Home Blog Page 59

Thor Battles Doctor Doom In Marvel’s New Pull List

0

The new pull list from Marvel Comics has a plethora of new titles from across the universe. The X-Men get ready to battle Apocalypse. Captain America deals with the aftermath of the Cold War. Venom and Carnage prepare for a new showdown and Thor has to take on Doctor Doom.

“Then, Doctor Doom makes his final stand to control all of humankind—past, present and future—in Torunn Grønbekk, Sergio Davila, and Juan Gedeon’s THOR (2020) #35! Thor must defeat him before the course of history and the future of the Ten Realms are irrevocably altered—but taming a force powerful enough to destroy free will itself might prove to be a greater challenge than Thor could have imagined… Plus, the mysterious origin of Hela is finally revealed,” Marvel Comics said in a statement.

“Meanwhile, CARNAGE REIGNS reaches its bloody conclusion in Cody Ziglar and Julius Ohta’s CARNAGE REIGNS OMEGA (2023) #1. Cletus Kasady finally gets what he’s been after and unlocks new and terrifying possibilities with his Extrembiote armor—and sets the stage for the next VENOM epic,” they added.

Marvel revealed the complete list online:

New Comics

  • ALIEN (2023) #3
  • AVENGERS: BEYOND (2023) #4
  • CAPTAIN AMERICA: SYMBOL OF TRUTH (2022) #14
  • CARNAGE REIGNS OMEGA (2023) #1
  • DAREDEVIL & ECHO (2023) #2
  • DEADPOOL (2022) #8
  • GHOST RIDER (2022) #15
  • PREDATOR (2023) #4
  • SHE-HULK (2022) #14
  • SILK (2023) #2
  • SILVER SURFER: GHOST LIGHT (2023) #5
  • STAR WARS: DARTH VADER – BLACK, WHITE & RED (2023) #3
  • STAR WARS: DOCTOR APHRA (2020) #33
  • STORM (2023) #2
  • THE AMAZING SPIDER-MAN (2022) #28
  • THOR (2020) #35
  • WARLOCK: REBIRTH (2023) #3
  • X-MEN: BEFORE THE FALL – HERALDS OF APOCALYPSE (2023) #1

New Collections

  • CAPTAIN AMERICA EPIC COLLECTION: THE SECRET EMPIRE TPB
  • NEW MUTANTS EPIC COLLECTION: ASGARDIAN WARS TPB
  • SPIDER-MAN: THE LOST HUNT TPB
  • X-23 OMNIBUS VOL. 1 HC CHOI COVER

Marvel Unlimited

  • AVENGERS 9 FACSIMILE EDITION (2023) #1
  • AVENGERS: RAGE OF ULTRON – MARVEL TALES (2023) #1
  • CARNAGE (2022) #11
  • JOE FIXIT (2023) #3
  • MARAUDERS (2022) #12
  • MONICA RAMBEAU: PHOTON (2022) #4
  • PUNISHER (2022) #10
  • SHE-HULK (2022) #11
  • SPIDER-MAN: THE LOST HUNT (2022) #5
  • STAR WARS: DARTH VADER (2020) #32
  • STORM & THE BROTHERHOOD OF MUTANTS (2023) #2
  • THE AMAZING SPIDER-MAN (2022) #22
  • TIGER DIVISION (2022) #5
  • WASP (2023) #3
  • WOMEN OF MARVEL (2023) #1
  • X-TREME X-MEN (2022) #4

These titles will be available in print or digital formats on June 28, 2023.

Sentai Announces DVD Release Slate For July 2023

0

Sentai Filmworks announced that they are releasing a slate of home video releases for July 2023. From isekai to romance dramas to zombie comedies, fans of all genres can find something in these DVD box sets. Some will be released with their English dubs while others will feature subtitles with the original Japanese subtitles.

They revealed the Dub list on their website:

THE EXECUTIONER AND HER WAY OF LIFE

When interdimensional travelers from an otherworldly land known as “Japan” appear, death and destruction always follow. It’s up to Executioners like Menou to exterminate the Lost Ones before they wreak havoc. When Menou encounters a Lost One named Akari, it’s bloody business as usual… until Menou discovers Akari can cheat death. Even so, Menou has a job to do, and she is committed to her executioner’s mission come hell or high water – provided her newly stirring feelings don’t get in the way.

PENGUINDRUM ~ RE: CYCLE OF THE PENGUINDRUM

What would you do to save someone you love? All brothers Shoma and Kanba know is that, after collapsing in an aquarium and apparently dying, their terminally ill sister Himari was somehow revived by a Penguin hat that she had wished for. Now they’re on an impossible mission, because the price of keeping Himari alive is to find a mysterious object called the Penguindrum, and they’ll do anything to save their sister. Anything. As they travel separate paths in their search, they’ll have to unravel complex riddles, make alliances with strangers they know they shouldn’t trust, and question the very fabrics of time and destiny. In two spectacular feature films combining elements from the acclaimed TV series plus dazzling new scenes and characters, the Penguinture begins again in RE: CYCLE OF THE PENGUINDRUM, PTS. 1 & 2!

MEDAKA BOX

Medaka Kurokami seems impossibly perfect. Not only is she one of the best in her class in most academics and sports, she’s also beautiful, sweet, and caring, so no one is particularly surprised when one of her first acts as the newly elected Student Council President is to create a suggestion box for odd problems that need to be addressed. However, what no one expects is for the box’s submissions to start revealing evidence of a sinister conspiracy… one that directly targets the students of Hakoniwa Academy! As what seemed like a simple way to help others continues to expose new and shocking revelations, Medaka, her self-appointed protector Zenkichi, and their recruits find themselves left with no other option: it’s time to start laying down some serious smackdown in the ultimate Student Council-endorsed battle royale in MEDAKA BOX!

HIGH SCHOOL OF THE DEAD

Being a student at a Japanese High School has always been stressful, but when the dead start to rise and eat the living, Takashi Komuro’s priorities at Fujimi High shift radically. Now the only thing that’s important is not failing a crash course in Zombie Apocalypse survival, keeping himself, his childhood crush Rei, and the other students moving, breathing and fighting long enough to escape from the slaughterhouse their school has become. And that’s just the beginning of the unliving nightmare, as even as former classmates and faculty rise again as cannibalistic ghouls, not all the survivors are willing to work together or share weapons and shelter… which means that Komuro’s group is now fighting a battle on multiple fronts and can never completely trust anyone, not even each other, in HIGH SCHOOL OF THE DEAD!

KEEP YOUR HANDS OFF EIZOUKEN!

Midori Asakusa is obsessed with animation, but while she spends hours doodling and coming up with amazing ideas, she knows that it’ll be difficult to produce animated films on her own. Fortunately, Sayaka Kanamori is more into planning and finances, and she’s been thinking of ways to turn Midori’s ideas into something practical and profitable. That’s what friends are for, right? Still, for all their hopes and wishes, their future as the next animation wunderkinds is looking rather sketchy… until they meet Tsubame Mizusaki, who daydreams about becoming an animator, even though her parents have forbidden her from joining their school’s anime club. Solution: form a new club focused on “motion pictures” and let the creativity flow! It won’t always be easy, but once everyone’s in “toon” together, who knows what might happen in KEEP YOUR HANDS OFF EIZOUKEN!

Sentai also released a list of titles that exclusively feature the original Japanese audio with English subtitles:

TOKYO MEW MEW NEW

Ichigo was hoping for a great first date. What she got was a literal disaster and an origin story! First, she’s hit with a ray that supplements her DNA with that of an Iriomote Cat (an endangered subspecies of leopard), and then they’re attacked by a giant rat monster! With her date down, Ichigo finds herself using her new feline abilities to defeat the monster. Holy catgirl, she’s a super heroine! But who gave her these powers and why? With her cat out of the bag, Ichigo must track down the mysterious Mew Project and help locate the other Mew Mew girls who’ve been given similar powers in order to fight off invading aliens! Geez, when is she going to have time to do her homework? Find out when the good girls go magically wild in TOKYO MEW MEW NEW!

WHEN WILL AYUMU MAKE HIS MOVE?

Ayumu was a Kendo competitor in middle school, so everyone assumed that he’d join the Kendo club for his first year in high school. Instead, he becomes involved with an entirely different sort of activity with a Second-Year girl… an activity famous for becoming increasingly complex the longer it goes on! We’re talking about Shogi, of course, the board game that’s often referred to as Japanese chess. But the game itself soon becomes a problem, because while Ayumu finds himself increasingly attracted to Urushi, he’s also sworn not to tell her until he’s won a match against her… and Urushi’s REALLY good at Shogi! So now they’re stuck in a loop, caught up in ancient game that’s far more complicated than chess… and also playing a lot of Shogi as well… wondering WHEN WILL AYUMU MAKE HIS MOVE?

All of these titles will be released between July 4, 2023, to July 25, 2023.

Destiny 2 Cutscene Used Fan Art Accidentally

It takes a lot of people working hard to help create some of the biggest AAA games that get released. Sometimes studios need to outsource work to other companies while they continue working on other aspects of a game, that way things are done in a timely matter. But every now and then a problem pops up randomly that calls important things into question, like crediting people for their work. This was the case with a piece of fan art that appeared in a cutscene for Destiny related to the game’s lore about The Traveler.

An artist named Julian Faylona, also known as ELEMENTJ21 on social media, noticed that Bungie had used a piece of their Destiny art in an official cutscene for the Season of the Deep for Destiny 2. The artwork in question by Julian is called The Veil of Darkness and is based on the Destiny universe, which was shared on Julian’s ArtStation account back in 2020. The artwork as it appears in the cutscene by Bungie looks very similar to Julian’s work. The cutscene itself reveals important details about the Destiny universe, exploring the first group of people to come into contact with The Traveler.

Although Julian was excited to see something they created was acknowledged by Bungie in a big way, they were also taken back at seeing the similarities of the art. Julian shared thoughts on Twitter about the situation. “I just realized Bungie took inspiration from my piece for this week’s cutscene. Certainly took me by surprise when I watched the cutscene.” Julian went on to explain to those replying to the tweet that no credit was given and he had no knowledge of his work being used as inspiration for the cutscene.

When news about everything reached Bungie, the company made efforts to make the situation right and properly give credit to Julian. Speaking with PC Gamer in an interview, Bungie acknowledged the situation.

“Bungie has reached out to ELEMENTJ21 about the art piece from this week’s cutscene and is planning to compensate and credit them for their work. We discovered that an external vendor that helped to create this cutscene mistakenly used this art as a reference, assuming it was official Bungie artwork. We are currently waiting to hear back from the artist to take the necessary steps to remedy this situation.”

Responses from Destiny fans online have been mixed. While many expressed their displeasure at seeing another example of work not being credited by a major company, others were happy Bungie was taking steps to make things right. Julian luckily has been very level-headed about everything, making a brief statement to PC Gamer about everything. “It was totally unexpected and completely caught me by surprise. So much so that I wanted to make a shoutout about it.” Hopefully, things are settled and the proper steps are taken to give credit where credit is due.

What do you think about this situation with Bungie? Was there anything else that could’ve been done? Let us know your thoughts about everything in the comment section down below!

Millions of Baby Shark Toys Recalled, They May Impale Kids

Baby Shark started as an annoyingly catchy song, but then it exploded into an entire toy empire. If that wasn’t bad enough, it now appears that the Baby Shark toys could physically harm your kids! They’re like the lawn darts of the sea!

Thanks to the Orlando Sentinel, we learned that the CPSC had issued a recall that affected over 7 million Zuru Baby Shark toys. Often, recalls happen due to the potential for minor harm, but the Consumer Product Safety Commission says that the rigid plastic toy shark fins could cause “impalement, lacerations, and punctures.

Impalement. Phew.

Zuru makes several variations of the Baby Shark toys in question. Some have plastic fins, while others are made of silicone. The silicone variant is not part of the recall.

If you’re concerned that your child’s toys are affected, you can tell by referencing the model number and dates stamped on the Baby Shark toys. For the larger toys, check out the following info:

The recalled full-size bath toys have tracking label information on the bottom, including raised lettering that states model number “#25282” and a date code beginning with the letters “DG” followed by “YYYY/MM/DD” in the date range DG20190501 through DG20220619. Only full-size Baby Shark toys with a hard plastic top fin are included in this recall.

The smaller sharks can also be identified via a similar method:

The recalled mini-size bath toys have tracking label information on the bottom, including raised lettering that states model numbers “#7163,” “#7175,” “#7166,” or “#25291” and a date code beginning with the letters “DG” followed by “YYYY/MM/DD” in the date range DG2020615 through DG2023525.

Zuru offers additional info for customers seeking refunds of the Robo Alive Junior Baby Shark Sing & Swim Bath Toys and Robo Alive Junior Mini Baby Shark Swimming Bath Toys. By going to Recallrtr, customers may submit a photo of the toys in question, which can be differentiated by the toys having plastic or silicone fins.

There’s also an option to reach via a toll-free number: 833-820-0839. The refunds will be limited to $14 for the full-size toys and $6 for the smaller ones.

[Source: Orlando Sentinel] [Source: United States Consumer Product Safety Commission] [Source: Baby Crying PNG Background Image]

Review: 8BitDo Ultimate 2.4G Controller

8bitDo’s Ultimate 2.4G Controller offers many “Pro” options that are absent from the base level XBOX and PS5 Dual Sense controllers while also being more affordable. However, does the peripheral hold up regarding build quality and performance?

Before continuing, I’d like to state that I went into this review with a bit of a bias against 8BitDo’s peripherals.

I’ve owned 8Bitdo wireless controllers in the past. They’ve not impressed me. My last two experiences with the brand came from the N30 retro-style controllers. It looked great and was themed after the classic NES paddles, but it lasted for only a handful of gaming sessions before the battery refused to charge. The controller would refuse to connect or stay powered up even when plugged in.

After that, I gave 8BtiDo a second chance and picked up the wired version of the SN30 Pro. While it did not have the technical issues of the previous controller, I was let down by the thumbstick and the overall feel of the device. It felt like it was built more for nostalgia than functionality.

However, I was willing to roll those dice again when it came time to get a more modern controller for my office PC. I wanted something that would feel as good as my XBOX One and Switch wireless controllers but had a few more options, like additional triggers and programmable features.

That’s where the 8BitDo Ultimate 2.4G Controller came in. The price ($49.99) was more affordable than getting an XBOX or PS5 controller, and it came with a charging dock that also housed the modular 2.4G dongle. Thankfully, my PC has lots of extra USB 3 ports.

Plugging the dock into the PC eliminates the need to plug in the dongle because the charger has a built-in USB plug hidden underneath. Best of all, the controller and dongle are already linked out of the box, so you don’t even have to mess around. It’s, thankfully, plug-and-play.

The Ultimate isn’t slick. This isn’t a criticism, but a praise. The underside of the controller is textured, similar to the newer XBOX gamepads. It feels like really fine-grade sandpaper. This thing won’t be slipping out of your hand.

The plastic found on the face of the gamepad is also textured. It looks and has the tactile feel of an eggshell. Seeing how this holds up after a few months of use will be interesting.

Let’s take a look at the “Pro” features. First up is the 8bitDo Ultimate Software.

Image Credit: 8bitDo
Image Credit: 8bitDo

Aside from the typical mapping options, the software lets you modify the travel distance of the thumbstick and triggers. There’s no haptic feedback built in, so the sensitivity is all program driven. If you want the full force of the motivation to be activated when it’s depressed just a little, you can use the slider and correlate it with an on-screen visualization of how you’re pulling the trigger.

The same goes for the thumbstick. Find the sweet spot while testing out the controller, and line up the slider to how far you want to stick to travel to reach 100%. Simple.

The grip buttons do not have additional settings. They’re springy and quick to click, so I doubt there would be much you’d want to change aside from assigning them to a specific action or macro.

The macro setup is simple but would be more helpful if the Ultimate Software lets you input the button presses via the controller rather than an on-screen keypad. Oddly, the plus, minus, star, and home buttons cannot be mapped here. However, the star and home buttons can trigger a macro.

The 8BitDo Ultimate 2.4G Controller can store up to three separate profiles, and each one is indicated as active thanks to a row of three LEDs on the gamepad’s face. Switching between the profiles is done by pressing the button just above the LEDs.

Turbo functionality is built in, but it requires you to hold the button you want to use down and press the star button to activate/deactivate the feature. This cannot be mapped to a profile through the software, unfortunately.

OK, we’ve got all our buttons fine-tuned, But how does it perform? We put the 8BitDo Ultimate 2.4G Controller through several platformers and (sinfully) first-person shooters. I know, I know, but I wanted to be as thorough as possible, even if that meant my accuracy and speed and hampered in games like DOOM 2016 or Blood.

Head-to-head, the 8BitDo Ultimate 2.4G Controller was just as comfortable as the newer XBOX controllers. The major downside is a lack of an indented thumbstick. I could feel my thumbs slipping off them way too quickly. The pads are also much thinner, making me wonder how long they’ll hold up.

The thumbstick did, however, perform well as far as gameplay was concerned. Although a gamepad will never compare to a mouse and keyboard for fast-paced shooters, I navigated DOOM 2016 as nimbly as possible with competing controllers.

The same could be said for platformers. If there’s one game that could put your thumbs to the test, it’s Pizza Tower. To achieve anything above a B-grade performance, you’ll need to be super quick and string together several directional and action button presses quickly. The 8BitDo Ultimate 2.4G Controller succeeded there with no issue.

Everything was as responsive as I’d expected, even with my wonky settings in the Ultimate software. Overall performance was perfectly adequate without compromising much outside the humped thumbstick pads.

The ABXY buttons could use a little bit of tweaking, though. The B button could be slightly less curved towards the right side of the controller. I often felt like I was pressing it to the left, which could eventually cause a jamming issue. If you’ve ever dealt with the OUYA controller, you know what I’m talking about.

There was nothing remarkable that caught my eye, which isn’t surprising. It is a $50 controller, after all. The significant upsides are the customization, multiple readily available profiles, and macros.

What did impress me was the total lack of any of the issues I’d had with 8bitDo’s other controllers. It kept a solid connection to the dongle the entire time I tested it. I never had a problem with button presses not registering. Also, the whole package, including the dock, feels very high-end but is quite affordable compared to the big-name brands.

I picked mine up from Best Buy, but they’re also available through Amazon. The controller retails for $49.99 and is available in white, black, and pastel pink.

Here’s a breakdown of the 8BitDo Ultimate 2.4G Controller compatibility and special features.

Compatibility:

  • Windows 10 and above
  • Android 9.0 and above
  • Raspberry Pi
  • SteamOS Holo 3.4 and above
  • Apple iOS 16.3 and above
  • Apple iPadOS 16.3 and above
  • Apple tvOS 16.3 and above
  • Apple macOS 13.2 and above

Special features:

  • 2 Pro back paddle buttons
  • Custom Profile switch button, 3 profiles, switch on the fly
  • Mode switch button (X-input, D-input)
  • Ultimate Software on PC
  • Vibration
  • Charging dock

Battery type and life expectancy:

  • 480mAh Li-on battery, rechargeable
  • 15 play hours with 2-3 hours charging time

The controller is also available with Bluetooth, which adds $20 to the MSRP. Check those out here.

[Source: 8BitDo’s Website]

Comic-Con 101: The Destruction of the Fandom

It’s 1985, Saturday in the summer. I’m standing in my local comic book store in New Jersey, talking to fellow fans about the latest events in the medium. Saturday is when the comics arrive, and we are all anxious to pick up our subscriptions, dutifully held by our local comic book guy. Crisis on Infinite Earths is being discussed, and no one is quite sure if this will fix the DC Continuity.

We are already picking up some of the mistakes and wondering how this will all work going forward with future storylines. Is it as good as the recent Marvel’s Secret Wars? There’s chatter in the letter columns and fan magazines like the Comic Buyer’s Guide. Everyone agrees George Perez’s art is top-notch, but soon it will be over, and we are anxious to get back to the current storylines with individual characters and teams. It’s hard to compare the two, and there’s a friendly rivalry between DC and Marvel fans, even if most fans buy at least a little of both.

38 years later…

It’s 2023. Saturdays at the comic book shop are no more. The camaraderie comic fans shared is very guarded now. You can’t just like something anymore— Certain things aren’t okay to enjoy, and God forbid you to express an opinion on the Internet. Fans now roam in small packs at small comic book shows. They’re off buying old comics for some run of good books from the past.

No one seems to follow the current comic book events, and no one seems to care. As store owners shift their business model away from new books to anything else that will sell— People find deals on Facebook Auctions and online. No need to go to a comic book store in the middle of nowhere. New publishers are forging their own paths— Atomizing further the already atomized fandom. And whatever you do, don’t mention politics!

How did we get here?

Slowly, over the last several decades, the comic book fandom has been battered, bruised, and scattered to the four winds. And yet, the good news is, it somehow still endures. Let’s look now at how some of the eras led to this. Perhaps a future fandom might learn from these mistakes.

Image from Pixabay

The Blockbuster Era

It began innocently enough with Crisis on Infinite Earths. DC Comics needs to fix its sprawling continuity. Full of too many characters and sometimes conflicting storylines, the series attempted to reset the DC Universe and place the characters in their appropriate context.

The end result was the crossover was a huge hit, and while it wasn’t the first comic event of its time, it was the first large-scale event of its kind that was popular. Some comic book journos also credited the series’ success with saving DC Comics.

As a fan, I remember that prior to that time, DC was still considered old and staid. The crossover revitalized the interest in the comics, and fans no longer needed to know decades of comic book history to follow along. It had been streamlined for them.

But within a few years, the wheels were already turning to repeat the success and repeat it they did. With the success of that event and Marvel’s Secret Wars, the two companies started gearing up for events. The bottom line? Tie-in comics and crossovers sold books.

Don’t read Blue Devil? Well, you might if he plays a part in the upcoming crossover and then has to interact with Superman and Batman. Never heard of Tigra? Well, she shows up in your regular issue of Spiderman, which is then continued in The Avengers or whatever.

At first, the cross-pollination was good. Editorial standards still meant something. So as long as you had an excellent continuity, the stories could work. But years down the road, crossovers weren’t just a good idea; they were mandatory to keep boosting sales. Crossovers like the Evolutionary War hammered in characters like the Punisher, which felt more forced than fun.

Some of the talent started to balk. I remember an interview with Peter David complaining that he had to stop during his Hulk run to address a crossover event he didn’t want to do. It interrupted the flow of his story just to juice the sales.

The fandom felt a little squeezed. Most continued to buy and would tolerate it if it didn’t get out of hand.

But it quickly did—

Image by Pixabay

The Speculation Era

“Hot” comics became all the rage starting in the ’90s. Magazines like Wizard treated comics like stocks, charting their prices at increasingly higher rates. Sure, most people followed the story, but what did it hurt to have a few extra copies of something if you knew it was an important issue?

Unfortunately, guys looking for a quick buck started entering the mix. They weren’t in the fandom; they just wanted to make a buck by buying and selling comics. Unscrupulous behavior became more common as everyone began to get worried they’d miss out on a big sale.

I remember visiting a comic book store in 1993 to check out Bloodshot #1 from Valiant Comics. I heard he was a superpowered hitman and liked the Mafia angle. But when I got to the store, they were sold out. I immediately went to my local big store, where I knew they ordered extra copies. Uncharacteristically, they were sold out too. I thought, “Damn, this comic must be popular!”

The very next week, I showed up to the big store, and there was Bloodshot #1 on the shelf for double the price. There was no way he got his reorder that fast. The store owner then bragged that he sat on a hundred copies because he knew they’d be hot and tried to sell them to me at the jacked-up price. I refused to pay and never bought the series. Speculation had driven this reader right out of Valiant Comics.

The lines had been drawn. There were now two types of fans vying for the comics: The Speculators and the Readers. Many of us said in the early 90s that the Speculator Era damaged the new fans the most. What kid would continue buying comics if he just bought them for an investment and put them in a plastic bag? Nostalgia runs in 20-year cycles. The nineties begat a future where 30-somethings remember comics as one big waste of money.

The Indie Era

Overlapping the Speculation and Internet Eras, the Indie Era was the emergence of Image, Malibu, Comico, First, etc. Like Crisis on Infinite Earths, Image made indie comics popular through television and just the mere fact they were cranking out popular comics with new number ones. Everyone wanted in on the Speculation market, and indie comic book companies sometimes survived almost solely on that basis. (I remember Lightning Comics announcing they would only print 100,000 copies of an issue to maintain its price.)

But, although you may have heard of all the indie publishers I mentioned, it’s unlikely you remember the dozens that popped up in the early nineties. Speculators didn’t just buy comics; they published them hoping to hit that same cash cow.

Few of them did, but this further divided the fanbase as even new fans were taken in by the latest flash-in-the-pan, only to realize months later that the comic book company went out of business. This made your “investment” worthless, and if you read it for the story, well, you’d never get to the end.

So added into the mix were fans who glommed onto a new comic that’s discontinued and then left the medium altogether.

The Gimmick Era

Also overlapping with the Speculation and Indie Era, cover gimmicks like holograms, platinum covers, gold covers, raised covers, and chromium covers— Other gimmicks like card inserts, signed covers, signed covers signed with ink featuring creators’ DNA, giveaways, variant covers— The list is endless. This was all another distraction from the story— Another fleece in the four-color Ponzi scheme that was about to collapse.

For every cool giveaway— Like the free plastic Green Lantern rings, or the multicovers that placed together make a bigger picture— There were a dozen rip-offs designed to jack up the price for a few months at cons.

Image by Pixabay

The Bust Era

Around 1994, the entire grift came tumbling down. Comic bookstores in New Jersey closed faster than that Spiderman Broadway Musical. To this day, you will see the same comics in the cheap bins at flea markets because they printed millions of them. Everyone was playing Pass the Buck until the music stopped, and if you were stuck with comics instead of money— You were out of luck.

Before 1994, you couldn’t convince anyone comic books were worth a damn. After? Well, I went to a flea market that had a box of those comics, and I asked the woman, “How much?” She replied, “Ten dollars each. They’re collectible!” Trust me, you wouldn’t give two cents for any of those comics even then— But she didn’t know or care.

The comic book fans that were readers hung on, happy the speculators were mostly gone, but the damage had been done. Comic book publishers, insanely, doubled down on the collectible crap— Graduating to chromium covers that would only come to the store if they ordered 50 of the “regular” cover.

Crossover and big “story” events not only continued, the time between them rapidly decreased, making each one less and less unique. All the money publishers had invested in better paper and cover stock now started to add up, so the cover prices began to rise. Attracting fans back to the medium after it had beclowned itself was going to be tough, but few saw a way to do it. The fandom shrank again.

Image from Pixabay

The Message Board Era

AKA: The Early Internet Era. As the Internet rose in prominence, its main early offering, the message board, helped bring fans together. As comic book journos had revealed themselves shills over and over during the Speculation Era, Message Boards allowed fans to bypass that media to find out what was really going on.

In 1992, The Bendis Board, a fan message board for Brian Michael Bendis, started. By the 2000s, it exploded along with his career, becoming one of the primary places fans could interact. Websites like ComicCon.com and CBR also rose in prominence with their message boards. And while speculation and greed had ruined comics for a time, the Internet would see it rise from the ashes and unite fans. For a brief, shining moment, this seemed to be true.

At first, the Bendis Board was about the Bendis fans, but it eventually became about the entire comic book fandom. Fans were using the board to communicate and meet up at conventions. Like YouTube stars, there were BB “stars” well known on the board for their posts and behavior. But as the message boards grew, fans started staking out their territory within that space.

Although there were moderators on the boards, the stakes grew as more fans flooded in (or at least the illusion of those Internet stakes did). What was once a forgivable faux pas became a personal attack, and message board drama consumed the fandom. Me and my comic crew at the time went from hanging out with message board commentators and recruiting them into our ranks to actively avoiding them at conventions for fear it was one of the boarders with some axe to grind.

The cracks in the fandom were now openly cracking, and this was long before woke politics entered the mix. Even after the Bendis Board shut down in 2014 and message boards went out of vogue— The Internet continued to atomize the fandom into smaller and smaller groups.

Image from the Webcomic Factory

The Webcomic Era

AKA: The Late Internet Era; this era saw the rise of webcomics as it overlapped with the message board era. In fact, message boards were one of the reasons many of the webcomic creators could bypass the average comic book journos and get the word out.

By the mid-2000s, webcomics were becoming a growing and viable alternative to self-publishing. By the time I stepped up with my cohorts at the Webcomic Factory in 2010, some creators had created huge fanbases and tapped into the growing dissatisfaction of younger readers with the comic book medium. The turnaround on creating webcomics was easier, and cheaper— The only problem was monetizing.

Paper comics were still a thing, but some organizations wanted to create an e-comic book platform to redefine the medium entirely. Eventually, these platforms took hold even within the major comic book publishers, but they feared they could destroy the direct market. Rather than lower the price for an electronic copy (and making them cheap and easy to access as they did with e-books on Amazon), the publishers instead decided to hold the line on most comics, keeping the price the same. To this day, it’s probably the primary reason e-comics have never really exploded.

So in case you’re keeping score, the fanbase had split into many pieces:

  • Readers
  • Speculators
  • Old School Collectors
  • Webcomic Fans
  • E-Comic Readers (a subset of the Readers)

And that didn’t include all the divisions based on creators, creations, and franchises— Superhero or otherwise. But as the more significant Internet search engines game their algorithms and deprived indie webcomic creators of traffic (centralizing it in platforms that “published” webcomics), the most prominent era was about to drop.

Image from Pixabay

The Movie Era

After decades of Stan Lee visiting LA trying to get someone to make a decent Spiderman movie— The era of the Marvel movie finally arrived. Marvel Entertainment had been, some would say, a convenient way to pump and dump stock using comic book fans by announcing crazier and crazier event comics.

Some say comic fans no longer had to actually buy and like a comic book series for the publisher to make money. Between that and using the corporate name to make comic books for libraries and schools, thereby securing big sales based on the needs of said government entities rather than risking fans not liking your story— Some say the law of diminishing returns was catching up to the publishers— But before another alleged four-color Ponzi scheme imploded, the movies caught fire. For a while, all fan sins were forgiven.

For a while.

Yes, even I, as skeptical as I had been of the comics, the creators, and especially Hollywood, was pretty impressed by Marvel, Phase One. Between Robert Downey Jr.’s gravitas, solid screenplays, and Jon Favreau and the Russo Brothers— I almost went out and bought comics again. Had the magic returned? For a few years, it sure seemed that way.

But the seeds for the next era’s mighty downfall had already been planted. Joe Quesada handed the reigns of Marvel to a noob named Sana Amanat. Women editors and girl bosses became all the rage at Disney and everywhere else. The ladies proclaimed they would take over the boys club industry and show us how it’s done.

Change was in the air, but not change based on what had gone before. It was a change based on ideology and politics and a corporate swing into “lifestyle brands” featuring “fashion”.

While we were eating popcorn at the movies, the woke moved in. Whatever unity had been created by the movies was about to be shattered into a million pieces.

Image from Pixabay

The Political Era

AKA: The Marxist Era. Just as the Soviets spent millions infiltrating the movie industry during the Cold War to subvert American Culture from within, I am not alone in believing that much of what we’ve seen in this era is a direct result of the 1.1 million Chinese Communist spies in the West.

Make no mistake; the CCP cannot beat the United States financially, militarily, or even politically. However, by undermining the entire culture, they can eat away at our institutions from the inside, dividing the populace and turning our own citizens into working against their own interests. This is the Culture War.

Beginning with Gamergate, the groundwork had already been laid to press Marxist versions of Feminism, Race, and Gender Identity into all media. Where Gamergate was met with immediate resistance by the gamers, the comic book fanbase was utterly blindsided.

Weakened by being the bottom-tier medium in the corporate structure, the deeply divided fanbase— Just recovering from the message board drama, speculators, greedy publishing gimmicks, and new but smaller fan avenues to retreat— Suddenly lined up on one of two sides.

I found myself in the middle of a Facebook discussion, trying to talk other creators off the ledge. Out of nowhere, they had unified under the concept the entire fandom was under attack by evil, racist Trump Supporters. If they weren’t immediately purged from the medium and if you weren’t on board with the purging— Well, everyone had to just go!

I tried in vain to broker a peace deal between what I saw as the two factions, but I had yet to learn about the foe I was up against. The Leftist ideology that had taken hold of my former colleagues was not to be reasoned with.

Ethan Van Sciver had tried to warn me what was coming years prior, but I didn’t quite understand the scope of what we were up against. Comicsgate began to grow as the former fanbase began an Inquisitor-like purging that has lasted until this day.

You probably don’t need a recap of the last ten years of fandom, but in case you do— Suffice it to say that everything that happened on platforms like Twitter and Reddit happened to the Comic Book Industry times ten. Canceling of fans, blacklisting of creators— Even the comic book stores attempting to get in on the Marxism, usually destroying their business in the process.

The comic book industry had been hanging by a thread, and those that swallowed the red, red Kool-Aid set a fire and danced in a puddle of gasoline. Now even the most inexperienced, wide-eyed, new fan knows the facts— The Comic Book Industry is living on borrowed time.

Outsold by Manga every month and almost entirely dependent on their corporate backers for survival, the major publishers (some say) are just waiting for the call when their corporate masters are done pretending their IPs matter to them. Once every penny has been squeezed out of the movies and TV shows and cost-cutting measures become all the rage at their respective studios— Some studio suit is bound to finally say, “Why exactly are we still publishing comic books in-house?”

At that point, the Big Two close their doors while their studio lawyers attempt to sell licensing deals to other publishers. But this could usher in the complete collapse of Diamond and the direct market. The comic book stores, already on their last legs, could dry up and blow away.

Where, then, would one go to argue if Superman can beat up the Hulk? Where indeed.

Image from Pixabay

The Iron Age: A New Hope

What’s happened now could’ve been a pitch at Marvel in the 70s: A rag-tag group of misfits and outcasts are banding together against impossible odds to rebuild what the Evil Empire destroyed. Facing impossible odds, they must battle feminists, ideologues, corporatists, and Commies to set right what once went wrong. Yes, True Believer, a new age is dawning in comics and fandom, and the surviving creators will use the same tools the Marxists used to purge us against them.

Comicsgate is still rolling strong and growing thanks to a combination of crowdfunding and YouTube videos by various creators, especially Ya Boi Zack and Ethan Van Sciver. And not to be outdone is Eric July and his nearly four-million dollar crowdfunding sensation Isom #1, followed up by the successful Isom #2. Then there’s Peter Simeti at Alterna Comics, who seems to be driven by the sheer love of the medium itself. He’s built a successful mail-order subscription business and is doing video podcasts. Add Razorfist and RJ at the Fourth Age into the mix with more crowdfunding, along with the Iron Age Magazine itself touting indie creators, and the future looks bright for fandom.

How do we avoid the mistakes of the past to build the fandom of the future? First and foremost, comic books have to be about the Reader. Therefore, the story quality must come first. Without a good story, you have nothing but a shiny piece of paper— A map that looks good but leads you to nowhere.

And to that end, the comic creator must come first. I’ve said it for years; without the creator of the comic, the guys working on it are just hired hands. Some still do a good job, but without the creator to at least guide them— The clock is ticking before it all falls apart. That begins the process of your beloved characters becoming just another piece of the latest product— Vulnerable to market speculation nonsense as well as woketardry coming out of CCP.

Victor Von Doomcook has said for years in his videos, “Without Respect, We Reject.” I would take it further, “The Creation Dies With Its Creator.” You might argue that some creations have been improved over the years without the creator, and I would not argue with you except to say this: For every Neal Adams Batman comic and Bruce Timm Batman: The Animated Series, and Matt Reeves The Batman, how many more Tom King Batman comics?

How many more George Clooney Batman movies and Not-Batman TV series like Pennyworth, Batwoman, and Gotham Knights? No, I’m confident that Neal Adams, Bruce Timm, and Matt Reeves could create something original that’s just as good. As for the other creators, as much as I can’t stand Joel Schulmacher’s Batman (and the nipples he added to the costume), he directed the Lost Boys, which I thought was great.

So it’s the repetition, the unoriginal, and the endless propping up of IPs that are known but long past their expiration dates. This is the tool of the corporatists. You can make more money with a known product in media, even if some of the previous incarnations have been bad. It’s time to educate the fandom to avoid the corporatists and the Commie satraps, who are now one and the same. Those greedheads just want your money, while the creators need your love.

Don’t despair, fanboys. The Iron Age is here. Embrace it. We need you.

Until next time, see you at the con.

Check out the previous edition of Comic-Con 101, where we looked at the Top 20 Signs You’re a Comic Book Marxist.

Beyond Sunset Demo Impressions: Retro Renaissance?

0

Retro-inspired first-person shooters like Beyond Sunset are nothing new. For many years, indie devs have been tapping into nostalgia. The attempts to recapture the days of Duke Nukem 3D, DOOM, and Shadow Warrior have been met with several successes and countless failures.

How do you rekindle gamers’ memories while also offering up something that isn’t a tired “DOOM-clone” or (as they’re more commonly referred to now) “boomer shooters?” Games like Beyond Sunset may be the answer.

The last fast-paced new retro shooter I played was Turbo Overkill. It combined elements of Quake, DOOM, and Serious Sam into a fun and highly replayable experience. However, it lacked depth beyond the number of ways you could creatively dispatch enemies. I honestly forgot there was a story because the gameplay overshadowed the narrative the developer used.

Beyond Sunset does the opposite. It presents a story as the driving point behind your actions.

After a short tutorial on the basics of navigation and combat, your character awakens from cryostasis to find herself in a vast storage complex surrounded by thousands of people still asleep in their capsules. Who are you? Why are you here? Are you wearing clothes? We don’t know.

OK, a mystery! That has my attention.

Our protagonist has to floaty jump her way through a small maze of cryo-pods before finding herself in a medical wing whose soul inhabitant at first is an unhelpful robot. After some minor exploration, we see a katana inside an office and a computer that allows us to read e-mails, check camera feeds, and unlock the first of many doors.

Upon exiting the office, we’re suddenly rushed by gun-wielding guards and robots that want to get all up in our business with the stabby stabs. The sword allows us to cut through our enemies quickly, but it’s easy to get swarmed by all sides, even in narrow spaces.

Being constantly on the move in combat prevents a quick death, and mastering the art of blocking gunfire with the sword. A well-timed block will send multiple rounds back at the enemy.

Further exploration brings us to our first firearm: a low-power pistol with a charge shot feature and unlimited ammo. It may not be the best, but it becomes useful against certain shielded enemies.

As we run and gun further into the corporate building, we find ourselves in a large room with several branching paths and a ringing telephone. A wall-mounted phone? In the cyberpunk future?

This old-school device shuttles us into the main narrative of the story. The caller tells us our name. It’s Lucy. The person on the phone is called Raven for now. We’re experiencing memory loss thanks to cryo-revival.

We were the prisoner of the Genemp Corporation. This naughty business wanted to cut us up because we’ve got some super cool abilities. This is precisely what happened to me when I joined the Young Conservatives.

Raven informs us that we can escape if we destroy an ice-cooled mainframe. Hopefully, she will help us figure out who we are and if we’re wearing pants.

What follows in Beyond Sunset is a game of finding switches, opening doors, and destroying the coolant system protecting the mainframe. This will allow us to access the security network via a VR headset, where you must recover a hash file.

The complex is relatively large, and navigating can be tedious, especially if you’ve not played an old-school shooter for a bit. It’s easy to overlook a TV screen for a switch you must hit to progress.

All the combat and exploration are standard, but what about the RPG elements the game’s Steam page discussed? It’s there but is very easy to overlook.

If you’re good at exploring the map, you’ll come across skill point pickups that allow you to increase one of three aspects: health, armor, and ammo. Of course, the first thing you’ll want to do is get those hit points up.

OK, that’s not the RPG elements I was hoping for. After getting the mainframe almost destroyed, I explored for a bit and found that some of the robots in the facility have optional quests.

A partially dismantled bot wants its emotions turned off so it doesn’t fear death. Another one wants a friend to stay by its side. These short breaks in the run-and-gunning offer up different rewards. However, they’re pretty easy to miss.

I wouldn’t go into Beyond Sunset expecting an RPG experience like Deus Ex. Consider these detours, at least in the demo, as a change of pace from having to do complex gymnastics to retrieve a skill point or new gun from a far-off platform.

Another way the gameplay is divergent from typical boomer shooters is by including a VR puzzle section. Once the mainframe is offline and you access the security network, you’re transported to a blocky area where you must rotate cubes to guide a beam of golden light to a specific point.

This new area is also infested with enemies in the form of disembodied heads that spit energy blasts at you. It’s a simple enough puzzle stage, but exploration offers some benefits, like additional health that is proprietary to the VR world.

Once you’ve completed this area, you get the hash file (represented by the 3D rotating hash symbol). Return to the phone, call Raven back, and prepare for a horde of enemies to appear.

Raven tells you to get to the elevators, and you two can meet in the parking garage. At this point, the game throws everything at you.

Once you find your way to the elevator, you’re home-free or at least to the end of the demo. But, of course, that isn’t the case.

The parking garage goes into lockdown, and you’re faced with your first boss. DX7 is a large bot sporting a colossal laser and annoying flying minions. Hopefully, you’ve been smart about conserving ammo because you’ll need it.

If you’re playing Beyond Sunset above the normal difficulty, this is a somewhat unforgiving boss fight. DX7’s charging slash attack could be a one-hit kill if you didn’t pour points into health and armor.

Dodging and sliding become the moves that will save you here. The old-school strategy of simply circling the boss won’t work here.

You’ll be treated to an exposition dump cutscene from Raven if you’re a winner. We learn that the story is a cross between The Terminator and The Matrix.

That’s where the demo ends.

There’s a lot of potential here. Although, it will depend on Metacorp fleshing out the RPG elements of the game. The trio of stats to increase is acceptable.

I need to get hooked on feeling involved with the world, aside from running around and shooting it up. There’s a bit of that teased in the demo with the requests from the robots, but will it evolve beyond that? We’ll have to wait and see.

No release date for Beyond Sunset has been announced, but the game currently appears at Next Fest. Be sure to check out the demo, and put it on your wishlist if you’ve been hoping for more boomer shooters like Warhammer 40,000: Boltgun.

Don’t worry; your rig will most likely be able to run the game because Beyond Sunset‘s requirements are very lite:

MINIMUM:

    • OS: Windows Vista or later
    • Processor: 2.4 GHz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 Compatible
    • Storage: 400 MB available space

RECOMMENDED:

    • OS: Windows 10
    • Processor: Quad Core 2.4 GHz 64-bit
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.0 or Vulkan Compatible
    • Storage: 400 MB available space

If you’re looking for a more mainstream RPG, check out our review of Final Fantasy XVI.

[Source: Stream]

Review: Final Fantasy XVI – A Mature and Epic Fantasy

Whenever we think of role-playing games with a significant impact on the games industry, no conversation goes without mentioning Final Fantasy from Square Enix. The series has constantly released games that iterated its core elements and tried to push boundaries with experimentation in the RPG genre. And while some attempts at being different have fared better than others, Final Fantasy XVI is an example of the series using its legacy to help push forward into new territory. The result is an amazing experience that hits all of the right marks at the right times, despite maybe being a little too different for long-time fans of the series. On top of that, Final Fantasy shows a tasteful maturity in this sixteenth entry by daring to go to places with its story that will surprise and shock you, yet keep you invested in this new world and cast of characters within it.

One of the biggest things that stands out with Final Fantasy XVI is the step away from the series’ tradition of turn-based combat and heavy RPG elements. And while Final Fantasy XVI still has a hefty dose of Japanese role-playing game characteristics, it doesn’t become burdened down by them and instead takes steps towards being something unique. This goes for both its gameplay and plot, which still feel like another evolution of the series as a whole. It’s not the Final Fantasy of years past, but rather a new entry of the Final Fantasy series that continues what its predecessors have done before. Take the series in a new direction that can give players something interesting, beautiful, and memorable.

The story of the game is set in the world of Valisthea, with its two continents populated by cities. Here is where kingdoms are constantly at war with one another over control of the Mother Crystals, which allow people to use magic. In these skirmishes, the kingdoms use individuals called Dominants that are able to use the power of Eikons, which are the traditional Final Fantasy summon monsters we know. It’s an interesting setup that uses legacy elements of previous Final Fantasy games in a creative way, giving a unique narrative explanation for why and how we see these famous creatures in a different setting. The same can be said for many of the monsters and enemy creatures littered throughout the game, finding a place for everything from the Malboros to a Chocobo. There’s even a Moogle in here with an interesting backstory that lets some of the cuter sides of the series join the fray, despite this being a grim tale.

Speaking of grim, this story follows Clive Rosfield, a young man born into the kingdom of Rosaria. Clive is forced into a life of hardship after his brother Joshua is murdered at a young age and he is thrown into military service. Clive’s mother is responsible for this after Clive’s father is killed in a major event, setting into motion much of the conflict seen throughout the game. Due to these tragic events, Clive finds himself as the Dominant for the Eikon of fire, Ifrit. It’s from here the story follows Clive on his long quest for revenge for his brother’s murder and justice for his family and the kingdom of Rosaria.

Final Fantasy XVI is the most mature and boundary-pushing story that the series has seen to date. While other Final Fantasy games have delved into plot points and heavy subject matter from time to time, this is the first game to really commit to the idea of a mature story. Everything from murder, conspiracy, sex, trauma, and slavery is but a portion of how far the story is willing to go to tell Clive’s tale. But the game does this in a tasteful manner, where none of it feels gimmicky or forced into the story. Dialogue between characters, details of the world, and the overall production value are given a weight that isn’t played for laughs or cheap tricks. It’s the same type of tone and approach to writing one would find in fantasy shows like Game of Thrones or The Witcher, but with Final Fantasy aspects that make it feel authentic. How Clive’s story unfolds isn’t always as bright as many other Final Fantasy plotlines have been in the past, but it definitely feels heartfelt and real in many ways.

One of the best things to be included in Final Fantasy XVI is the Active Time Lore menus. These are extra menus you can pull up at any time during any cutscene or gameplay section to help give you details about the story happening. This is such a helpful feature that can be a real asset to anyone that might be lost in the story or forget a detail the game glances over. A lot of the story in Final Fantasy XVI is very heavy-handed with details about the world and relationships between characters, so having this reference available at any time is a big plus for everyone.

Even better is how all of the information included can be accessed later on in a location Clive goes to if you haven’t been using Active Time Lore for a while. There’s a lot of information that Final Fantasy XVI throws at you, but it never lets you lose or miss out on any of it throughout the whole experience. For many players, this will be something they want to see copied and used again in future Final Fantasy games, let alone other role-playing series that can benefit from it.

What about the gameplay itself, both in terms of combat and exploration of this new world? Does Final Fantasy XVI have enough good things happening in its gameplay when compared to previous entries? Much of this experience feels more like an action game in both speed and openness of combat. Clive can gather powers from various Eikons throughout the story, allowing him to use different attacks and abilities that open up a wide range of combos and attack strings. Fighting groups of enemies lets you show some style by linking together attacks and controlling the area, and it’s easy to do so the more you get into battles. Things can look super flashy as you get the hang of using attacks in various ways, switching between Eikon powers and elemental attacks to dish out big damage.

For some, it’s easy to make the comparison to games like Devil May Cry and even Kingdom Hearts. The similarities between them and Final Fantasy XVI are very easy to spot. But Final Fantasy XVI still manages to implement the series’ RPG battle characteristics with things like staggering enemies, elemental weaknesses, and even status effects. They aren’t always as obvious in the heat of battle, but you can definitely spot them if you take the moment to look. The game even displays the name of incoming enemy attacks, from groups and bosses, in the same fashion box and text as classic Final Fantasy games. Often this will give you a heads up of when to dodge and counterattack enemies, which is very key to dealing massive damage and building up stagger against tougher enemies.

Although you have allies with you often in combat, most of the time it’s Clive taking point in nearly every battle with his faithful dog companion Torgal. You can issue commands to Torgal to continue combos and follow-up attacks, as well as heal when things get dire. Other allies that fight with you can still hold their own, allowing you to fight without worrying about them. You can’t order or control party members with you other than Torgal, but that also means they can’t be defeated in battle either. Some people might find this to be a negative, but others won’t have an issue with it. Some Final Fantasy games prior to this have done similar things with party members to varying degrees of success, and in here it’s not a hindrance to the experience.

The fighting can get challenging at times, but it’s never impossibly hard. Clive has access to ring equipment that helps give buffs and extra boosts to make combat easier, but they’re completely optional. You don’t have to use them, but you aren’t penalized for doing so. In addition, Clive can gain new abilities from his Eikons and utilize various equipment and items. Leveling up and winning battles gives ability points to spend on new attacks and upgrades, which opens up new attacks for varying levels of combos to use in combat.

For some, these role-playing elements are much lighter than previous Final Fantasy games and lack much customization for Clive. You also won’t be spending a lot of time upgrading equipment as much as you might think, especially when you find a solid weapon and equipment early on to keep on hand. Though this is where Final Fantasy XVI leans more towards action game than RPG, it more than makes up for it with everything else around it. Combat can be a spectacle to play through and feel very good to control, before and after you open up many upgrades for Clive.

The game also has some incredibly over-the-top boss battles that live up to the big battles from previous Final Fantasy games. Eikon battles are like giant monster battles that let you control an Eikon at various story points, letting you get involved with crazy fights that are almost earth-shattering. These battles do end up having many quick time events with button presses, as do some major battles with Clive in the story, but add to the spectacle playing out on screen. Often quick time events are criticized for taking away control from the player at different times, but they can also add to the excitement and tone of cutscenes playing out. The quick-time events in Final Fantasy XVI never become an annoyance when they appear, even during the big battles. There are still a lot of moments where you’re in full control and fighting bosses, so they aren’t overshadowed by the quick time events when they appear.

Exploring the world of Valisthea is a time-consuming activity. There’s a lot of open space to traverse and visit multiple times throughout the main story and side quests. The main quests you have will take you throughout the entirety of the two continents, while side quests will allow you to spend a little more time in the spots you glance over.

Unfortunately, side quests in this game aren’t as interesting to do in comparison to many other RPG titles. Often you’ll be running around to get items for specific people or clearing out locations from monsters or bosses, and it can get repetitive. Most of them also don’t always have much lore or side story to tell other than someone’s small trouble with something. But luckily, rewards from side quests can be very helpful and great for improving Clive’s abilities.

Traveling around isn’t always done on foot since you can unlock a Chocobo mount and fast travel points to use when jumping between locations. These will become really helpful tools when you’re going from one area to another, especially during side quests with multiple steps. Certain points of the story will prevent you from doing anything else but the main quest line, but eventually you open up the freedom to do and go where you please. And when you’re done with the main quest, there’s more to see and do, including a new game plus feature that changes various elements while carrying over all of your progress. You’ll definitely be busy for a long time if you want to see everything in Final Fantasy XVI, and putting the time into it will definitely yield many great rewards.

Final Fantasy XVI is a fantastic experience that will take you to dark places, but also let you experience incredible heights of emotion in the best way. It’s a fresh take on the series that has many more successes for every nitpick that one can point out. Not only does it have an intriguing story with a mature tone that will keep you engaged, but it also comes with incredible visuals that will leave you in awe at the majesty that the series continues to uphold for all these years. For some, this game will be a big departure from what they’ve come to know, but for everyone else, it’s a good step in the right direction that is in the spirit of the series’ legacy. Final Fantasy XVI is a grand spectacle that you need to experience.

What do you think of Final Fantasy XVI on PlayStation 5? Will you be playing the game anytime soon? Tell us everything down below in the comment section!

Review: Secret Invasion Premiere Episode – Trusting Nobody

Disney is tackling more stories within the Marvel Cinematic Universe in various Disney Plus series, including another follow-up to Avengers: End Game. Secret Invasion is every bit a sequel to the events of Avengers End Game than another entry into Phase 5 of the MCU, for better or worse. The show had its premiere on Disney Plus and promises to deliver a great story over the course of six episodes. And if the momentum of its first episode is any indication, the series is going to make some bold moves with its characters. But like the undertone that the series continuously reminds you, you shouldn’t trust everything you see at first glance.

The story of Secret Invasion is set up to be a spy thriller in the same way that Captain America: Winter Soldier told its own story. There’s a strong sense of paranoia that appears to be building up with the first episode that may be strung along the rest of the series. The show is gritty in the same way that Winter Soldier was willing to push toward the edge, with brutal action and harsh violence. Interactions between characters are more subdued compared to other MCU projects, but everything has more gravitas. Some of the dialogue isn’t always delivered in the best way but still has intriguing elements and layers that reveal big things.

The plot of the first episode sees Nick Fury being called back down to Earth following rumblings of a growing threat that involves the Skrulls. While Fury continues to work together with Skrulls like Talos, who we’ve seen before with his wife in previous MCU films, a collection of Skrulls appears to have gone rogue. With reports of a coordinated effort to attack major cities and cause havoc on Earth for humans, everything seems to point toward an invasion of Earth by the group of Skrulls who seem to have turned their backs on humans. It’s up to Nick Fury to uncover the conspiracy and stop Earth from being overtaken, but nearly every person and thing Fury has known may be compromised in this secret invasion of the world he protects.

Samuel L. Jackson reprises his role as Nick Fury and has a heavier weight on his shoulders that feels like more than what it appears at first. The biggest point the first episode tries to make is how the events of the Snap from Thanos in the Avengers movies affected Nick Fury greatly. It gets a little weird at some points where some of the dialogue about it is repeated, but it’s done in ways that appear to be a conscious choice that might be relevant in later episodes.

There are also hints of other things related to both Talos (played by Ben Mendelsohn) and Fury that might be the bigger personal reason for Nick Fury to return to Earth. He was in space for a long time, so there may be more than just the growing threat to bring him back down to the planet. If the things set up in this episode are followed through in the ones to follow in Secret Invasion, we might end up seeing things about Nick Fury that weren’t explored in previous Avengers movies.

Other characters in the episode have a few scenes to shine, but it’s still very early on for all of them to have any significant moments. Emilia Clarke plays G’iah, the daughter of Talos, who has grown up in the time following the Thanos Snap and joined a renegade group of skrulls working for their leader Gravik. Although G’iah has a hard-edge personality, we can see how much she is compromised after learning some devastating news that puts her at odds with her given mission. When she gets some time to interact with her father, things get very interesting and possibly set up what could be a major point of conflict for the rest of the series.

Cobie Smulders returns again as SHIELD agent Maria Hill, who appears to have gone underground with Nick Fury as they survey their current situation. A brief scene at the White House with Iron Man 2’s James Rhodes (played by Don Cheadle again) explains how Fury and Maria have cut off contact with their superiors. While the early portions of the episode don’t do much with Maria, the very end of it does some crazy things with the character that end on a shocking note.

For many, this will be a bold choice, but as the show tells you, don’t always trust anybody or anything. As big of a deal as the ending of the episode might be, things could quickly change up or be something entirely unexpected. But that doesn’t take away from how intriguing and bold things are with the ending. It will definitely get you to come back for the next episode and possibly the rest of the series’ six-episode run.

As a first step into this story, the premiere episode of Secret Invasion does exactly what it needs to do. The setup for the story and introduction to the big problem Nick Fury and crew will face is something different and interesting. Not all fans of the MCU will find this story to be as exciting as other Disney Plus shows, especially when the tone of the show is very different. Secret Invasion isn’t as over-the-top as Falcon and the Winter Soldier, but it definitely has a plot that is as interesting as Loki or Wanda Vision to get you to want to see more.

Are you going to watch Secret Invasion as it goes up on Disney Plus? What is your favorite Disney Plus MCU series thus far? Tell us your thoughts about Secret Invasion in the comment section below!

Ciri and Yennefer from The Witcher Join Fortnite

Fortnite is a game with some of the craziest collaborations and cameos. Almost every major franchise or series that is popular among geeks has gotten a character to appear in Fortnite in some form, with a few who have yet to join the game thus far. The Witcher has crossed over with Fortnite before by adding Geralt of Rivia into the game with the Chapter 4, Season 1 content; letting players jump into the battle royale as the white wolf himself. But even more Witcher goodness is on the way to Fortnite with the addition of Ciri and Yennefer as playable characters.

Both Ciri and Yennefer are available in the game now. An announcement on the official Fortnite Twitter page shared a quick video showing Ciri and Yennefer in action. Both characters have their own islands in the game, which can be completed for bonus emoticons. If you’re able to finish both of them, you’ll also get a banner themed to both characters. To get to the Ciri and Yennefer islands, you’ll need to either enter the code to drop in on them immediately or find them via the Discover tab in-game. Both will be around in the game until July 4th 2023.

If you already have the skin and rewards for Geralt from the previous Chapter 4, Season 1 content; then you’ll have a full Witcher set in Fortnite with these new additions. But in addition to the islands that come with Ciri and Yennefer, skins for both characters can be purchased within the Fornite in-game store. Ciri can be bought for 2,000 V-bucks in a bundle. Purchasing it gives you a silver sword and pickaxe, as well as a basilisk glider to use. Yennefer can also be purchased for 1,500 V-bucks alone, but can also be bought in a bundle for 1,800 V-bucks that comes with a pickaxe, bird skull item, and new emote.

If you don’t know much about either character from The Witcher games, then don’t fret too much. Ciri is the adopted daughter of Geralt of Rivia and Yennefer who has powerful magical abilities and great importance in The Witcher stories. Yennefer of Vengerberg is a powerful mage who is connected to Geralt in a big way, as well as a mother-like figure to Ciri. Both characters have a ton of history with each other and Geralt in The Witcher games that is deep and complicated, most of which is way too much to cover in a game like Fortnite.

For anyone that is a big Witcher fan who plays Fortnite currently, this will be a fun addition to the game. Now the question is if we’ll see Dandelion in the game somehow later. Fortnite continues to add more characters from various franchises with each new collaboration. The game continues to dominate online with its massive popularity among players, so don’t expect things to slow down any time soon.

What are your thoughts about Ciri and Yennefer coming to Fortnite? What other franchises or characters do you want to see collaborate with Fortnite in some way? Share your thoughts about everything in the comment section below!

Close Subscribe Card