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Superman Legacy: Superman and Lois Lane Finally Cast

The anticipation of who will be the next Superman has been at an all-time high since the announcement of James Gunn rebooting the DC Universe on film. The first major release in the new DCU will be Superman Legacy, which will go back to the roots of the Man of Steel and present him in a new way to help usher in this new vision of DC heroes. And while casting has been a major question for some time, we might finally have our new Superman and Lois Lane. The fan discussions about it, however, won’t be dying down anytime soon.

According to a report published in The Hollywood Reporter, James Gunn has finally found the actors who will play Superman/Clark Kent and Lois Lane in Superman: Legacy. Actors David Corenswet and Rachel Brosnahan will play the famous Daily Planet reporters in the new Superman movie. According to the report, both David and Rachel were among six actors who were considered for the roles. Multiple screen tests were done by James Gunn with various pairings of actors who had auditioned. Superman: Legacy is being written and directed by James Gunn, who is the co-head of DC Studios alongside Peter Safran.

David Corenswet is best known for various roles he played in series like We Own This City and Hollywood, which were streamed on both HBO and Netflix respectively. Rachel Brosnahan has appeared in shows like House of Cards, as well as winning an Emmy and Golden Globe award for her role in The Marvelous Mrs. Maisel. Both have a wide range of acting credits that include both movie and television series appearances, which more than show their experience, making them qualified to play the roles of Superman and Lois Lane.

The role of Superman is one of the biggest jobs an actor can get, as is the role of Lois Lane. The characters are incredibly popular, after first appearing in the early DC comics that helped usher in the Golden Age of Comics. Superman and Lois Lane were played famously in the 1978 film Superman the Movie by the late Christopher Reeve and Margot Kidder. The roles were then taken on by Brandon Routh and Kate Bosworth in the follow-up movie Superman Returns in 2006. Whether this new iteration will be as beloved as many early versions of the characters is anyone’s guess. But both David and Rachel have a big job ahead of them to live up to the legacy of two of the most iconic characters in modern fiction.

What do you think of the casting for Superman: Legacy? Do you think both actors will live up to their roles and help create a great story? Share your thoughts about everything in the comments below!

‘Batman: Arkham’ Video Game Trilogy Is Headed To The Switch

Fans of the hit ‘Batman: Arkham’ video game series got some good news with the announcement that Nintendo will port the trilogy to the Switch. ‘Arkham Asylum (2009),’ ‘Arkham City (2011),’ and ‘Arkham Knight (2015)’ will arrive in a single bundle with all of the accompanying DLCs. To celebrate the reveal, Warner Bros. Games also dropped a trailer for fans.

“Warner Bros. Games and DC today announced Batman: Arkham Trilogy for Nintendo Switch, a compilation of Rocksteady Studios’ award-winning videogames that brings together the critically acclaimed Batman: Arkham Asylum, Batman: Arkham City, and Batman: Arkham Knight in one iconic package. Batman: Arkham Trilogy is scheduled to launch for Nintendo Switch this fall 2023, complete with all previously released downloadable content (DLC) from all three titles. The trilogy is being developed for Nintendo Switch by Turn Me Up Games,” DC Comics said on their website.

Fan-favorite late-great voice actor Kevin Conroy returned to voice Bruce Wayne as well as his alter ego, Batman. Joining him is Mark Hamill who reprised the role of the Joker for all three of the video games.

You can watch the trailer below:

The series would go on to be crucially acclaimed and win multiple awards. ‘Arkham Asylum’ would win Best Game and Best Gameplay at the 2010 BAFTA Video Games Awards. ‘Arkham City’ would go on to win the Outstanding Action / Adventure Game award at the 16th Satellite Awards in 2011. ‘Arkham Knights’ would win the Best Video Game Trailer at the 2015 Golden Trailer Awards as well as the “Excellence in Convergence” at the 2016 SXSW Gaming Awards.

Absent from the series release in the bundle is the 2013 video game ‘Batman: Arkham Origins.’ The video game serves as a prequel and features Batman’s first encounter with Slade Wilson as Deathstroke the Terminator. Roger Craig Smith and Troy Baker take on the roles of Bruce Wayne and the Joker respectively.

New Five Nights At Freddy’s Trailer Teases Plot Details & Springtrap!

Universal Pictures has released the official trailer for Five Nights at Freddy’s! Will this franchise adaptation be able to please long-time fans and newcomers?

The trailer gives us a better rundown of the plot, which has a lot to live up to, considering the tangled lore that has been very loosely woven throughout several games and novels.

Mike is a struggling father who, out of separation, works as a nighttime security guard at a now-defunct Freddy Fazbear’s Pizza Palace. Due to the complications of being a single dad, Mike needs to take his daughter with him to work. What could go wrong? Plenty.

Like in the Five Nights at Freddy’s games, the animatronic characters are possessed by the vengeful spirits of murdered kids. However, the new element added is that Freddy, Bonnie, Chica, and Foxy want to add Michael’s daughter to the clan.

Since this may be the one and only shot for an FNAF movie to be made, the core plot elements from the first six games appear to be condensed and tinkered with to create a workable horror movie narrative. Don’t expect all of the weird Afton backstory elements to be present here.

Regardless of how comprehensive this single movie is, it does look like it could provide a fun experience that reaches an audience wider than the games were able to capture. A good horror film can always outshine its source material.

It looks like Golden Freddy and Springtrap will also be joining the plot. Based on the trailer’s thumbnail and the last few shots, it would appear that one version of the Freddy animatronic becomes the protector, similar to Security Breach.

The long overdue Five Nights at Freddy’s film is produced by Blumhouse and distributed by Universal Pictures. Freddy, Foxy, and the rest of the paranormal horrors of the pizzeria will be in theatres and on Peacock on October 27th.

[Source: Universal Pictures]

Nintendo Updates Nintendo Switch with New Banned Words List

Every now and then, you might see your Nintendo Switch get a message about a new system software update. These updates are vital to keeping your system stable online and making any quality-of-life changes that are necessary. Included in new updates are privacy and quality control things that can help make the user experience better, such as updating a list of banned terms that are blocked online. With the latest update for Nintendo Switch, the list of banned words that players can’t use has gotten bigger.

In lists like these, you can expect a lot of very offensive words or terms that Nintendo doesn’t want its players to throw around carelessly online. Anything from racial or sexual slurs, and other horrible phrases deemed offensive, are included in the list. These are banned from being used in Nintendo user names or game chats and messages. In more recent system updates to Nintendo Switch, the list of words included references to major tragedies and controversial topics that are often used to provoke players online. A report published on Kotaku back in February showed Nintendo having a list of banned words with references to incidents like Sandy Hook and other major tragedies and events.

But now in the latest update for Switch, terms like TERF and Titler have been added to the list. For those that don’t already know, TERF is a phrase that stands for trans-exclusionary radical feminist, a term that is often used to label people and start arguments online related to trans rights and trans discussions. Titler is a modified variation of the name Hitler, which is used in a variety of ways online as both a reference to the historical figure and a way to provoke others.

The words were added in a system software update and were spotted by Switch data miner OatmealDome. On their own Twitter page, they mentioned how it was the only thing to come in the update. “A rebootless update for 16.0.3 is out. The sole changes are to the bad words lists. It appears Nintendo focused on blocking corruptions of the name Hitler (for example: “titler”, “hizzler”). Some other words like “TERF” were also blocked. The bad words lists shouldn’t be seen as just a list of slurs. It contains everything from “stoner” to “covid” to actual slurs. I would interpret it as “lists containing words related to controversial topics that aren’t appropriate for games that minors might play”

While it’s understandable that Nintendo would want to try to maintain a fun and safe environment online with their systems, this can be a difficult battle to engage in. The internet has a habit of finding ways around limitations and looking for new ways to troll or provoke people. The banned terms list will most certainly grow in time with other phrases that Nintendo hopes its players won’t be so quick to use.

What do you think of the banned words list that Nintendo has for Nintendo Switch online? Do you think this will continue to change and grow over time? Let us know your thoughts about everything in the comments!

Thor Battles Doctor Doom In Marvel’s New Pull List

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The new pull list from Marvel Comics has a plethora of new titles from across the universe. The X-Men get ready to battle Apocalypse. Captain America deals with the aftermath of the Cold War. Venom and Carnage prepare for a new showdown and Thor has to take on Doctor Doom.

“Then, Doctor Doom makes his final stand to control all of humankind—past, present and future—in Torunn Grønbekk, Sergio Davila, and Juan Gedeon’s THOR (2020) #35! Thor must defeat him before the course of history and the future of the Ten Realms are irrevocably altered—but taming a force powerful enough to destroy free will itself might prove to be a greater challenge than Thor could have imagined… Plus, the mysterious origin of Hela is finally revealed,” Marvel Comics said in a statement.

“Meanwhile, CARNAGE REIGNS reaches its bloody conclusion in Cody Ziglar and Julius Ohta’s CARNAGE REIGNS OMEGA (2023) #1. Cletus Kasady finally gets what he’s been after and unlocks new and terrifying possibilities with his Extrembiote armor—and sets the stage for the next VENOM epic,” they added.

Marvel revealed the complete list online:

New Comics

  • ALIEN (2023) #3
  • AVENGERS: BEYOND (2023) #4
  • CAPTAIN AMERICA: SYMBOL OF TRUTH (2022) #14
  • CARNAGE REIGNS OMEGA (2023) #1
  • DAREDEVIL & ECHO (2023) #2
  • DEADPOOL (2022) #8
  • GHOST RIDER (2022) #15
  • PREDATOR (2023) #4
  • SHE-HULK (2022) #14
  • SILK (2023) #2
  • SILVER SURFER: GHOST LIGHT (2023) #5
  • STAR WARS: DARTH VADER – BLACK, WHITE & RED (2023) #3
  • STAR WARS: DOCTOR APHRA (2020) #33
  • STORM (2023) #2
  • THE AMAZING SPIDER-MAN (2022) #28
  • THOR (2020) #35
  • WARLOCK: REBIRTH (2023) #3
  • X-MEN: BEFORE THE FALL – HERALDS OF APOCALYPSE (2023) #1

New Collections

  • CAPTAIN AMERICA EPIC COLLECTION: THE SECRET EMPIRE TPB
  • NEW MUTANTS EPIC COLLECTION: ASGARDIAN WARS TPB
  • SPIDER-MAN: THE LOST HUNT TPB
  • X-23 OMNIBUS VOL. 1 HC CHOI COVER

Marvel Unlimited

  • AVENGERS 9 FACSIMILE EDITION (2023) #1
  • AVENGERS: RAGE OF ULTRON – MARVEL TALES (2023) #1
  • CARNAGE (2022) #11
  • JOE FIXIT (2023) #3
  • MARAUDERS (2022) #12
  • MONICA RAMBEAU: PHOTON (2022) #4
  • PUNISHER (2022) #10
  • SHE-HULK (2022) #11
  • SPIDER-MAN: THE LOST HUNT (2022) #5
  • STAR WARS: DARTH VADER (2020) #32
  • STORM & THE BROTHERHOOD OF MUTANTS (2023) #2
  • THE AMAZING SPIDER-MAN (2022) #22
  • TIGER DIVISION (2022) #5
  • WASP (2023) #3
  • WOMEN OF MARVEL (2023) #1
  • X-TREME X-MEN (2022) #4

These titles will be available in print or digital formats on June 28, 2023.

Sentai Announces DVD Release Slate For July 2023

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Sentai Filmworks announced that they are releasing a slate of home video releases for July 2023. From isekai to romance dramas to zombie comedies, fans of all genres can find something in these DVD box sets. Some will be released with their English dubs while others will feature subtitles with the original Japanese subtitles.

They revealed the Dub list on their website:

THE EXECUTIONER AND HER WAY OF LIFE

When interdimensional travelers from an otherworldly land known as “Japan” appear, death and destruction always follow. It’s up to Executioners like Menou to exterminate the Lost Ones before they wreak havoc. When Menou encounters a Lost One named Akari, it’s bloody business as usual… until Menou discovers Akari can cheat death. Even so, Menou has a job to do, and she is committed to her executioner’s mission come hell or high water – provided her newly stirring feelings don’t get in the way.

PENGUINDRUM ~ RE: CYCLE OF THE PENGUINDRUM

What would you do to save someone you love? All brothers Shoma and Kanba know is that, after collapsing in an aquarium and apparently dying, their terminally ill sister Himari was somehow revived by a Penguin hat that she had wished for. Now they’re on an impossible mission, because the price of keeping Himari alive is to find a mysterious object called the Penguindrum, and they’ll do anything to save their sister. Anything. As they travel separate paths in their search, they’ll have to unravel complex riddles, make alliances with strangers they know they shouldn’t trust, and question the very fabrics of time and destiny. In two spectacular feature films combining elements from the acclaimed TV series plus dazzling new scenes and characters, the Penguinture begins again in RE: CYCLE OF THE PENGUINDRUM, PTS. 1 & 2!

MEDAKA BOX

Medaka Kurokami seems impossibly perfect. Not only is she one of the best in her class in most academics and sports, she’s also beautiful, sweet, and caring, so no one is particularly surprised when one of her first acts as the newly elected Student Council President is to create a suggestion box for odd problems that need to be addressed. However, what no one expects is for the box’s submissions to start revealing evidence of a sinister conspiracy… one that directly targets the students of Hakoniwa Academy! As what seemed like a simple way to help others continues to expose new and shocking revelations, Medaka, her self-appointed protector Zenkichi, and their recruits find themselves left with no other option: it’s time to start laying down some serious smackdown in the ultimate Student Council-endorsed battle royale in MEDAKA BOX!

HIGH SCHOOL OF THE DEAD

Being a student at a Japanese High School has always been stressful, but when the dead start to rise and eat the living, Takashi Komuro’s priorities at Fujimi High shift radically. Now the only thing that’s important is not failing a crash course in Zombie Apocalypse survival, keeping himself, his childhood crush Rei, and the other students moving, breathing and fighting long enough to escape from the slaughterhouse their school has become. And that’s just the beginning of the unliving nightmare, as even as former classmates and faculty rise again as cannibalistic ghouls, not all the survivors are willing to work together or share weapons and shelter… which means that Komuro’s group is now fighting a battle on multiple fronts and can never completely trust anyone, not even each other, in HIGH SCHOOL OF THE DEAD!

KEEP YOUR HANDS OFF EIZOUKEN!

Midori Asakusa is obsessed with animation, but while she spends hours doodling and coming up with amazing ideas, she knows that it’ll be difficult to produce animated films on her own. Fortunately, Sayaka Kanamori is more into planning and finances, and she’s been thinking of ways to turn Midori’s ideas into something practical and profitable. That’s what friends are for, right? Still, for all their hopes and wishes, their future as the next animation wunderkinds is looking rather sketchy… until they meet Tsubame Mizusaki, who daydreams about becoming an animator, even though her parents have forbidden her from joining their school’s anime club. Solution: form a new club focused on “motion pictures” and let the creativity flow! It won’t always be easy, but once everyone’s in “toon” together, who knows what might happen in KEEP YOUR HANDS OFF EIZOUKEN!

Sentai also released a list of titles that exclusively feature the original Japanese audio with English subtitles:

TOKYO MEW MEW NEW

Ichigo was hoping for a great first date. What she got was a literal disaster and an origin story! First, she’s hit with a ray that supplements her DNA with that of an Iriomote Cat (an endangered subspecies of leopard), and then they’re attacked by a giant rat monster! With her date down, Ichigo finds herself using her new feline abilities to defeat the monster. Holy catgirl, she’s a super heroine! But who gave her these powers and why? With her cat out of the bag, Ichigo must track down the mysterious Mew Project and help locate the other Mew Mew girls who’ve been given similar powers in order to fight off invading aliens! Geez, when is she going to have time to do her homework? Find out when the good girls go magically wild in TOKYO MEW MEW NEW!

WHEN WILL AYUMU MAKE HIS MOVE?

Ayumu was a Kendo competitor in middle school, so everyone assumed that he’d join the Kendo club for his first year in high school. Instead, he becomes involved with an entirely different sort of activity with a Second-Year girl… an activity famous for becoming increasingly complex the longer it goes on! We’re talking about Shogi, of course, the board game that’s often referred to as Japanese chess. But the game itself soon becomes a problem, because while Ayumu finds himself increasingly attracted to Urushi, he’s also sworn not to tell her until he’s won a match against her… and Urushi’s REALLY good at Shogi! So now they’re stuck in a loop, caught up in ancient game that’s far more complicated than chess… and also playing a lot of Shogi as well… wondering WHEN WILL AYUMU MAKE HIS MOVE?

All of these titles will be released between July 4, 2023, to July 25, 2023.

Destiny 2 Cutscene Used Fan Art Accidentally

It takes a lot of people working hard to help create some of the biggest AAA games that get released. Sometimes studios need to outsource work to other companies while they continue working on other aspects of a game, that way things are done in a timely matter. But every now and then a problem pops up randomly that calls important things into question, like crediting people for their work. This was the case with a piece of fan art that appeared in a cutscene for Destiny related to the game’s lore about The Traveler.

An artist named Julian Faylona, also known as ELEMENTJ21 on social media, noticed that Bungie had used a piece of their Destiny art in an official cutscene for the Season of the Deep for Destiny 2. The artwork in question by Julian is called The Veil of Darkness and is based on the Destiny universe, which was shared on Julian’s ArtStation account back in 2020. The artwork as it appears in the cutscene by Bungie looks very similar to Julian’s work. The cutscene itself reveals important details about the Destiny universe, exploring the first group of people to come into contact with The Traveler.

Although Julian was excited to see something they created was acknowledged by Bungie in a big way, they were also taken back at seeing the similarities of the art. Julian shared thoughts on Twitter about the situation. “I just realized Bungie took inspiration from my piece for this week’s cutscene. Certainly took me by surprise when I watched the cutscene.” Julian went on to explain to those replying to the tweet that no credit was given and he had no knowledge of his work being used as inspiration for the cutscene.

When news about everything reached Bungie, the company made efforts to make the situation right and properly give credit to Julian. Speaking with PC Gamer in an interview, Bungie acknowledged the situation.

“Bungie has reached out to ELEMENTJ21 about the art piece from this week’s cutscene and is planning to compensate and credit them for their work. We discovered that an external vendor that helped to create this cutscene mistakenly used this art as a reference, assuming it was official Bungie artwork. We are currently waiting to hear back from the artist to take the necessary steps to remedy this situation.”

Responses from Destiny fans online have been mixed. While many expressed their displeasure at seeing another example of work not being credited by a major company, others were happy Bungie was taking steps to make things right. Julian luckily has been very level-headed about everything, making a brief statement to PC Gamer about everything. “It was totally unexpected and completely caught me by surprise. So much so that I wanted to make a shoutout about it.” Hopefully, things are settled and the proper steps are taken to give credit where credit is due.

What do you think about this situation with Bungie? Was there anything else that could’ve been done? Let us know your thoughts about everything in the comment section down below!

Millions of Baby Shark Toys Recalled, They May Impale Kids

Baby Shark started as an annoyingly catchy song, but then it exploded into an entire toy empire. If that wasn’t bad enough, it now appears that the Baby Shark toys could physically harm your kids! They’re like the lawn darts of the sea!

Thanks to the Orlando Sentinel, we learned that the CPSC had issued a recall that affected over 7 million Zuru Baby Shark toys. Often, recalls happen due to the potential for minor harm, but the Consumer Product Safety Commission says that the rigid plastic toy shark fins could cause “impalement, lacerations, and punctures.

Impalement. Phew.

Zuru makes several variations of the Baby Shark toys in question. Some have plastic fins, while others are made of silicone. The silicone variant is not part of the recall.

If you’re concerned that your child’s toys are affected, you can tell by referencing the model number and dates stamped on the Baby Shark toys. For the larger toys, check out the following info:

The recalled full-size bath toys have tracking label information on the bottom, including raised lettering that states model number “#25282” and a date code beginning with the letters “DG” followed by “YYYY/MM/DD” in the date range DG20190501 through DG20220619. Only full-size Baby Shark toys with a hard plastic top fin are included in this recall.

The smaller sharks can also be identified via a similar method:

The recalled mini-size bath toys have tracking label information on the bottom, including raised lettering that states model numbers “#7163,” “#7175,” “#7166,” or “#25291” and a date code beginning with the letters “DG” followed by “YYYY/MM/DD” in the date range DG2020615 through DG2023525.

Zuru offers additional info for customers seeking refunds of the Robo Alive Junior Baby Shark Sing & Swim Bath Toys and Robo Alive Junior Mini Baby Shark Swimming Bath Toys. By going to Recallrtr, customers may submit a photo of the toys in question, which can be differentiated by the toys having plastic or silicone fins.

There’s also an option to reach via a toll-free number: 833-820-0839. The refunds will be limited to $14 for the full-size toys and $6 for the smaller ones.

[Source: Orlando Sentinel] [Source: United States Consumer Product Safety Commission] [Source: Baby Crying PNG Background Image]

Review: 8BitDo Ultimate 2.4G Controller

8bitDo’s Ultimate 2.4G Controller offers many “Pro” options that are absent from the base level XBOX and PS5 Dual Sense controllers while also being more affordable. However, does the peripheral hold up regarding build quality and performance?

Before continuing, I’d like to state that I went into this review with a bit of a bias against 8BitDo’s peripherals.

I’ve owned 8Bitdo wireless controllers in the past. They’ve not impressed me. My last two experiences with the brand came from the N30 retro-style controllers. It looked great and was themed after the classic NES paddles, but it lasted for only a handful of gaming sessions before the battery refused to charge. The controller would refuse to connect or stay powered up even when plugged in.

After that, I gave 8BtiDo a second chance and picked up the wired version of the SN30 Pro. While it did not have the technical issues of the previous controller, I was let down by the thumbstick and the overall feel of the device. It felt like it was built more for nostalgia than functionality.

However, I was willing to roll those dice again when it came time to get a more modern controller for my office PC. I wanted something that would feel as good as my XBOX One and Switch wireless controllers but had a few more options, like additional triggers and programmable features.

That’s where the 8BitDo Ultimate 2.4G Controller came in. The price ($49.99) was more affordable than getting an XBOX or PS5 controller, and it came with a charging dock that also housed the modular 2.4G dongle. Thankfully, my PC has lots of extra USB 3 ports.

Plugging the dock into the PC eliminates the need to plug in the dongle because the charger has a built-in USB plug hidden underneath. Best of all, the controller and dongle are already linked out of the box, so you don’t even have to mess around. It’s, thankfully, plug-and-play.

The Ultimate isn’t slick. This isn’t a criticism, but a praise. The underside of the controller is textured, similar to the newer XBOX gamepads. It feels like really fine-grade sandpaper. This thing won’t be slipping out of your hand.

The plastic found on the face of the gamepad is also textured. It looks and has the tactile feel of an eggshell. Seeing how this holds up after a few months of use will be interesting.

Let’s take a look at the “Pro” features. First up is the 8bitDo Ultimate Software.

Image Credit: 8bitDo
Image Credit: 8bitDo

Aside from the typical mapping options, the software lets you modify the travel distance of the thumbstick and triggers. There’s no haptic feedback built in, so the sensitivity is all program driven. If you want the full force of the motivation to be activated when it’s depressed just a little, you can use the slider and correlate it with an on-screen visualization of how you’re pulling the trigger.

The same goes for the thumbstick. Find the sweet spot while testing out the controller, and line up the slider to how far you want to stick to travel to reach 100%. Simple.

The grip buttons do not have additional settings. They’re springy and quick to click, so I doubt there would be much you’d want to change aside from assigning them to a specific action or macro.

The macro setup is simple but would be more helpful if the Ultimate Software lets you input the button presses via the controller rather than an on-screen keypad. Oddly, the plus, minus, star, and home buttons cannot be mapped here. However, the star and home buttons can trigger a macro.

The 8BitDo Ultimate 2.4G Controller can store up to three separate profiles, and each one is indicated as active thanks to a row of three LEDs on the gamepad’s face. Switching between the profiles is done by pressing the button just above the LEDs.

Turbo functionality is built in, but it requires you to hold the button you want to use down and press the star button to activate/deactivate the feature. This cannot be mapped to a profile through the software, unfortunately.

OK, we’ve got all our buttons fine-tuned, But how does it perform? We put the 8BitDo Ultimate 2.4G Controller through several platformers and (sinfully) first-person shooters. I know, I know, but I wanted to be as thorough as possible, even if that meant my accuracy and speed and hampered in games like DOOM 2016 or Blood.

Head-to-head, the 8BitDo Ultimate 2.4G Controller was just as comfortable as the newer XBOX controllers. The major downside is a lack of an indented thumbstick. I could feel my thumbs slipping off them way too quickly. The pads are also much thinner, making me wonder how long they’ll hold up.

The thumbstick did, however, perform well as far as gameplay was concerned. Although a gamepad will never compare to a mouse and keyboard for fast-paced shooters, I navigated DOOM 2016 as nimbly as possible with competing controllers.

The same could be said for platformers. If there’s one game that could put your thumbs to the test, it’s Pizza Tower. To achieve anything above a B-grade performance, you’ll need to be super quick and string together several directional and action button presses quickly. The 8BitDo Ultimate 2.4G Controller succeeded there with no issue.

Everything was as responsive as I’d expected, even with my wonky settings in the Ultimate software. Overall performance was perfectly adequate without compromising much outside the humped thumbstick pads.

The ABXY buttons could use a little bit of tweaking, though. The B button could be slightly less curved towards the right side of the controller. I often felt like I was pressing it to the left, which could eventually cause a jamming issue. If you’ve ever dealt with the OUYA controller, you know what I’m talking about.

There was nothing remarkable that caught my eye, which isn’t surprising. It is a $50 controller, after all. The significant upsides are the customization, multiple readily available profiles, and macros.

What did impress me was the total lack of any of the issues I’d had with 8bitDo’s other controllers. It kept a solid connection to the dongle the entire time I tested it. I never had a problem with button presses not registering. Also, the whole package, including the dock, feels very high-end but is quite affordable compared to the big-name brands.

I picked mine up from Best Buy, but they’re also available through Amazon. The controller retails for $49.99 and is available in white, black, and pastel pink.

Here’s a breakdown of the 8BitDo Ultimate 2.4G Controller compatibility and special features.

Compatibility:

  • Windows 10 and above
  • Android 9.0 and above
  • Raspberry Pi
  • SteamOS Holo 3.4 and above
  • Apple iOS 16.3 and above
  • Apple iPadOS 16.3 and above
  • Apple tvOS 16.3 and above
  • Apple macOS 13.2 and above

Special features:

  • 2 Pro back paddle buttons
  • Custom Profile switch button, 3 profiles, switch on the fly
  • Mode switch button (X-input, D-input)
  • Ultimate Software on PC
  • Vibration
  • Charging dock

Battery type and life expectancy:

  • 480mAh Li-on battery, rechargeable
  • 15 play hours with 2-3 hours charging time

The controller is also available with Bluetooth, which adds $20 to the MSRP. Check those out here.

[Source: 8BitDo’s Website]

Comic-Con 101: The Destruction of the Fandom

It’s 1985, Saturday in the summer. I’m standing in my local comic book store in New Jersey, talking to fellow fans about the latest events in the medium. Saturday is when the comics arrive, and we are all anxious to pick up our subscriptions, dutifully held by our local comic book guy. Crisis on Infinite Earths is being discussed, and no one is quite sure if this will fix the DC Continuity.

We are already picking up some of the mistakes and wondering how this will all work going forward with future storylines. Is it as good as the recent Marvel’s Secret Wars? There’s chatter in the letter columns and fan magazines like the Comic Buyer’s Guide. Everyone agrees George Perez’s art is top-notch, but soon it will be over, and we are anxious to get back to the current storylines with individual characters and teams. It’s hard to compare the two, and there’s a friendly rivalry between DC and Marvel fans, even if most fans buy at least a little of both.

38 years later…

It’s 2023. Saturdays at the comic book shop are no more. The camaraderie comic fans shared is very guarded now. You can’t just like something anymore— Certain things aren’t okay to enjoy, and God forbid you to express an opinion on the Internet. Fans now roam in small packs at small comic book shows. They’re off buying old comics for some run of good books from the past.

No one seems to follow the current comic book events, and no one seems to care. As store owners shift their business model away from new books to anything else that will sell— People find deals on Facebook Auctions and online. No need to go to a comic book store in the middle of nowhere. New publishers are forging their own paths— Atomizing further the already atomized fandom. And whatever you do, don’t mention politics!

How did we get here?

Slowly, over the last several decades, the comic book fandom has been battered, bruised, and scattered to the four winds. And yet, the good news is, it somehow still endures. Let’s look now at how some of the eras led to this. Perhaps a future fandom might learn from these mistakes.

Image from Pixabay

The Blockbuster Era

It began innocently enough with Crisis on Infinite Earths. DC Comics needs to fix its sprawling continuity. Full of too many characters and sometimes conflicting storylines, the series attempted to reset the DC Universe and place the characters in their appropriate context.

The end result was the crossover was a huge hit, and while it wasn’t the first comic event of its time, it was the first large-scale event of its kind that was popular. Some comic book journos also credited the series’ success with saving DC Comics.

As a fan, I remember that prior to that time, DC was still considered old and staid. The crossover revitalized the interest in the comics, and fans no longer needed to know decades of comic book history to follow along. It had been streamlined for them.

But within a few years, the wheels were already turning to repeat the success and repeat it they did. With the success of that event and Marvel’s Secret Wars, the two companies started gearing up for events. The bottom line? Tie-in comics and crossovers sold books.

Don’t read Blue Devil? Well, you might if he plays a part in the upcoming crossover and then has to interact with Superman and Batman. Never heard of Tigra? Well, she shows up in your regular issue of Spiderman, which is then continued in The Avengers or whatever.

At first, the cross-pollination was good. Editorial standards still meant something. So as long as you had an excellent continuity, the stories could work. But years down the road, crossovers weren’t just a good idea; they were mandatory to keep boosting sales. Crossovers like the Evolutionary War hammered in characters like the Punisher, which felt more forced than fun.

Some of the talent started to balk. I remember an interview with Peter David complaining that he had to stop during his Hulk run to address a crossover event he didn’t want to do. It interrupted the flow of his story just to juice the sales.

The fandom felt a little squeezed. Most continued to buy and would tolerate it if it didn’t get out of hand.

But it quickly did—

Image by Pixabay

The Speculation Era

“Hot” comics became all the rage starting in the ’90s. Magazines like Wizard treated comics like stocks, charting their prices at increasingly higher rates. Sure, most people followed the story, but what did it hurt to have a few extra copies of something if you knew it was an important issue?

Unfortunately, guys looking for a quick buck started entering the mix. They weren’t in the fandom; they just wanted to make a buck by buying and selling comics. Unscrupulous behavior became more common as everyone began to get worried they’d miss out on a big sale.

I remember visiting a comic book store in 1993 to check out Bloodshot #1 from Valiant Comics. I heard he was a superpowered hitman and liked the Mafia angle. But when I got to the store, they were sold out. I immediately went to my local big store, where I knew they ordered extra copies. Uncharacteristically, they were sold out too. I thought, “Damn, this comic must be popular!”

The very next week, I showed up to the big store, and there was Bloodshot #1 on the shelf for double the price. There was no way he got his reorder that fast. The store owner then bragged that he sat on a hundred copies because he knew they’d be hot and tried to sell them to me at the jacked-up price. I refused to pay and never bought the series. Speculation had driven this reader right out of Valiant Comics.

The lines had been drawn. There were now two types of fans vying for the comics: The Speculators and the Readers. Many of us said in the early 90s that the Speculator Era damaged the new fans the most. What kid would continue buying comics if he just bought them for an investment and put them in a plastic bag? Nostalgia runs in 20-year cycles. The nineties begat a future where 30-somethings remember comics as one big waste of money.

The Indie Era

Overlapping the Speculation and Internet Eras, the Indie Era was the emergence of Image, Malibu, Comico, First, etc. Like Crisis on Infinite Earths, Image made indie comics popular through television and just the mere fact they were cranking out popular comics with new number ones. Everyone wanted in on the Speculation market, and indie comic book companies sometimes survived almost solely on that basis. (I remember Lightning Comics announcing they would only print 100,000 copies of an issue to maintain its price.)

But, although you may have heard of all the indie publishers I mentioned, it’s unlikely you remember the dozens that popped up in the early nineties. Speculators didn’t just buy comics; they published them hoping to hit that same cash cow.

Few of them did, but this further divided the fanbase as even new fans were taken in by the latest flash-in-the-pan, only to realize months later that the comic book company went out of business. This made your “investment” worthless, and if you read it for the story, well, you’d never get to the end.

So added into the mix were fans who glommed onto a new comic that’s discontinued and then left the medium altogether.

The Gimmick Era

Also overlapping with the Speculation and Indie Era, cover gimmicks like holograms, platinum covers, gold covers, raised covers, and chromium covers— Other gimmicks like card inserts, signed covers, signed covers signed with ink featuring creators’ DNA, giveaways, variant covers— The list is endless. This was all another distraction from the story— Another fleece in the four-color Ponzi scheme that was about to collapse.

For every cool giveaway— Like the free plastic Green Lantern rings, or the multicovers that placed together make a bigger picture— There were a dozen rip-offs designed to jack up the price for a few months at cons.

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The Bust Era

Around 1994, the entire grift came tumbling down. Comic bookstores in New Jersey closed faster than that Spiderman Broadway Musical. To this day, you will see the same comics in the cheap bins at flea markets because they printed millions of them. Everyone was playing Pass the Buck until the music stopped, and if you were stuck with comics instead of money— You were out of luck.

Before 1994, you couldn’t convince anyone comic books were worth a damn. After? Well, I went to a flea market that had a box of those comics, and I asked the woman, “How much?” She replied, “Ten dollars each. They’re collectible!” Trust me, you wouldn’t give two cents for any of those comics even then— But she didn’t know or care.

The comic book fans that were readers hung on, happy the speculators were mostly gone, but the damage had been done. Comic book publishers, insanely, doubled down on the collectible crap— Graduating to chromium covers that would only come to the store if they ordered 50 of the “regular” cover.

Crossover and big “story” events not only continued, the time between them rapidly decreased, making each one less and less unique. All the money publishers had invested in better paper and cover stock now started to add up, so the cover prices began to rise. Attracting fans back to the medium after it had beclowned itself was going to be tough, but few saw a way to do it. The fandom shrank again.

Image from Pixabay

The Message Board Era

AKA: The Early Internet Era. As the Internet rose in prominence, its main early offering, the message board, helped bring fans together. As comic book journos had revealed themselves shills over and over during the Speculation Era, Message Boards allowed fans to bypass that media to find out what was really going on.

In 1992, The Bendis Board, a fan message board for Brian Michael Bendis, started. By the 2000s, it exploded along with his career, becoming one of the primary places fans could interact. Websites like ComicCon.com and CBR also rose in prominence with their message boards. And while speculation and greed had ruined comics for a time, the Internet would see it rise from the ashes and unite fans. For a brief, shining moment, this seemed to be true.

At first, the Bendis Board was about the Bendis fans, but it eventually became about the entire comic book fandom. Fans were using the board to communicate and meet up at conventions. Like YouTube stars, there were BB “stars” well known on the board for their posts and behavior. But as the message boards grew, fans started staking out their territory within that space.

Although there were moderators on the boards, the stakes grew as more fans flooded in (or at least the illusion of those Internet stakes did). What was once a forgivable faux pas became a personal attack, and message board drama consumed the fandom. Me and my comic crew at the time went from hanging out with message board commentators and recruiting them into our ranks to actively avoiding them at conventions for fear it was one of the boarders with some axe to grind.

The cracks in the fandom were now openly cracking, and this was long before woke politics entered the mix. Even after the Bendis Board shut down in 2014 and message boards went out of vogue— The Internet continued to atomize the fandom into smaller and smaller groups.

Image from the Webcomic Factory

The Webcomic Era

AKA: The Late Internet Era; this era saw the rise of webcomics as it overlapped with the message board era. In fact, message boards were one of the reasons many of the webcomic creators could bypass the average comic book journos and get the word out.

By the mid-2000s, webcomics were becoming a growing and viable alternative to self-publishing. By the time I stepped up with my cohorts at the Webcomic Factory in 2010, some creators had created huge fanbases and tapped into the growing dissatisfaction of younger readers with the comic book medium. The turnaround on creating webcomics was easier, and cheaper— The only problem was monetizing.

Paper comics were still a thing, but some organizations wanted to create an e-comic book platform to redefine the medium entirely. Eventually, these platforms took hold even within the major comic book publishers, but they feared they could destroy the direct market. Rather than lower the price for an electronic copy (and making them cheap and easy to access as they did with e-books on Amazon), the publishers instead decided to hold the line on most comics, keeping the price the same. To this day, it’s probably the primary reason e-comics have never really exploded.

So in case you’re keeping score, the fanbase had split into many pieces:

  • Readers
  • Speculators
  • Old School Collectors
  • Webcomic Fans
  • E-Comic Readers (a subset of the Readers)

And that didn’t include all the divisions based on creators, creations, and franchises— Superhero or otherwise. But as the more significant Internet search engines game their algorithms and deprived indie webcomic creators of traffic (centralizing it in platforms that “published” webcomics), the most prominent era was about to drop.

Image from Pixabay

The Movie Era

After decades of Stan Lee visiting LA trying to get someone to make a decent Spiderman movie— The era of the Marvel movie finally arrived. Marvel Entertainment had been, some would say, a convenient way to pump and dump stock using comic book fans by announcing crazier and crazier event comics.

Some say comic fans no longer had to actually buy and like a comic book series for the publisher to make money. Between that and using the corporate name to make comic books for libraries and schools, thereby securing big sales based on the needs of said government entities rather than risking fans not liking your story— Some say the law of diminishing returns was catching up to the publishers— But before another alleged four-color Ponzi scheme imploded, the movies caught fire. For a while, all fan sins were forgiven.

For a while.

Yes, even I, as skeptical as I had been of the comics, the creators, and especially Hollywood, was pretty impressed by Marvel, Phase One. Between Robert Downey Jr.’s gravitas, solid screenplays, and Jon Favreau and the Russo Brothers— I almost went out and bought comics again. Had the magic returned? For a few years, it sure seemed that way.

But the seeds for the next era’s mighty downfall had already been planted. Joe Quesada handed the reigns of Marvel to a noob named Sana Amanat. Women editors and girl bosses became all the rage at Disney and everywhere else. The ladies proclaimed they would take over the boys club industry and show us how it’s done.

Change was in the air, but not change based on what had gone before. It was a change based on ideology and politics and a corporate swing into “lifestyle brands” featuring “fashion”.

While we were eating popcorn at the movies, the woke moved in. Whatever unity had been created by the movies was about to be shattered into a million pieces.

Image from Pixabay

The Political Era

AKA: The Marxist Era. Just as the Soviets spent millions infiltrating the movie industry during the Cold War to subvert American Culture from within, I am not alone in believing that much of what we’ve seen in this era is a direct result of the 1.1 million Chinese Communist spies in the West.

Make no mistake; the CCP cannot beat the United States financially, militarily, or even politically. However, by undermining the entire culture, they can eat away at our institutions from the inside, dividing the populace and turning our own citizens into working against their own interests. This is the Culture War.

Beginning with Gamergate, the groundwork had already been laid to press Marxist versions of Feminism, Race, and Gender Identity into all media. Where Gamergate was met with immediate resistance by the gamers, the comic book fanbase was utterly blindsided.

Weakened by being the bottom-tier medium in the corporate structure, the deeply divided fanbase— Just recovering from the message board drama, speculators, greedy publishing gimmicks, and new but smaller fan avenues to retreat— Suddenly lined up on one of two sides.

I found myself in the middle of a Facebook discussion, trying to talk other creators off the ledge. Out of nowhere, they had unified under the concept the entire fandom was under attack by evil, racist Trump Supporters. If they weren’t immediately purged from the medium and if you weren’t on board with the purging— Well, everyone had to just go!

I tried in vain to broker a peace deal between what I saw as the two factions, but I had yet to learn about the foe I was up against. The Leftist ideology that had taken hold of my former colleagues was not to be reasoned with.

Ethan Van Sciver had tried to warn me what was coming years prior, but I didn’t quite understand the scope of what we were up against. Comicsgate began to grow as the former fanbase began an Inquisitor-like purging that has lasted until this day.

You probably don’t need a recap of the last ten years of fandom, but in case you do— Suffice it to say that everything that happened on platforms like Twitter and Reddit happened to the Comic Book Industry times ten. Canceling of fans, blacklisting of creators— Even the comic book stores attempting to get in on the Marxism, usually destroying their business in the process.

The comic book industry had been hanging by a thread, and those that swallowed the red, red Kool-Aid set a fire and danced in a puddle of gasoline. Now even the most inexperienced, wide-eyed, new fan knows the facts— The Comic Book Industry is living on borrowed time.

Outsold by Manga every month and almost entirely dependent on their corporate backers for survival, the major publishers (some say) are just waiting for the call when their corporate masters are done pretending their IPs matter to them. Once every penny has been squeezed out of the movies and TV shows and cost-cutting measures become all the rage at their respective studios— Some studio suit is bound to finally say, “Why exactly are we still publishing comic books in-house?”

At that point, the Big Two close their doors while their studio lawyers attempt to sell licensing deals to other publishers. But this could usher in the complete collapse of Diamond and the direct market. The comic book stores, already on their last legs, could dry up and blow away.

Where, then, would one go to argue if Superman can beat up the Hulk? Where indeed.

Image from Pixabay

The Iron Age: A New Hope

What’s happened now could’ve been a pitch at Marvel in the 70s: A rag-tag group of misfits and outcasts are banding together against impossible odds to rebuild what the Evil Empire destroyed. Facing impossible odds, they must battle feminists, ideologues, corporatists, and Commies to set right what once went wrong. Yes, True Believer, a new age is dawning in comics and fandom, and the surviving creators will use the same tools the Marxists used to purge us against them.

Comicsgate is still rolling strong and growing thanks to a combination of crowdfunding and YouTube videos by various creators, especially Ya Boi Zack and Ethan Van Sciver. And not to be outdone is Eric July and his nearly four-million dollar crowdfunding sensation Isom #1, followed up by the successful Isom #2. Then there’s Peter Simeti at Alterna Comics, who seems to be driven by the sheer love of the medium itself. He’s built a successful mail-order subscription business and is doing video podcasts. Add Razorfist and RJ at the Fourth Age into the mix with more crowdfunding, along with the Iron Age Magazine itself touting indie creators, and the future looks bright for fandom.

How do we avoid the mistakes of the past to build the fandom of the future? First and foremost, comic books have to be about the Reader. Therefore, the story quality must come first. Without a good story, you have nothing but a shiny piece of paper— A map that looks good but leads you to nowhere.

And to that end, the comic creator must come first. I’ve said it for years; without the creator of the comic, the guys working on it are just hired hands. Some still do a good job, but without the creator to at least guide them— The clock is ticking before it all falls apart. That begins the process of your beloved characters becoming just another piece of the latest product— Vulnerable to market speculation nonsense as well as woketardry coming out of CCP.

Victor Von Doomcook has said for years in his videos, “Without Respect, We Reject.” I would take it further, “The Creation Dies With Its Creator.” You might argue that some creations have been improved over the years without the creator, and I would not argue with you except to say this: For every Neal Adams Batman comic and Bruce Timm Batman: The Animated Series, and Matt Reeves The Batman, how many more Tom King Batman comics?

How many more George Clooney Batman movies and Not-Batman TV series like Pennyworth, Batwoman, and Gotham Knights? No, I’m confident that Neal Adams, Bruce Timm, and Matt Reeves could create something original that’s just as good. As for the other creators, as much as I can’t stand Joel Schulmacher’s Batman (and the nipples he added to the costume), he directed the Lost Boys, which I thought was great.

So it’s the repetition, the unoriginal, and the endless propping up of IPs that are known but long past their expiration dates. This is the tool of the corporatists. You can make more money with a known product in media, even if some of the previous incarnations have been bad. It’s time to educate the fandom to avoid the corporatists and the Commie satraps, who are now one and the same. Those greedheads just want your money, while the creators need your love.

Don’t despair, fanboys. The Iron Age is here. Embrace it. We need you.

Until next time, see you at the con.

Check out the previous edition of Comic-Con 101, where we looked at the Top 20 Signs You’re a Comic Book Marxist.

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