After what feels like a year’s worth of waiting, the Teenage Mutant Ninja Turtles: Mutant Mayhem trailer is finally here. The animation style Paramount Pictures went with certainly looks familiar, which may be a turnoff to some who didn’t like Spider-Man: Into the Spider-Verse.
The best thing I can say about the trailer is that the teenage Turtle brothers act like kids. They’re still learning and making mistakes, apparently. This could allow for some much-needed character development that we haven’t seen in a Teenage Mutant Ninja Turtles movie in some time.
Then again, Mutant Mayhem could be a string of stupid random jokes or, worse yet … TikTok memes. We won’t know for sure until August.
The cast appears to be pulling in several classic characters from the comics, ’80s cartoon, and toyline. Leatherhead, Baxter Stockman, Wingnut, Superfly, Ray Fillet, and Genghis Frog will all appear in some form. Jackie Chan was recently announced to be the voice of Master Splinter, too. Meanwhile, John Cena is voicing Rocksteady, and Seth Rogen is cast as Bebop.
The brothers are played by Brady Noon (Raph), Nicolas Cantu (Leo), Shamon Brown, Jr. (Mikey), and Micah Abbey (Donny). Donatello definitely sounds like the youngest of the brothers and will probably be the butt of a lot of the humor.
TMNT: Mutant Mayhem is directed by Gravity Falls writer Jeff Rowe. It’s based on a script written by Brendan O’Brien, who also penned Neighbors and its sequel.
Synopsis: “In Teenage Mutant Ninja Turtles: Mutant Mayhem, after years of being sheltered from the human world, the Turtle brothers set out to win the hearts of New Yorkers and be accepted as normal teenagers through heroic acts. Their new friend April O’Neil helps them take on a mysterious crime syndicate, but they soon get in over their heads when an army of mutants is unleashed upon them.”
Months ago, the toys for Teenage Mutant Ninja Turtles: Mutant Mayhem were teased online, but we were forced to remove images of them.
Sentai Filmworks and HiDive are bringing the anime sports film ‘Tsurune: The First Shot’ from Kyoto Animation to the United States for a limited theatrical run. The movie is a spin-off set in between the archery anime ‘Tsurune’ and its sequel series ‘Tsurune: The Linking Shot.”
“Don’t miss the gorgeous film from Kyoto Animation only in theaters,” HiDive said on their website. “Sentai and HIDIVE are proud to present Tsurune the Movie: The First Shot in theaters on April 9 & 10, 2023 for a limited-time, special engagement. Minato Narumiya, along with his friends in the school kyudo club, return for this motion picture event.”
The movie is directed by Takuya Yamamura who co-wrote the script with Michiko Yokote. It has its premiere in Japan on August 19, 2022. Masaru Yokoyama scored the movie.
“When Narumiya Minato joins Prefectural Kazemai High School, he is quickly invited to join the archery club by the club’s advisor, Tommy-sensei. His childhood friends Takehaya Seiya and Yamanouchi Ryohei swiftly agree to join, but Minato is hesitant at first. Because Minato is the rare student with experience in archery, Tommy-sensei orders him to give a demonstration, which Minato does… except his arrow doesn’t hit the target. It is revealed that Minato has developed a terrible dysfunction regarding archery.”
The ‘Tsurune’ anime and film are based on a series of light novels written by Kotoko Ayano and illustrated by Chinatsu Morimoto. It has been published by KA Esuma Bunko since 2016.
It feels like a long time has passed since we followed the travels of Din Djarin and little Grogu in a galaxy far, far away. But with the return of The Mandalorian on Disney Plus, we’re about to get more Mando and Grogu goodness. Although, a lot has happened in the Star Wars galaxy since the mic drop ending from Season 2 of the show. Not only are Din and Grogu back together, but a few other things have gone down that fans may want to be caught up on beforehand.
While it’s not necessary, it’s recommended that fans watch the two episodes of The Book of Boba Fett that featured Din Djarin specifically. They’re basically a prologue to the events of The Mandalorian Season 3 and will ease you back into this story and section of the Star Wars galaxy. Going from the end of Season 2 to the premiere of Season 3 will be jarring to some viewers without the context of what happened in The Book of Boba Fett. But if you decide to just go into Season 3, then you’ll be fine if you can accept the missing prelude.
The Mandalorian Season 3 begins with Din and Grogu saving the Armorer and her faction of Mandalorians on a new planet, during a ceremony to give a youngling their helmet and take the creed. After some review of why Din is no longer considered part of the clan, he is granted permission to travel to Mandalore with Grogu and repent for removing his helmet in the previous season, allowing him to be considered Mandalorian once again. However, the planet was devastated by the Galactic Empire and is considered by many to be a dangerous place to visit, with the possibility of Din not finding atonement there. To prepare for the trip, Din and Grogu visit Greef Carga, played once again by Carl Weathers, to get help. But as usual, distractions get in the way and will cause the Mandalorian to get a little sidetracked and set up a new adventure ahead.
The start of the season is filled with both action and a decent setup for what could be exciting for many Star Wars fans. A lot of things needed to be addressed in relation to where everyone is now after the time that passed since the ending of Season 2. Luckily for everyone, it’s not dragged out or made to feel rushed, but instead has enough to get viewers situated before things kick into high gear for later in the season. While we only see a few key characters here, there’s a big chance we’ll see more along the way in later episodes.
Greef Carga becoming the head of High Magistrate on the planet Nevarro is very interesting because it not only sets up the conflict for later in the episode but also shows a side of the Star Wars galaxy we seldom get to see. Things are getting better under new management for Nevarro, rather than worse or deflated like most other places within Star Wars stories. But this also puts Greef, and Din Djarin by association, at odds with pirates that cause trouble, leading to some tense moments and neat space fights with Din’s modified N-1 Starfighter.
We get to see his ship in action at the start of the episode when rescuing the Mandalorians with the Armorer, but it really gets to move toward the end of the episode. The space chase is the level of quality we like to see with The Mandalorian when the special effects really start to work out, not to mention a lot of the alien costumes and makeup for otherworldly enemies and allies.
The biggest elephant in the room for The Mandalorian Season 3 was how the series would address the absence of Cara Dune, played by Gina Carano in the first two seasons. The unfortunate reality is that no matter how things would go, not everyone was going to be happy with it. It’s a messy situation that puts the show in a weird position, especially with Star Wars fans who care a lot about the canon of the franchise. Luckily the status of Cara Dune isn’t harped on, nor is it addressed without taste or class. In a conversation with Din Djarin, Greef mentions that Cara Dune was recruited by special forces after her work in capturing Moff Gideon at the end of the previous season, meaning that the New Republic has her out in the galaxy fighting more of the remnants of the Empire.
It’s a small line of dialogue, but it does enough to work out the situation as best as the show can. It addresses things without giving Cara Dune a lackluster conclusion or sad outcome because of everything behind the scenes and outside of the show. This leaves things open for a revisiting of the character down the line should things go that way.
We also get a lot of other Star Wars nods and fan service that many will be intrigued by. The same conversation with Greef and Din also brings up that Moff Gideon is being held by the New Republic for war crimes, which may come into play later on in the season. But the biggest thing that will have Star Wars fans excited is the appearance of the Purrgil when Din and Grogu make the jump to hyperspace. Longtime fans of Star Wars Rebels will remember the introduction of the Purrgil, which are giant space whales that travel between systems through hyperspace.
With Grogu being a Jedi and attuned to the force, he can see the giant space whales outside of the ship while Din Djarin is asleep. Some viewers may not know what the Purrgil signifies and write it off, but fans of Rebels will believe that this could be one of many references to the animated show that could be significant in the upcoming Star Wars Ahsoka series for Disney Plus. For this story, it’s a completely irrelevant detail, but for the universe of Star Wars, it points to big things over the horizon.
For a start to Season 3, The Mandalorian is beginning on the right foot with a little bit of everything for Star Wars fans. Those who watch the series will be happy to see Din and Grogu back together again, while other hardcore Star Wars fans following the franchise will be excited at the promising things to come. While this premiere episode is not as strong as some of the better episodes of the previous two seasons of The Mandalorian, it is still a good return to this part of the Star Wars galaxy. If things keep going well, we might be heading towards another great season for The Mandalorian in an ever-expanding galaxy far, far away.
The first two Creed movies were great spinoffs from the Rocky series, further pushing the themes of going the distance and facing adversity through the lens of boxing. Not only did the audience connect with Adonis Creed, the son of Apollo Creed from previous Rocky films, but reconnected with the cinematic icon Rocky Balboa. But eventually, a spinoff series needs to come into its own and solidify its own identity when moving forward, without necessarily abandoning what pushed it to be great in the first place. And fortunately, Creed III is a step in the right direction to do so, despite a few stumbles and hard hits taken in the process. Nobody said the road to greatness wouldn’t be without its bumps and bruises.
Creed III picks up years after the ending of Creed II, following Adonis Creed after he retires as the heavyweight boxing champion of the world. He not only cements his legacy on his own, but continues to build a stable family with his wife Bianca, once again played by Tessa Thompson, and their daughter Amara Creed, played by Mila Davis-Kent. After enjoying the fruits of his labor, an old friend from Creed’s past comes back into his life named Damian Anderson looking to reconnect. Damien had dreams of becoming a boxing champion when they were young, but a sudden event that caused Damian to go to jail separated the friends for years. Adonis tries to help his old friend out, but a series of events leads Damian to overstep boundaries and put the two fighters on a warpath to meet each other in the boxing ring. It’s an old tale of old friends becoming bitter rivals and lines being crossed from the best of intentions.
While Michael B. Jordan continues to do a fantastic job as Adonis Creed in these movies, it’s his dancing partner Jonathan Majors that equally showcases some great acting to draw us into this story. The first half of the film will really have you feeling empathy for Damian Anderson and his comeback story after prison, while also understanding the perspective of Adonis Creed on living his own life and not feeling obligated to the past. This creates a nice divide on who to root for by the final boxing match.
However, much of this gets lost as the second half of the film kicks into gear, where it becomes more clear who the film wants you to root for, rather than keeping things dynamic for the final fight. While the movie never becomes bad at any point, it does lose out on a lot of potentials to become greater because of the change by the end.
The rest of the cast does have their moments, but take a back seat to the dynamic that Adonis and Damian have in their stories. They aren’t forgotten but are not the main focus of what is happening here. Bianca has gone from a performer to a music producer and mother, which may or may not feel right for some fans of her story from the previous films. But it does show growth and progression with her story, and she does have an influence on the lead into Adonis’ fight with Damian at the end.
Her daughter Amara has a real charm whenever she is on screen, both with her expression through sign language and her interactions with Adonis throughout the film. A bunch of her scenes tries a bit hard to set up what could be a future spinoff down the line, which does come off a bit too much, but the heartwarming and funny scenes with her and Adonis definitely are great to watch. They build up Adonis as a fighter who has grown much since we first saw him in the first Creed movie.
But what about the boxing matches? Are boxing fans going to enjoy the sweet science on the big screen? There are a few different fights we see before the final battle. Creed has his matches before his retirement during the prologue, and we also get to see Viktor Drago again, played by Florian Munteanu, in the ring as well. Later on, other fighters take up a lot of screen time in their bouts with Damian before the ending, including Tony Bellew as Pretty Ricky Conlan. The fights are brutal as one would expect, with a lot of great camera angles capturing the action in stunning detail.
When the fights get even more serious you’ll see every detail convey the punishment and pain fighters go through. Some fights last a bit longer than others for different reasons, but they’re good-looking on screen. The traditional montage scenes that the Rocky series is known for are still here, but a little shorter than you might expect. There’s also a very key ingredient missing from them that would’ve been perfect to see, as well as make sense within the context of the story, but is absent completely. Fans will notice how obvious it is and it’s a shame that it couldn’t have been addressed due to complications outside of the film.
The final battle with Adonis and Damian is where some fans of the series will be divided. Michal B. Jordan directs the film and has been open about his influence from anime series he loves to watch, and it definitely shows. Some shots are pulled straight from popular shows anime fans will recognize, but applied to the context of Creed III enough to where it doesn’t feel like copying. And they look very good in motion as well. The double punch to the face, quick shots to the eyes, the gut punch, and other shots can be picked out as you watch the film. But where fans may start to turn off is when the boxing match starts to become a surreal battle in the mind between both fighters.
Visually there are elements that look very cool and work well, but within the context of the Rocky universe, they look very out of place. The Creed movies, and by extension the Rocky series, have always been very grounded in reality with their display of boxing matches and fights. Even though there have been goofy, outlandish, and cheesy moments in the series one can point to, the majority of their stories have always been tied to what was practical and real on the screen. Boxing matches feel like real boxing you would watch on TV, and the spectacle of the sport would be conveyed in a similar fashion. With some of the cinematic choices during the final battle in Creed III things just take a sharp turn outside of where the series has been, and unfortunately don’t land as well as they probably should.
Creed III is still a good movie to go see in theaters or watch on a big-screen television. The shortcomings it has doesn’t make it a low point of the Creed series, let alone the Rocky series. It’s better than the second movie but still comes up short in comparison to the very first Creed film that introduced us to this spinoff. There will definitely be more to come from Adonis Creed that may or may not go in different directions, but if this was the last story we got to complete a trilogy, Creed III ends things off on a solid note.
Are you a fan of the Creed movies or love the Rocky series? Will you be watching Creed III in theaters or catching it on streaming services? Post your thoughts in the comment section down below and let us know!
I’ll never get tired of covering Vampirella-related merchandise. However, buying all these upcoming pieces is getting tough on the wallet, especially when Prime 1 Studios and Sideshow Collectiblesannounce a $1,605 1:3 scale statue of the bloodsucking beauty.
This statue may be one of the best of Vampirella, even better than the 28″ tall statue we wrote about in 2021. It’s the eyes. The artists perfectly captured Stanley “Artgerm” Lau’s illustration of the black-haired vampire. There’s no denying that this is one seductive statue.
Vampirella’s statue stands 21.7″ tall and shows impressive detail; Sideshow says, “Her face is textured with small, sublime pores and translucent skin.” I never thought pore detail would be a selling point, but there it is. Every aspect of the statue is detailed to the extreme. From the chaise to the velvet-looking blanket, it’s hard to say that this statue isn’t worth the hefty price tag.
Sadly, these Vampirella statues will not ship until sometime between this December and May 2024.
Image Source: Sideshow
Image Source: Sideshow
Image Source: Sideshow
Image Source: Sideshow
Image Source: Sideshow
Image Source: Sideshow
“Prime 1 Studio’s impressive artists took the kernel of Artgerm’s cover and expanded on the theme to present a full-bodied Vampirella, complete with furniture and environment. It’s easy to see that Studio’s sculptors were inspired by Stanley’s art, by the intricate delicateness of each of her hair strands. It’s stunning in its layered complexity.”
A “bonus” version of this statue is listed at $1,725. The only difference is that you get a Vampirella logo. Yup. That’s it. Blah.
The variant cover featuring Stanley “Artgerm” Lau costs a pretty high price if it’s in mint condition. However, if you’ve ever seen his Emma Frost cover, it’s beautiful. In his illustrations, the guy has a real knack for creating seductive eyes and excellent skin tones.
Remember Meta’s Horizon Worlds? You know, the Metaverse application being propped up as the next big thing for VR? Well, rumor has it that CEO Mark Zuckerberg is desperate to get the app into as many hands as possible to make it appear less of a failure. That means letting minors (ages 13 to 17) onto the virtual reality platform.
If you’re familiar with Facebook or Instagram, you’ll know that Meta’s products are plagued with security/privacy concerns, deceptive advertising, and possible adverse effects on mental health. So, why not introduce all those things to kids? US politicians appear to be taking a stand against the faltering tech giant.
Two senators, Edward Markey (D. MA) and Richard Blumenthal (D. CT), have expressed concerns about Mark Zuckerberg’s plans to open the Horizon Worlds app to minors. Their worries are not misplaced since Meta has a sloppy track record regarding what is advertised on the company’s various applications, citing failures “to stop ads for tobacco, alcohol, and eating disorder content from targeting teens.”
While I have no love of politicians, I can appreciate Markey not mincing words when it comes to Meta’s failings, stating in a Tweet: “@Meta has completely lost the public’s trust and this latest attempt to bring kids onto the Metaverse is just another flagrant attempt to exploit young people for profit. @SenBlumenthal and I are calling on Meta to halt this dangerous plan.”
.@Meta has completely lost the public's trust and this latest attempt to bring kids onto the metaverse is just another flagrant attempt to exploit young people for profit. @SenBlumenthal and I are calling on Meta to halt this dangerous plan. pic.twitter.com/9IHwwdvPOM
The letter is concise and does not cite any sources when it comes to pediatricians. Zuckerberg’s company has a lot of problems, but the letter comes off more like a publicity stunt, which only garnered 136 likes when this article was published. The story from PC Mag says that the Democratic senators sent the letter to the embattled CEO. Why not just reach out to him in the Metaverse? Oh, yeah … the Metaverse is a little dead.
Last year we covered the news that Earthworm Jim was finally returning to the toy market. The Big Bad Toy Store has announced that the heroic invertebrate is getting a unique and exclusive action figure: Pantless Jim!
This wardrobe malfunction is based on an idle animation from Earthworm Jim‘s groundbreaking first video game adventure in 1994. If you left the controller alone briefly, Jim would cycle through several quirky sequences. One of these includes his pants falling down while he flexes his suit’s upper body muscles. The pratfall results in Jim doing a big-eyed wild take.
The figure includes multiple heads, one with said wild take. His classic red blaster is also included. BBTS does say the character has 27 points of articulation. Hopefully, that includes the newly exposed mechanical legs. Jim is priced at $59.99 and will ship sometime during the second quarter of this year.
Image Source: Premium DNA
Image Source: Premium DNA
Image Source: Premium DNA
Earthworm Jim’s features and accessories are as follows:
6 inches tall (15.24cm)
1/12 Scale
Made of plastic
Based on the Earthworm Jim franchise
Highly detailed
27 Points of articulation
2 Head sculpts
Blaster
The tale of Earthworm Jim, from video game icon to missing in action, is fascinating. My buddy DJ Slope covered the topic on his channel a few years ago:
Although Earthworm Jim has a controversial creator (Doug TenNapel), the series’s real downfall is due to mishandling and inaction. First, the N64 title was terrible; after that, the unique hero would only show up occasionally when the original games were remastered for various platforms. Then there was the whole Intellivision Amico debacle…
I loved Earthworm Jim mainly due to its use of animation. It was an industry I wanted to get into when Disney’s MGM Studios was trying to localize the animation department. Seeing such fluid movement in a video game in ’94 was a big deal, believe it or not. It got even better when EWJ was released on the SEGA CD.
Hasbro’s Marvel Legend is still determined to mine as much nostalgia as possible out of us. So the VHS boxed figures are back; this time, the focus is on Aunt May and Doctor Octopus as they appeared in Spdier-Man: The Animated Series. Overly muscular Doc Ock and slightly milfy Aunt May are scheduled to ship around the beginning of July and come packaged together.
Otto has four removable mechanical bendy arms, an improvement over the original action figure from the ’90s series. Hasbro thinks they’re sturdy enough to hold up the 1:12 scale action figure. We’ll see.
Meanwhile, Aunt May looks awfully young in action figure form. At first glance, I thought it was Professor X in a wig. May is an interesting inclusion in this two-pack. I don’t remember her interacting with Doc Ock in the original animated series. She doesn’t come with as many accessories as Otto, but she is packing a pair of clenched fists. You know … in case you wanted to have her brawl with someone in Spidey’s rogues gallery.
The set is priced at $52.99.
Image Credit: Hasbro Pulse
Image Credit: Hasbro Pulse
Image Credit: Hasbro Pulse
Image Credit: Hasbro Pulse
Image Credit: Hasbro Pulse
Image Credit: Hasbro Pulse
Image Credit: Hasbro Pulse
Image Credit: Hasbro Pulse
“Wielding writhing metallic arms, scientist-turned-criminal Otto Octavius will stop at nothing to destroy Peter Parker—including kidnapping the woman who raised him, his caring Aunt May.”
Spider-Man: TAS’s version of Doctor Octopus is one of my favorite incarnations of the character. At the time, he was even used in the Islands of Adventure Spider-Man ride. Sadly, when the projected segments were redone to freshen up the ride, he lost his green and yellow outfit and received clothing more in line with his 2004 movie counterpart. However, Efrem Zimbalist Jr.’s voice acting was kept in.
Interestingly, the queue for the ride still contains all of the original animated segments. The videos are all still grainy and could benefit from being updated to Blu-ray. However, if you use the Express Pass, you’ll skip all of the story leading up to what goes on during the ride anyway.
The danger will be whether or not a promotional gimmick will help you build a readership and sell the comic. Because if your comic book sells, the rest will all fall into place. Sit at my feet, young creator, while I scratch my gray beard. I shall tell you stories of the Top Ten Worst Promotional Gimmicks for Comic Creators.
10: Classical Adaptations: Whether you’re illustrating stories from the Bible or putting your own spin on Shakespeare or another classic tale— Comic creator, you should avoid doing this.
Image from Pixabay
The reason is simple, the story isn’t yours, and while I like these comics and helped sell and publish one— They are suitable for a publisher because they will sell, but for a comic creator, no. By focusing on the classic itself, you’re not building a readership. You are merely parasitically attaching yourself to one that already exists.
Think of it from a reader standpoint, if you were to buy a great adaptation of some famous Greek play, for instance— Are you interested in the creator or are you interested in the play? Unless you plan to spin off writing comics in a similar style (and you’d be putting yourself right up against those time-honored classics), the reader is only there to hear Sophocles or Shakespeare or Twain, not you.
As a showpiece for an artist, sure, it’s a great sample. For writers, being associated with a great classic doesn’t hurt. (I adapted Mark Twain’s Personal Reflections of Joan of Arc). However, as a comic creator, you’re not building up your brand, story, or readership. And eventually, when you run out of one type of classic, you’ll be forced to move on. Fans of your Ernest Hemingway adaptions might not jump on board with your Zane Grey spectaculars.
9: Game Tie-Ins: As a creator, I’ve dipped into the world of games and comics. There is some amount of crossover with the fanbase there, but ultimately if you don’t compartmentalize the two products, you may be wasting your time.
Photo by Pixabay
Perhaps you heard of a little game called Magic: The Gathering. Now, while I’m sure you can probably name some of their cards or card sets if you played the game, can you call any of their comic books?
MTG tried publishing comics, and they sold very well when they came packaged with an exclusive card. I watched MTG card junkies by the comic in the comic book store rip out the card and left the comic behind. The game was just too big and too popular, I guess. It seemed to overshadow everything.
I don’t know if the comic was any good because I did the same damned thing when I bought it. Perhaps if the game had been more story-based or featured reoccurring characters more prominently, that readership had somewhere to go. As it is, I don’t know a single one of my Magic-playing friends who read one of their comics either.
For my comics, I made Hackmaster RPG adventures for The Travelers and put them on my website. The fantasy comic sold decently, but these were just something to entice the audience at Kenzerco that was more game-based. Judging by my hits at the time, I wouldn’t attribute much to sales, but I felt it looked cool to the fan base. Perhaps if my fanbase had grown to the tens of thousands, a Hackmaster RPG tie-in would’ve been a natural fit, but it was not to be.
And, of course, I’ve seen dozens of creators do card games, board games, and even online video games over the years. (I did one for Super Frat). Don’t get me wrong, they’re fun and pretty cool, but ultimately they don’t mean much unless they improve your readership and sales. If you’re a big creator, sure, a game launch can put some money in your pocket and give your fans a new kind of excitement, but for most creators, it’s just going to be a financial burden and time suck you could otherwise use to build up your readership.
It’s also possible the game will hit and your comic won’t; then you have the decision to make. (That’s not necessarily a wrong decision to have to make, by the way.) I knew a group of creators that hit the opposite way, and they still published both games and comics. I say stay away from games until you get that elusive hit or unless you’re independently wealthy.
8: Too Much Merch: One of my favorite stories of doing signings is meeting a fellow creator in front of a comic book store in Delran, New Jersey. He was selling T-shirts, flying discs, pencils, keychains, bumper stickers, cups— You name it— All of them featured his superhero team. He worked at the company that made that kind of merch for businesses. I was impressed.
However, he hadn’t published the comic yet.
Illustration by NightCafe AI
Even if he had it, I don’t see how anyone would see it with all the junk he had on the table. He didn’t look like a guy who was a comic creator; he looked like a vendor at a flea market. It sent the wrong message.
To fans, small creators are struggling against the tide of corporate comics and trying to bring something different and new to fans. Too much merch looks like you have lots of money, so you push the bar up for the customer to buy. When you do that, the customer starts to wonder things like, “Why aren’t you in Previews in the front of the catalog?” “Why haven’t you visited San Diego, Dragon Con, and Motor City Con this year?” “What big-name talent do you have working on your comics?” And the worst question of all— “Why haven’t I heard of you before?”
By raising the money bar too high, you price yourself into a higher creator category, whether you intend to do it or not. Don’t get me wrong; merch can be lucrative for a creator. The guys from Penny Arcade made a fortune on T-shirts over the years, but they had a great business model and a tie into video games that no one had really leaned into before.
The odds are you’re a newish creator with just enough money to get your book out on time. Next, you need to build your audience to sell the merch, especially if the merchandise is tied to your comic specifically.
For instance, you might have a cool demon character in your comic. Throwing that character onto a shirt for its iconic look might be a big seller. However, placing the cover of your comic with the title and that character? Not so much. Unless you have brand awareness, most people don’t want a t-shirt with an obscure comic cover, but they might want a T-shirt with a cool demon on it.
So compartmentalizing some aspect of your comic might work for the merchandise, assuming you have the capital to fund and it doesn’t draw you away from what your primary goal has to be— To sell your comic book. If the answer is yes, you can pick up some extra bucks to keep you going, maybe. But trust me, sitting in a con with 40 shirts and running out of one size and then watching three customers in a row ask you for that very size— It’s very frustrating. So unless you’re reasonably affluent (and you probably don’t need this article if you are), keep the merch very minimum at best until you’re more of a name.
7: Food Giveaways: I am guilty of this one too. (See how I learn from my mistakes?) At Pittsburgh Comic-Con, I bought a beer ball one year and gave out cups of beer to very appreciative fans. Needless to say, the con organizers got wind of us and immediately asked us to stop. (I don’t think it was against the law, but I only did it once.) While I got a great response, it didn’t really translate into sales.
Photo by Pixabay
I’ve seen dozens of creators give away candy over the years. The pattern continues to be the same: A group of fans always come into the show with no intention of buying anything. They are killing time or window shopping, so they are mostly trolling for free whatever.
“Is this candy free?” they will ask.
“Yes!” the excited creator will tell them. “Please, take one.”
They take four.
“Oh, just one, please.”
“I thought you said they were free.”
Trust me; there’s always one guy that does this.
It’s the same thing with families with kids. The parents will happily bring their kids to your table for the free candy. As parents, they are probably desperate to keep their kids happy before they have to leave or feed them or whatever. Your candy might bring the kids and parents joy for a few fleeting moments, but few sales will happen. And the kids will likely ditch their parents to make at least one more candy run at your table.
If you’re disciplined enough to say something like, “You can have a piece of candy if you listen to my comic pitch” or “Free candy to anyone that buys a comic,” I would say that’s a little better. However, you run the risk of someone asking and then getting disappointed when you tell them there’s a catch with the candy.
At a comic con where you’re having trouble getting anyone to your table, food giveaways can help. If you have one person at the table, more tend to come. Unfortunately, if the person behind the guy grabbing the candy takes a piece and leaves, the people behind him could do the lemming march and the exact same thing.
Granted, it’s a cheap and easy promotion, but unless it really ties into your comic— I would stay away if you were doing a Willy Wonka-style thing.
6: Carnival Games: I’ve seen a handful of creators do this over the years, and I must admit, I’ve been tempted. It looks like a lot of fun, and the carnival atmosphere does get the crowd going, but I see some flaws in this gimmick.
Pixabay photo
As with the food giveaways, there will always be a guy who wants to get something for nothing. He doesn’t want your comic but would love to spin that wheel. Tying a wheel spin into a comic purchase won’t stop him from asking for a free spin and walking away as you robbed him of something.
You should be aware of your local and state gaming laws because you absolutely cannot run an actual game of chance at your table. This means you must make anyone who places whatever carnival game you’re running win something. You can’t take the money and then shrug and say, “You lose, sorry.” That’s casino gambling, and you’re not a casino.
The best bet is to offer a free spin to anyone that buys a comic and then a bonus prize. It’s fun, but it requires lots of extra overhead and being able to politely turn down people who will keep asking to spin the wheel or roll the dice or whatever. Unfortunately, you’ll probably be remembered as the guy who had the game, not the creator that made a cool comic book.
Maybe your comic is about a carnival or a fair or something, but even that may attract a circus-like atmosphere you don’t want. While trying to explain the character arc in the first book, you might have fans chanting, “Spin the wheel! Spin the wheel again!”
If you use this gimmick, my advice is to compartmentalize the comic. Hopefully, it gets people coming to your table, but the goal is to get them there and sell them the comic— Not to entertain them with a wheel and prizes.
5. Doing Sketches of Copyrighted Characters: I know artists need to eat, and you can make a quick buck doing this. But if you’re a comic creator pushing a product, drawing Iron Man is great for your bottom line, but it’s not building your readership.
Photo by Pixabay
Technically, you’re not even allowed to do it. However, artists who have gone overboard doing show after show, taking commissions, and making a living doing it are sometimes flagged by one of the corporate entities, especially if they never even worked there.
I know you’re probably going to do it, artists, but don’t make it your emphasis. Try to sell fans on your comic. If they ask about commissions, see if they will let you draw them one of your characters. Fans that want something Star Wars? Maybe offer up a Darth Vader mash-up with one of your characters fighting him. Maybe offer them a discount or an upgrade if your character is the focus. Not every fan will go for this, but it doesn’t hurt to ask politely.
Sketch covers (blank comic covers with just the logo printed on drawable stock) are a great way to bridge the gap. Fans want a sketch, you want to sell comics, and you get to sell the comic at a premium. I’m sure it’s a bit of a downer if they still insist on just Iron Man on the cover of your comic, but at least you sold one, I guess. Hopefully, they don’t just sleeve it without reading it, but you always run the risk if you do it this way.
4: Giving Away Comics: Just recently, I saw a creator giving away a comic sample in an attempt to get fans interested. I cannot stress enough how this doesn’t work.
Image by NightCafe AI
First, the comic book industry is still based partially on the idea that fans might buy your book, you become famous, and the comic becomes valuable. I don’t like that premise AT ALL, but it exists. One must acknowledge reality.
And part of that reality is this: When Marvel printed Spiderman at 99 cents (I think that was the price and featuring Mike Allred if I remember correctly), store owners didn’t want to stock it because the price point didn’t make them a lot of money. Of course, some fans (like me) loved it, but most comic fans are trained to see a “cheap” price and think negatively about that product.
And while I would love to see a price war with the big two to drive cover prices that low, you can’t do it as a small creator unless you’re rich. So the conclusion is, giving away your comics makes them look cheap and, therefore, not WORTH purchasing.
Second, this same creator was aiming his comics at kids. That’s the exact WORST audience to give away comics. Parents take kids to the comic con, but ultimately they want to satisfy the kid at that moment. Kids jump from one thing to the next. One minute, they’re playing with a toy they love; the next, it’s on the floor, and they’re watching TV. By giving the comic away, you sate the kid’s urge without getting any money from the parent. It’s a win for them but not you. If anything, you should be working that angle like this:
You: “This is my comic, kid. You read comics, right?”
Kid: “Yeah!”
You: “Well, if you get one, I’ll sign it for you. It’s about x, y, and z!”
Kid: (to parent) “Can I get one?! He’ll sign it!”
And now, you have the kid helping you make a sale. Unfortunately, kids are fickle, so he might just as likely say “No” when you ask him if he reads comics. But if you give it away, you have no shot. You’re trying to get the money out of the parent. When they see things, kids ask their parents to buy them everything under the Yellow Sun. You give them a comic; the parent isn’t going to feel bad for you and buy something; his inner monologue will be, “Thank God! Something I didn’t have to buy!”
Finally, the fact that you gave it away is perceived to have no value. There’s a good chance they won’t even read it. I give away postcards, but that’s just contact info and a picture. I expect uninterested people to throw it away. But for a comic? Even just a sample one? You don’t want to see them on the ground and in a nearby trashcan.
Do not give away your comic! Ever!
3: Hot Chicks and Cosplay: I love hot chicks. Who doesn’t? But I can’t think of a bigger distraction that draws attention away from your comic than getting some buxom hottie in a tight costume smiling at fanboys. Don’t get me wrong, the fanboys will run toward your table, but they are uninterested in your comic. They are interested in Booby McBoob and her alone. If you do this, you’ve essentially brought your competition along and paid for it. Plus, you’re likely to lose. Case and point…
Photo by Pixabay
A creator had his hot wife drawn as the superheroine and made her a costume and everything. She was, without a doubt, a total smoke show. But her endowments were so large it pulled the costume away from her body “down below.” This was a problem since it was very, shall I say, Vampirella down there in design. If she forgot to put her hand on her stomach every time she stood up, the costume pulled away, and you could see her all her “goods.”
This attracted a crowd of pervy guys with cameras and phones. Circling like sharks, they pretended to listen to the creator while waiting for his wife to stand up or move the wrong way while the cameras rolled. Worse, these guys wouldn’t leave. So not only wasn’t he making sales but the few guys that did buy were glued at his table and in the way of fans that might’ve also bought. Not ideal.
At another con, a mid-level creator I knew used to center all his comic books around busty protagonists. He’d bring the models to shows in costume and make money selling autographed pictures and comics. It was a money-making operation, to be sure, but I’d be hard-pressed to tell you all but one of his titles. So when he showed up once with a tent where you could pay fifty bucks to get a picture with the model topless, I understood this wasn’t about building a readership or selling comics.
Some female comic creators have gone down this route on their own. Having been born hot enough to use their looks in this way, they build a story around a skimpy costume. I explained to two different hotties this wouldn’t work. All the excited guys talking to them were excited about their sweater meat, not their story or character.
And again, the cosplay and the hot chicks— Maybe you use them to hand out fliers away from the table with the hope of the flyer bringing them to you and your comic. Too many people will congregate around a hot chick and possibly your cosplay if you’re photogenic enough. You’re not there to take pictures but to sell your comic and build your readership. Most of this will be a distraction.
The best advice I can give is to compartmentalize the model from the comic. Ultimately, I don’t think it builds a readership, although it may make you a buck or two. God forbid you to end up in a MeToo situation. Who needs even to take that risk just making a comic book in this day and age?
I say, stay away. Yes, other creators will do it and suck the money out of the room, but at least you know your fans want another issue with a story— Not just bigger boobies or a topless cover. Are you selling comics or softcore porn? Speaking of which…
2: X-Rated Gimmicks: Whether you’re just doing a topless cover with your hottest character or a full-blown hardcore sex comic— Once you go down this path, no one— And I mean NO ONE will care much about your story.
Photo by Pixabay
I met a webcomic comic creator that told me he was struggling with his webcomic. Then, one day, faced with an impossible deadline— He quickly drew a sexy pin-up of his main character. That day, he got more hits on his site than in a month. He eventually turned his character’s adventures into “adult adventures” and got even more hits. But, after making some money, he quickly realized he had fallen into porn, and no one cared about his story.
Look, I’m not judging. If you want to get into porn comics, knock yourself out. It can be very lucrative. While webcomics in their heyday struggled to monetize and get readers, porn comics rolled right into a full-blown pay site almost from the beginning, and everyone was making money.
Some fans will argue, “No! I like the stories! There’s some good writing in there! I want my erotica to be interesting and fun!” Sure. Phil Foglio had his porn comic and did very well and also did a steampunk comic. I’d bet every cent I have that the porn comic made him more money. Fortunately, he was a big enough name not to get “tainted” by porn. You may not be so lucky if you go down that path. Also, it’s unlikely that porn fans will follow you when you do something “not porn.”
The bottom line is its wank material. So again, if you want to make fistfuls of money and don’t really care about your story— Wank away, I guess. But don’t kid yourself. This isn’t mainstream, even now. You also might smack up against obscure obscenity laws or get accused of God-knows-what in the Age of MeToo.
There’s also a mental price to be paid for doing this kind of work. Some people are not bothered by it, while others only think they’re not bothered by it until they’re in it. In my example, the creator left his comic in frustration and started over with something “not porn.” I sensed it had drained him emotionally and spiritually as he told me his tale.
Don’t do porn, kids. Not even once.
1 Collectability: While I’ve seen some smaller publishers have limited success with alternate covers, it’s ultimately working against you, creator. Think about it. Are you selling covers, or are you selling comic books?
NightCafe AI Comic Covers
You want fans to know your character and story when building a readership. However, fans that connect with your story will probably want more. They want to see your characters in new and interesting situations. And while the cover can accomplish that, it’s nothing more than a quick way to resell the same comic book to them.
Cover-collecting fans are likely to sleeve your comic and be done. Worse, they might associate you with the large companies that overprint a “regular cover” and a “special cover” that’s been under-printed to drive up the price.
This kind of comic Ponzi scheme has been going on for years. Everything from Chromium covers to limited editions to the actual numbering on the comic cover. Trying to Astroturf collectability is a pipe dream corporate comics have been trying with action figures, cards, and comics— It never really works, and if it hasn’t worked for multi-million dollar companies, why do you think it will work for you?
Collectability gimmicks were all the rage in the early 90s, followed closely by the near-complete collapse of the direct market. (In my region, as many as a dozen comic book stores closed in one week.) If that’s not proof enough for you, it’s a bad idea; I don’t know what is.
Comics became collectible only because people wanted the originals, which were in short supply. Old comics were printed on newsprint with classic characters and legendary creators. The pulp didn’t last unless you were lucky where the comics were stored. Over the years, fire, flood, and other disasters destroyed even the preserved comics, which drove up the price based on the issue, which usually had an important story in a comic book history that is treasured by fans even today.
Today’s comics are overprinted (usually in schemes described above) and printed on high-end paper mixed with plastic that will probably outlast a landfill. (Where most of them belong and will end up.) Corporate comics have cannibalized their own histories to the point at which they are unrecognizable and no longer remembered except by old comic wizards like me.
Additionally, pushing collectability attracts the sort of fan that will buy your book, sleeve it and never read it. I cannot tell you how disappointed I am when I see a fan do that to one of my comics. But when he folds it and puts it in his back pocket? That’s a reader, my friend! I know he’s going to read the story.
Collectability is a house of cards. Don’t build your castle like that. Build a readership, and you can take that to other projects. Why do you think most creators even want to work for corporate comics today? Hopefully, you build an audience so that when you jump ship with your own crowdfunded work, your fan base follows.
But for the guys that built everything on making a quick buck— Promising their fans (even directly or by implication) that the comic they were buying was “hot” — Well, I’m sure you probably have a list in your head of those guys. I don’t have to name them. Unless they parlayed it into a movie deal or sold off their IPs when they were hot, they’re either languishing in some media company or pushing to get another corporate comic gig to start over again.
If you remove anything from any of the columns I’ve written here— If there’s one thing I could use the Thanos glove for to save the comic book industry with a snap of my fingers— It would be to eliminate collectability. It has destroyed and continues to destroy characters and creators, all for a quick buck. And it’s probably driven more people out of the medium than are in it today.
Do not— Ever— Launch your comic career in the soulless pursuit of a buck trying to Astroturf collectability. If you do, you’ll have no one but yourself to blame when the money train comes to a screeching halt and fans avoid you like the snake oil salesman you are.
I hope this has been enlightening. See you next time, fanboys.
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Hot off starring in the DCU spin-off ‘Peacemaker,’ John Cena (Fast X) joins Awkwafina (Crazy Rich Asians) and Simu Liu (Shang-Chi: and the Legend of the Ten Rings) in the cast of the new Amazon Studios action-comedy ‘Grand Death Lotto.’ He is also working on the project as the executive producer of the film, directed by Paul Feig.
Amazon describes the synopsis as follows,
“In the very near future, the Grand Lottery has been established in economically challenged California. The only catch? Kill the winner before sundown and you can legally claim their prize. New LA transplant Katie (Awkwafina) accidentally finds herself with the winning ticket and must join forces with amateur jackpot protector Noel (John Cena) to make it to sundown in order to claim her multi-billion dollar prize, all while dealing with Noel’s protection rival Louis Lewis (Simu Liu), who also wants to get her to sundown in order to claim his rich protection commission.”
The movie will be produced by Feig, Joe Roth, Jeff Kirschenbaum, and Laura Fischer. Roth/Kirschenbaum Films is handling the production with Amazon Studios.
“I love action comedy and extreme physical comedy and this movie has both in abundance, as well as a boatload of heart and hilarity,” director Paul Feig said in a statement. “This lotto will make winners of us all.”
Amazon noted that production will begin in March 2023.
Head of Amazon and MGM Studios Jennifer Salke added, “Grand Death Lotto is the kind of original idea audiences have been craving, and there’s no one better than the endlessly talented Paul Feig to steer the ship.”
“We can’t wait to watch John Cena, Awkwafina, and Simu Liu bring this fun, action-packed script to life for our Prime Video customers around the world,” she added.
While no release date has been set, Amazon said they plan on streaming the movie on their Prime Video streaming service.