring, and dialogue exchanges is determined by dice rolls, which is similar to a real DnD campaign.

Often this works out very well based on stats for your character and the rest of your party, but it can also lead to some unintentionally disastrous results. Sometimes bad luck will be the determining factor of outcomes and just how difficult some battles end up being, especially when your rolls are very poor in comparison to your enemies. Often this can be very frustrating in most scenarios when you feel you have a grasp on a situation, only for things to go very wrong moments later from something that rolled in favor of your opponents.

And that leads to one of the biggest and most divisive issues with Baldur’s Gate 3, saving and reloading. Often referred to as save scumming, you might find yourself frequently reloading saves when things go sideways. For some, this isn’t an issue in a role-playing game like this. However, the constant need to reload saves when something goes wrong in a battle or dialogue exchange heavily impacts the immersion and flow of the gameplay. This can also happen often after reloading because of how wildly inconsistent Baldur’s Gate 3 can be with the outcome of scenarios, especially those that require dice rolls for different actions.

Most unfavorable outcomes and events feel completely out of your control and at no fault of your own. Luck is such a big factor with so many things in Baldur’s Gate 3 to a fault at times. You might be talking to a character and need to roll dice for a specific option, only to roll a 1 on the dice and critically fail regardless of your stat and boosts. That might be a common thing in Dungeons & Dragons, but it often feels like a cheap jab that spontaneously happens at the worst times in Baldur’s Gate 3, with no reason behind it.

And yet, save scumming can also be the product of other issues that arise in Baldur’s Gate 3. The game suffers from a number of bugs and glitches that can pop up as you go about your adventure. Some areas will experience texture pop-in and a few collision detection issues that aren’t a huge deal, they end up being more of a nuisance than a big problem. However, some bugs you run into during combat and certain dialogue scenes will cause the game to lock up and force you to reload a save. This can happen a lot in various sections of the game and often occurs during critical battles when trying to complete a quest.

One example of this would be a character whose turn comes up in a battle, but the menus on the screen are stuck as the ones you would see during a conversation. This leaves you unable to select other options or end their turn, with other prompts on the screen being completely unresponsive. When something like this happens, you have to reload a previous save because there is no way to move forward. Bugs like this can happen suddenly and really impact your game in the worst way possible, which might cause you to lose out on a significant amount of progress.

Another major bug you might run into with Baldur’s Gate 3 is with the companion A.I. during movement. You might be exploring an area, or sneaking around enemy territory in stealth, and your allies will have very erratic movement. Sometimes they’ll randomly go along paths away from the party, or try to move through hazardous areas despite being given a path to avoid them. This becomes a major problem when you’re trying to get an advantage on foes through stealth or be careful with your placement before a major battle. Issues like this can often be addressed by splitting up the party and individually moving each ally, but this can drastically stretch out the time you spend dealing with a given scenario.

If you’re someone that loves to play fantasy role-playing games with a deep level of detail, then Baldur’s Gate 3 will be an experience that one can definitely recommend. But this isn’t a game that everyone can easily jump into, especially if you’re not accustomed to DnD-style gameplay systems. For all of its faults, there is a lot of value in here for those willing to stick around for the long haul. Baldur’s Gate 3 requires you to have a lot of patience and understanding of its many aspects to get the most out of the vast world you’re dropped into. And if you’re able to give it the time and open mind to understand how things work, you’ll find yourself getting immersed in a rich fantasy role-playing experience.

What do you think of Baldur’s Gate 3? Are you a big fan of Dungeons & Dragons or fantasy role-playing games? Tell us your thoughts about Baldur’s Gate 3 in the comment section down below!

Bruce Lee Returns In Action Anime ‘House Of Lee’

‘Enter The Dragon’ star Bruce Lee may have tragically passed away in 1973 at the age of 33, but his wife Linda and daughter Shannon Lee are keeping his legacy alive. The iconic Martial Arts star is returning thanks to a partnership between Bruce Lee Entertainment and Emily Yang’s content platform Shibuya to create the action anime ‘House of Lee.’

Deadline reports, “House of Lee, the first ever Bruce Lee anime project, will premiere in 2024. In celebration of Enter the Dragon‘s 50th anniversary, special 4K UHD screenings of the movie will be held in over 650 theaters on Sunday, August 13 and Wednesday, August 16. They will include the House of Lee trailer…”

“House of Lee is an action/fantasy series that sees Bruce Lee fighting to assemble his Dragon Warriors before the world plunges too far into darkness and shadow,” they add.

You can watch the trailer below:

Shannon Lee told Deadline that Bruce Lee Entertainment had been wanting to do an animated story based on her father and was inspired to do an anime after ‘White Rabbit’ which was co-produced by Yang.

She explained, “Anime is an amazing medium for telling a truly creative story where Bruce Lee can be Bruce Lee.” Lee continued, “I’m so excited for the possibilities for action, fantasy, history, culture, and creativity within this medium.”

“I love Emily and Shibuya’s perspective,” Lee continued. “They are such creative, hard working, skilled artists with an amazing brand, I just knew that they would be perfect collaborators. The organic way it all came together spoke volumes of our potential collaboration, and it’s been great!”

Bruce Lee starred in the television series ‘The Green Hornet’ as the main protagonist’s crime-fighting partner Kato. He would go on to star in several Hong Kong films including ‘Fist of Fury’ and ‘The Way of the Dragon.’ The 1973 film ‘Enter The Dragon’ would be released shortly after Lee’s death and solidify his legacy as an action star.

Takara Tomy Announces Missing Link and Lunar Cruiser Optimus Prime

Do you still have your original Optimus Prime figure from the 1980s? Do you wish it was more like the G1 cartoon version of the Autobot leader while still maintaining that classic Takara Tomy chunkiness? Then get ready for the Missing Link!

Transformers Masterpiece Missing Link C-02 Optimus Prime is a brand new figure that incorporates the old-school design of the legendary figure but with modern updates. The transformation is still super simple, but this new Prime has way better articulation!

Thankfully, Takara Tomy knows that not all of us want yet another trailer jacking up the price of an Optimus Prime figure. So, the Missing Link G1 classic comes in two models: with and without the iconic silver trailer/ battle station.

It makes all the difference if you’re trying to stay under $100. G1 Missing Link Optimus Prime by himself is $69.99. However, if you’ve gotta have that trailer, the combo comes to $119.99.

Missing Link Optimus Prime will not ship out until May 24th, 2024.

  • TRANSFORMERS 40TH ANNIVERSARY: This Missing Link C-01 Optimus Prime figure celebrates 40 years of Transformers robots by modifying the original G1 Optimus Prime toy design to be fully poseable!
  • ENHANCED POSEABILITY: Optimus Prime action figure is fully jointed and highly articulated, allowing for intricate posability in action poses
  • 2 ICONIC MODES: Transformers Optimus Prime action figure converts between robot mode and semi truck mode
  • TRAILER INCLUDED: This figure comes with the classic G1 trailer toy that can attach to the figure in vehicle mode. Trailer converts into a battle station
  • CLASSIC FEATURES & ACCESSORIES: Comes with Roller, Ion blaster, Energon Axe, Matrix of Leadership, hose, refueling pump and adapter, Roller tire, missile, and secret film accessories. Includes heat-sensitive sticker that reveals a hidden design
  • ORIGINAL PACKAGING AND INSTRUCTIONS: This Transformers figure comes with original packaging and Japanese-language instructions
  • EXCLUSIVE CHARACTER CARD: Comes with a Japanese-language character card for the Optimus Prime figure

The Lunar Cruiser Optimus Prime shakes things up a bit by giving us a whole new vehicle mode and some welcome departures from the standard designs. In robot mode, Prime still maintains several of his distinguishing features, but the vehicle mode really sets this figure apart. You’d never guess that this moon-cruising rover would turn into a G1-styled Optimus.

The Lunar Cruiser is priced at $74.99, making him a bit more pricey than the Missing Link. This Transformer will also be shipped later. Expect it to show up in late June 2024.

 

  • AUTHENTIC TAKARA TOMY DESIGN: This Transformers Lunar Cruiser Optimus Prime premium adult collectible is an authentic Takara Tomy product, designed in collaboration with JAXA, the Japan Aerospace Exploration Agency, and Toyota
  • 2 ICONIC MODES: Transformers Lunar Cruiser Optimus Prime action figure converts between robot and lunar cruiser modes. This figure was designed to replicate the appearance of the lunar cruiser pre-exhibited in 2019.
  • PREMIUM ACCESSORIES & DESIGN: Comes with solar panel and antenna accessories. Features a molded Matrix of Leadership in the figure’s chest. Solar panel accessory attach to the figure’s shoulder, back, or in hand
[Source: Hasbro Pulse]

Discotek Bringing Anime ‘Magical Girl Lyrical Nanoha Detonation’ To DVD

0

Discotek Media is bringing the fourth theatrical ‘Magical Girl Lyrical’ film ‘Nanoha Detonation’ to Blu-ray home video release. The 2018 movie was produced by the Japanese animation studio Seven Arcs Pictures and directed by Takayuki Hamana. Masaki Tsuzuki credited the “MGL” franchise which has produced several television, film, and manga adaptions.

The DVD box set will feature the original Japanese audio with English subtitles. It is planned to be released on September 26th, 2023 though it is available for pre-order on the Right Stuf Anime website.

You can take a look at the box set art here:

The film features a voice cast that includes Nana Mizuki, Yukari Tamura, Asami Sanada, Haruka Tomatsu, Kana Asumi, Kana Ueda, Kaori Shimizu, Kazuya Ichijō, Ryoka Yuzuki, Satomi Satou, Yōko Hikasa, and Yukari Tamura.

Discotek describes the synopsis as follows,

“On her quest to save her terminally ill father and dying home planet Eltria, Kyrie Florian was left torn and betrayed. Her lifelong companion and friend Iris tricked Kyrie into awakening the Book of Darkness in order to use its powers for her own means. Iris sought revenge on Yuri Eberwein, whom she had resurrected to settle a score over something from the dark and mysterious past the two girls share.

It’ll take some of the strongest magical beings across the galaxy to overcome the immense power Iris has awakened, and there’s no team better equipped to help Kyrie and Amatie than Nanoha, Fate, Hayate and the Time-Space Administrative Bureau!

What secrets are hiding in Iris and Yuri’s past? What could have happened that drove Iris to betray her lifelong friend? Will the Florian sisters be able to save their father and their home planet? Find out in the stunning sequel to Magical Girl Lyrical NANOHA Reflection!”

Japanese singer Nana Mizuki performed the theme song “Never Surrender.”

Close Subscribe Card