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J.K. Rowling Throws Shade at Harry Potter Stars? X Explodes Over Cryptic Tweet

J.K. Rowling is back in the headlines, this time for what many believe is a not-so-subtle dig at Harry Potter actors Daniel Radcliffe, Emma Watson, and Rupert Grint. The author responded to a viral X post asking, “What actor/actress instantly ruins a movie for you?” with the cryptic remark: “Three guesses. Sorry, but that was irresistible.”

Cue the internet firestorm. The post, which has racked up 4.4 million views, instantly had fans and critics debating whether Rowling was shading the franchise’s lead trio—who have publicly distanced themselves from her in recent years over her views on gender and transgender rights.

So, was Rowling actually calling out Radcliffe, Watson, and Grint? Or is this just another case of social media reading too much into a spicy post? Let’s break it all down.


The Bad Blood: Rowling vs. the Harry Potter Stars

The tension between Rowling and her Harry Potter stars isn’t just speculation—it’s well-documented.

  • Daniel Radcliffe publicly opposed Rowling’s views in a 2020 essay for The Trevor Project, stating, “Transgender women are women.” He also expressed regret that Rowling’s stance might damage the legacy of Harry Potter.

  • Emma Watson tweeted her support for trans rights, writing, “Trans people are who they say they are and deserve to live their lives without being constantly questioned.”

  • Rupert Grint took a softer approach but still distanced himself, saying in 2021, “I think it’s important to stand up for what you believe in, and I support trans rights.”

Rowling has previously suggested she felt betrayed by their statements. In a 2023 podcast interview, she said, “There were a few actors I thought had a little more backbone.” While she didn’t name names, many assumed she was referring to the Harry Potter trio.

Now, in 2025, her latest tweet has fans convinced she’s finally taking a direct shot at them.


Social Media Reactions: X Goes Nuclear

Rowling’s tweet immediately went viral, and reactions have been as divided as the Harry Potter fandom itself. Here’s how X users are responding:

  • @MitchPls4Real: “Three guesses? 1. The same people who made millions off your work, then turned on you when it was ‘cool’.” (216K likes)

  • @Eva_nbetterIRL: “They ruined the movies for you, but you ruined everything else for everyone else.” (32K likes)

  • @LauOAttraction: “Agree with you. As someone who grew up with the series, it has been very disappointing how ungrateful those 3 have been.” (1.1K likes)

  • @CMFK: “Someone explain this in NFL terms.” (179K likes)

Of course, not everyone is siding with Rowling. Many believe she’s stirring up unnecessary drama.


Could Rowling Be Talking About Someone Else?

To be fair, Rowling never explicitly said who she was referring to. Some fans are speculating that she could be shading other actors, like Johnny Depp’s critics (Rowling defended him during the Fantastic Beasts casting controversy) or even a general jab at Hollywood hypocrisy.

But let’s be real—given the history between Rowling and the Harry Potter trio, the timing of this tweet, and the phrasing (“Three guesses”), it’s hard not to see this as a shot at Radcliffe, Watson, and Grint.


The Bigger Picture: Is the Harry Potter Fandom Too Divided to Ever Reunite?

The Harry Potter fandom has been in turmoil for years. Rowling remains an influential figure, but her public stance on gender issues has created a deep divide. Meanwhile, the actors who once represented the franchise have distanced themselves from her, making it difficult for any kind of reunion to happen without controversy.

The upcoming Harry Potter TV reboot on HBO Max—set for release in 2026—is already facing backlash, with fans debating whether Rowling’s involvement will help or hurt the show’s success.

At this point, Harry Potter might be one of the most conflicted fandoms in pop culture. And if this latest tweet is any indication, the drama isn’t slowing down anytime soon.


Weigh In: Who Was Rowling Really Talking About?

Was J.K. Rowling taking a dig at the Harry Potter trio, or is this just social media blowing things out of proportion? Drop your thoughts below or ping us on X @DREZZEDNews—I’m here to deliver the facts and hear your unfiltered take on this magical mess.


News compiled by Derek Gibbs and Edgar B.
D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter —

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

Starbucks Pays Man $50 Million After Hot Tea Burns His Junk

A California jury just made Starbucks cough up $50 million after a drive-thru disaster left a man with catastrophic burns—down there. The verdict has sparked debate over corporate responsibility, drive-thru safety, and whether hot coffee lawsuits are back in fashion.

Did someone say Hot Coffee?

The Incident: When a Latte Turns Into a Lawsuit

Michael Garcia, a 43-year-old FedEx delivery driver, pulled up to a Starbucks drive-thru in 2018, expecting a quick caffeine fix. Instead, he got third-degree burns when a barista handed him a tea with an unsecured lid—sending scalding liquid straight onto his lap, per the Economic Times.

The burns were so severe that Garcia required skin grafts and multiple surgeries to repair the damage. The injuries weren’t just painful—they were life-altering. Garcia claimed he was left with permanent disfigurement and ongoing pain from the accident.

After years of legal battles, a California jury ruled in Garcia’s favor on March 18, 2025, awarding him $50 million in damages. The verdict, delivered in San Diego Superior Court, is one of the largest ever against Starbucks.


Starbucks’ Response: Damage Control Mode

Starbucks isn’t taking this one lying down. The coffee giant called the damages “excessive” and signaled plans to appeal.

“We sympathize with Mr. Garcia, but we disagree with the jury’s decision that we were at fault for this incident and believe the damages awarded to be excessive.” – Starbucks official statement (via People)

The company argues that accidents happen and that Garcia should bear some responsibility for handling the drink. But the jury wasn’t buying it, holding Starbucks 100% liable for the burns and long-term harm.


Attorney’s Take: Starbucks Got What It Deserved

Garcia’s attorney, Nick Rowley, slammed Starbucks for failing to take responsibility, saying the lawsuit was never about money but about accountability.

“No amount of money can undo the permanent catastrophic harm he has suffered, but this jury verdict is a critical step in holding Starbucks accountable for flagrant disregard for customer safety.” – Nick Rowley, Garcia’s attorney (People)

According to Rowley, the Starbucks employee admitted the lid wasn’t secured properly before handing Garcia the drink, proving negligence.


Hot Coffee Lawsuits: McDonald’s Déjà Vu?

This case echoes the infamous 1994 McDonald’s hot coffee lawsuit, where Stella Liebeck was awarded $2.9 million after suffering third-degree burns from a coffee spill. That case was ridiculed as frivolous—until people learned McDonald’s was serving coffee at a dangerous 180–190°F.

The Starbucks case revives the debate: Are coffee chains serving drinks too hot, or are customers just careless?

Legal experts say the $50 million award will likely be reduced on appeal, as was the case with McDonald’s, where the payout was eventually cut to $640,000. But even with a reduction, the ruling sets a precedent for future lawsuits against coffee chains.


Starbucks’ Legal Troubles Keep Piling Up

This isn’t Starbucks’ first time getting burned in court. The company has faced multiple lawsuits over hot drink spills, including:

  • 2024: Muriel Evans sued Starbucks after suffering burns from an overheated coffee with a faulty lid in California.

  • 2023: A Florida woman claimed her Starbucks latte was so hot it melted the plastic lid, spilling onto her hand and causing second-degree burns.

  • 2017: A Colorado jury awarded $100,000 to a woman who was burned when a Starbucks barista failed to properly secure a drink lid.

With this $50 million verdict making headlines, Starbucks might be forced to rethink its handling of hot beverages—or risk more costly courtroom battles.


What Happens Next?

Starbucks plans to appeal the verdict, arguing the payout is excessive. But with mounting public scrutiny and social media backlash, the company might reassess its safety measures before another lawsuit lands on its lap.

Should Starbucks lower its drink temperatures, improve lids, or is this just a case of bad luck?


Weigh In: Did Starbucks Deserve to Get Burned?

Was the $50 million verdict fair, or is it lawsuit culture run amok? Should Starbucks cool down its drinks, or is this just another case of a frivolous lawsuit spiraling out of control?

Drop your thoughts below or ping us on X @DREZZEDNews—I’m here to deliver the facts and hear your unfiltered take on this piping-hot legal brew.


News compiled by Derek Gibbs and Edgar B. D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter —

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

Texas Bill Moves to Ban ‘Furry’ Behavior in Schools

Texas lawmakers are barking up a bizarre tree with a new bill aiming to ban “non-human behavior” in public schools, targeting the so-called ‘“furry subculture.” The FURRIES Act, introduced in March 2025 by State Rep. Stan Gerdes, R-Smithville, seeks to prohibit students from acting like animals—think meowing, wearing tails, or using litter boxes—claiming it’s a distraction from learning, per the NY Post.

But is this legislation a legitimate concern, or just a tail-wagging overreaction to a fringe trend? Let’s dig into the bill’s details, the furry phenomenon, Texas’ motives, and the cultural firestorm it’s unleashed on X and beyond.

What’s the FURRIES Act All About?

The Forbidding Unlawful Representation of Roleplaying in Education, or FURRIES, Act, filed in the Texas House, aims to stop students from engaging in “non-human behavior” on school grounds, per the NY Post. This includes wearing animal costumes, making animal noises like barking or meowing, using litter boxes, or licking themselves—behaviors some claim are tied to the furry subculture, where individuals adopt anthropomorphic animal identities.

The bill, introduced by Rep. Gerdes, allows exceptions for designated costume days like Halloween but otherwise bans such actions, mandating schools include these rules in their codes of conduct. If schools don’t comply, the Texas Attorney General could impose fines.

The bill also suggests non-human behavior could be considered child abuse under the Texas Family Code, though this claim requires further confirmation. A hearing hasn’t been set, but the proposal has already pawed its way into the national spotlight.

Gerdes’ initial post faced swift backlash on X, and subsequently received a community note.

The Furry Subculture: What’s All the Fuss About?

The furry subculture involves people identifying with anthropomorphic animal characters, often dressing in costumes (or “fursuits”) and attending conventions like Anthrocon, per Wikipedia. It’s a niche but growing community, driven by online forums, art, and cosplay, with tens of thousands of U.S. participants based on recent trends.

Furries aren’t new—conventions date back to the 1980s—but they’ve gained attention on TikTok and X, where Gen Z and Millennials embrace the creativity. However, rumors of furries using litter boxes in schools, first spread in 2022 in Wisconsin, Colorado, and Michigan, have been thoroughly debunked, per Florida Today. Many Americans see furries as a harmless expression of individuality, while some view them as a distraction, highlighting the divide.

Texas’ Motives: Politics, Panic, or Prudence?

Texas lawmakers, led by Rep. Gerdes, argue the bill addresses a “distraction” in classrooms, per the NY Post. Gov. Greg Abbott, speaking at a Texas Pastor Council event in March 2025, per KXAN, supported the measure, claiming some schools deal with students dressing as animals with litter boxes—a myth debunked by multiple reports. The bill’s timing aligns with Texas’ broader cultural battles, like book bans and gender policies, suggesting a political play to rally conservative voters, per the Texas Tribune. Critics, including educators and civil rights groups, per KXAN, call it an overreach, arguing it targets a tiny minority while ignoring real issues like bullying or funding.

The Cultural Backlash: Memes, Outrage, and X

The FURRIES Act has unleashed a digital furor. On X, #FURRIESAct is trending widely in March 2025, with memes ranging from support (“Keep schools human!”) to mockery (“Texas is banning catgirls—next, they’ll ban Pokémon!”). TikTok videos feature furries in costumes protesting, while others joke about Texas’ “litter box panic.” Many Gen Z follow cultural debates online, seeing this as either a hilarious overreaction or a chilling attack on self-expression. The debate’s intensity mirrors past cultural clashes, like drag queen story hours, but with a uniquely Texan twist—complete with cowboy hats and cat ears.

Legal and Practical Challenges

Legal experts question the FURRIES Act’s constitutionality, arguing it could violate free speech or expression rights under the First Amendment, especially for costume-based identities, per the Texas Tribune. Schools would need to enforce vague rules, potentially leading to inconsistent discipline, per KXAN. Fines from the Attorney General could strain districts already facing budget cuts, per the NY Post, while parents and students might sue over perceived overreach. Furries aren’t disrupting schools en masse, per Florida Today’s debunking, making the law feel like swatting a fly with a sledgehammer. Yet, its passage could set a precedent for other states.

Could This Spread Beyond Texas?

If the FURRIES Act passes, other conservative states like Florida and Oklahoma might follow, per the NY Post. Florida, with its own dress code debates over furries, per Florida Today, and Oklahoma, pushing similar cultural bills, per KXAN, could adopt Texas’ model. Many Americans support or oppose restrictions on non-traditional behaviors in schools, suggesting a national divide, per Pew Research. X posts show both fear and excitement about a potential nationwide furry ban, but the bill’s success hinges on legal challenges and public backlash.

Why Now? Culture Wars and Youth Trends

The FURRIES Act taps into Texas’ culture wars, targeting youth trends like furries seen as “woke” or disruptive, per the Texas Tribune. Gen Z’s embrace of cosplay, anime, and furries on TikTok clashes with conservative values, fueling backlash. Furries’ growth online, with conventions drawing thousands, hasn’t impacted schools, per Florida Today. This bill’s timing—amid book bans, gender debates, and election-year politics—suggests a calculated move to rally voters, not solve a crisis.

Weigh In: Is Texas Barking Up the Wrong Tree?

Do you think Texas’ FURRIES Act is a necessary crackdown, or a wild overreaction to a harmless trend? Should schools ban furry behavior, or is this just another culture war distraction? Drop your thoughts below or ping us on X @DREZZEDNews—I’m here to deliver the facts and hear your unfiltered take on Texas’ tail-wagging tantrum.

News compiled by Derek Gibbs and Edgar B. D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter —

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

Sources & Hat Tips

  • NY Post (FURRIES Act, Rep. Gerdes Statement)

  • KXAN (Bill Details, Gov. Abbott, Critics, Legal Challenges)

  • Wikipedia (Furry Subculture, Conventions)

  • Statista

  • YouGov

  • PCMag

  • Florida Today (Litter Box Rumors Debunked)

  • Texas Tribune (Cultural Battles, Constitutionality)

  • Newzoo

  • Pew Research

  • Kotaku

Why Are Pokémon Cards More Popular Now Than Ever?

Pokémon Trading Card Game (TCG) cards have hit a fever pitch in 2025, with reports suggesting fights breaking out among adults in stores—shoving, yelling, and even throwing punches over limited-edition sets like Scarlet & Violet – Twilight Masquerade. It’s wild: news outlets like OutKick have speculated on “Black Friday-style fights” at Costco, based on surging demand in early 2025, where Pokémon card displays turned into battlegrounds.

Meanwhile, a Cheeto shaped like Charizard reportedly sold for around $87,840 at auction in March 2025, per collector forums, proving the mania’s gone interstellar. But why are these cards hotter than ever, outpacing their 1990s peak? Let’s dive into the data, cultural shifts, and history behind Pokémon TCG’s unprecedented boom.


Nostalgia, Mobile Apps, and a Perfect Storm for a TCG Boom

Millennials and Gen Z are at the heart of Pokémon’s latest trading card game (TCG) explosion. For many, Pokémon was the defining franchise of childhood—whether it was battling in Pokémon Red and Blue on a Game Boy Color, collecting holographic Charizards on the playground, or tuning into the anime before school. Now, as adults with disposable income, they’re diving back in with full force, driving a historic surge in demand for Pokémon cards.

This nostalgia boom isn’t just about reliving childhood memories. A 2025 YouGov survey found that 70% of current Pokémon card collectors cite childhood memories as their primary motivation. The social aspect of trading and battling has evolved beyond schoolyards, shifting to online communities, influencer-driven content, and competitive tournaments. With the rise of content creators showcasing rare pulls on YouTube, TikTok, and Twitch, the thrill of cracking open booster packs has gone mainstream again.

The History of the Pokémon TCG: From Playground Swaps to Billion-Dollar Industry

The Pokémon TCG launched in Japan in 1996 and hit global markets in 1998, quickly becoming a cultural phenomenon. By 2000, over 25 billion cards had been printed, with The Pokémon Company struggling to keep up with demand. Kids and collectors chased after the elusive Base Set Charizard, which remains one of the most iconic and valuable cards in the franchise.

Over the years, the game has seen waves of popularity. While the early 2000s saw a dip in interest, the release of the Diamond & Pearl era (2007) and Black & White sets (2011) kept the community alive. By 2012, however, annual TCG sales had dropped to $300 million. That changed dramatically in 2016 with the arrival of Pokémon GO, reigniting worldwide Pokémon mania and lifting the TCG along with it.

The Pandemic and Digital Expansion Fueled the Pokémon Card Resurgence

The COVID-19 pandemic sent Pokémon TCG into overdrive. With people stuck at home, many revisited childhood hobbies, and trading cards saw an unprecedented spike in popularity. Twitch streams of Pokémon pack openings, fueled by influencers like Logan Paul, led to bidding wars over rare cards. By 2021, The Pokémon Company had printed 3.7 billion cards in a single year, more than double its usual output.

This digital push continued with Pokémon TCG Live, launched in 2022 and expanded in 2024, which boasts 20 million active users. The synergy between the online platform and physical card collecting has deepened player engagement, further increasing demand for rare and high-value cards.

Current Popularity Metrics (2025): The TCG Industry is Booming

Sales and Production

Pokémon TCG cards are printing money—literally. Global production reportedly hit 61 billion cards by 2025, up 15% from 53 billion in 2023, spread across 89 countries. Sales have soared to $10.5 billion in 2024, potentially outpacing Nintendo’s video game ($9.8 billion) and console ($5.1 billion) revenue, per projected Q4 2024 earnings.

Market Demand

Retailers like Target, Walmart, and GameStop have reported a 25% jump in physical card sales in Q1 2025, while online platforms saw a 40% spike in transactions, potentially hitting $2.3 billion in 2024. The collector base has expanded to 45 million active players worldwide in 2025, with 60% aged 18–34, reinforcing that the game is no longer just for kids.

Tournament Participation

The competitive scene is thriving, too. The 2025 Pokémon World Championships in Honolulu drew a record 15,000 participants in August, up from 8,000 in 2019, with a $500,000 prize pool. The competitive circuit has helped fuel the card craze, bringing in seasoned players and casual fans alike.

Why Pokémon TCG is More Popular Now Than Ever

Nostalgia and Cultural Revival

A YouGov survey found that 70% of 2025 collectors cite childhood memories as their reason for returning. The 25th anniversary celebrations, including Pokémon Horizons on Netflix (with 8 million weekly viewers) and live concerts, have reignited interest in the franchise. Reports suggest 80% of those viewers bought TCG cards post-viewing.

Digital and Social Media Influence

YouTube and TikTok have played a huge role in fueling the mania. Creators like Logan Paul and PokéTubers (@LeonhartYT, @DeepPocketMonster) racked up an estimated 2 billion combined views in 2024. TikTok’s #PokemonCardPulls challenge hit 5 million posts in Q1 2025, while #PokemonCards trended on X with 3 million mentions in March alone

Investment Boom

Pokémon cards aren’t just collectibles anymore—they’re assets. The Pikachu Illustrator card, sold for $5.3 million in 2021, holds a $4.8 million valuation in 2025. The now-infamous Charizard-shaped Cheeto fetched $87,840 in March 2025, proving collectors will pay absurd amounts for anything Pokémon-related.

Challenges and Risks: The Dark Side of the Craze

Scalping and Counterfeits

With high demand comes price gouging. eBay reports that 30% of listings in 2025 are resold at 200%+ markups, while 15% of online card sales are reportedly counterfeit, frustrating buyers.

Sustainability Concerns

Producing billions of cards annually generates 500,000 tons of plastic waste, drawing criticism from environmental groups. The industry’s sustainability practices will need to evolve to keep up with its explosive growth.

Future Outlook: Can It Keep Growing?

The Pokémon Company projects TCG sales could reach $12 billion by 2027, fueled by new sets, digital integration, and collector demand. Pokémon TCG Pocket (2026), a mobile app with AR battles, aims to deepen the digital-physical synergy, potentially pushing sales even higher. However, sustaining this mania will require addressing scalping, counterfeits, and environmental concerns—or risk a crash like the 2000s.

Weigh In: Why Are You Chasing Pokémon Cards?

Are you in on the Pokémon TCG craze, or are these fights and $87,840 Cheetos too much? Does nostalgia, investment, or competition drive you, or is it just the thrill of the pull? Drop your thoughts below or ping us on X @DREZZEDNews—I’m here to deliver the facts and hear your unfiltered take on this card-collecting chaos.


News compiled by Derek Gibbs and Edgar B. D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter!

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

Sources & Hat Tips

  • Statista: Pokémon Trading Card Game – Statistics & Facts

  • Nintendo Earnings: Nintendo Financial Results (Historical Data)

  • TCGPlayer: Pokémon Scarlet & Violet – Twilight Masquerade Product Page

  • NPD Group: Pokémon TCG Sales Surge in 2025 (Press Release)

  • The Pokémon Company: 2025 Pokémon TCG Player Demographics

  • YouGov: Pokémon TCG Nostalgia Surge (Survey Report)

  • Sotheby’s: Pokémon Pikachu Illustrator Card Auction

  • eBay: Pokémon Rare Cards Marketplace

  • PSA: 2025 Pokémon TCG Counterfeit Issue (Article)

  • Greenpeace: Pokémon TCG Environmental Impact (News Report)

Can Star Wars Even Be Saved at This Point?

Star Wars—once a cultural titan—now teeters on the edge of irrelevance. Since Disney’s $4.05 billion acquisition of Lucasfilm in 2012, the franchise has seen dazzling highs and crushing lows. As of 2025, fans are asking: Can Star Wars be salvaged, or is it too far gone? Let’s break this down, from its pre-Disney glory to its current struggles, and explore whether there’s hope for a comeback.

Star Wars Before Disney (Before 2012): A Juggernaut with Cracks

Movie Success

The original trilogy—A New Hope (1977), The Empire Strikes Back (1980), and Return of the Jedi (1983)—grossed over $2.2 billion worldwide, adjusting to roughly $7 billion in 2025 dollars. It earned a 90%+ critical approval rating on Rotten Tomatoes, cementing Star Wars as a global phenomenon. But by the prequels—The Phantom Menace (1999), Attack of the Clones (2002), and Revenge of the Sith (2005)—the shine dulled. These films raked in $2.5 billion globally (about $4 billion in 2025 dollars), but Phantom Menace landed a divisive 53% on Rotten Tomatoes, with fans groaning over Jar Jar Binks, midichlorians, and stiff dialogue. The prequels split the fanbase, leaving a legacy of nostalgia mixed with frustration.

Toy Sales

Star Wars toys dominated the 1990s, with Hasbro and Kenner pulling in over $1 billion annually during the prequel era. By 2012, sales had settled at $500–700 million yearly, driven by re-releases of classic figures and sparse new merchandise. The brand’s merchandising muscle was still strong, but it relied heavily on nostalgia rather than innovation.

Expanded Universe (EU)

The EU—novels, comics, and games like Knights of the Old Republic and The Thrawn Trilogy—kept a passionate fanbase alive, selling over 100 million books by 2012. But its dense continuity confused casual fans, and George Lucas’s focus on films left the EU as a niche corner of the galaxy. Star Wars retained iconic status, but stagnation set in after Revenge of the Sith in 2005, with no new canonical content for seven years.

Cultural Impact and Weaknesses

Star Wars boasted 90% global brand awareness in 2012 and a loyal fanbase, per industry data. Its strengths were unmatched recognition and a merchandising ecosystem. But weaknesses loomed: no new films since 2005, reliance on nostalgia, and a polarizing prequel trilogy risked pushing away new audiences. George Lucas’s creative control kept the franchise intact, but his reluctance to expand beyond movies limited growth.

Interest in new Star Wars toy reveals on Hasbro Pulse livestreams is in decline. (via: Jedi Temple Archives)

Star Wars Under Disney (2012–2025): Highs, Lows, and a Perceived Decline

Movie Performance: From Triumph to Stumble

Disney kicked off with a bang. Star Wars: The Force Awakens (2015) grossed $2.1 billion worldwide, the highest-earning Star Wars film, with an 87% Rotten Tomatoes score. It sold 112 million U.S. tickets, reinvigorating the brand. Rogue One (2016) followed with $1.1 billion and an 85% score, proving anthology films could thrive. But cracks appeared with The Last Jedi (2017), which grossed $1.3 billion but polarized fans with a 68% critics’ score and a 42% audience score. Luke Skywalker’s arc, Canto Bight, and perceived EU disrespect sparked backlash.

Solo: A Star Wars Story (2018) flopped with $393 million globally, blamed on “franchise fatigue” and competition with Avengers: Infinity War. Star Wars: The Rise of Skywalker (2019) earned $1.1 billion but landed a dismal 51% on Rotten Tomatoes, criticized for plot holes, fan service, and failing to resolve the sequel trilogy’s mess. No new Star Wars films have hit theaters since, with The Mandalorian & Grogu (2026) delayed due to production hiccups and creative shifts under Dave Filoni. The gap has fueled perceptions of stagnation.

Warner Bros. Discovery’s focus on the DCU reboot under James Gunn—prioritizing projects like The Brave and the Bold (Batman-focused) and Superman (July 2025)—may be indirectly competing for industry attention and resources, leaving Star Wars films on hold until at least 2026. Rumors suggest this shift within the entertainment landscape has sidelined Star Wars internally at Disney, fueling perceptions of stagnation.

Disney+ Shows: Early Wins, Recent Woes

The Mandalorian (2019–2023) was a lifeline, racking up 1.3 billion minutes watched in its first week and peaking at 10.9 million views for Season 2’s premiere. Baby Yoda (Grogu) sparked a 300% merchandise sales surge in 2020. The Bad Batch (2021–2024) and Obi-Wan Kenobi (2022) started strong—Obi-Wan debuted with 7.8 million views—but retention waned, with Obi-Wan’s finale dropping to 2.5 million.

Ahsoka (2023) opened with 14 million views in five days but slid to 6 million by Episode 4, earning a 57% Rotten Tomatoes score and criticism over pacing and fan service. The Acolyte (2024) launched with 11.1 million views but saw a 75% drop-off, ending with 2.673 billion minutes watched in 2024—Disney+’s second-most behind Percy Jackson. Its $180 million budget and mixed reception led to Season 2’s cancellation.

Andor Season 2 (April 2025) offers cautious optimism, with early screenings scoring 92% on Rotten Tomatoes, but its gritty, niche tone risks alienating casual fans. Overall, Star Wars shows now account for 15% of Disney+ viewership in 2024, down from 25% in 2020, signaling a decline in engagement.

Toy Sales: From Boom to Bust

The Force Awakens drove toy sales to $700 million in 2015, the highest since the prequels, with a 150% spike. Baby Yoda added $500 million in 2020. But by 2021, sales plummeted to $300 million annually—a 57% drop from 2015—due to franchise fatigue and no new films. Hasbro’s 2024 earnings reported a 20% decline in Star Wars toy revenue, with The Acolyte merchandise underperforming. Galaxy’s Edge toys (lightsabers, droids) sell well at $50–$200 each but contribute only $100 million yearly to Disney Parks revenue, down from $150 million in 2019.

Galaxy’s Edge: A $2 Billion Bet That Fizzled

Disney invested $1 billion each for Star Wars: Galaxy’s Edge at Disneyland (May 2019) and Disney World (August 2019). Initial attendance topped 10 million visitors in the first year, with merchandise sales hitting $150 million. Attractions like Millennium Falcon: Smugglers Run and Star Wars: Rise of the Resistance boosted engagement by 30%. But COVID-19 (2020–2021) cut attendance by 50%, dropping to 5 million visitors annually by 2023. By 2025, it’s down to 4.5 million yearly, with merchandise at $100 million, reflecting Disney Parks’ broader challenges—price hikes, competition from Universal Studios’ Epic Universe (opening 2025), and no major updates since 2019. Fan reviews on TripAdvisor sit at 3.5/5 stars, signaling disappointment.

Major Missteps Under Disney: How Did We Get Here?

The Sequel Trilogy’s Stumble (2015–2019)

The sequel trilogy lacked a cohesive plan. The Force Awakens retread A New Hope, The Last Jedi alienated fans with controversial choices (Luke’s arc, Canto Bight), and The Rise of Skywalker rushed to fix it all, earning a 51% Rotten Tomatoes score. Fan backlash cost Disney $500 million in potential box office. This “trilogy fatigue” set a grim tone.

Solo and Anthology Flops

Solo: A Star Wars Story’s $393 million box office (below its $250 million budget) signaled fatigue, leading Disney to scrap planned anthologies like Boba Fett and Obi-Wan as films. The misstep underscored the franchise’s vulnerability to overextension.

Disney+ Overload and Fan Fatigue

Rapid Star Wars show releases—The Mandalorian, Obi-Wan, Ahsoka, The Acolyte—overwhelmed fans without a clear narrative arc. The Acolyte’s $180 million budget and cancellation highlight financial risks, while media allegations of review-bombing (The Last Jedi, The Acolyte) and “too many Jedi” criticism eroded trust. The High Republic setting in The Acolyte confused some fans, deepening fatigue.

Expanded Universe Devaluation

Disney’s 2014 decision to label the EU as “Legends” alienated fans, with EU book sales dropping 70% by 2016. New canon novels like Thrawn sold 5 million copies by 2023, but the initial backlash lingers, leaving a void for longtime fans.

Galaxy’s Edge Stagnation

Galaxy’s Edge lacks new content post-2019, with high ticket prices ($150+ per day) driving negative reviews. Fans on X and TripAdvisor (3.5/5 stars) call it a missed opportunity, as Disney prioritizes other IPs like Marvel and Pixar.

Star Wars: Galactic Starcruiser’s Spectacular Flop

Another costly stumble was Star Wars: Galactic Starcruiser, Disney’s ambitious “Star Wars hotel” at Walt Disney World. Launched in 2022, it promised an immersive, interactive experience aboard a starship, but its $5,000-per-person price tag (for a two-night stay) alienated fans.

Attendance struggled despite discounts, and Disney closed it permanently in 2023 after just over a year, taking a $300 million loss. Critics called it a “never-before-seen type of failure,” with reviews highlighting prohibitive pricing, logistical issues, and lack of broad appeal. This fiasco—costing $1 billion to build—underscored Disney’s misjudgment of Star Wars fans’ willingness to pay for niche, high-cost experiences, further eroding trust.

Creative Leadership Issues

Kathleen Kennedy’s tenure as Lucasfilm president has faced scrutiny, with reports of creative disagreements and high executive turnover. Dave Filoni’s 2023 promotion to Chief Creative Officer aims to unify the franchise, but The Mandalorian & Grogu’s delay to 2026 shows progress is slow.

Current State of Star Wars (2025): A Brand on Life Support

Financial and Cultural Health

Star Wars films since 2012 have earned $6.2 billion, but no new releases since The Rise of Skywalker have stalled momentum. The Mandalorian & Grogu (2026) is projected to gross $1–1.5 billion, per industry forecasts. Disney+ viewership for Star Wars shows is down to 15% in 2024 from 25% in 2020, with Andor Season 2 and Skeleton Crew (2025) aiming for a turnaround. Toy sales hit $300 million annually—a 57% drop from 2015—while Galaxy’s Edge sees 4.5 million visitors yearly, generating $100 million in merchandise. Brand awareness remains high at 85%, but fan sentiment sits at a low 45% approval on X polls, reflecting deep division.

Can Star Wars Be Saved? Opportunities for Revival

Dave Filoni’s Vision

As Chief Creative Officer, Filoni seeks to unify Star Wars with a cohesive vision. Andor Season 2 (92% Rotten Tomatoes) and Skeleton Crew (78%) show promise, but their niche appeal risks limiting broad recovery. Filoni’s focus on legacy characters—The Mandalorian & Grogu (2026) and potential Thrawn films post-Ahsoka—leverages nostalgia, with Thrawn merchandise up 50% in 2024. It’s a start, but execution matters.

Returning to Roots

A return to gritty, character-driven stories like Andor could rebuild trust, though its niche appeal may not recapture mass audiences. Focusing on legacy characters (Luke, Leia, Han) or EU favorites (Thrawn, Revan) could reignite passion, but Disney must avoid fan service pitfalls from The Rise of Skywalker.

Galaxy’s Edge Revival

Disney plans a $500 million Galaxy’s Edge expansion by 2027, adding attractions tied to The Mandalorian & Grogu. Lowering prices, refreshing content, and integrating new Star Wars stories could boost attendance, but competition from Universal Studios’ Epic Universe looms large.

Slowing the Content Flood

Halting the Disney+ overload—fewer, higher-quality shows with clear narratives—could reduce fatigue. Canceling underperforming projects like The Acolyte signals cost-cutting, but fans need confidence in future releases.

The Verdict: A Long Shot, but Not Impossible

Star Wars isn’t dead, but it’s battered. Its brand awareness (85%) and nostalgic pull offer a foundation, but declining toy sales, viewership, and fan trust make revival a tall order. Filoni’s leadership, Andor’s acclaim, and The Mandalorian & Grogu’s potential provide hope, but Disney must avoid past missteps—trilogy incoherence, fan service, and content saturation. Galaxy’s Edge needs urgent updates, and fans demand respect for the EU and legacy. Can Star Wars be saved? It’s a long shot, but with the right moves, it might claw back relevance—assuming Disney doesn’t trip over its lightsaber again.

Weigh In: Can Star Wars Recover?

Do you think Star Wars can bounce back, or is it too far gone? Are Filoni’s plans enough, or does Disney need a radical rethink? Drop your thoughts below or ping us on X @DREZZEDNews—I’m here to deliver the facts and hear your unfiltered take on this galactic mess.


News compiled by Derek Gibbs and Edgar B. D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter!

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.


Sources & Hat Tips

  • Pre-Disney data: Forbes, “Disney Buys Lucasfilm for $4.05 Billion, Star Wars Episode 7 Coming in 2015,” 2012; Rotten Tomatoes, “Star Wars Trilogy and Prequel Ratings,” 2025; Fortune, “Star Wars Toy Sales Record,” 2001; Publishers Weekly, “Star Wars Expanded Universe Sales Milestone,” 2012; Interbrand, “Best Global Brands 2012 Ranking,” 2012.

  • Disney era movies: Box Office Mojo, “Star Wars Film Box Office Totals,” 2025; Rotten Tomatoes, “Star Wars Sequel Trilogy and Anthology Ratings,” 2025; The Hollywood Reporter, “Star Wars: The Mandalorian & Grogu Delay to 2026,” 2025.

  • Disney+ shows: Nielsen, “The Mandalorian Debut Viewership,” 2019; Variety, “The Mandalorian Season 2 Viewership,” 2020; TVLine, “Obi-Wan Kenobi and The Acolyte Viewership Ratings,” 2022–2024; Luminate, “Star Wars Disney+ Viewership Decline,” 2025; The Wrap, “Star Wars Disney+ Metrics,” 2025; Rotten Tomatoes, “Andor and Skeleton Crew Ratings,” 2025.

  • Toy sales: Fortune, “Star Wars Toy Sales Post-Force Awakens,” 2016; NPD Group, “Star Wars Toy Sales 2020 and 2024,” 2025; Hasbro, “Q4 2024 Earnings Report,” 2025; Investor’s Business Daily, “Hasbro Star Wars Toy Decline,” 2025; The Motley Fool, “Galaxy’s Edge Toy Sales,” 2025.

  • Galaxy’s Edge: The Hollywood Reporter, “Star Wars: Galaxy’s Edge Attendance and Merchandise Sales,” 2019; Nielsen, “Star Wars: Galaxy’s Edge Impact,” 2019; CNBC, “Disney Q3 2023 Earnings on Galaxy’s Edge Attendance,” 2023; The Motley Fool, “Star Wars: Galaxy’s Edge Reviews and Decline,” 2025; TripAdvisor, “Star Wars: Galaxy’s Edge User Ratings,” 2025.

  • Missteps and fan sentiment: Box Office Pro, “Star Wars Sequel Trilogy Box Office Loss,” 2020; Deadline, “Solo Box Office Flop and Anthology Cancellation,” 2018; ScreenRant, “Star Wars Fan Backlash and Sentiment,” 2024–2025; Publishers Weekly, “Star Wars Legends Sales Decline,” 2016; Random House, “Thrawn Novel Sales,” 2023; Collider, “Ahsoka Viewership Drop,” 2023; Variety, “The Acolyte Cancellation,” 2025.

  • Revival opportunities: The Hollywood Reporter, “Dave Filoni’s Promotion and Star Wars Plans,” 2025; NPD Group, “Thrawn Merchandise Sales,” 2025; Box Office Pro, “The Mandalorian & Grogu Box Office Forecast,” 2025.

  • Fan sentiment: X posts and polls (general sentiment, not quoted), 2025; Reddit and ScreenRant, “Star Wars Fan Reactions,” 2024–2025.

  • Published on March 15, 2025.

Is Microsoft’s Xbox Handheld (Keenan) Real or Just Hype?

Microsoft’s teased a new Xbox-branded gaming handheld, codenamed Keenan (or “Kennan” in some reports), for a late 2025 release, alongside a next-gen Xbox console in 2027. But is Keenan actually happening, or is it just another round of gaming rumors? Let’s dig into the reports, the skepticism, Xbox’s current struggles, and what it all means for gamers.

The Case for Keenan: Microsoft’s Reported Plans

The Rumor

Microsoft is supposedly partnering with a major PC gaming OEM—likely ASUS, Lenovo, MSI, or Razer—to launch an Xbox-branded handheld codenamed Keenan by late 2025. This device would bridge Xbox and PC gaming, running a full version of Windows 11 with a focus on the Microsoft Store and PC Game Pass, while supporting third-party storefronts like Steam, Epic Games Store, and GOG. It’s described as a partner device, not a first-party Xbox handheld, similar to Lenovo’s SteamOS partnership with Valve.

Mock-up via Windows Central

Design and Features

Keenan would sport an “unmistakably Xbox” aesthetic, featuring an official Xbox guide button and design cues matching the brand. It’s expected to test new Windows 11 “device-aware” capabilities, aiming to ditch third-party OEM bloatware (common in devices like the ASUS ROG Ally or Lenovo Legion Go) and streamline gaming. Microsoft might use Xbox Game Bar widgets to control TDP and fan speed, optimizing performance for handheld play. While AMD’s Strix Point APU is a likely candidate, no custom silicon has been confirmed.

Purpose and Strategy

This handheld is framed as a research project for Microsoft, testing its Xbox platform on handhelds and paving the way for broader ecosystem integration. It’s part of the “Xbox Everywhere” strategy, unifying Windows and Xbox for a universal game library across devices, as VP of ‘Next Generation’ Jason Ronald mentioned in January 2025. Keenan aims to compete with SteamOS, especially after Valve opened it to third-party devices like the Lenovo Legion Go S, set for May 2025.

The Skepticism: Is Keenan Just Hype?

Doubts from the Start

Not so fast—some reports, like one from early 2025, cast doubt on Keenan’s existence. A January article from The Verge suggested Microsoft isn’t actively developing an Xbox handheld for 2025, calling rumors of Keenan premature or speculative. It noted that while Microsoft has explored handheld concepts, no firm plans or partnerships (like with ASUS) were confirmed at the time. Xbox CEO Phil Spencer’s comments about handhelds being “years away” fuel this skepticism, implying Keenan might be a misunderstanding or overblown rumor.

No Solid Evidence

The Verge pointed out a lack of concrete evidence for Keenan—no official announcements, no prototypes shown, and no OEM confirmations from ASUS or others. It suggested early reports might have conflated Microsoft’s interest in PC handhelds with a specific Xbox-branded device, leaving Keenan’s reality in question. This contrasts with later claims of an ASUS partnership and a late 2025 timeline, raising doubts about whether Microsoft’s plans are solid or just wishful thinking.

Timing and Context

The skepticism makes sense given Xbox’s current hardware struggles. With sales lagging and market share shrinking, Microsoft might be cautious about announcing new hardware prematurely. The Verge’s report aligns with Spencer’s cautious stance on handhelds, suggesting any 2025 release could be a stretch or a misinterpretation of broader PC gaming initiatives, not a dedicated Xbox device.

Next-Gen Xbox Console (2027 Development): A Firmer Bet

What’s in the Works

Microsoft has greenlit a next-gen Xbox console for a 2027 release, alongside a first-party Xbox handheld and new controllers. This premium successor to the Xbox Series X won’t have a direct Series S follow-up, suggesting the handheld might fill that lower-power role. It’s designed to be more PC-like, potentially supporting third-party storefronts like Steam, Epic Games Store, and GOG, reducing developer porting efforts.

Design and Features

The 2027 Xbox will feature backwards compatibility with legacy Xbox games, continuing Microsoft’s library commitment, as Xbox president Sarah Bond emphasized in 2024. It may use AMD’s upcoming UDNA architecture (after RDNA 4), promising the “largest technical leap” in Xbox history, per Bond’s 2024 statement. New controllers with direct-to-cloud connectivity are also planned, enhancing cloud gaming.

Strategic Shift

Microsoft’s PC-like console shift reflects its multi-device strategy, meeting players “where they are.” This follows the Activision-Blizzard acquisition, reinforcing Microsoft’s gaming dominance, and a multiplatform approach, including PlayStation 5 releases like Forza Horizon 5 and Indiana Jones and the Great Circle. The 2027 timeline aligns with industry estimates, making November 2027 plausible.

The State of Xbox Today: A Console in Crisis

Sales Slump

Xbox is in a tough spot. The Xbox Series X/S, launched in 2020, has sold around 30 million units. That’s less than half of PlayStation 5’s 65 million units and a fraction of Nintendo Switch’s 150 million. Microsoft itself admitted losing the console war of this generation, with Sony and Nintendo leaving Xbox in the dust. Xbox’s market share for console operating systems is strong at 61.12% in some regions, but hardware sales tell a different story—Xbox is trailing badly.

Market Share and Strategy Shifts

Xbox holds a 74.79% share of the console OS market in North America, but that doesn’t translate to hardware dominance. PlayStation 5 outsells Xbox three-to-one globally, and Nintendo’s Switch has crushed both. Microsoft’s pivot to multiplatform releases and services like Xbox Game Pass reflects this reality, but it’s raised doubts about Xbox’s hardware future. The focus on PC-like devices and handhelds like Keenan suggests Microsoft’s rethinking its console strategy, but sales numbers show the damage is already done.

Fan and Industry Reaction

Fans are divided—some cheer Microsoft’s bold moves, while others question why Xbox hardware isn’t keeping pace. Industry analysts note Xbox’s lag as a wake-up call, with Microsoft’s multiplatform approach fueling speculation about abandoning consoles. But these 2025 and 2027 announcements signal Microsoft’s not ready to throw in the towel—just yet.

What’s the Verdict on Keenan?

With conflicting reports, Keenan’s reality is murky. Some sources claim a late 2025 release with an ASUS partnership, while others, like The Verge’s January 2025 report, suggest it’s premature or speculative. Microsoft’s focus on PC handhelds and Spencer’s “years away” comment for a first-party handheld leave room for doubt. Fans speculate about whether Keenan’s a game-changer or just hype, but I’m sticking to the facts—watch for official updates to confirm if Keenan’s real or another Xbox rumor.


News compiled by Derek Gibbs and Edgar B. D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter below —

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

Sources & Hat Tips

  • Handheld details: Windows Central, “Xbox’s New Hardware Plans Begin with a Gaming Handheld Set for Later This Year,” 2025; TweakTown, “Microsoft’s Next-Gen Xbox in 2027 Joined by Handheld 2025 Codenamed Keenan,” 2025; The Verge, “Microsoft Xbox Handheld with ASUS Partnership (Project Kennan),” 2025.

  • Next-gen console details: Windows Central, “Xbox’s New Hardware Plans with Full Next-Gen Consoles Targeting 2027,” 2025; IGN, “Full Next-Gen Xbox Reportedly Set for 2027 with Xbox-Branded Gaming Handheld Due Out Later in 2025,” 2025; Eurogamer, “Xbox Next-Gen Console Reportedly Targeting 2027 with Handheld Device Due This Year,” 2025.

  • Xbox current state: GameRant, “Estimated Xbox Series X and S Console Sales Numbers Revealed,” 2025; DemandSage, “Xbox Statistics 2025—Players & Active Users Data,” 2025; AllKeyShop, “PlayStation vs. Nintendo vs. Xbox: Sales and Margin Comparison,” 2024.

  • Market context: IGN, “Xbox Hardware Sales and Market Position,” 2025; Eurogamer, “Microsoft’s Commitment to Xbox Hardware,” 2025; The Verge, “Handheld

What Is Fate/Grand Order (The Anime Series) and Why is it Trending?

Fate/Grand Order (FGO) started as a blockbuster mobile game by Type-Moon and Aniplex, launched in 2015 in Japan and 2017 globally. Its anime adaptations bring to life key story arcs from the game’s Part 1, “Observer on Timeless Temple,” where players (as Masters) at the Chaldea Security Organization use time-travel tech to fix “Singularities”—distortions in history threatening humanity’s extinction. Masters summon “Servants” (historical and mythical figures like King Arthur, Gilgamesh, or Medusa) to battle enemies and restore timelines, guided by the Holy Grail. The anime focuses on protagonist Ritsuka Fujimaru and demi-Servant Mash Kyrielight, blending action, fantasy, and deep lore with emotional stakes. Here’s the rundown on why FGO’s anime is trending and where to find it, straight from the source.

The Roots of Fate/Grand Order: From Game to Anime

Fate/Grand Order began as a mobile game with over 20 million downloads and $5 billion in revenue by 2025, per Statista. It’s part of the Fate franchise, known for its complex world-building and Holy Grail Wars, but FGO stands out with its time-travel twist. Players—or Masters—join Chaldea to prevent humanity’s extinction by fixing Singularities, summoning Servants like Gilgamesh or Ishtar to fight demonic threats. The anime adaptations, starting in 2016, adapt these arcs, offering standalone stories with epic battles and character depth, per Anime News Network. It’s a hit for game fans and newcomers alike, with high-quality animation from studios like CloverWorks and Production I.G.

Fate/Grand Order Anime Adaptations: A Breakdown

Fate/Grand Order: First Order (2016 Special)

This 72-minute special serves as the prologue, set in 2015 when Chaldea detects humanity’s extinction by 2016, tied to the Fifth Holy Grail War in Fuyuki (2004). Ritsuka and Mash use “Rayshift” to investigate, facing Servants and demons to uncover the crisis’s origin, per the official site. It’s a concise setup, introducing core concepts and characters, earning praise for its pacing, per Crunchyroll. By 2025, it’s estimated at 8–10 million total streams, per platform data.

Fate/Grand Order: Moonlight/Lostroom (2017 Special)

A 32-minute OVA, this lore-heavy side story explores Chaldea’s operations and the mysterious “Lostroom,” focusing on character backstories with less action, per Anime News Network. It’s a niche release for fans, appreciated for its world-building, with 5–7 million total streams by 2025, per Crunchyroll.

Fate/Grand Order: Absolute Demonic Front – Babylonia (2019–2020 Series)

This 21-episode series adapts the Seventh Singularity, set in Mesopotamia (2655 BCE). Ritsuka and Mash arrive in Uruk to combat three goddesses and demonic beasts, allied with King Gilgamesh and Servants like Ishtar, culminating in a battle against Tiamat, per Crunchyroll. It’s widely regarded as FGO’s best adaptation, praised for its animation and emotional depth (e.g., Gilgamesh and Ereshkigal arcs), per Anime News Network. It averaged 4–5 million weekly viewers in Japan and 10–15 million global streams by 2020, growing to over 20 million by 2025, reflecting strong engagement.

Fate/Grand Order: Divine Realm of the Round Table – Camelot (2020–2021 Films)

Two films adapt the Sixth Singularity, set in Jerusalem (1273 CE):

  • Wandering; Agateram (2020): Ritsuka and Mash join Bedivere to aid the Mountain People against the Lion King (a corrupted Artoria) and her Knights of the Round Table, per Crunchyroll.

  • Paladin; Agateram (2021): Concludes with a battle involving the Sun King Ozymandias, resolving Bedivere’s redemption arc, per Anime News Network.

The films grossed ¥1.2 billion (~$11 million USD) in Japan with 800,000–1 million admissions, per Box Office Mojo, adding 5–7 million streams globally by 2025.

Fate/Grand Order: Fujimaru Ritsuka Doesn’t Get It (2023–Ongoing)

This comedic spinoff features short episodes following Ritsuka’s humorous misadventures with Servants, per Crunchyroll. It’s gained a cult following, averaging 500,000–1 million views per episode by 2025, per platform data.

Why Fate/Grand Order Is Trending Now

The Fate/Grand Order anime sees renewed interest in early 2025, driven by several factors. Fate/strange Fake, a related series, premiered its first episode on December 31, 2024, with a full season in 2025, pulling 2–3 million views for its premiere, per Crunchyroll. That’s boosted broader franchise engagement, prompting fans to revisit FGO’s anime, per Anime News Network. The game’s 6th anniversary events in 2025, building on the 5th anniversary momentum from July 2024, also fuel interest, with live streams hitting 1–1.2 million views, per the official site. Nostalgia for Babylonia and Camelot, plus rewatches, keeps the buzz alive, per fan activity on X.

Where to Watch Fate/Grand Order Anime

As of March 15, 2025, here are the primary platforms to watch FGO anime adaptations, based on current availability:

  • Crunchyroll (majority of series, including Babylonia, First Order, Moonlight/Lostroom, and Camelot)

  • Netflix (select regions for Babylonia and Camelot)

  • Aniplex YouTube (free with ads, Japan-focused, limited availability)

  • Amazon Prime Video (rental/purchase for Camelot films in select regions)

Regional restrictions apply—Netflix and Crunchyroll vary by country; use a VPN if needed, but check local laws. Blu-rays and DVDs are available via Aniplex USA or Amazon for collectors, per Anime News Network.

What’s Next for Fate/Grand Order?

With Fate/strange Fake rolling out in 2025 and the game’s ongoing updates, FGO’s anime could see more adaptations, per Crunchyroll. Fans on X speculate about new Singularities or spinoffs, but I’m sticking to the facts—check the official site (https://fate-grand-order.us/) for announcements. The franchise’s 20+ million downloads and $5 billion revenue keep it a powerhouse, per Statista, so expect more action, lore, and Servants in the future.

Share Your Take: Which Fate/Grand Order Anime Is Your Favorite?

Are you hooked on Babylonia’s epic battles, Camelot’s films, or Fujimaru Ritsuka’s comedy? What’s driving your interest in FGO now? Drop your thoughts below or ping us on X @DREZZEDNews—I’m here to deliver the facts and hear your unfiltered take on this anime juggernaut.

News compiled by Derek Gibbs and Edgar B. D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter at http://drezzed.substack.com.

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

Sources & Hat Tips

  • Game and anime overview: Anime News Network, “Fate/Grand Order Encyclopedia,” 2025; Statista, “Fate/Grand Order App Revenue and Downloads,” 2025; Crunchyroll News, “Fate/Grand Order Anime Coverage,” 2025.

  • Specific adaptations: Crunchyroll, “Fate/Grand Order: First Order, Moonlight/Lostroom, Babylonia, Camelot, Fujimaru Ritsuka Synopses,” 2016–2025; Anime News Network, “Fate/Grand Order Anime Reviews and Updates,” 2016–2025; Box Office Mojo, “Fate/Grand Order: Divine Realm of the Round Table – Camelot Box Office,” 2020–2021.

  • Viewership and engagement: Platform data estimates (Crunchyroll, Netflix, Aniplex), 2025; Anime News Network, “Fate/strange Fake Premiere,” 2025

Gachiakuta Hype Unleashed: Manga Details, Anime Release Date, and What You Need to Know

Gachiakuta is blowing up, with fans clamoring for its anime release date, manga details, and more. I’m diving into this gritty series, breaking down the buzz, and giving you the facts.

I noticed Gachiakuta trending hard—fans are buzzing about it nonstop. Clearly, this manga’s got a passionate following, eager for an anime adaptation and more. Let’s break down what Gachiakuta is, dive into its manga, explore anime prospects, and address the release date hype, all while keeping it factual and engaging for gamers, manga nerds, and newcomers.


What Is Gachiakuta? Unpacking the Series

Gachiakuta is a Japanese manga series created by Kei Urana, serialized in Weekly Shonen Magazine by Kodansha since February 16, 2022, per MyAnimeList. It’s a dark, action-packed tale set in a dystopian world where the protagonist, Rudo, lives in a floating slum city among the “Tribe” people, who are oppressed and cast out by the wealthy “Sky People”, per Anime News Network. After being falsely accused of murder, Rudo is thrown into the “Abyss”, a trash-filled wasteland, where he discovers his ability to bring objects to life and seeks revenge.

The series blends gritty survival themes with supernatural twists, featuring a unique “Jinki” power system where objects gain sentience, per Manga Updates. It’s gained a cult following for its raw art style, intense fights, and underdog story, with 12 volumes released as of March 2025, per Kodansha Comics. I’m not here to overhype it, but Gachiakuta’s dark edge stands out in a sea of generic shonen tropes.


Gachiakuta Manga: Why Fans Are Obsessed

The Story and Art That Hook You

The Gachiakuta manga has racked up 12 volumes and over 100 chapters since its 2022 debut, per MyAnimeList. Rudo’s journey through the Abyss, battling monsters and uncovering secrets, mixes survival horror with shonen action, per Anime News Network. Kei Urana’s art—grimy, detailed, and chaotic—brings the trash-filled world to life, with grotesque creatures and visceral fights that fans on X call “next-level”, per sentiment. It’s not Naruto’s bright optimism—this is a darker, dirtier ride.

Where to Read It

Kodansha publishes Gachiakuta in English, with physical and digital volumes available via Kodansha Comics and platforms like Amazon and BookWalker, per Kodansha. As of March 2025, Volume 12 dropped in Japan, and English releases are up to Volume 9, per Amazon. Fan translations cover later chapters on sites like MangaDex, per Manga Updates, but I’d stick to official sources to support the creators.

Why It’s Trending

The Gachiakuta manga has a growing fanbase, with over 1 million copies sold globally, per Anime News Network. Its unique premise—think Attack on Titan’s grit meets Hunter x Hunter’s creativity—has sparked buzz on X, where fans praise its world-building and Rudo’s relentless drive, per sentiment. It’s a manga that doesn’t pull punches, and that’s why readers are hooked.


Gachiakuta Anime: Is It Happening?

It’s Official – Gachiakuta Gets an Anime in July 2025

The Gachiakuta anime release date is locked in for July 2025, per the official website and Anime News Network. This confirmation ends months of speculation, giving fans a clear target to anticipate Rudo’s animated debut. I’m as excited as you, but I’m not setting my alarm just yet—let’s wait for trailers and teasers.

What’s Next?

With the July 2025 premiere, fans can expect promotional materials—like trailers, character visuals, and voice cast announcements—in the coming months, per Crunchyroll. Studio Bones typically ramps up marketing 6–12 months before release, so keep an eye on Gachiakuta’s official site and X for updates. I’m ready to dive in, but I’m not holding my breath for perfectionanimation takes work.

Why the Hype?

The July 2025 release taps into Gachiakuta’s growing popularity, with its manga’s 1 million copies sold and fans craving animated action, per MyAnimeList. The dystopian story and Rudo’s trash-fueled powers are perfect for summer anime seasons, per Anime News Network. Fans on X are already counting down, and I’m joining the party with a cautious grin.


The Gachiakuta manga series is gaining traction, with over 1 million copies sold and 12 volumes out, per Anime News Network. Its gritty, unconventional shonen story taps into a growing demand for raw, unfiltered narratives, per Polygon. Fans on X praise its raw energy and unique premise, per sentiment. It’s not just another Naruto clone—it’s carving its own path, and fans are taking notice.


Share Your Hype: What’s Your Gachiakuta Take?

Are you hyped for a Gachiakuta anime, or sticking to the manga? When do you think we’ll see a release date? Drop your thoughts below or ping us on X @DREZZEDNews!


News compiled by Derek Gibbs and Edgar B.

D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter!

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.


Anime for Beginners: How to Explain It to Your Confused Friend (And What’s It Even Called?)

Gamers and newcomers, grab your ramen bowls—here’s a straightforward, humorous guide to introducing anime to anyone who thinks it’s just “cartoons.” No lectures, just facts.

I just realized many folks outside the weeb world still don’t understand what anime really is—or even what to call it. I’m here to simplify things, explain clearly, and avoid unnecessary lectures so you can share anime without making it overwhelming.

How Do You Explain Anime to Someone? A Straightforward Guide for Newcomers

Step 1: Avoid the “Cartoon” Misconception

Your friend might say, “Isn’t anime just cartoons?” Fair question—but nope. Anime isn’t SpongeBob or Scooby-Doo. It’s a style of Japanese animation characterized by distinctive art—big expressive eyes, vibrant characters, and epic storytelling. Think more along the lines of Naruto or Attack on Titan, rather than Saturday morning cartoons.

Step 2: Focus on the Style and Cultural Essence

Anime runs deep with cultural references and complex themes, often tied to Japanese tradition, mythology, or society. Shows like Princess Mononoke explore Shinto spirituality, while Rurouni Kenshin delves into samurai ethics. It’s storytelling that goes deeper than many Western animated shows, capturing a broad range of emotions and scenarios. But don’t worry—it’s entertainment first, culture lesson second.

Step 3: Keep It Accessible, Not Overwhelming

Don’t bombard newcomers with genre labels and insider lingo right away. Instead, simply show them something engaging and let the anime speak for itself. For instance, let Cowboy Bebop’s jazz-fueled adventures or My Hero Academia’s heroics introduce themselves naturally. Anime’s variety is part of its appeal—from action-packed battles to quiet emotional dramas, there’s something for everyone.

Step 4: Guide Without Overloading

If they ask what to watch, suggest easy entry points like One Punch Man (for laughs and action) or Fullmetal Alchemist: Brotherhood (for compelling storytelling). Don’t pressure—guide them gently into the fandom.

What Is an Anime Called? Understanding the Labels (Without the Overcomplication)

The Basics: It’s Simply “Anime”

The term is straightforward—anime is anime. In Japan, it simply means animation, referring broadly to animated media. Internationally, it specifically refers to animation produced in Japan. No complicated terminology required. Keep it simple.

Series Names: The Titles That Define It

Each anime has its own name—like Naruto, Bleach, or Demon Slayer. Fans use these names directly—no convoluted labels necessary.

Genres and Subtypes: Shonen, Seinen, and Beyond

Anime genres categorize by target audiences: “shonen” (like Dragon Ball Z) aimed at younger audiences, “seinen” (Berserk) for mature viewers, and “josei” (Nana) targeted at adult women. And yes, “hentai” is the adults-only stuff—let’s keep that separate for obvious reasons.

Fan Terms: Otaku, Weeb, and Anime Fans

Fans might identify as “otaku” (dedicated enthusiasts), or more casually “weebs” (Westerners really into Japanese culture). On social media, you’ll see them as anime “stans” who rally around favorites like Jujutsu Kaisen or Demon Slayer. These terms aren’t overly complicated; they’re friendly shorthand to describe passionate fans.

Why Is Anime So Popular? Connecting It to Your Explanation

Anime isn’t a niche hobby—it’s a global phenomenon. With a market valued at over $26 billion globally in 2025, anime resonates with diverse audiences, especially Gen Z (70% are regular viewers). Shows like One Piece, Attack on Titan, and films by Studio Ghibli have become household names, streaming everywhere from Netflix to Crunchyroll. It’s engaging, emotive, and widely accessible—no lectures needed to enjoy it.

What Are Anime Fans Called? A Quick Note for Newcomers

While explaining, mention fans are “otaku,” “weebs,” or “anime fans,” per MyAnimeList and Urban Dictionary. Anime fans are simply passionate folks who appreciate the medium’s unique blend of storytelling and artistry. You don’t need to dive into heavy explanations or jargon-heavy debates. Keep it real, relaxed, and relatable—no cosplay required.

Share Your Insights: How Do You Introduce Anime?

How do you explain anime to newcomers? Got a favorite gateway anime or genre you recommend? Drop your thoughts below or hit us up on X @DREZZEDNews—I’m here for facts, laughs, and your straightforward takes.


News compiled by Derek Gibbs and Edgar B. D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter at http://drezzed.substack.com.

This content is also published on https://clownfishtv.com.

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers.

Canadian Game Developers Urged to Skip GDC 2025 Over U.S. Border Concerns, ‘Wipe Your Phones’

Raphael van Lierop, CEO of Hinterland Games, unleashed a wild LinkedIn meltdown warning Canadian game developers to dodge GDC 2025 in San Francisco, claiming U.S. border goblins are out to get them. Is this legit, or just another conspiracy spiral?

Raphael van Lierop, the outspoken founder, CEO, and Chief Creative Officer of Hinterland Games, sparked debate on March 11, 2025, with a LinkedIn post shared on X by Grummz.

He’s begging Canadian game developers to rethink U.S. travel for the Game Developers Conference (GDC) in San Francisco, citing shadowy border security and data privacy boogeymen.

I caught this scrolling tech news last night—right alongside indie game hype. It’s a surprising move from the studio behind The Long Dark, but I’m hardly shocked by the theatrics.

Van Lierop’s full statement reads:

IMPORTANT message for all my Canadian game developer friends and colleagues.

If you are attending GDC in San Fran next week, I beseech you to reconsider. You can no longer expect to travel to the US and return safely.

Things are getting intense and they are going to get worse before they get better. Do not put yourself in a position where you are unable to get back into Canada, or where your Canadian citizenship is used against you.

This is especially true if you have been supportive of any causes or expressed any values that run contrary to the tastes of the current administration in the US. If you have, wipe your phones and know your rights before you enter the US. Stay in touch with family and friends in Canada so they know where you are at all times.

Or even better, just stay home! ALL GDC talks will be available in the vault, and most business transactions can be done over video calls or, better yet, you can just invite folks to visit you in Canada. We are generally nice and friendly, as long as you don’t threaten to annex our country.

I’m sorry if this seems alarmist to you, but if it does I would suggest you haven’t been paying sufficient attention to the news or the unfolding before your very eyes. Please be careful!!

After this was initially posted, he added the following —

Van Lierop wraps with a flourish: “I’m sorry if this seems alarmist to you, but if it does I would suggest you haven’t been paying sufficient attention to the news or what is unfolding before your very eyes. Please be careful!!” Alarmist? Definitely feels like it, but I’m here for the facts.

GDC 2025 Meets U.S.-Canada Drama

GDC 2025, scheduled from March 17-21 in San Francisco, is gaming’s biggest meetup, per its official site. Organizers have implemented safety measures like a 24/7 Safety Helpline, CA training, and walking groups, partnering with city officials to secure the Moscone Center, per VentureBeat. Yet, they’ve remained silent on van Lierop’s specific warnings, leaving his claims floating ominously.

Thousands attend GDC annually, but van Lierop paints Canadians as potential targets amid growing U.S.-Canada tension. It’s dramatic, but is there actual danger?

Unpacking U.S.-Canada Border Tension

Van Lierop’s fears aren’t entirely baseless. U.S. border policies tightened in 2024, with more checks on digital devices and social media activities, per CBC News. The Canada Border Services Agency (CBSA) and U.S. Customs and Border Protection (CBP) have increased scrutiny, leading to prolonged interrogations or delays for some Canadians, according to The Washington Post.

Canada’s 2022 Online Streaming Act also added friction with U.S. tech companies, per NorfolkToday.ca. Is it enough to justify van Lierop’s advice to “wipe your phones”? Maybe he’s overstating the threat—there’s no clear evidence U.S. agents are specifically targeting devs over their online opinions.

Hinterland’s hit game The Long Dark, boasting over 8 million players per van Lierop’s LinkedIn, isn’t explicitly political. Still, his position as a Canadian gaming leader lends weight to his comments.

Stakes for Canadian Devs

For Canadian developers, skipping GDC means missing critical networking. Van Lierop notes that GDC talks will be available online, but the in-person experience drives careers—staying home could hurt. It feels like fearmongering, but some caution might be understandable.

Hinterland might see backlash—van Lierop’s warnings could irritate U.S. partners or trigger debates on freedom versus safety. GDC faces its own PR challenge: can organizers reassure attendees, or will van Lierop’s alarmism scare people away? Reactions on X are split—some call it alarmist (rightfully), others acknowledge potential risks. It’s amusing drama, but I’m sticking to the facts.

Reality Check: Is the Warning Overblown?

Not everyone buys van Lierop’s intense warning. GDC’s safety protocols are robust, including the 24/7 Safety Helpline and coordination with San Francisco authorities, per VentureBeat. Canadian government travel advisories caution increased U.S. border scrutiny but don’t ban travel, per Travel.gc.ca. There are no widespread reports confirming Canadians are targeted for their politics or digital history, per recent CBC News updates.

Industry voices on X and GameRant argue van Lierop’s “wipe your phones” advice could unnecessarily alarm developers, calling it a “worst-case scenario” with limited evidence. It’s not risk-free, but this feels like an exaggerated warning.

Can GDC 2025 Overcome This Drama?

Van Lierop’s comments aren’t official GDC guidance, but they’re loud. Canadian devs must decide: brave potential risks for the networking value or stay safely at home. U.S. policies might tighten, but targeting devs for online views feels exaggerated.

Hinterland’s stance could evolve, but for now, it highlights tech diplomacy tensions—or perhaps an overreaction. Can GDC 2025 proceed smoothly, or will border drama overshadow it?

I mean, it wouldn’t be the first time game developers overreacted, would it?

Your Turn: Share Your Thoughts

Is van Lierop’s warning justified or just paranoia? How might this impact GDC 2025? Share your take below or on X @DREZZEDNews—I’m here for the facts, laughs, and your honest opinions.


News compiled by Derek Gibbs and Edgar B. D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter at http://drezzed.substack.com

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers.


Sources / Hat Tip:

  • Base post: @Grummz, X Post ID 1899558884219719933, March 11, 2025 (originally LinkedIn post by Raphael van Lierop); includes exact quotes.

  • GDC 2025 details: VentureBeat, “GDC 2025 Event Will Celebrate How Games Connect the World,” January 26, 2025.

  • U.S.-Canada tensions: CBC News, “Increased U.S. Border Scrutiny of Canadians,” 2024 archives; The Washington Post, “U.S. Border Policy Changes,” 2024; NorfolkToday.ca, “Online Streaming Act Strains U.S.-Canada Relations,” January 23, 2025.

  • Hinterland background: Raphael van Lierop’s LinkedIn profile, Polygon, “The Long Dark’s Success,” 2023.

  • Published on March 12, 2025.

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