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Nintendo Demos Switch 2 for Devs at Gamescom?

News about the next Nintendo console to come after the Nintendo Switch is starting to heat up. Rumors about a Switch 2 have circulated for some time, with many different outlets publishing reports at various times in the last few years. According to some, developer kits for the Nintendo Switch successor have been out in the wild for some time, allowing devs hands-on time with the next version of Nintendo hardware. Many have been suspicious about that, but others have confirmed to have spoken with anonymous developers who have gotten their hands on a Switch 2 dev kit. But something else may now be lending credibility to many of the rumors being passed around.

According to a report published by Eurogamer, Nintendo had a behind-closed-doors demo of the Switch 2 for developers at Gamescom 2023. This comes after sources to Eurogamer spoke with them and detailed how the company was meeting with its partners to show various demos of the Switch 2. The demos were made to show how well the system runs and discuss aspects of its potential. Although no other name was mentioned, everyone is still referring to the new hardware as Switch 2.

In the report, details about the demos being shown included a showcase of The Legend of Zelda: Breath of the Wild running on a Switch 2. It was designed to display how the game would work on the new hardware and achieve results on the target specs for the console. However, no confirmation was made about Breath of the Wild being ported over to the new hardware. Details about Eurogamer’s report were corroborated by VGC with additional sources that spoke with them about the demos being held at Gamescom.

Some past reports about the next Nintendo console have suggested that we could finally see the new hardware sometime in 2024. But Nintendo has yet to discuss anything about their next console, let alone publicly discuss any plans for what comes next after the Nintendo Switch. Back in early 2023 during the company’s financial report, Nintendo president Shuntaro Furukawa confirmed that we wouldn’t be seeing or hearing anything about a new console in 2023. This led many to believe we probably wouldn’t see the company discuss anything about Switch 2 until after March 2024, going into the next fiscal year.

In addition to all of this, Nintendo still has a number of Switch games that are incoming towards the end of this year, including Super Mario Bros. Wonder and the remake of Super Mario RPG. They also have games that were announced a long time ago that have not been given any updates since. This includes the highly anticipated Metroid Prime 4, which was teased years ago but never given a solid release date. There is a possibility that we may see a game like that discussed more after Nintendo finally opens up about the Switch 2, but that’s anyone’s guess for now. We’ll have to wait and see when Nintendo is finally ready to confirm anything about their next console, but conversations behind the scenes appear to be happening already.

When do you think that Nintendo will finally discuss their next console? What games do you want to see launch with the Switch 2? Was there enough time for the Nintendo Switch to be around? Let us know your thoughts about everything down below in the comment section!

Anime Fantasy Comedy ‘The Vexations of a Shut-In Vampire Princess’ Headed To HiDive

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‘The Vexations of a Shut-In Vampire Princess’ is an upcoming fantasy comedy anime based on the 2020 light novels written by Kotei Kobayashi, illustrated by Riichu, and published by SB Creative. The television show is produced by Project No. 9 and will debut on October 7, 2023. HiDive has announced that they will stream the series as part of their “simulcast” slate.

“Anime fans can look forward to laughs this fall with today’s announcement that HIDIVE has acquired the new fantasy comedy TV series The Vexations of a Shut-In Vampire Princess. Based on the popular shōnen light novel series of the same name written by Kotei Kobayashi and illustrated by Riichu, The Vexations of a Shut-In Vampire Princess will premiere this October as an exclusive simulcast on HIDIVE as part of its Fall 2023 Season,” they said on their website.

The anime is directed by Tatsuma Minamikawa, written by Keiichirō Ōchi, and features the music of Go Shiina.

You can watch the trailer below:

The voice cast includes:

Terakomari Gandesblood voiced by Tomori Kusunoki
Villhaze voiced by Sayumi Suzushiro
Karen Helvetius voiced by Yoko Hikasa
Nelia Cunningham voiced by Fairouz Ai
Karla Amatsu voiced by Miyuri Shimabukuro
Sakuna Memoir voiced by Manaka Iwami
Millicent Bluenight voiced by Sora Amamiya
Melca Tiano voiced by Reina Ueda
Tio Flat voiced by Saku Mizuno

Anime-Planet describes the synopsis as follows,

“Shut-in vampire Terakomari, or Komari for short, awakens from her slumber to find she’s been promoted to a commander of the army! The thing is, though, her new squad has a reputation for being violently insubordinate. And although Komari was born to a prestigious vampire family, her hatred of blood has made her the picture of mediocrity-scrawny, uncoordinated, and inept at magic. With the odds stacked against her, will the help of her trusty maid be enough for this recluse to blunder her way to success?”

Square Enix publishes a manga version of the series which Riichu also illustrated. Yen Press releases an English version of the light novels in the United States.

Crunchyroll Brings Fan Favorite English Dub Cast For ‘Attack On Titan: The Final Chapters’

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The final confrontation between Eren and his friends is heading to the anime streaming service Crunchyroll. They are gearing up for ‘Attack on Titan: The Final Chapters’ with an English dub announcement with a return for the fan-favorite voice cast.

“The time is nigh for the English dub of Attack on Titan Final Season THE FINAL CHAPTERS Special 1. Prepare yourself for the beginning of the end, because you’ll be able to catch the dubbed version of the first special on Crunchyroll starting Sunday, September 10 at 10:30 Pacific Time,” Crunchyroll said on their website.

They revealed the cast online:

  • Eren Jaeger voiced by Bryce Papenbrook (Sword Art Online, Miraculous: Tales of Ladybug & Cat Noir)
  • Armin Arlert voiced by Jessie James Grelle (Snow White With The Red Hair, Freezing)
  • Mikasa Ackerman voiced by Trina Nishimura (Steins;Gate, Heaven’s Lost Property)
  • Jean Kirstein voiced by Mike McFarland (One Piece, The Legend of the Legendary Heroes)
  • Hanji Zoë voiced by Jessica Calvello (Maria Holic, Excel Saga)
  • Levi Ackerman voiced by Matthew Mercer (Sailor Moon Crystal, Fate/stay night: Unlimited Blade Works)
  • Reiner Braun voiced by Robert McCollum (Kaze No Stigma, Black Clover)
  • Annie Leonhart voiced by Lauren Landa (Beaststars, Gundam Build Divers Re:Rise)
  • Connie Springer voiced by Clifford Chapin (Yona of the Dawn, Laughing Under the Clouds)
  • Pieck Finger voiced by Amber Lee Connors (Azur Lane, Fruits Basket)
  • Gabi Braun voiced by Lindsay Seidel (Wanna Be the Strongest in the World, Tokyo Ghoul)
  • Falco Grice voiced by Bryson Baugus (Is It Wrong to Try to Pick Up Girls in a Dungeon?, Knights of the Zodiac: Saint Seiya)
  • Zeke Jaeger voiced by Jason Liebrecht (Cardcaptor Sakura: Clear Card, Fire Force)

McFarland is also working on the team as the ADR Director.

The Japanese animation company Wit Studio produced the first three seasons of the anime with MAPPA taking over for season four and the final season.

‘Attack on Titan’ is based on a dystopian manga written and illustrated by Hajime Isayama.

DC Reveals Batman Day Comic Book List

DC is preparing to wow fans with their special announcements regarding “Batman Day,” a special event for comic book stores and others to celebrate all things relating to the Dark Knight. In conjunction, DC announced a slate of comic book releases for the occasion on September 16th, 2023.

DC revealed the list on their website:

  • Batman/Catwoman: The Gotham War: Prelude Batman Day Special Edition #1 ­– Prepare for “The Gotham War” with this free special-edition comic book featuring a 10-page prelude story and preview pages from Batman/Catwoman: The Gotham War: Battle Lines #1, which sets the stage for a fight between the Bat and the Cat for the future of Gotham City!
  • Batman & The Joker: The Deadly Duo #1 Batman Day Special Edition – Batman & The Joker: The Deadly Duo is the dark and brutal Gotham opus from comics legend Marc Silvestri, and to help promote the September 12 release of the hardcover collection, DC is releasing a free Batman Day exclusive edition of Batman & The Joker: The Deadly Duo #1.
  • Batman #608: Batman Day Special Edition – Batman #608 kicked off DC’s iconic Hush storyline, one of the most beloved Batman stories of the past 25 years. Available for $9.99, this first issue of the 12-part saga returns for Batman Day 2023 like you’ve never seen it before—re-presented with a foil version of Jim Lee’s iconic second printing cover, featuring the Dark Knight standing watch over Gotham City. This commemorative issue is the perfect complement to the Batman: Hush 20th Anniversary Edition collection available for preorder now (on sale October 18).
  • Batman ’89 Hardcover Collection – Batman ’89 is the comic fans have wanted for years, continuing the story of the classic 1989 Batman film with all-new adventures, as written by Batman screenwriter Sam Hamm and illustrated by comics superstar Joe Quinones! As part of DC’s Batman Day 2023, fans can purchase ($29.99) a striking new version of the Batman ’89 hardcover collection, featuring a spot foil special-edition dust jacket paying homage to the iconic movie poster for the 1989 film!
  • Batman: Gargoyle of Gotham #1 – Eisner Award-winning writer and artist Rafael Grampá and colorist Matheus Lopes deliver a twisted take on the Dark Knight, Gotham City, and a never-before-seen rogues gallery in this highly anticipated DC Black Label series launch! Batman: Gargoyle of Gotham #1 arrives with amazing variant covers by Jim Lee, Frank Miller and Jock, David Finch, Paul Pope, and Priscilla Petraites.

Warner Bros. Discovery will also celebrate Batman Day on MAX by providing a “robust” movie and TV list and releasing the animated feature film ‘Batman: Mask of the Phantasm’ on 4k.

Netflix’s One Piece Makes History By Breaking More Records

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It has now been a week since Netflix’s live action adaption of One Piece has gone live on the streaming platform and it seems to be so well-received that it is one of Netflix’s most streamed T.V. shows as well as surpassing records that were previously held by the two Netflix originals Stranger Things and Wednesday.

One Piece claimed the number 1 spot in 84 countries in its’ debut weekend. Wednesday and season four of Strangers Things had held the number one spot in 83 countries during their opening weekends, which is pretty major given how popular these two shows are to begin with. Twitter/X user @newworldartur created a compilation picture showing the live action One Piece at number one on Netflix in various countries as of September 2nd.

As of today, Netflix’s One Piece has ranked in the top 10 spot for a TV series in 93 countries worldwide and at number one in 46 of those countries. The live action series earned 140.1 million hours in views with 18.5 million views. Contrast that with Netflix’s 2021 adaption of Cowboy Bebop which only had about 74 million views in it’s first week before plummeting down in viewing hours by 59% for the week of November 29th to December 5th, which would be just about the second week since the 2021 series debuted on November 19th.

Via the Netflix Website Ranking from August 28-September 3rd, 2023

The world of One Piece already held the world record for “the most copies published for the same comic book series by a single author” in 2022, surpassing it’s own record from 2015. The manga sold 320,866,000 digital and physical copies worldwide as of December 2014, officially making it into the Guinness World Record in June 2015. By August 2022, a new record was in the books for having surpassed 500 million copies worldwide. Of those copies, 416,566,000 were in Japan, while 100 million copies of the One Piece manga were in 60 countries and territories outside of Japan.

The 8-episode series is even being well received on Rotten Tomatoes with the critical overall score currently at 85% fresh, with the average audience score at 96%.

Have you checked out the live action series yet? If you have, what did you think? Were you pleasantly surprised? Or unimpressed? Let us know what you think in the comments below!

A PR Firm Has Been Paying Critics For Rotten Tomatoes Reviews

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A story from Vulture has revealed that a PR firm has been providing financial incentives for critics to write and publish reviews. Said paid reviews would help boost a film’s rating on the aggregator site Rotten Tomatoes.

It is alleged that Bunker 15 started a campaign in October 2018 to inflate the score of the Daisy Ridley film Opehila. Very few critical reviews had been published at the time, and the score was below 50%.

According to unnamed critics in the Vulture piece, Bunker 15 was paying $50 a review. However, if a critic’s article was negative and could harm the financial viability of a movie, those reviews would be housed outside of Rotten Tomatoes’ jurisdiction by way of publishing them on lesser-known blogs.

Score manipulation is something we’ve heard often, but it usually refers to something called “review bombing,” which is the opposite of what Bunker 15 has been doing. Supposedly, Rotten Tomatoes is against writers “reviewing based on a financial incentive.” However, we’ll see what is done about this recent revelation.

Vulture’s Lane Brown did say she contacted the review aggregator about the PR Firm’s sneaky tricks. Rotten Tomatoes did two things in response. It removed films that Bunker 15 represented and issued the following statement to writers:

“We take the integrity of our scores seriously and do not tolerate any attempts to manipulate them. We have a dedicated team who monitors our platforms regularly and thoroughly investigates and resolves any suspicious activity.”

According to the company’s website, Bunker 15 uses a “smart-tech Publicity Engine,” which “helps find the right journalists to promote your film (VOD or Theatrical). Even VOD releases can earn Press. Every film deserves to find its audience. Whether you have a small film with a limited theatrical release or you have a Straight-to-VOD feature, they can reach out to the journalists that are interested in your story.

Some of the films that fall under the firm’s umbrella are:

  • Burt Reynolds: The Last Interview
  • Wildflower
  • Cold November
  • Tulsa
  • Busman’s Holiday
  • Gasoline Alley

Haven’t you heard of them? It’s unsurprising. They’re not blockbusters but small-budget titles that the mainstream crowds could easily overlook. Regardless, getting caught manipulating review scores will not help the struggling filmmakers at all.

[Source: Vulture]

Nintendo Confirms No DLC for The Legend of Zelda TOTK

Nintendo fans have really been enjoying The Legend of Zelda: Tears of the Kingdom. The game has received a lot of praise since its release, with many Nintendo Switch owners picking up the game. Despite the successful release, many Zelda fans have been hoping to see Nintendo tackle additional story elements and more with downloadable content for the game. For many, there are a lot of ways Tears of the Kingdom can have some great DLC. But it looks like Nintendo has other plans.

In a recent interview with Famitsu, Zelda series producer Eiji Aonuma confirmed that the game will not have any downloadable content. He told the magazine that the team had done everything they felt was possible with the game and this version of Hyrule. Unlike its predecessor, The Legend of Zelda: Breath of the Wild, it looks like Nintendo won’t be exploring more in this area of the Zelda timeline. Details of the interview were originally spotted by Eurogamer and detailed after being translated.

Aonuma went on to explain that there may be a possibility to return to this Hyrule again in a different game, but not again with Tears of the Kingdom. “There are no plans to release additional content this time, but that’s because I feel like I’ve done everything I can to create games in that world… In the first place, the reason why we chose this time as a sequel to the previous game is because we thought there would be value in experiencing a new kind of play in that place in Hyrule. Then, if such a reason is newly born, it may return to the same world again… Whether it’s a sequel or a new work, I think it will be a completely new way to play, so I’d be happy if you could look forward to it.”

When the previous Zelda game, Breath of the Wild, was released on Switch, the game received two separate DLC expansions and one Expansion Pass. Each of them added new elements to the core game, including new trials, new dungeons, and an original story. Unfortunately, it looks like Zelda fans won’t be getting anything similar for Tears of the Kingdom. Any side stories or plot points that were not detailed or resolved in the core game may be left as is, which sounds like a huge bummer. Regardless, The Legend of Zelda: Tears of the Kingdom is still considered one of the most beloved games for the Nintendo Switch.

What do you think about Nintendo not doing any new DLC for Tears of the Kingdom? Do you think this is a bad move for them? Or could it mean Nintendo is moving on with the Zelda series towards something new? Share all of your thoughts in the comment section down below!

New TMNT Mutant Mayhem Game Announced

If you haven’t gotten a chance to see the latest Teenage Mutant Ninja Turtles movie in theaters, you need to do so when possible! The movie is a fun time that reinterprets the origins of the Ninja Turtles and their story. There were many things to say about the film in our review we had upon the release of Mutant Mayhem. But the fun doesn’t appear to be slowing down for the turtles. Fans of the new movie will have something related to look forward to coming from Outright Games in 2024.

Teenage Mutant Ninja Turtles: Mutant Mayhem will be getting next year which will mirror the fun visuals and action that was seen in the movie. The game will be for both consoles and PC, but no specific consoles were mentioned in the announcement. Originally reported on Gematsu, the game will be set months after the events of the movie, with the group taking on a new mutant threat to New York City. The fallout from everything that happened to the turtles during the film may play a big part in the story of the game.

Outright Games shared the announcement with Gematsu and had only so much to say about the project. “Taking place months after the events of the movie, the game will feature unique visuals inspired by the film’s bold, painterly art style. Combining energetic ninja teamwork gameplay with a humorous narrative, players will take control of the Turtles as they interact with a host of memorable characters from the franchise and fight to save this stylized take on New York City from a new mutant threat.”

No other specific details about the game were given, nor the status of development on the game itself. Nothing was mentioned about multiplayer or exactly what type of game Mutant Mayhem would be. While a 2024 timeframe was given for its release, we could end up seeing this TMNT game released at any time during the year. Paramount senior vice president Doug Rosen went on to comment about the game and the reception of the new movie. “It’s exciting to launch our first console game set in the Teenage Mutant Ninja Turtles: Mutant Mayhem universe, especially as the franchise only continues to grow. The vibrancy of this new film’s animation lends itself perfectly to video games, and we can’t wait for everyone to play it.”

Are you excited to see a brand new Teenage Mutant Ninja Turtles game being made? Will you be checking out the new game when it’s finally out? Did you get to watch Mutant Mayhem in theaters yet? Let us know your thought about everything in the comment section below!

Comic-Con 101: The Top Twenty Rookie Mistakes of Comic Creators

So you’re a new comic creator. Great. Welcome to the medium! As a wizen old veteran, allow me to guide you over the easy pitfalls. You have a lot of crazy ideas in your head and expectations— Most of them are probably wrong. Let me disabuse you of those romantic notions and see if I can put you a few weeks or months ahead, avoiding the biggest rookie mistakes, many of which I made myself.

20: Your vision is too ambitious:

Creators want their comics to be all things to all people. When they see a successful comic like Spiderman or Superman, they think that an all-encompassing narrative started right out of the gate. It didn’t.

Both Spiderman and Superman were niche, disposable entertainment. Superheroes were new, but heroes were not. And while they grew in leaps and bounds with their popularity, even in the early days, no one back then would’ve idolized those characters as they do today. It took time, so don’t compare yourself that way to the giants.

It’s more important your vision be coherent than all-encompassing, especially when you’re new.

19: Your creation is too derivative:

You might think all superheroes have capes. If they thought that with Spiderman, wouldn’t he have a cape since he came after Superman? You gotta mix it up. Unless you’re doing a parody or a satire like The Boys, you need to try to make your superhero comic as different as possible.

Any comic outside of that genre should be much, much more different— Whether it’s fantasy, sci-fi, or real-life — Whatever the genre, you need to know it and bring something new to the table. (See last week’s column about genres.) Know the genre, know what’s out there, and then bring something new to the medium.

Image by Img2go

18: Your comic is too long:

Launching with Part 1 of 27 might sound like a good idea initially, but you’re asking for a huge commitment of your audience to an unknown creator. Think about it. Would you make that kind of financial commitment to a comic book you never heard of?

Worse, there’s always a drop-off from issue one. Very few people pick up a comic two or three issues into the series. One good, short, self-contained story from a new creator gives the audience everything they want, and if you leave them wanting for more, you’ve done your job. You can always do a second story.

17: Bad logos:

I’ve made this mistake. Logos need to go across the top of the comic, so when it’s racked, it can clearly be seen from across the room. That title should pop. Look at the difference between the first issue of Jersey Devil and the second one with a more professional logo designed by the inker.

Insanely enough, I’ve seen some comic book companies put their logos horizontally along the side of the comic. Can’t think of a dumber move. The moment it’s racked, no one will be able to read the title of the damned thing. Unless they are already a fan of the cover artist, the chances of someone picking up a comic with a logo like that are slim, I think.

Image by Starry AI

16: No Website:

If you publish anything, have a website. Even if it’s only a page with links to where you can buy it, that’s enough. Some poorer creators may opt for social media pages like Facebook. I don’t think you want to be dependent on a platform, especially these days. They sometimes change the rules of the site or suddenly start charging fees for services that used to be free. If you have your own website, you might not get a lot of traffic, but you can usually rest assured it won’t get shut down.

15: Too Tight of a Production Schedule:

The first issue is often the easiest issue to launch. That’s because you have all the time in the world to do it. Unfortunately, when you get to issue two, some people attempt to jump right into an issue-a-month commitment. That’s a big commitment, and here’s why:

Distributors offer comic books to stores in the direct market three months in advance. Making arrangements with a printer has to happen at least a month in advance, and you probably need the covers at least four or five months in advance for advertising. What that means is you might need three, four, or five issues complete if you’re going to jump right into a monthly book. That means putting out a lot of labor and printing costs before making one dime. As the Iron Man meme says, “Not a good plan.”

Image by Pixabay

14: Crowdfunding Fail:

Nothing takes the wind out of the sails of you and your creative team like missing the mark on a crowdfunding site. Some creators ask for too much money, or they just don’t have the name recognition to pull it off. Keep the math tight and make your goal or use a crowdfunding site where it doesn’t matter if you make your goal if you’re okay to make up the difference with your own money. If things go well, you can always add stretch goals. In fact, it sometimes drives momentum if you’re constantly announcing new stretch goals as the month wears on to raise the money.

13: No Marketing Plan:

You have to have a plan to sell this thing. You’re the one that’s going to be stuck with all the excess copies. Yes, it might be a huge hit and sell millions, but it’s likely not going to happen. At least, you shouldn’t count on it.

If your orders come in way higher than you expected, that’s a good problem to have. You’ll deal with it and get the books out when you can. Fans will be understanding, especially if you’re a first-time creator.

But don’t anticipate a giant boom in sales unless you can absorb the cost (and have the storage) for thousands of books. Call stores personally, book comic book conventions, and reach out on social media. You can’t expect success to just magically happen; it’s work.

Images by Piscart

12: Entitled Attitude:

No one owes you a career in comic books or adoring fans; you have to earn it. Even before the Internet, I met entitled, pretentious, too-good-for-the-peasants artists who would go to comic-cons and ignore potential fans.

They would sit at their table, drawing and sometimes complaining about the sad state of mainstream comics. They considered their lack of popularity and sales a badge of honor. That kind of attitude might inflate your ego enough around your hipster friends at the coffee shop, but it has nothing to do with being a working professional in the medium.

You don’t have to be a clown at the convention (like me!), but you do have to greet potential fans and be prepared to explain your creative vision. Sitting on your high horse demanding respect is the surest way to never get it.

11: Bad Social Media:

Being an activist who lectures people regarding current social hot topics is one way to alienate fans, but there are others.

Some people like to think they’ve developed a badass persona where they can tear down anyone on the Internet and make it hilarious. This is extremely difficult to do because you have to balance the comedy by targeting the right kind of idiots on the Internet. It is also kind of exhausting, to be honest. Unless you’re a professional comedian, stay away. Stay far away. You’re much more likely just to make everyone hate you.

Bringing an entitled attitude or whining would also be a disaster. But one of the worst things you can do on the Internet is be a phony. There are countless examples of people attempting to be something they’re not and getting called out. Don’t be fake. You don’t have to spill your personal life all over online, but be genuine at all times.

Image by StarryAI

10: Too Much Sex or Violence:

Fans like a sexy cover and plenty of action, especially when it comes to superheroes. However, turn up the volume too much, and you turn people off. Go further, and your comic will only be racked in comic book stories that carry adult products.

Some creators have built their brands on excessive sexual and/or violent images, and it can work. But going down that path without knowing what you’re getting into can blow up in your face. I knew a webcomic creator that started posting topless images of his female protagonist, and while it got him record clicks, his webcomic slipped into porn. He also realized his newfound fanbase didn’t care about the story. He could post any sexually suggestive image, and it got him solid clicks.

Storeowners tend to shy away from such comics. Depending on the area of the world in which you live, there may even be obscenity laws that could get you in trouble for selling your comic. Fans of this work are only adults and a limited number. Breaking through to mainstream success will be nearly impossible for this kind of work.

The problem is most rookie creators try it because it gets them instant attention, but they don’t understand that the attention probably won’t translate outside of that limited fanbase.

9: You’re Not Ready:

The biggest rookie mistake of all is just not being ready for Prime Time. Maybe your art isn’t quite there, or your story, or both. There is no rush to get out your first comic, so do some research and maybe show it to some local pros before you jump into publishing. Worst case scenario, you’ll probably get some good advice and tweak your comic’s mistakes. Best case scenario, you read an article like this and avoid a major one.

Image by StarryAI

8: You Use a Title That Belongs to Someone Else:

Comic book characters, especially superheroes, tend to run into the same themes. It’s natural that rookie creators will come up with some of the same basic titles other creators tried and published in the past. For legal and ethical reasons, it’s your duty to research your title and make sure it’s unique to the best of your abilities.

The Internet makes it easy. And what’s even easier is changing the name so you can use something similar. No one has a copyright on the god Thor. It’s in the public domain. However, Marvel Comics has the copyright to the Mighty Thor and the look of their version of the character. Other comic book companies have their own version of Thor with a different look, outfit and personality. Several also have their own version of Hercules.

7: Your Comic is Too Expensive:

You’re in business, and you have to compete with other comic books out there. I’ve seen creators try to charge five, ten, and sometimes fifteen or twenty dollars for one comic— An issue, not a graphic novel— Like a standard 32-page comic with ads. It’s insane.

The only way that sale works is if you bamboozle your customer into believing the comic is going to appreciate in value. Don’t play into that Ponzi scheme. You will quickly poison whatever small fan base you were beginning to create.

You might get away with five dollars if your comic is high-end, full-color color, and all-story. And yes, there are plenty of people that will throw you a fin to support a local creator, but that reason eventually dries up, and now you’re sitting there with a pile of issues 2’s, 3’s and 4’s. Be competitive. Keep your price as low as you can, or add something else to sweeten the deal.

Image by Pixabay

6: Too Many People Work On The Comic:

It’s nice to include your friends, and if you want to do an anthology comic with all of them— More power to you. Unfortunately, it usually becomes a logistical nightmare.

The problem is that some creators think that more always equals more good when that is rarely the case. More people usually mean more problems. Someone is going to blow a deadline, and then what do you do? Who controls the rights to the anthology? What if the thing explodes and becomes a massive hit? Who negotiates the movie rights? What if someone doesn’t come up with their share of the printing costs? And on and on.

This isn’t something that is easier; it’s harder. For a rookie comic creator, I’d advise staying away from this kind of thing unless someone in your group is a highly capable and professional creator who’s done it before.

5: Don’t Work With Family, Friends, or Romantic Interests:

Again, this may sound like a good idea at the time. It can be fun and rewarding to work with family, friends, and significant others. But if things go wrong and you really want to publish a comic, it’s guaranteed to put a strain on those relationships.

Initially, it will feel like it’s easier. The problems arise later when one of your associates comes up short. How do you explain to your brother that he has to make a deadline or you’ll replace him? How do you cut a friend out of a project he started but then refuses to finish? And what happens to the rights of the comic you co-created with your girlfriend if you have a bad breakup?

By starting with a professional person you don’t know, most people begin on their best behavior. (Although, don’t get me wrong, working relationships can go sour too.) The distance you have between co-workers allows you to address issues professionally that some family, friends, and romantic interests can’t or won’t. The opposite is also true…

Image by Pixabay

4: Vet New Co-Workers Before You Start:

With total strangers, you need to get to know their work ethic and expectations. Some creators start out being incredibly professional, but when the pressure’s on, something goes wrong, or they have an issue in their life— You need a clause in your contract to pull out and start with someone new.

For new creators, a good test is to audition them with a hard deadline. Professionals will make that deadline without a fuss. Someone who comes back with a lot of excuses (unless it’s very unusual circumstances) probably isn’t a good fit. Just make it clear upfront and in your agreement that if the other creator drops out, you will continue the project without him/her.

The bottom line is artistic people can be volatile, crazy, and weird. In extreme cases, be prepared to jettison whatever work your former partner did and start over. I once watched a comics writer wreck his marriage, and the hit comic he was working on that was launching his career. The comic, sadly, was a casualty of the writer’s own self-destructive life.

3: Not Knowing Who Your Audience Is:

This is an unforgivable rookie mistake, and if you make it, remember you were warned. Know who your audience is for your comic and go promote it to them. If you do a Western comic, seek out events involving Western-related themes. Same thing with horror, fantasy, sci-fi. Don’t just dwell at the local comic-con.

I watched a TV wrestler with a kid’s comic show up to a super indy comic show and nearly got laughed out of the room. While the pretentious hipsters were dunking on him behind his back, he was making few sales because he was in the wrong room. (Although to be honest, the pretentious hipsters also ran the show. They might’ve told him what the room would be like.)

Comic book conventions can be lucrative but also expensive. Local art shows, fairs, libraries, and other events can provide you with a great avenue to sell your work, depending on the subject matter. People like to support local artists, the events are close by, and you probably won’t be competing with dozens of other creators for the same comic book dollar.

Image by Pixabay

2: Don’t Act Unprofessional:

When you’re out there selling your work, you need to look, sound, and act like you know what you’re talking about. Know your characters and be prepared to answer the basic questions: What your comic is about, what are the origins of its creation, how much is it, when the next issue comes out, etc..

Present well, be positive, be on time, and be on your best behavior. I’ve seen creators show up late, drunk, and snarky with the fans and then leave early. You’re not a rockstar. If you want to work in comics, treat the shows like a job because, for you, they are work. It doesn’t mean you can’t have fun, but it’s work-fun, not fun-fun.

Be very aware of your surroundings and yourself and how you might come off as a total stranger. People are always recording everything these days, especially at Comic-Con. After the show is over, you can exit the convention center and go back to normal behavior. The basic rule is just to be a nice person. Creators should act like people that other people want to be around.

1: Abandon Fan Fic:

The moment you jump into the professional arena, your life as a fanfic writer and/or artist should immediately die. Fan fic is armature hour, and those who bask in the delusion of doing it professionally are kidding themselves. It’s fine for practice, but that practice is over once you enter the professional arena.

As for pin-ups of other people’s characters, you’ve never worked on— I’ve known many artists that do this for extra money. It’s a bit of a gray area that’s mostly tolerated by the bigger comic publishers. That being said, you’re trying to push your comic. Every time you draw Iron Man or Luke Skywalker or Batman— You’re not.

I saw one creator that would do these pin-ups, but only if they could include his character fighting the one you requested. I’ve seen other artists insist that only original characters be part of their commissions. I understand you have to make money at shows, but at all times, you should try to push your characters and your comics. Yes, the commission is more money, but it probably won’t build you an audience.

Yes, even the big artists will do commissions of other people’s characters. I get it, but the focus needs to be pushing your creations first. If someone is going to drop $20-$50 on a pin-up, it probably won’t be a big leap to get them to buy a comic. Even building one into the price to make sure they buy one because your readership must grow.

Be sure to check out our previous article Comic-Con 101: The Pros and Cons of Genres.

That’s all for this week, rookie fanboys. See you at the con!

Final Fantasy XVI Getting Free Update and Two DLC Expansions

Final Fantasy XVI has been received very well since it was released this year. The game has been praised for its mature story, crazy moments during gameplay, and astoundingly good-looking visuals. We had a lot of great things to say in our review of Final Fantasy XVI. But it looks like extra goodness is coming to FFXVI for fans wanting to see more. Square Enix plans on adding more content for players to download, as well as updating the game with additional features. And if that wasn’t enough, there’s a PC version on the way too!

Square Enix took to their social media, as well as at a panel during PAX West, to announce two new expansions that will be coming to Final Fantasy XVI. There will also be a free update available starting now. Everyone who owns the game on PlayStation 5 can boot up their console and get the new update. In addition, a PC version of Final Fantasy XVI is set to release before the end of the year.

Final Fantasy XVI producer Naoki Yoshida was part of a special video that Square Enix posted on their social media pages. In the video, Yoshida talked about the free update and what fans can expect in the near future for the game. “Allow me to take this opportunity to officially announce that development on a PC version is currently underway. I hope to be able to give you more information on both the upcoming DLC and the PC version before the end of the year, so please stay tuned.”

The new update for the game, Version 1.10, includes options for customizable costumes, as well as a new onion sword for players to equip to Clive. The other additions from the update include cool-down displays for abilities in the skill menu and changes to the game’s arcade mode. A full listing of all the changes with the update is detailed in a post that Square Enix shared on Twitter.

For many, Final Fantasy XVI is a huge success that has moved the series forward in many ways. While some reviews criticized the game for getting further away from traditional role-playing game elements, others heavily praised the game for trying something different with its overall gameplay. The combat has been one of the beloved aspects of the game, which leans heavily on action. For the upcoming DLC expansions that were announced, Square Enix has not yet announced a release date or timeframe fans can expect to see them. Some players believe these two expansions could dive into a part of FFXVI’s story that overlooked the lost Eikon Leviathan. But for now, we’ll have to wait long to see where the story of FFXVI will go next.

What do you think about Final Fantasy XVI? Are you excited to see two DLC expansions coming to the game? Have you gotten the free update yet? Share your thoughts about everything down below in the comment section and let your voice be heard!

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