Home Blog Page 141

HasLab’s Deathsaurus Transformer Blasts Past All Stretch Goals!

HasLab’s Transformers Generations Deathsaurus has officially passed every stretch goal and added an additional 4,500 backers within a few hours. This morning when I checked the crowdfunding project, it was sitting at 18,339 backers, passing the final stretch goal (A Throned Befitting The Decepticon Emperor) by 1,339 customers. Less than five hours later, I went back to check how things were going, and more than 4k people jumped on. HasLab has raised $4.1m as of writing this story.

This is impressive; there was a lull in the numbers a few weeks ago when the Transformers crowdfunding project was less than half-funded. In addition, there is some evidence that Hasbro may have worried that Deathsaurus may not have hit the needed numbers because only two stretch goals were listed. Typically, we see four or more tiers right out of the gate, sometimes with very lame add-ons being offered (see the Egon Spengler journal for the Proton Pack campaign).

Transformers Generations HasLab Deathsaurus
HasLab
HasLab

Who would have thought this piece of Japanese Transformers canon would have gone over so well? Those who backed the Victory Saber project sure did. The number of backers for Deathsaurus is quickly catching up to Victory Saber’s 26,211 backers.

So, why did the H.I.S.S., Deathsaurus, Proton Pack, and Victory Saber succeed where projects like Reeva’s lightsaber and the Rancor failed? First off, no one cared about Reeva. She was a character who came out of nowhere, and the fanbase had zero previous familiarity with her. It also didn’t help that the lightsaber replica was overpriced. The Rancor was also in the same category as far as price was concerned. The toy itself looked OK for a render. However, paying over $300 for a single character with a cheap cardboard backdrop isn’t a smart buy. Hasbro also made the silly mistake of throwing in reissued Black Series figures to pad out the lackluster stretch goals.

In short, don’t treat the fans like cash cows. Sure, they’ll back expensive projects, but what’s being delivered needs to be well worth that price tag.

[Source: HasLab]

Marty! You’ve Gotta Buy ‘Back To The Future’ Toys With Me!

0

It has been 33 years since Back to the Future Part II looked at the then-far-off year of 2015. Yet, here it is, the end of 2022, and we’re still waiting for flying cars and hoverboards. Sure, the inflation rate is about right; remember Biff’s $174.50 cab fare? Well, for double the price of taking a taxi from Hill Valley to Hilldale, you can own two YARMS vinyl figures!

Mighty Jaxx announced two new vinyl art figures based on Doctor Emmit Brown and Marty McFly in the year 2015. Doc and Marty as sold as a $349 set. Sadly, you cannot pick these up individually. Marty stands 7.5″ tall, while Doc Brown is 8″ tall. For more YARMS collectibles, check out the studio’s Twitter and Instagram.

Back To The Future
Photo Credit: Mighty Jaxx
Back To The Future
Photo Credit: Mighty Jaxx
Back To The Future
Photo Credit: Mighty Jaxx
Back To The Future
Photo Credit: Mighty Jaxx

Guess who’s back—back to the future? Marty and Doc make their return to Mighty Jaxx in their iconic Part 2 outfits! Sculpted in the style of YARMS Studio, they hold memorabilia important to the second movie: a copy of the Grays Sports Almanac and the futuristic hoverboard. Will they be able to fix the timeline? Or will the butterfly effect of their actions lead the world down a darker path? Join the time-traveling action with Back to the Future Part 2 x YARMS!

Although the figures are simplistic, the detail is impressive. It’s hard to see from the pictures Mighty Jaxx has up, but the hoverboard’s top is mostly screen accurate, but it’s missing that iconic Mattel starburst logo. Gray’s Sports Almanac looks like it was lifted right from the film, including the small text banner on the book’s cover. Not bad. I think it weird that both characters look like they’re praying to the material goods they have in their hands.

[Source: Mighty Jaxx] [Source: Mighty Jaxx]

Pick Your Favorite Hulk With Queen Studios’ New 1/4 Scale Statues

0

Queen Studios has revealed three new massive statues based on various incarnations of Marvel Comics’ The Incredible Hulk.

Yeah, these statues are enormous. Each one is the same scale and measures 26″ tall, 28″ deep, and 25″ wide. The estimated delivery date for these three is during the fourth quarter of 2023. However, unless Queen Studios adds these gamma rage beasts to the partnership with Sideshow Collectibles, they’ll only be available to fans in Brazil, Indonesia, Mainland China, Hong Kong, Macau, Taiwan, and South Korea. Sigh.

If you happen to be in one of those countries mentioned above, the edition size of each variation is pretty tiny. For example, classic Hulk will be limited to 299 pieces, Red Hulk is 199, and Mr. Fixit is very limited, coming in at only 99 statues.

Photo Credit: Queen Studios

This 1/4 scale Hulk statue is inspired by Marvel Comics, The Incredible Hulk #621 “God Smash (Part One)” illustrated by Paul Pelletier. This statue stands 67cm tall and captures the Hulk Mid-smash. Smoke rushes off the Incredible Hulk as he grasps the debris around him. Flying debris surrounds the Hulks body, in front of his feet lies the helmet of Loki, the God of Mischief.

Photo Credit: Queen Studios
Photo Credit: Queen Studios
Photo Credit: Queen Studios
Photo Credit: Queen Studios
Photo Credit: Queen Studios

After the success and glowing feedback of our Marvel Comic’s Green Scar Hulk 1/4 Statue, Queen Studios have extended the Hulk Comic collection with this 1/4 scale statue. Crafted from resin, every detail seen in comic cover art has been recreated in stunning detail.

What I find interesting is the cost of the 1/4 statues. Queen Studios only wants $460 for one. Over the past two years, we’ve seen even small collectibles shoot up past this price point by 3x. Maybe it’s a currency conversion issue in China? Either way, why are fans getting gouged in the US?

[Source: Queen Studios]

The Game Awards Trailer Roundup! Final Fantasy, Bayonetta, and More!

0

The 2022 Game Awards are over, and a slew of trailers and gameplay videos came with them. We rounded up some of the best here! Whether you’re a PC fan or a console pleb, there was something for everyone. Even Rabbi Bill Clinton got some love at one point!

If you missed the nearly three-hour event, GameSpot has the whole presentation on its YouTube channel. Now, let’s look at the games.

Norman Reedus is back as the post-apocalyptic Amazon delivery man Sam in Death Stranding 2 from Kojima Productions. The teaser trailer for the game shows off an aged Sam working alongside Fragile (Léa Seydoux). Unfortunately, the trailer is only a cinematic; no gameplay is shown. Instead, we’re given what looks to be more backstory on Fragile and a new mobile base of operations.

Final Fantasy XVI will drop on June 22nd, and The Game Awards gave us a look at cinematics and gameplay for the latest installment of the long-running RPG franchise.

We recently learned that Kevin Conroy’s last Batman performance might be in Rocksteady’s Suicide Squad: Kill the Justice League. During the Game Awards, a new trailer for the game focused mainly on the Dark Knight. The trailer concludes with a “Thank You” to the late voice actor.

Supergiant Games’ Hades is getting a sequel! The roguelike dungeon crawler’s trailer starts with an incredible animated sequence before rolling into some gameplay footage. Unfortunately, the Hades II trailer didn’t have a launch date attached.

Cal has returned. Now a Jedi Knight, the former Padawan-in-hiding is on a crusade to bring down the Empire. Gameplay footage for Star Wars Jedi: Survivor shows off new force moves, beast riding, wampas, proto-dark troopers, battle droids, teammate combat, and new lightsaber upgrades.

The sequel to Jedi: Fallen Order will launch on March 17th.

A new Transformers game is on the way, and thankfully it’s not another trading card game or G1-inspired cash-grab. No, this title takes place after a devastating alien invasion of Earth. Transformers: Reactivate allows players to take control of a rebuilt Autobot who must help the surviving humans.

Horizon Forbidden West: Burning Shores is an expansion that will launch on April 19th for PS5. Aloy will be spending some time in the Hollywood hills. The cinematic trailer shows a few iconic California locations and a massive new threat.

BioShock’s spiritual successor Judas is heading to PS5, XBOX, and PC … sometime. Regardless, Ken Levine’s new FPS looks like it’s taking all the things we loved about BioShock and putting it in outer space.

It appears that Bayonetta‘s next game will still be exclusive to Nintendo Switch. The newest title, Bayonetta Origins: Cereza and the Lost Demon, gives us some backstory on the Umbra Witch. The gameplay differs from what we’re used to in the series, emphasizing puzzle-solving and demon-summoning combat more. The game will arrive on March 17th.

Now the trailer you’ve all been waiting for! Party Animals! After months of silence from the development team, this cute brawler will make its way to XBOX and PC in 2023!

Oh, and that random guy who got up on stage with Hidetaka Miyazaki and the Elden Ring team? He was arrested, according to Geoff Keighley.

The incident birthed a lot of Rabbi Bill Clinton memes that night.

What were your favorite trailers from the three-hour commercial known as The Game Awards? Let us know in the comments section below.

[Source: YouTube] [Source: GameSpot]

‘Ghostbusters: Rise of the Ghost Lord’ Coming In 2023

0

We’re finally getting a better look at the upcoming virtual reality game Ghostbusters: Rise of the Ghost Lord. Up to four players can team up and bust phantoms, slimers, and poltergeists in San Francisco. However, fans of the franchise may notice that a lot of the classic ghost-bustin’ gear has undergone a cartoony makeover in this move into VR. The title, only available on Quest 2 and Playstation VR 2, will launch in 2023.

“Wield iconic equipment as you track, blast, and trap ghosts in gripping encounters across an extensive and engrossing campaign. Go it alone, or as a team with up to three friends in co-op to defeat a ghastly new threat – the Ghost Lord. Continue the Ghostbusters’ legacy, protect the city from fiendish ghosts, and experience all the humor and frights from the beloved franchise.

With 25k views, the ratings are currently at 889 thumbs up and 264 thumbs down.

I’m a huge fan of Ghostbusters. I even backed the HasLab Proton Pack and played the hell out of Ghostbusters: Spirits Unleashed. The VR game, however, isn’t looking too hot. That’s a shame because VR could get us as close as possible to being an actual Ghostbuster. Instead, the game, which will be available on PSVR2 and Meta Quest 2, looks like something from the Nintendo Wii era. Hopefully, these are placeholder graphics, and things will improve once the game hits the marketplace.

However, the toned-down graphics are understandable since this will also be on the all-in-one Quest headset. When it comes to the more expensive and technically superior Playstation VR 2 hardware, I’m expecting something better. The trailer doesn’t go into details sadly. What we do know, thanks to the Quest listing, is that an internet connection is required and will feature both co-op and single-player modes. Additionally, players can enjoy the game via sitting, standing, and roomscale modes.

[Source: Ghostbusters YouTube Channel]

New Previews Toys: TMNT’s Krang, Rambo, and Black Adam

A few collectibles popped up on Previews World this week, which you may find interesting.

The first Previews collectible we’ll look at is a variation of the BST AXN XL Krang figure. This one is based on Konami’s Teenage Mutant Ninja Turtles arcade game. The figure is the same as the previously released version, except Krang and his pudgy robot body are painted yellow, orange, and red to replicate the “low health” color scheme we see during the boss fight portion of the game.

The 8″ tall figure has 31 points of articulation and has an opening abdomen allowing Krang to sit at the controls. The robot body has several interchangeable accessories: an axe, a drill, a laser weapon, a katana sword, punching fists, and gripping hands. I have all four Turtles in the BST AXN line, and they’re pretty cool. They’re not as detailed as Super7 or NECA figures, but the toys are hard to beat for the price. Even this Krang figure is decently priced at $29.99.

Krang will be out on January 25th, 2023.

Previews World BST AXN KRANG
Photo Credit: Previews World
Previews World BST AXN KRANG
Photo Credit: Previews World
Previews World BST AXN KRANG
Photo Credit: Previews World
Previews World BST AXN KRANG
Photo Credit: Previews World

Next is a new S.H.Figuarts AF action figure. The series of highly detailed, high-end action figures is now introducing Black Adam into the mix. The film version of the ancient Egyptian anti-hero makes for an impressive, if not expensive, collectible. Black Adam is $100 and features the likeness of Dwayne Johnson. Teth-Adam comes with the following:

  • Two portraits
  • Two optional chest parts (lightning/translucent)
  • Optional arm parts
  • Three pairs of optional hands
  • Cloak

The Bandai figure will hit stores on August 30th, but pre-orders must be placed by December 12th, 2022.

Previews World S.H. Figuarts Black Adam

Photo Credit: Previews World

Previews World S.H. Figuarts Black Adam
Photo Credit: Previews World
Previews World S.H. Figuarts Black Adam
Photo Credit: Previews World
Previews World S.H. Figuarts Black Adam
Photo Credit: Previews World

All he wanted was something to eat.

The Vietnam War veteran John Rambo’s life was already hard enough, but when a small-town sheriff decided to target him, it pushed Rambo too far. What follows is a one-man war against crooked law enforcement and the prejudice that fuels the locals. What could have been a fantastic one-off movie eventually spawned one of the 1980s most legendary action heroes.

Hiya Toys is paying image to where it all started with a First Blood Rambo figure. The 6″ tall hero comes with everything needed to recapture several iconic moments from the film. The accessories include:

  • Six interchangeable hands
  • Three head portraits
  • Firearms a plenty
  • Radio
  • Ammo belts
  • Stand
  • Spear
  • Makeshift poncho
  • Knife

Final orders for Rambo need to be placed by January 30th, 2023. The figure is expected to ship by August 30th and cost $79.99.

Previews World Hiya Toys John Rambo
Photo Credit: Previews World
Previews World Hiya Toys John Rambo
Photo Credit: Previews World
Previews World Hiya Toys John Rambo
Photo Credit: Previews World
Previews World Hiya Toys John Rambo
Photo Credit: Previews World

 

[Source: Previews World] [Source: Previews World] [Source: Previews World]

Brother! You Must Get The ‘Space Marine 2’ Collector’s Edition!

0

Out of all the announcements and trailers we saw during the 2022 Game Awards, I only cared about seeing more of Space Marine 2. We’ve been waiting for more than a decade for a follow-up to Relic Entertainment’s fantastic take on the Warhammer 40K franchise. Now it’s just around the corner. But we’re not only getting a sequel; there’s also a collector’s edition on the way.

While the Warhammer 40,000: Space Marine 2 Collector’s Edition does come with the usual forgettable like a steel book and “art” book, the main selling point is the Lieutenant Titus statue. For $249.99, you’ll receive the game, DLC, and a bloody scene of Titus delivering some righteous justice to a Tyranid via a chainsword. The statue is made of resin and measures 8.25″ x 6.7″. It is hand-painted and includes a second head for Titus, without his helmet. The CE is available exclusively through Focus Entertainment.

Warhammer 40,000: Space Marine 2

Photo Credit: Focus Entertainment

  • Lieutenant Titus is an 8.25 x 6.7″ resin statue that is finely painted and detailed.
  • The game’s official Steelbook.
  • The Art and Making of Warhammer 40,000: SM2 in English: 64 pages about Saber Interactive’s fantastic craft.
  • The game Warhammer 40,000: Space Marine 2 on the platform of your choice. PlayStation 5 and Xbox Series X versions will be shipped as physical copies, with a Focus Entertainment Store-exclusive box art.
  • The PC version will be sent digitally as a Steam download code.
  • The Warhammer 40,000: Space Marine 2 – Macragge’s Chosen DLC.

Oddly enough, the Space Marine 2 Collector’s Edition does not appear to be a limited run. This may change the closer we get to release. I’m hopeful we’ll also get a primer-colored version of the statue so those who paint Warhammer miniatures can give Lieutenant Titus our personal touches.

Did you play the original game when it launched in 2011? Isn’t it time that Microsoft added it to the library of backward-compatible titles for the new XBOX hardware? Let us know your thoughts below.

[Source: Focus Entertainment]

Review: GigaBash – Big Kaiju Action Goodness

Anyone that has seen a Godzilla film knows how exciting it can be to see two giant monsters duking it out. It’s a whole genre of film called kaiju, meaning giant monsters, where the charm is seeing gargantuan beasts battle for supremacy. That is the hook for GigaBash, a game developed by Passion Republic Games for multiple platforms. While the game has a bunch of original kaiju to smash buildings and duke it out with, there’s also some Godzilla-themed downloadable content to mix it up. Whether or not you know about Godzilla films or Japanese monster movies, you’re going to have a fun time here.

GigaBash plays very similarly to the Godzilla fighting games from the PlayStation 2 and Nintendo GameCube. You and your opponents battle within a sandbox city or landscape, where you can smash building structures and vehicles while fighting other kaiju. The controls are simple, mapping all of your attacks and special moves to a few buttons to allow you instant use of all your abilities, as well as a boost that increases your size and attack power. This feels great because the action can be fast and chaotic, especially with up to four players fighting each other simultaneously. It’s an all-out monster melee, where anything and everything goes, and it’s very fun.

However, combat isn’t without its flaws. Hit boxes on some attacks from different characters can vary and at times be inconsistent. Some of this can be due to the camera angle showing the action, where you think you might be safe or able to land an attack at first but proven wrong shortly after. It doesn’t happen often but enough to impact the outcome of matches. This is especially true with the special moves of each kaiju you play with. They can look very flashy, but might not always be accurate upon use. Battles can get a bit murky when multiple fighters become S-class size and cover up a part of the screen, obscuring your view of things on the stage depending on the view. Again, it doesn’t happen often but can impact a match significantly when it does.

There are 10 original monsters to pick and fight with, as well as four DLC characters from the Godzilla universe. Every character has their own unique arsenal of moves and taunts, with a ton of fan service for giant monster fans. Characters like Gigaman are obvious nods to the classic kaiju heroes such as Ultraman or Jet Jaguar, while Thundatross will remind everyone of giant mechs from the Gundam universe. There’s so much more beyond that with every part of the game oozing personality that it fully commits to. All the crazy attacks, intricate designs, and powerful poses from the kaiju genre are on full display, and it’s great.

But what about the amount of content in GigaBash, is there enough to keep you busy? The answer is yes, especially if you prefer to play alone. The game has a story mode that lets you play through four different stories, each with five missions per character. There is some rollover between stories, but it’s not a fully interconnected plot. You’ll see a few battles from different perspectives or conclude with varying outcomes, but each story is still separate. The human characters here are as shallow as what you would find in kaiju movies, but the action comes from everything focusing on the monsters. The plot might not always make sense, but it’s still fun enough to play through. Just don’t expect a high caliber of writing here.

Other solo modes include an Arcade mode and Training mode, which are standard for most fighting games. Playing through all of these will help unlock bonus items in the Gallery. This includes items such as concept art, music, and even bios on every monster and environment. These extras are pretty cool, especially since many more details are laid out that you won’t get from playing through the story mode. There is even a full move list with descriptions of attacks and alternate colors for each playable character.

Unlocking some of these things will require you to level up the rank of each character as you play with them, with goes up when you complete matches offline and online. It can take a while to get enough experience to level up and may take longer to reach a high rank with every kaiju in the game.

Multiplayer and Versus modes are where a lot more fun can be had, especially if you decide to go online. Local multiplayer is great if you have friends who can play with you nearby, the action is just as fun as any party game. Getting into online matches, however, may be more difficult at times. Getting a full game for Mayhem or Team Matches can be tough as you won’t always be able to find multiple people fast in matchmaking. You can sometimes get stuck in matches with three people instead of four, or someone will time out just as a match begins, leaving you at a big disadvantage.

There’s also a lack of customization within multiplayer matches. You don’t have control of certain elements on the stages or other factors of the matches, unlike most other party games that open these options up to you. You can’t change how frequently stage hazards will appear, or how many breakable and throwable objects will be within the stage to use. It doesn’t ruin the battles when you play them, but it does impact the variety of matches you can have with friends when you want to mix things up. The balance between characters can also be a big problem, especially for those with powerful long-range attacks that can hit multiple times and lock opponents down. Unless you get lucky, you’re going to have a tough time against someone exploiting moves that are golden for them.

And then there’s the Godzilla downloadable content, which is very light overall. You get four playable characters from the Shōwa, Heisei, and Millenium eras of Godzilla films. You can play as Godzilla, Gigan, Mechagodzilla, and Destoroyah. Unfortunately, you don’t get any extra stages, alternate costumes, or extra bonuses with the characters that are Godzilla-themed. It would’ve been nice to see something from the Heisei era be included, like an iconic location made into a stage or something similar.

There are profiles of each monster in the Gallery that give details and a breakdown of their moves, but there’s nothing beyond that like the other characters on the roster. Luckily, we still get the classic Godzilla dance taunt and flying kick from the older films that Godzilla fans will instantly recognize and appreciate. It’s good to see stuff like this, but a lot more could’ve been done to round out this downloadable content.

GigaBash is definitely for fans of kaiju films, but will also be fun for everyone else who wants a good party or fighting game to play with friends. The game’s flaws are noticeable, but not a complete deal breaker that makes the experience unlikeable. If you just want to smash up things and make some monsters fight each other, you can have a great time with GigaBash.

What do you think of GigaBash? Are you a big fan of giant monster movies as well? Let us know in the comments below and tell us some of your favorites!

Review: NECA’s 40th Anniversary ‘Creepshow’ Creep

In 1982 George A. Romero and Stephen King came together to deliver one of the best horror anthologies ever to grace the genre. It paid homage to classic EC Comics like Tales From The Crypt and The Vault of Horror. The labor of love was known as Creepshow and has become a classic among horror fans. Over the years, we’ve seen a few action figures based on the film. One of those is NECA’s Ultimate 40th Anniversary version of the movie’s “host,” known as The Creep.

Created by Tom Savini, the rotting corpse guided us through the five frightful tales. He was also the star of the film’s well-known poster. We only ever see The Creep from the waist up, and his screen time can be measured in seconds. So, that leads a lot of stuff up to interpretation when it comes to making an action figure. How did NECA do? Let’s take a look.

To begin with, I’ll let you know my history with NECA products. I’ve been steering clear of collecting NECA action figures for years now. In the mid-2010s, I picked up a Terminator, Robocop, and Batman ’89 figure. Each of these three had some sort of defect. The ears on Batman’s mask were badly curled inwards, and his left wrist broke the first time we tried to pose the figure. Robocop’s leg gun holster was broken out of the box. The T-800 Endoskeleton had a broken heel, and whatever was used to keep the wires on the clavicle together didn’t work. Last year I received a 2015 Marty McFly for Christmas, and it stayed in the box out of fear that some part of the time-traveling teen may be broken. In short, I’m now looking at all NECA action figures from the mindset that production issues are common.

The Creep’s overall details are hard to see, even when looking at a high-res copy of Creepshow. The ghoul is bathed in blue light and lots of shadows. However, thanks to Tom Spina Designs, we know exactly what the character looks like. The original prop underwent a rehab, which resulted in plenty of photos of The Creep up close. This will help when we compare the toy to the on-screen counterpart.

We’ll first look at the box. It’s great, like most of NECA’s Ultimate figures. The film’s original poster art adorns the front of the book-style box. Upon folding back the flap, we see The Creep and all of his accessories. These include two film-inspired heads, one poster-inspired head, Billy’s pumpkin, a candle with holder, and a small replica of the in-movie Creepshow comic book.

The inside flap shows off a picture of the prototype Creep. There are some noticeable differences between this guy and the finished product. The Creep in the images has brighter whites in his eyes, making them stand out from the rotten flesh in the surrounding area. The death shroud is also different. The original appears to be made from gauze, while the finished product is made of a much thinner material that is better scaled to the 6″ toy.

Another change spotted was in the hair. The final product has hair that’s made out of translucent plastic with white and grey highlights. This helps pull off the thin and whispy hair the character had in the film.

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Out of the box, the figure looks pretty good. 90% of the character is covered with the shroud. It is unfortunate that the cloth isn’t thin enough to see through like it is in the film. It’s a missed opportunity because The Creep has a fully modeled body. Yes, under all that faded cloth is a rotting corpse with several points of articulation.

Some joints on this body are very tight, including the elbows and ankles. It took a bit to get The Creep to stand on his own. So, we’d suggest a figure stand or base for this guy. Thanks to multiple wires hidden in the shroud, it’s easy to hide any stability aids you use to display this guy.

There’s nothing spectacular about the body. It’s a withered and rotting body. There’s no genitalia, you sickos. I checked. See below.

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

The Creep’s visible body parts are what we’re going to focus on now. In Creepshow, we see his face and hands. NECA included two movie-inspired heads. One has a neutral face with the eyes forward. The second is a grinning head with The Creep looking to his right. Thankfully, the lower jaw is articulated, allowing The Creep to pull off a sickening smile.

The problem with these two heads is in the eyes. The original prop had yellow irises, which appeared almost pale in the movie. The toy’s are green and kind of get lost without whiter scleras.

The balljoint for the head also proved to only truly fit the head that came installed. When we tried to fit the alternate head or the poster head, the sockets were too loose. Thankfully, the shroud’s hood has a wire in it, which can stabilize the head and keep it in one place.

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Billy’s pumpkin didn’t really need to be included, but it’s welcome. Surprisingly, it’s fully detailed except for a light source. The top comes off, and the squash’s interior looks like it was carved out. That’s way more detail than we expected to be put into something so trivial.

The included candle is too big for the pumpkin, unfortunately.

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

The candle holder has some of the finest detail I’ve ever seen in an accessory from NECA. The candle is held up by four tiny sculpted gargoyles, one missing his head. It’s a great accessory, but sadly, The Creep can’t really hold it. One hand is wide open, and the other is posed for pointing rather than holding.

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

The comic book features fine printing and a waxy covering, making it decently durable. The interior does not contain a complete replica of the film’s prop. Instead, it’s a double-sided print with panels from the final story, “They’re Creeping Up on You!” It can be held by The Creep after some effort.

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

I wasn’t sure if I would like the poster head, but after I attached it to The Creep’s body, it quickly became my favorite of the three. This is because the single remaining eye visually pops. This is where The Creep’s other two heads fail.

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Regardless, I would strongly recommend picking up The Creep if you’re a fan of the original ’82 film. Although some parts felt a little too delicate, I did not encounter the same problems present in other NECA figures. The attention to detail is fantastic and makes me almost want to go out and buy the Universal Monsters TMNT line. If you can look past the lackluster eye detail on two of the heads, The Creepshow Creep makes for one hell of a display piece among your other horror collectibles. Even if you never open the box, all the accessories are clearly visible, making it easier to keep this 40th-anniversary figure MIB.

Here are a couple more shots of The Creep to finish out our review.

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

Review: NECA's 40th Anniversary 'Creepshow' Creep
Photo Credit: Mike Phalin

“That’s why God made fathers, babe. That’s why God made fathers.”

Cartoon Network Is NOT Dead? Cartoon Network Is Going Back To Their Roots As An Animation-First Network

0

Along with news of Batwheels being renewed for a second season, Cartoon Network and Adult Swim president Michael Ouweleen gave some comments on the life and future of Cartoon Network. Very aware that many have concerns and questions about what is to become of both networks as David Zaslav continues to tighten the budgeting and canceling of many projects, regardless of how close to finished they are, Ouweleen agrees that things have changed, but “we’re not dead“.

In response to the reaction to news about the death of Cartoon Network back in October, Ouweleen said, “It was weird to wake up a couple of weeks ago and read our obituary as we were alive. We’ve got more stuff coming next year than we had this year.

With all the changes going on at the animated network, “It’s definitely a pivot, through the merger and through this kind of industry-wide correction that we’re all seeing and navigating through.

Even with all the massive cancellations that have happened at the network, Ouweleen says, “We’re not looking to cancel shows. It’s just we have to allocate the money we have in ways that we think are going to have the biggest impact and please the most number of people. You want to keep those creative relationships with people and see what else you can do.

The go-forward notion is Cartoon Network and Adult Swim will be the main source of animation at Max and we’re gearing up to share with them all the stuff we have in development right now,” Ouweleen says. “We talk to those guys every week, pretty much and coordinate and plan our activity together.

Ouweleen explains that the plan to build an ambitious kids and family business (“to compete with Disney, frankly,” he adds) had to be shelved in the new conglomerate, which also included most of the now canceled live action plans. Basically he’s saying the shows planned were too wide and open and not focused. Too much was focused on trying to compete with Disney.

Now the new plan is to go back to the roots of what made Cartoon Network a successful place for cartoons to be. “When I joined the network (in 1996), to our minds it wasn’t a kid network, it was an animation network. We said it was for a psychographic, not a demographic. The best animation works on a couple levels and works for a couple of different audiences at once. And I think that’s where Cartoon Network proper is coming back around to. The remit I think for us now is to go back to being the best animation across Cartoon Network and Adult Swim, and serve the audience that is still there, starting on linear, which is adult.

According to Ouweleen, Cartoon Network always attracted audiences in the 18-49 year age range, which is part of why Adult Swim was created. “When we started Adult Swim, that was the first moment where we were like, ‘Oh, wait, if there’s a thing just for adults, what is Cartoon Network now?’ It took us I’d say a couple of years to figure out what Cartoon Network was. Now it’s more natural for it to be aimed at doing great animated shows for everybody at once. And linear still has a healthy adult audience.”

Ouweleen uses “Adventure Time” as the guiding factor in the type of shows the network wants to create as they move forward. “Our median age is 29 during the day. So, the path forward is to lean into that and make really great stuff that appeals to young adults and kids can watch it too.

Cartoon Network Studios and Warner Bros. Animation will still exist as individual labels, and continue to fall under the oversight of president Sam Register. Sam Register is best known as the creator of Hi Hi Puffy AmiYumi and The Looney Tunes Show, as well as being the executive producer of such shows as Teen Titans, Ben10, Transformers: Animated, and Teen Titans Go!

“We’ve known each other for so long and both see our responsibility as humans on the planet to make sure that the words ‘Cartoon Network’ stay as vibrant and strong as possible. Cartoon Network Studios is still a distinct creative entity and aimed at all the things that Cartoon Network Studios has always aimed at, which is unique creators, first time creators. Building shows that are worlds and new ideas. Pushing the conversation forward in terms of animation.

Sometimes people think we’re niche, or think animation is small and don’t understand the power of it. It helps having ‘Rick and Morty’ for everyone to understand. Like, oh, this can be big. This could be a popular thing. And we’ve been expanding Adult Swim globally.

Ouweleen finishes off his comments by stating, “When we get out of thinking of Cartoon Network as just living and dying based on kid revenue, it actually frees us up to do more stuff and lean into really what our core always was, which is, let’s advance what the animation art form can do, and create iconic stuff.

What do you think of Cartoon Network seemingly going back to the roots of the network?

Source: Variety

Close Subscribe Card