Oh, Halo. What happened to you? Oh, right, Bungie is no longer your developer. And your upcoming Paramount+ series is shaping up to be another experiment in what fans hate the most: subversion. Oh, and the Halo Infinite store is full of overpriced baubles.
So, are you ready for more good news? You know that main campaign co-op everyone has wanted since the game launched late last year? Well, it’s still not here, and the Halo Infinite’s multiplayer is about to enter Season Two (Lone Wolves).
The latest Halo game had already been delayed from launching with the XBOX Series X in 2020. Finally, with over a year of additional development, Infinite arrived, missing critical features that 343 Industries is still attempting to implement very slowly.
According to GameSpot, 343 is looking at possibly adding the primary campaign’s online co-op late in Lone Wolves‘ life cycle. This could mean another three or four months’ worth of waiting.
The Forge is still missing, too. As a result, players looking to customize and share maps will have to wait until the Third Season of Infinite‘s multiplayer hits. That could be sometime in the Summer of 2022.
On Halo Waypoint, 343’s Joseph Staten laid the delay’s blame on the complexity of implementing four-player co-op on a massive map:
“But the reality is that it’s going to take more time to land a high-quality, full-featured 4-player network co-op experience in the massive, wide-open world of Halo Infinite. We’re also committed to a great 2-player split-screen co-op experience on all Xbox consoles, from the original Xbox One through Xbox Series X—and the non-linear, wide-open sections of the Campaign present some big challenges for split-screen that have taken us more time to solve.”
With the multiplayer modes being stripped down and the single-player campaign is pretty short, if not anticlimactic, I’ve had no reason to pick the game back up since maxing out my level cap in Season One. How about you?
Let us know your thoughts on the state of Halo Infinite in the comments section below.