Sony Announces The PS VR2’s Specifications And Launch Game

This week Hideaki Nishino, Playstation’s Senior Vice Present (Platform Experience), announced the details of the system’s next virtual reality device. The Playstation 5 will be getting a whole new visor and controllers. When? We don’t know. We know the exact specs of both the headset and controllers via the Playstation Blog.
Not only do we get the tech specs, but we’ve also learned that Horizon Call of the Mountain by developer Guerrilla and Firesprite (that’s a mouthful) is an exclusive VR game that is being developed exclusively for the PS VR2 hardware.

Now, let’s look at the features Sony is touting for this sequel device:

  • Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.
  • Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
  • New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.
  • Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.

Eye-tracking? Yes, please. The original PSVR headset was the only one out of those currently on the market that gave me motion sickness. So maybe this added feature will help with that? Another part I’m thankful for is that we now only have to connect with one wire rather than multiple. It’s USB-C this time. So, perhaps we can use the PS VR2 with the PC?
If you’ve used the original PSVR, you’ll know that the resolution wasn’t that great. The new model features OLED panels with 2000 x 2040 resolution per eye. Combine that with an exclusive Spider-Man web-swinging game, and you’ve got yourself a customer, Sony!
Check out the headset specs below:

The controllers’ specifications sound like they’re taking a page from the Oculus playbook. They’re also a little similar in design, as was revealed last March.
What do you think of the specs? Given that the Oculus Quest II is compatible with PC, is there a reason to pick up a Playstation model that may be proprietary to the PS5? Let us know in the comments section below.
[Source: Playstation] strives to be an apolitical, balanced and based pop culture news outlet. However, our contributors are entitled to their individual opinions. Author opinions expressed in this article do not necessarily reflect the views of our video hosts, other site contributors, site editors, affiliates, sponsors or advertisers. This website contains affiliate links to products. We may receive a commission for purchases made through these links. We disclaim products or services we have received for review purposes, as well as sponsored posts.

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Mike Phalin
Mike Phalin
Longtime problematic entertainment journalist. The former workhorse for Dread Central,, and Fanbolt.

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