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Is Anybody Playing Ultima Online in 2025? The MMORPG Legend That Refuses to Die

Is anybody still playing Ultima Online in 2025?

Spoiler: yeah. And the reason why is probably more interesting than you think. While the MMO world has moved on to cross-platform battle passes and microtransaction hellscapes, the world of Britannia is still quietly buzzing—because some players never left. And with Broadsword Online Games launching a new Japanese server in March 2025, this 1997 classic isn’t just hanging on—it’s evolving.

Let’s dive into the roots of one of the most influential MMOs of all time, why it’s still being played nearly three decades later, and how its old-school mechanics are still shaping modern games in 2025.

The Sandbox That Started It All: Ultima Online’s Revolutionary Roots

Back in 1997, most gamers were still figuring out how to install TCP/IP drivers. Then Ultima Online showed up and changed everything. It didn’t just popularize the MMORPG—it defined the genre.

Ultima Online, developed by Origin Systems and published by EA, offered something revolutionary at the time: a persistent world with thousands of players, real-time combat, crafting, housing, trading, looting, guilds, betrayals, and social drama. It was the Wild West of online gaming. Want to be a tailor or a thief? A bard or a bounty hunter? It let you live out your fantasy without railroading you into a class or quest line.

And then there was the infamous moment in 1997 when player Rainz assassinated Lord British—Richard Garriott’s in-game avatar—during a stress test. One fire spell. One bug. One legendary moment.

Ultima Online Today: A Niche But Thriving Community

So who’s left roaming Britannia in 2025?

Plenty of people, actually. Broadsword Online Games—who took over the official servers from EA in 2014—are still releasing updates, seasonal events, and expansions. On March 21, 2025, they launched the New Legacy Japan server, aimed at Japanese players looking to experience a modernized but faithful version of the original game.

Meanwhile, unofficial “freeshards” like UO Outlands and UO Renaissance offer alternate experiences, usually stripping the game back to its 1997 pre-Trammel roots or adding custom content. And in many cases, they’re pulling bigger numbers than the official servers.

It’s not a mainstream hit anymore, but it has something most MMOs lack: staying power.

Why Ultima Online Endures: Freedom, Community, and Nostalgia

Modern MMOs often guide you from Point A to Point B. UO hands you a shovel and tells you to find Point Z if you feel like it. That freedom is still unmatched. You can be a miner and never swing a sword. You can be a full-time PvP assassin. Or just decorate your in-game mansion. The game doesn’t care—it just keeps running.

And then there’s the community. We’re talking about guilds that have been around for over 20 years. In 2024, the Entertainment Software Association found that gamers increasingly prioritize social features and cooperative play. UO was doing that before it was cool.

There’s also a strong nostalgia pull. It’s the comfort food of MMOs. Many players are now parents who log in to the same accounts they used as teens. And they’re still bickering in chat about rune libraries and vendor placement.

Navigating Modern Challenges: Censorship and the NFT Debate

In a year where Silent Hill f was banned in Australia for themes like drug use and child abuse, UO’s design feels downright wholesome. The horror in Ultima Online comes from players robbing you blind or stabbing you outside a bank—not graphic cutscenes.

That hasn’t stopped its creator, Richard Garriott, from ruffling feathers in 2025. His NFT-powered MMO Iron & Magic has been met with a mix of laughter and eye rolls from longtime fans. The blockchain gimmick feels like a betrayal to those who loved UO for its grounded, player-run economy.

Ultima Online’s Lasting Legacy: Inspiring a New Generation

If you’ve ever built a base in Rust, traded in EVE Online, or formed a guild in Final Fantasy XIV, you’re standing on UO’s shoulders. Even Minecraft’s newly added flying Happy Ghast mechanic—allowing multiple players to ride a floating mob—feels like something Ultima Online would’ve inspired.

And the influence keeps spreading. The freeshard community shows no signs of slowing. Broadsword’s New Legacy Japan server is proof that there’s still room to grow, even on the doorstep of UO’s 30th anniversary.

Weigh In: Are You Still Playing Ultima Online?

Is UO your forever game, or did you leave Britannia behind years ago? Are modern MMOs missing the point, or has the genre evolved for the better? Drop your thoughts in the comments or ping us on X @DREZZEDNews.


News compiled by Derek Gibbs and Edgar B.
D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter at drezzed.substack.com

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may receive a commission for purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

Silent Hill f Effectively Banned in Australia


On March 14, 2025, the Australian Classification Board slapped a “Refused Classification” rating on Silent Hill f, effectively banning Konami’s upcoming survival-horror game for content deemed too extreme for “generally-accepted community standards.” The decision has sparked a firestorm among fans, reigniting debates over censorship in gaming and the direction of the iconic Silent Hill franchise. With its haunting Japanese folklore vibe and a pedigree of horror heavyweights, Silent Hill f was already shaping up to be a chilling return to form—but will this ban fog its global rollout, or just add to its mystique? Let’s dive into the ban, the game’s development, and the community’s reaction to this eerie controversy.

A New Chapter in Silent Hill’s Foggy Legacy

Silent Hill f marks the eighth mainline entry in the Silent Hill series, a psychological horror cornerstone since 1999. Announced during Konami’s Silent Hill Transmission livestream in October 2022, the game is developed by NeoBards Entertainment, a Taiwanese studio known for horror titles like Resident Evil and Devil May Cry. Producer Motoi Okamoto, a Konami veteran since 2019 who also directed Silent Hill: The Short Message and oversaw the Silent Hill 2 remake, leads the project. The 2022 event also unveiled other franchise entries, like the Silent Hill 2 remake by Bloober Team and Silent Hill: Townfall, signaling Konami’s push to revive the long-dormant series.

Set in the 1960s in the fictional Japanese town of Ebisugaoka, Silent Hill f follows Hinako Shimizu through a haunting world steeped in Japanese folklore. Konami aims to “find the beauty in terror,” leaning into a folk horror aesthetic akin to Midsommar. Writer Ryukishi07, known for Higurashi When They Cry and Umineko When They Cry, brings his signature psychological depth, often using non-linear narratives and meta-storytelling to unsettle. Composer Akira Yamaoka, a Silent Hill legend for over 25 years, returns to craft its chilling soundscapes. It’s a bold shift from the series’ American settings—but is it too bold for some regulators?


Why the Ban in Australia? A Fog of Censorship

The Australian Classification Board issued its “Refused Classification” (RC) rating on March 14, banning Silent Hill f for content exceeding “generally-accepted community standards.” While the board didn’t specify reasons publicly, the game’s Steam page lists themes like gender discrimination, child abuse, bullying, drug-induced hallucinations, torture, and graphic violence. These likely triggered the ban, as Australia has a history of strict content laws, especially around drug use and extreme violence. Silent Hill: Homecoming faced a similar ban in 2008, only releasing in 2009 after censorship.

Australia’s conservative stance persists despite global research—like a 2021 study showing no link between violent games and real-world aggression. The ban highlights a broader tension between creative expression and regional regulations. Will Konami bend to the board’s demands, or let the fog settle over Australia’s Silent Hill fans?


Pushing Boundaries: Silent Hill f’s Dark Ambitions

Silent Hill f is shaping up as one of the franchise’s most intense entries, earning an 18+ rating in Japan—a first for the series. Konami has promised “uncomfortable themes and their attached psychological torment,” blending Silent Hill’s psychological horror with Japanese folklore. Ryukishi07’s involvement suggests deep, unsettling narratives, potentially as a reboot or side story. The March 2025 reveal trailer showcased its haunting visuals, evoking beauty and dread. But Konami’s tight-lipped approach—no official release date yet—leaves fans in the dark, with the ban adding more uncertainty. Is Silent Hill f too raw for its own good, or just what the franchise needs?


Community Reactions: A Mix of Outrage and Intrigue

The ban lit up X, with Dexerto’s March 23 post announcing the decision racking up significant attention. Fans had mixed reactions: @0xKingBall called the decision “soft af,” while @steadylockedin wondered, “Wtf kinda content do they have?” @solmeena jabbed at Australia’s policies, saying, “Australia banning horror games like it’s still 2007… What exactly are they trying to protect us from?” Meanwhile, @TheGeeksGuild2 saw it as a win, noting, “This is a great sign for a Survival Horror game.” The #SilentHillfBan hashtag trended with thousands of mentions in March, reflecting the community’s split between frustration and curiosity.

The ban also raises broader questions about censorship. With Silent Hill f pushing boundaries, it might face hurdles in other strict regions. An exclusivity deal with Sony could delay its Xbox release, a pattern with past Silent Hill titles. Will these roadblocks dim its global glow, or just make fans hungrier for the fog?


What’s Next for Silent Hill f? A Foggy Future

As of March 23, Konami hasn’t responded to the ban. Options include censoring the game for Australia, as with Silent Hill: Homecoming, or appealing the decision—though appeals are rare. Fans outside Australia await a release date, with the ban only fueling anticipation. Silent Hill has always thrived on unsettling players, and Silent Hill f seems ready to double down—perhaps too much for some regulators. Will it reach Australian shores, or remain a misty dream? Derek’s keeping an eye on this foggy saga.


Weigh In: Does the Ban Make Silent Hill f More Intriguing?

Does Australia’s ban make Silent Hill f more enticing, or just a headache for fans? Are you hyped for its folk horror twist, or worried it’s too dark for its own good? Drop your thoughts below or ping us on X @DREZZEDNews—I’m here to deliver the facts and hear your unfiltered take on this eerie controversy.


News compiled by Derek Gibbs and Edgar B. D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter at

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.


SEO-Optimized Subheadings (Engaging, Factual, and Targeted—Behind the Curtain)

  1. “Silent Hill f Banned in Australia: Konami’s Horror Sequel Stirs Controversy (March 2025)”

    • “A New Chapter in Silent Hill’s Foggy Legacy”

    • “Why the Ban in Australia? A Fog of Censorship”

    • “Pushing Boundaries: Silent Hill f’s Dark Ambitions”

    • “Community Reactions: A Mix of Outrage and Intrigue”

    • “What’s Next for Silent Hill f? A Foggy Future”

    • “Weigh In: Does the Ban Make Silent Hill f More Intriguing?”

Sources & Hat Tips

Which Disney Princess Would Be the Biggest Twitch Streamer?

Let’s face it: in a world where Twitch streaming dominates the cultural conversation more than coronation ceremonies, it’s time we ask the real question—if Disney Princesses ditched their royal thrones for ring lights and gamer chairs, who would rise to the top as the platform’s reigning queen?

Who would pull in millions of simps, snatch brand deals left and right, and trend weekly for hot takes or hot tubs? And who would fumble the bag with one bad comment or a rage-quit meltdown?

No tiaras, no mercy. Just sub counts, scandal potential, and savage breakdowns of their streaming personas. Let’s break down the content, compare them to real-world streamers, and figure out who would dominate Twitch—and who’d get perma-banned before their first payout.


Snow White: The Cottagecore Cozy Streamer with a Hidden Edge

Content Style: Lo-fi background music, animal-crossing-style chill streams, lots of baking and ASMR with woodland creatures.

Sub Count: 300K steady simps who call her “Mommy Snow.”

Brand Vibes: Sponsorships with Etsy, Herbal Essences, and every indie tea brand on Earth.

Drama Factor: Low-key, but definitely had a viral scandal when she banned a viewer for saying she looked more like a librarian than a princess. Recovered by crying on stream and baking apology cookies.

Real-World Comparison: Think LilyPichu meets cottagecore TikTok.


Cinderella: The Overnight Sensation with a Rags-to-Riches Arc

Content Style: Makeup tutorials, DIY fashion, Just Chatting while cleaning, and inspirational girlboss energy.

Sub Count: 850K after a viral rags-to-riches clip where she turned a pumpkin into a ring light.

Brand Vibes: Fenty Beauty, Sephora collabs, and some off-brand cleaning product she pretends to like.

Drama Factor: Accused of exploiting her mouse friends for content. Spun it into a PR win by launching “Mice with Mics,” a Twitch Pets spinoff.

Real-World Comparison: Valkyrae with a 1950s dress code.


Aurora: The Sleep Stream Queen

Content Style: Literally just sleeping. 24/7 sleep cam with ambient music. Sometimes does skincare tutorials but mostly naps.

Sub Count: 1.1 million insomniacs and sleep fetishists. Her OnlyFans is rumored but unconfirmed.

Brand Vibes: Casper mattresses, Sleepytime tea, and melatonin gummies.

Drama Factor: Low, but once got DMCA’d for using Enya music in her sleep stream. Woke up, apologized, went back to bed.

Real-World Comparison: Amouranth’s sleep stream energy but less chaotic.


Ariel: The Chaotic IRL Mermaid Vlogger

Content Style: IRL vlogs from tidepools, ocean-based Q&As, singing streams that blow out microphones, and hot tub streams with suspiciously high cleavage.

Sub Count: 2.3 million. She invented ocean-thot-core.

Brand Vibes: Bikini brands, Spotify deals, overpriced waterproof mics.

Drama Factor: Got canceled for using dinglehoppers incorrectly in a sponsored cooking stream. Also had a weird public spat with Belle over copyright strikes.

Real-World Comparison: A mashup of Pokimane and JustaMinx, but wetter.


Belle: The Intellectual Power Streamer Turned Drama Magnet

Content Style: Deep dives into fantasy lore, book club streams, occasional RPG gameplay, and one wildly popular “Dating Red Flags in Fictional Beasts” series.

Sub Count: 1.6 million bookworms and horny English majors.

Brand Vibes: Audible, Book of the Month, obscure candle companies.

Drama Factor: Accidentally recommended an adult Beauty and the Beast fanfic on stream. Also got dragged for saying Twilight isn’t that bad. Belle doesn’t back down—she doubles down.

Real-World Comparison: HasanAbi meets ContraPoints, but cuter.


Jasmine: The Political Hot-Take Queen

Content Style: Political commentary, IRL travel vlogs from Agrabah, feminist Q&As, and the occasional Just Chatting meltdown.

Sub Count: 3.2 million. Everyone either loves her or rage-watches.

Brand Vibes: High-end fashion, Middle Eastern beauty brands, UN partnerships.

Drama Factor: Got banned for saying the Sultanate system was outdated and “should be burned down with the palace.” Reinstated after fan protests and a Change.org petition.

Real-World Comparison: Alinity mixed with HasanAbi but with palace access.


Pocahontas: The Nature-Cam Philosopher Streamer

Content Style: Forest walks, spiritual rants, eco-lore analysis, and “Paint With All the Colors of the Wind” live art sessions.

Sub Count: 900K. She doesn’t chase views; they find her.

Brand Vibes: REI, eco-journals, zero-waste makeup kits.

Drama Factor: Cancelled once for doing a brand deal with Nestlé. Claimed she didn’t know. Viewers mostly forgave her after a wind-themed apology poem.

Real-World Comparison: Bob Ross energy meets Twitch art scene.


Mulan: The Tactical Legend of Valorant and League

Content Style: FPS and strategy domination. Ranked top 500 in multiple games. Teaches knife skills on stream.

Sub Count: 4.7 million. Simps, stans, and esports freaks all worship.

Brand Vibes: Razer, Red Bull, Adidas.

Drama Factor: Once flamed a sexist teammate live on stream and turned it into a merch drop: “Ping Me When You Matter.” Legend.

Real-World Comparison: Shroud mixed with Valkyrae’s drive and Fuslie’s rage moments.


Merida: The Unhinged FPS Gremlin

Content Style: Screaming into the mic while quickscoping enemies. Regular IRL rants about her mom. Hasn’t brushed her hair in a month.

Sub Count: 1.2 million ADHD warriors.

Brand Vibes: Monster Energy, Logitech G, hairbrush brands that sponsor her as a joke.

Drama Factor: Got into a verbal spat with Mulan over who would win in a knife fight. Fan art flooded the internet.

Real-World Comparison: xQc with less Red Bull and more crossbows.


Rapunzel: The Quirky Variety Streamer with 70 Feet of Engagement

Content Style: Crafts, painting, singing, Just Dance, and wild cooking experiments. Chaotic but adorable.

Sub Count: 2.8 million and growing thanks to that 70-foot hair cam.

Brand Vibes: Crayola, streaming-friendly cookware, Etsy clones.

Drama Factor: Once caught Pascal pooping on stream. Viewers made it a meme. Merch followed.

Real-World Comparison: QT Cinderella meets Leslie.


Tiana: The Culinary Queen of Twitch

Content Style: Cooking streams, business advice, Just Chatting about building empires. Hustle harder energy.

Sub Count: 3.5 million. Fans adore her hustle and her gumbo.

Brand Vibes: Tupperware collabs, food delivery apps, Black-owned business promos.

Drama Factor: Called out Cinderella for having a fairy godmother instead of building her brand from scratch. Beef squashed live on stream.

Real-World Comparison: A mix of ChefPikachu and Melonie Mac—ambitious, warm, no BS.


Moana: The Island IRL Powerhouse

Content Style: Ocean vlogs, sailing streams, survival challenges, and marine biology chats.

Sub Count: 2 million. Chill vibes, no drama.

Brand Vibes: Outdoor gear, ocean cleanup orgs, custom kayaks.

Drama Factor: Zero. Moana’s un-cancellable. Her ocean mod team bans trolls before they hit Enter.

Real-World Comparison: Michelle Khare meets a female Bear Grylls.


So Who’s the Fairest Streamer of Them All?

It’s a brutal world out there, but Mulan’s got the kill/death ratio, the fan base, and the merch line to win it all. She’s pulling in Shroud-tier numbers, bagging 4.7M subs, $100K+ per month in donations, and her own esports org by 2026.

But don’t sleep on Tiana’s brand power or Jasmine’s shock-value streams. Rapunzel’s chaotic energy keeps the youth locked in, and Ariel’s hot tub throne reigns eternal.

If it came down to revenue:

  • Mulan: $3.2M/year (donations, sponsorships, merch)

  • Tiana: $2.8M/year (brand deals, cookbooks, subscription box empire)

  • Jasmine: $2.5M/year (fashion lines, spicy takes, Twitch Premium)

  • Rapunzel: $2.1M/year (Etsy empire, viral merch)

  • Ariel: $1.9M/year (OnlyMermaids… you know it exists)

It’s a content queen bloodbath—but if Twitch crowned a princess, Mulan takes the blade-shaped trophy.


Weigh In: Who’s Your Favorite Princess Streamer? Would you simp for Belle’s lore dumps or toss bits at Ariel’s tub streams? Would you rock Jasmine’s merch or try Tiana’s gumbo live? Drop your pick below or ping us on X @DREZZEDNews—I’m here to deliver pixel-perfect breakdowns and hear your wildest Twitch takes.

News compiled by Derek Gibbs and Edgar B.
D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter at http://drezzed.substack.com

Minecraft Announces Happy Ghasts — New Mob Yip Yip!

Mojang Studios dropped a delightful surprise during Minecraft Live 2025: the Happy Ghast—a cuddly, rideable twist on the Nether’s infamous floating menace. It’s Minecraft’s first flying mount, wrapped in a redemption arc and sprinkled with wholesome charm. But is this mob the future of exploration—or just a puffy distraction? Let’s break down what the Happy Ghast brings to the table.


From Dried Husk to Happy Ghast: A Transformation Tale

It all starts in the Soul Sand Valley, where players can now find the Dried Ghast—a pale, grumpy, cube-like relic of the Nether. This blocky husk can be mined with a pickaxe or crafted using Ghast Tears and a Bone Block. To bring it to life, players must haul it back to the Overworld and submerge it in water.

The transformation process takes about 20 real-time minutes. Over that time, the block shifts from a frown to a bright smile, eventually hatching into a Ghastling—a miniature floating companion. Feed it snowballs, and it grows into a full-blown Happy Ghast, ready to take to the skies.

It’s Minecraft’s most heartwarming metamorphosis yet, flipping the Ghast’s lore from mournful fireball factory to hydrated flying friend.


Sky-High Utility: The Happy Ghast as a Flying Mount

Once fully grown, players can equip the Happy Ghast with a Ghast Harness—crafted from leather, wool, and glass. The mount supports up to four riders and floats like a gentle blimp. It’s slower than Elytra, but far more accessible—no Ender Dragon required.

Builders in Survival Mode are especially excited. With stationary hovering, players can construct sky bases, float across chasms, or use it as a mobile scaffold. Others are already tinkering with parkour maps and minecart-hitched Ghasts for creative mode chaos.

Custom harness colors and goofy aviator goggles only sweeten the deal.


A New Layer of Lore: Ghasts Get a Glow-Up

The Happy Ghast isn’t just a mount—it’s a full-on lore update. Traditionally, Ghasts were mournful firebombers. Now, they’re revealed to be dehydrated creatures craving companionship. This new redemption arc feels aligned with Mojang’s recent shift toward turning mobs into misunderstood weirdos rather than outright threats.

It’s Minecraft storytelling at its quietest and most charming.


Social Media Reactions: Flying High on Hype and Fan Art

The reveal lit up social media. The hashtag #HappyGhast trended globally on X as players gushed over its design and utility.

Comments like “This heals something deep within my Minecraft soul” and “It’s like riding Appa from Avatar but fluffier” summed up the warm reception.

Even better? Fan art exploded across X, with players depicting Happy Ghasts in everything from anime-inspired group flights to wholesome comic strips showing them cuddling villagers. Artists rendered them with rainbows, goggles, top hats, and even Ghastling plushies. One user sketched a Happy Ghast wedding. It’s safe to say players are emotionally attached.

Still, not everyone’s thrilled. A few users called it “just a rideable reskin,” and others warned that it could undercut the Elytra’s sense of endgame reward. But overall, the tone is positive, if slightly chaotic in typical Minecraft fandom fashion.


Will the Happy Ghast Soar or Stall?

Functionally, the Happy Ghast is a clear win. It’s easy to obtain, family-friendly, multiplayer-compatible, and useful for creative builds. As a bonus, it gives life to a previously one-dimensional mob.

Whether or not it becomes a mainstay for survival adventurers or a novelty for cozy builders remains to be seen, but Mojang’s got something here—something joyful. And maybe, in the chaos of the Nether, a little joy is what Minecraft needed.


Weigh In: Are You Hyped for the Happy Ghast?

Will you ride a Happy Ghast into your next Minecraft project? Or are you sticking with your tried-and-true Elytra? Let us know in the comments—or tag us on X @DREZZEDNews with your fan art and builds.


News compiled by Derek Gibbs and Edgar B.
D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter at drezzed.substack.com

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.


Sources & Hat Tips

  • IGN

  • IndieKings

  • GameSpot

  • Minecraft Wiki

  • Minecraft Live 2025

  • X hashtag search: #HappyGhast

Minecraft Unveils Vibrant Visuals Update: A Big Graphical Overhaul for 2025

Minecraft is finally getting a glow-up. During Minecraft LIVE 2025, Mojang pulled back the curtain on its long-awaited “Vibrant Visuals” update—a major graphical revamp that’s lighting up the internet with praise, skepticism, and memes in equal measure.

The update promises sharper block textures, dynamic shadows, and underwater lighting. It’s the first step in a multi-phase visual upgrade plan. But as always with Minecraft, not everyone’s digging it.

A New Visual Era for Minecraft

Dexerto described the update as a “massive graphical overhaul” that changes how lighting and block textures behave. Side-by-side comparisons show it in action: shadow-cast hills, glistening bodies of water, and underwater ruins bathed in a moody glow. Think shaders—but officially supported.

According to Windows Central, Mojang dubbed Vibrant Visuals “the first phase in a multi-step plan” to refresh the game’s graphics. Mojang’s creative lead Jens Bergensten didn’t speak directly during the stream, but previous Minecraft LIVE quotes from 2024 emphasize his commitment to enhancing visuals without compromising the game’s open-ended simplicity.

Flashback: The Super Duper Letdown

This isn’t Mojang’s first swing at a graphics revamp. Back in 2017, they announced the Super Duper Graphics Pack at E3. That DLC promised reflective water, 4K visuals, and cinematic lighting—before quietly dying in 2019 due to technical limitations, according to The Verge. Community shaders like Sildur’s Vibrant Shaders filled the void in the meantime.

This time around, Mojang seems to have learned from past mistakes. A 2024 engine rewrite laid the foundation for Vibrant Visuals, boosting performance across Java and Bedrock Editions. And unlike Super Duper, this update is 100% free.

What’s In Vibrant Visuals?

While we don’t have a full breakdown yet, here’s what we know based on Dexerto’s images and Windows Central’s coverage:

  • Dynamic Lighting and Shadows: Blocks, trees, and terrain now cast shadows, adding atmosphere to every biome.

  • Underwater Glow: Oceans and riverbeds now feature improved lighting that makes underwater exploration feel otherworldly.

  • Sharper Block Textures: Blocks are still pixelated, but crisper and more detailed—like Minecraft in HD.

Crucially, gameplay systems like mob spawning and light-based redstone mechanisms remain untouched. Players will also be able to toggle between classic and updated visuals.

Rollout Plans & Compatibility

There’s no hard release date yet, but early testing is expected to hit Bedrock’s beta and preview branches soon. Java Edition support is on the roadmap, but likely coming later.

The announcement was part of a larger push from Mojang, which also unveiled the “Spring to Life” game drop (dropping March 25) featuring firefly bushes and new mob variants. From March 25 to April 7, players can also participate in a movie-themed event tied to A Minecraft Movie that includes mini-games and a limited-time “Yearn Cape.”

Community Reaction: Shaders or Sellout?

As of March 22, Dexerto’s X post racked up nearly a million views, with players split on whether this update is a win or a war crime.

  • “I’m glad vanilla players can finally enjoy shaders,” said @CurseForge.

  • “This looks terrible! Do people even play this?,” added @zJalennn.

  • @fan_account warned, “Will kill Minecraft’s longevity and simplicity.”

  • @Barkin dropped a meme of a terrified chihuahua: “If Minecraft had better graphics, it would lose its soul.”

Performance concerns also loomed large. “Won’t this be more resource intensive?” asked @CrivvFPS. Others joked it was time to “grab a 4090” just to run it.

Still, plenty of fans are excited to finally get official shaders without relying on third-party mods. “Minecraft shaders have been free for 15 years and they just now catching up…,” @Yipfella quipped.

Mojang’s Leadership: Still Focused on Vision

Jens “Jeb” Bergensten has led Minecraft’s creative direction since taking over from Markus Persson in 2014 after Microsoft acquired Mojang. Under his watch, the game introduced everything from the combat overhaul to ray tracing in Bedrock (albeit limited by hardware).

Unlike the canceled Super Duper Pack, Vibrant Visuals seems more grounded, designed to run on a wider range of hardware. Mojang has stated repeatedly they have no plans for a “Minecraft 2” or heavy-handed AI integrations. They’re keeping it classic.

What’s Next?

Between the “Spring to Life” drop, the upcoming movie event, and now Vibrant Visuals, Mojang is clearly laying the groundwork for Minecraft’s next era. Whether you’re here for the pixel-perfect lighting or you’re clutching your stone pickaxe in protest, this update marks a turning point.

Is this the beginning of a bold new look or just Mojang playing catch-up with modders? Time—and maybe your graphics card—will tell.

Looney Tunes Up for Sale? Warner Bros. Might Be Ready to Say ‘That’s All, Folks!’

Bugs Bunny, Daffy Duck, and Wile E. Coyote might be shopping for a new corporate warren. According to a report from Yahoo Entertainment, Warner Bros. Discovery (WBD) is considering selling the entire Looney Tunes brand—a move that would’ve sounded unthinkable just a few years ago. But after years of media bloodletting, shelved projects, streaming purges, and fan outrage, it’s starting to feel like WBD’s once-iconic animation crown jewel might be headed for the auction block.

Here’s what we know so far about the possible sale, what led up to it, and why it has fans both hopeful and horrified.


The Report That Started It All

Yahoo Entertainment dropped the story on March 20, citing veteran scoop-machine Jeff Sneider’s The InSneider newsletter. Sneider claims WBD might be looking to offload the Looney Tunes IP entirely—especially after offloading Coyote vs. Acme to indie distributor Ketchup Entertainment. That deal followed a similar handoff of The Day the Earth Blew Up: A Looney Tunes Movie to the same distributor.

WBD hasn’t confirmed the rumor, but the timing—and recent moves—make it look less like smoke and more like fire.


A Quick Recap: The Day the Earth Blew Up

Premiering March 14, 2025, this fully animated feature brought Daffy and Porky back to the big screen in a sci-fi comedy about alien mind control and bubble gum. Directed by Pete Browngardt and voiced by Eric Bauza (both characters), it was originally planned for Max and Cartoon Network until WBD’s corporate axe started swinging in 2022.

Ketchup Entertainment snagged North American rights in 2024 and premiered it at the Annecy festival before a quiet December 2024 release and a wider theatrical push this month. Despite a shoestring marketing budget, it’s pulling decent numbers:

  • 87% on Rotten Tomatoes based on 83 reviews

  • $6.9 million box office worldwide on a $15 million budget

Fans on X are calling it a small win that could keep Looney Tunes alive—barely.


Coyote vs. Acme: The Zombie Movie That Won’t Die

This live-action/animation hybrid starring Will Forte, John Cena, and Lana Condor was supposed to be a hit. Instead, it got shelved in 2023 for a $30 million tax write-off—sparking industry-wide fury. After massive backlash, WBD let the filmmakers shop it around… but crickets.

Now? There’s hope. On March 19, The Hollywood Reporter said Ketchup Entertainment is negotiating a $50 million deal for the film, with a theatrical release in 2026 on the table.

Test screenings reportedly scored in the high 90s, and even Eric Bauza hinted that the success of The Day the Earth Blew Up could influence its release:

“If this movie gets a lot of money, then we might see Coyote vs. Acme.”

That’s not confirmation, but it’s a glimmer.


Tubi to the Rescue (Sort Of)

While WBD yanked classic Looney Tunes shorts from Max, they left behind scraps like Baby Looney Tunes and Tiny Toons Looniversity. Enter Tubi, the ad-supported streaming underdog.

Starting April 1, it’ll host The Looney Tunes Show (2011–2013) and The Sylvester & Tweety Mysteries (1995–2000), both previously MIA after Max’s purge. It’s not everything fans wanted—but it’s something.

Users on X have called it “a small mercy,” even if it doesn’t bring back the heavy-hitters.


Fact-Checking the Sale Rumor

  • Is it confirmed? Nope. Sneider has a solid track record, but without WBD confirmation, it’s still a rumor.

  • Does it add up? Maybe. Selling The Day the Earth Blew Up and Coyote vs. Acme shows a pattern of divesting Looney Tunes content. The Max purge supports this.

  • Counterpoint: A Puck article in 2024 said WBD’s new animation boss, Bill Damaschke, had a 2028 Looney Tunes roadmap. So unless that changed, a full sale seems premature.


WBD’s Bigger Picture: Animation Isn’t a Priority

Since the 2022 merger, David Zaslav’s cost-cutting crusade has led to:

  • Canceling completed films (RIP Batgirl)

  • Killing off legacy brands (Rooster Teeth)

  • Gutting Max’s kids content library

Looney Tunes, once the beating heart of Warner animation, doesn’t fit Zaslav’s adult-leaning streaming vision. Yet some projects, like Wacky World of Sports (2024) and Bye Bye Bunny: A Looney Tunes Musical (still in development), suggest WBD isn’t ready to ditch Bugs just yet.


As of March 22, 2025: Where Things Stand

  • No official Looney Tunes sale announced.

  • The Day the Earth Blew Up is in theaters and doing okay.

  • Coyote vs. Acme is on the verge of resurrection.

  • Tubi’s hosting some Looney spinoffs starting in April.

  • Classic shorts? Still missing from Max.

Fans are split. Some see a lifeline. Others see another Warner Bros. anvil hanging by a thread. The hashtag #SaveLooneyTunes is still going strong, and industry insiders are watching every move WBD makes.


What’s Next?

If Ketchup locks down Coyote vs. Acme, we might see a new era of indie-distributed Looney Tunes movies—a bizarre twist, but better than another vault burial. Tubi could pick up more titles. WBD might finally speak up. Or they might not.

In the meantime, catch The Day the Earth Blew Up while it’s still in theaters. Set a Tubi alert for April. And pray Bugs Bunny doesn’t end up as IP roadkill.

Weigh In: Would You Buy Looney Tunes If Warner Won’t?
Does Warner Bros. selling Bugs Bunny feel like heresy, or is it time to pass the carrot? Will indie studios keep the Looney flame alive—or will corporate misfires send it to the ACME vault? Drop your thoughts below or ping us on X @DREZZEDNews—I’m here to deliver the facts and hear your unfiltered take on this animated upheaval

.

News compiled by Derek Gibbs and Edgar B.
D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter at http://drezzed.substack.com

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

Video Game News Network Valnet Rocked by Scandal, Allegations

On March 20, 2025, TheWrap dropped a bombshell exposé titled Valnet Blues: How Online Porn Pioneer Hassan Youssef Built a Digital Media ‘Sweatshop,’” painting a grim picture of Valnet, a Canadian digital media giant. The investigation alleges exploitative labor practices, a secret blacklist of over 400 freelancers, and a shady history tied to the adult industry.

It’s a scathing takedown of a company that owns fan-favorite sites like Screen Rant, Collider, and CBR, but is it the truth—or just clickbait with a sharper edge? Let’s dig into Valnet’s alleged empire of exploitation, its controversial past, and the fallout rippling across X.

 

The Big Valnet Exposé on TheWrap: A Content Mill Under Fire

TheWrap’s deep dive focuses on Valnet’s strategy after gobbling up entertainment and fan-focused websites, turning them into what former contributors call a “content mill” or “borderline sweatshop-level” operation. The report, based on 15 interviews with current and former contributors, claims Valnet prioritizes SEO-optimized clickbait over quality, squeezing writers dry. A lawsuit over exploitative conditions looms large, with allegations of ruthless quotas and a culture that punishes dissent.

Key claims include dramatic pay cuts—Collider freelancers saw rates drop from $250 per article pre-acquisition to $40 post-takeover, while review rates across Valnet sites fell from $150 to as low as $30. Full-time staff are often rehired as at-will contractors, losing health insurance and benefits. Writers face intense pressure to churn out more content faster, with understaffed teams buckling under quotas, one source describing a grind where “writers are constantly pushed to write more, to do it quicker.” Retaliation is rampant, with critics allegedly fired or blacklisted after raising concerns, including one told, “You should quit if you think it’s so bad here.” It’s a grim picture of a profit-driven machine—and X is buzzing with the news.

The Valnet Blacklist: Silencing the Dissenters

TheWrap’s biggest shocker? A spreadsheet titled “2025 Blacklisted Freelancers,” with over 400 names of writers barred from Valnet gigs. The document, obtained by TheWrap, lists offenses like posting Valnet’s low pay rates on social media, calling rates “abysmal,” suggesting transparency in job listings, or “creating drama” by warning others off the company. Valnet declined comment on the blacklist, but an internal email accidentally leaked to TheWrap admits, “Our documents are being leaked,” hinting at internal panic.

Adding insult to injury, after a contributor filed a lawsuit over labor practices, Valnet allegedly offered contractors $100 (later bumped to $200) to sign releases promising not to join class-action suits. Few took the deal, signaling widespread discontent. It’s a blacklist that’s blackening Valnet’s reputation—and X users are calling it “super shady.”

 

Allegations of Exploitative Practices: Writers Ground Down

TheWrap paints Valnet as a “safe haven” for writers that’s anything but, with contributors claiming underpayment and overwork, one saying, “Everyone is… extremely exploited.” The focus is on “junky clickbait” over journalism, driven by a model maximizing clicks and revenue.

Writers who don’t conform are allegedly discarded, replaced by a conveyor belt of new freelancers willing to endure low rates. A class-action lawsuit hangs over Valnet, with some freelancers receiving notices, suggesting legal heat is rising. It’s a damning portrait of a media empire—and fans of Valnet’s sites are questioning the content they’ve trusted.

Valnet’s Legal Tactics: Silencing Critics

In a move that further tarnishes its reputation, Valnet has reportedly attempted to silence critics through legal intimidation. Joshua Tyler, owner of Giant Freakin Robot (GFR), revealed that Valnet issued a cease-and-desist letter demanding the removal of posts critical of the company and its subsidiaries, including Screen Rant and CBR. Tyler’s attorney dismissed these claims as “frivolous,” asserting that the posts are protected under the First Amendment.

Tyler’s refusal to comply with Valnet’s demands underscores a growing tension between independent publishers and media conglomerates. This incident has sparked discussions about corporate overreach and the importance of preserving journalistic freedom in the digital age.​

 

Valnet’s aggressive legal tactics, coupled with allegations of exploitative labor practices, paint a concerning picture of a media empire prioritizing profit over integrity. As these revelations come to light, readers and contributors alike are reevaluating their relationship with Valnet-owned platforms.​

Valnet’s Shady History: From Porn to Profit

Valnet’s origins add a twist. Founded in 2012 in Montreal by CEO Hassan Youssef, the company’s roots trace to his early 2000s porn empire. Alongside partners like his brother Sam Youssef, Matt Keezer, and Stephane Manos, Hassan built sites like Jugg World and Brazzers from a $5,000 investment. That venture exploded but crashed in 2009 when the U.S. Secret Service seized $6 million for alleged money laundering, resulting in a $2.2 million fine. After exiting adult content, Hassan pivoted to digital media, founding Valnet with the same ruthless drive. TheWrap frames it as a shift from one controversial industry to another, exploiting niche markets—first adult, now fan media.

Pornhub responds to permanent Instagram ban in open letter | Mashable

 

Valnet-Owned Sites: A Sprawling Empire of Pop Culture Clickbait?

Valnet’s empire spans over 25 brands. Here’s a rundown of key entertainment, gaming, tech, sports, automotive, and lifestyle sites in the crosshairs:

Entertainment: Screen Rant (films, TV, games, comics; 2015), Collider (film/TV news; 2020), MovieWeb (entertainment; 2021), Comic Book Resources (CBR; comics, movies, TV; 2016).

Gaming: Game Rant (news, reviews; 2019), TheGamer (gaming; 2017), DualShockers (gaming news; 2022), Fextralife (guides; 2024), Hardcore Gamer (journalism; 2023), OpenCritic (reviews; 2024).

Technology: XDA Developers (tech news; 2022), MakeUseOf (tech guides), How-To Geek (tutorials; 2023).

Sports: GiveMeSport (sports news; 2022).

Automotive: CarBuzz (car news; 2024), HotCars, TopSpeed (car reviews).

Lifestyle/Travel: The Travel (travel content).

Valnet’s strategy? Scoop up fan-facing sites, integrate them into its network, and squeeze them for profit, often degrading quality and staff. It’s a sprawling web—and now, a scandalous one.

Valnet GameRant The Gamer FextraLife DualShockers Hardcore Gamer OpenCritic

 

Broader Context and Sentiment: A Media Trend Gone Wrong

TheWrap’s exposé fits a pattern in digital media: conglomerates buying indie outlets, prioritizing profit, and eroding working conditions. Valnet’s not alone, but the blacklist and porn past amplify the outrage. Fans are crying foul, with some calling Valnet’s sites “anti-fan” for their alleged clickbait shift. Will this spark reform, or just more clicks? It’s a question hanging over Valnet’s empire.

Weigh In: Is Valnet’s Empire Crumbling or Just Clickbaiting?

Do you buy TheWrap’s exposé, or think Valnet’s just a target for drama? Are Screen Rant, Collider, and CBR tainted by this “sweatshop” scandal, or still worth your clicks? Drop your thoughts below or ping us on X @DREZZEDNews—I’m here to deliver the facts and hear your unfiltered take on Valnet’s rocky road.

News compiled by Derek Gibbs and Edgar B.
D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter at —

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Pixels, Pop Culture, and the Paranormal! We’re an independent, opinionated entertainment news site covering Video Games, Tech, Comics, Movies, Anime, High Strangeness, and more. We strive to be balanced, based, and apolitical. Part of Clownfish TV.
By Clownfish TV Staff

 

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

What is the Introduction to Mineralogy Anime? Unpacking Ruri’s Rock-Hunting Adventure

If you’ve stumbled across Introduction to Mineralogy—or its Japanese title, Ruri no Hōseki (a.k.a. Ruri Rocks or Ruri’s Jewels)—you might be wondering: is this anime about sparkling gems, quirky high schoolers, or just another “cute girls doing nerdy stuff” show?

Premiering in 2025, this “science adventure” slice-of-life comedy adapts Keiichirō Shibuya’s manga, blending mineralogy lessons with a lighthearted romp through mountains, rivers, and caves. It’s a gem for anime fans, but will it shine or just chip under scrutiny?

Let’s dig into Ruri Tanigawa’s rock-hunting journey, the team behind it, and where you can catch this sparkling spectacle.


Ruri’s Rocky Road to Gems

Introduction to Mineralogy springs from Keiichirō Shibuya’s manga, serialized in Harta magazine since August 2019. The story wrapped with its fifth volume in September 2024, following Ruri Tanigawa, a high school girl obsessed with jewelry but strapped for cash.

Enter Nagi Arato, a mineralogy grad student who drags her into the gritty, glittery world of mineral collecting. Armed with panning dishes, hammers, and topographical maps, Ruri mines quartz, garnet, pyrite, gold sand, and fluorite, turning her passion into a hands-on adventure.

It’s part educational, part comedic, and all about “cute girls doing esoteric hobbies”—think Amanchu! with rocks instead of scuba gear.

The anime promises to keep the manga’s charm, based on the teaser trailer shown at Aniplex Online Fest 2024. Ruri’s bubbly energy and Nagi’s nerdy zeal clash in a way that’s equal parts heartwarming and hilarious. But will the mineralogy lessons bog down the fun or polish this into a hidden gem?


Studio Bind’s Shiny Lineup

The show is in good hands at Studio Bind, with direction by Shingo Fujii (ONIMAI: I’m Now Your Sister!). Fujii’s known for character-driven comedies, and that fits Ruri’s rock-hunting antics perfectly.

Michiko Yokote (Shirobako, Princess Tutu) is handling series composition, promising sharp dialogue and pacing. Character designs by Mayu Fujii (Mushoku Tensei II) bring Ruri and Nagi to life with vibrant, expressive style. Music comes from Daisuke Achiwa and Kazuki Yanagawa, aiming to add sparkle to the montages.

The production is handled by EGG FIRM with Aniplex backing, so there’s some serious pedigree behind this little science comedy. Will Studio Bind mine gold from a niche premise, or will this one get buried?


The Voice Cast: Chirpy Meets Chill

Miyari Nemoto voices Ruri Tanigawa and nails the bubbly, jewelry-obsessed vibe. Asami Seto, known for Sword Art Online’s Asuna, plays Nagi Arato, the mineral-obsessed grad student with a cool demeanor.

Yume Miyamoto, Saki Hayashi, and Misuzu Yamada round out the cast, though their characters haven’t been detailed yet. Nemoto’s chirpiness and Seto’s gravitas could be a perfect mix—or a tonal clash. But if you’re into “cute girl” slice-of-life shows, this cast will likely scratch that itch.


Where to Watch: Digging for Streams

As of March 21, 2025, Introduction to Mineralogy hasn’t premiered yet. But with Aniplex’s involvement, it’s a safe bet it’ll hit Crunchyroll—or possibly Netflix, depending on the deal.

Official streaming details will likely be posted on the anime’s site (http://ruri-anime.com) or Twitter/X (@ruri_anime). Until then, you can find the teaser trailer from September 2024 and the latest promo video (March 20, 2025) on Aniplex’s YouTube channel.

The manga is still untranslated in English, but if the anime does well, expect a localization push—eventually. Rocks, after all, take time to polish.

Niche Appeal: Girls, Gems, and Geology

This show fits squarely into the “cute girls doing nerdy stuff” genre, joining titles like Laid-Back Camp or Yuru Camp. Mineralogy might not sound thrilling, but the charm comes from Ruri’s infectious energy and the oddball pairing with Nagi.

If you enjoy anime that dives deep into weird hobbies—whether it’s camping, scuba diving, or mountain climbing—this one could be right up your quarry.

X is already buzzing with #RuriRocks, and fans seem excited—but cautious. The big question is whether the show will lean too hard into geology and lose the casual viewer.


Will It Crack or Shine?

There’s definite risk here. It’s a niche genre, and rock collecting isn’t exactly high-octane. If the show gets too bogged down in mineral facts, it could lose the audience.

But with Aniplex behind it and Studio Bind at the helm, Introduction to Mineralogy might just carve out a loyal following. The art looks sharp, the cast is promising, and the premise—odd as it is—has potential.


Weigh In: Will You Mine for Ruri’s Gems?

Will you tune in for Ruri’s rock-hunting antics, or skip it for something flashier? Does this “cute girls doing esoteric hobbies” show sparkle, or just weigh down your watchlist?

Drop your thoughts below or ping us on X @DREZZEDNews—I’m here to deliver the facts and hear your unfiltered take on this mineral madness.


News compiled by Derek Gibbs and Edgar B.
D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter at

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

Safewords & Sensitivity: Dungeons & Dragons 5e Designer Says Players Don’t Want “Safety” in TTRPGs

On March 20, 2025, Mike Mearls, one of the architects of modern Dungeons & Dragons, let loose at Gary Con with a scathing critique of “safe” gaming. Posting on X while attending the Lake Geneva convention honoring Gary Gygax, Mearls slammed the idea that younger TTRPG players want risk-free sessions.

“Participation trophies are there to make the parents feel good about themselves. The kids know it’s a show,” he wrote, brushing aside the modern wave of session zero protocols, safewords, and curated sensitivity tools. Mearls warned that removing meaningful stakes—like the threat of character death—turns roleplaying into “time-wasting slop.”

It was vintage Mearls: part battle cry, part old-school throwback, and it landed in the middle of a TTRPG culture war already simmering thanks to D&D 2024’s rocky rollout, shifting audience expectations, and Hasbro’s corporate meddling.

Mike Mearls: The Dungeon Master Who Helped Build 5e

Mearls isn’t some random grognard yelling at clouds. He’s been shaping tabletop games since the late ’90s. After freelancing for Unknown Armies and Warhammer adventures, he was hired by Wizards of the Coast in 2005 and quickly became a key voice in D&D development.

He helped launch the much-debated 4th Edition, championed encounter-based combat with Tome of Battle, and then co-led the wildly successful D&D 5th Edition alongside Jeremy Crawford. 5e was a hit: streamlined, flexible, and deeply narrative-focused.

Image: Dicebreaker

By 2018, Mearls was D&D’s Creative Director. But controversy followed. After criticism over his response to abuse allegations in the community, he stepped away from D&D in 2019, later clarifying in 2025 that it was due to philosophical clashes with WotC leadership. He briefly returned in 2020, only to be swept up in Hasbro’s December 2023 layoffs.

Now he’s at Chaosium as Executive Producer for RPGs, working on new indie projects through his Patreon. But clearly, he’s still got plenty to say about D&D’s direction.

The Gary Con Rant That Lit Up X

Mearls’ comments were direct:

“Because I’m at Gary Con and feeling salty – I think the idea that younger gamers want a ‘safe’ game – whatever that means – is utterly wrong.”

“The meaning of play comes from the sense of risk. We roleplay because it’s a place where we can experience risk, loss, and defeat without enduring tangible harm.”

“The bigger the threat, the more meaning play has to us emotionally and spiritually. Removing it from the game turns it into time-wasting slop.”

It wasn’t just a hot take—it was a direct shot at an industry shifting toward trauma-informed storytelling, content warnings, and inclusive practices.

Safewords and Sensitivity Readers: The Culture Clash

In recent years, D&D and other major TTRPGs have leaned into safety tools like the X-card, consent checklists, and sensitivity readers. These practices, meant to make games more inclusive and less triggering, have become standard at tables and in published content.

Mearls isn’t impressed.

His view clashes with Wizards’ current approach—especially after the 2020 backlash over how orcs and drow were portrayed. Sensitivity readers now vet every release, and the 2024 edition reflects that, much to the frustration of some old-school players.

5.5e and the Fallout of One D&D

Mearls’ rant also landed as the 2024 edition of D&D—dubbed 5.5e or One D&D—struggles to find its footing.

Despite Wizards claiming it’s the “best-selling D&D product ever,” actual data shows the new core rulebooks lagging behind older titles like Tasha’s Cauldron of Everything. The Player’s Handbook from 2014 topped Amazon charts for years; the 2024 version isn’t replicating that magic.

The 2023 OGL debacle damaged creator trust. A 2024 foreword by designer Jason Tondro calling Gygax misogynistic added fuel to the fire. Meanwhile, YouTubers like Esper the Bard are jumping ship, criticizing the brand’s corporate tone-deafness.

Mearls’ take isn’t coming out of nowhere—he’s echoing a growing chorus of frustrated players and designers.

What Does It Mean for D&D?

Mearls is drawing a hard line. His comments suggest he sees the soul of D&D not in sanitized, curated sessions, but in high-risk storytelling where failure, danger, and grit are part of the magic.

His critics argue that safety tools let more people enjoy the game—especially marginalized players previously excluded. But his fans say he’s calling out a shift that’s hollowing out the genre.

With 5.5e underperforming and veteran designers like Mearls moving on, the table is wide open for indies, OSR systems, and alt-TTRPGs to step into the void.

Weigh In: Is D&D Losing Its Edge?

Do you side with Mearls’ call for risk and realism, or do safety tools make TTRPGs stronger? Is D&D 2024 losing its magic, or just growing up? Drop your thoughts below or ping us on X @DREZZEDNews — I’m here to deliver the facts and hear your unfiltered take on this chaotic campaign.

News compiled by Derek Gibbs and Edgar B.

D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter at http://drezzed.substack.com

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

The McDonald’s x Minecraft Collab Is Real—and It’s Kind of a Lot

Minecraft and McDonald’s are teaming up, and it’s a blocky, burger-fueled frenzy as of March 2025. Starting April 1, McDonald’s launches A Minecraft Movie Meal and A Minecraft Movie Happy Meal to hype Warner Bros.’ A Minecraft Movie, hitting theaters on April 4, per comicbook.com. With pixelated packaging, spicy Nether Flame Sauce, and in-game codes, it’s a crossover straight out of a Creeper’s dream—or a fast-food nightmare.

Now, the collab reveals specific in-game rewards like Steve and Alex skins, Creeper emotes, and Nether portal builds, per adweek.com’s latest updates. Is this a mining masterpiece, or just McDonald’s mining nostalgia? Let’s dig into the collab, its tie to the movie, and why gamers and burger fans are buzzing—or baffled.


The Meal Deal: Pixels on Your Plate

On April 1, 2025, McDonald’s rolls out A Minecraft Movie Meal (Big Mac or 10-piece McNuggets, medium fries, drink) and A Minecraft Movie Happy Meal, per foodandwine.com. Both feature pixelated packaging, a fiery Nether Flame Sauce inspired by Minecraft’s Nether, and six collectibles:

  • Big Mac Crystal

  • Birdie Wings

  • Fry Helmet

  • Grimace Egg

  • Soda Potion

  • Zombie Hamburglar

These unlock in-game rewards, per adweek.com. It’s McDonald’s first Minecraft tie-in, following collabs with BTS, Travis Scott, and Pokémon TCG, per comicbook.com. The meals drop just ahead of the Minecraft movie premiere, aiming to blend fast food with blocky fun.

The Nether Flame Sauce, a spicy dip, joins McDonald’s sauce lineup during the promo window. But adults might grumble over $10–$15 meal prices, per Bloomberg’s 2025 fast-food trends. It’s a pixelated playground, but McDonald’s risks tripping over the hype.


Tying to A Minecraft Movie: A Blockbuster Burger Boost

McDonald’s partnership ties directly to A Minecraft Movie, premiering April 4 and starring Jack Black and Jason Momoa, per comicbook.com. The film’s opening weekend projects $58 million, per The Hollywood Reporter, riding Minecraft’s 204.3 million active players, per adweek.com.

The meal collab includes:

  • Pixelated Packaging: Blocky design mirrors the game’s art style.

  • Nether Flame Sauce: A spicy dip inspired by the game’s fiery biome.

  • Collectibles Unlocking In-Game Rewards:

    • Steve and Alex skins

    • Creeper emotes

    • Nether portal builds

It’s a strategic play, but with limited marketing, per comicbook.com, will fans trade fries for tickets—or skip both?


In-Game Rewards: Mining for Pixels

Each meal includes a code for digital goodies—Steve and Alex skins, Creeper emotes, and Nether portal builds, per adweek.com. It’s McDonald’s first real-time gaming unlock system, connecting Happy Meals to virtual loot.

But if the rewards feel basic or easily replicated, players could lose interest. And tech-savvy kids might just share codes online, per Bloomberg’s 2025 tech coverage.


Fan Reaction: Digging for Gold or Dirt?

X is buzzing with hype and hot takes. #MinecraftMcDonalds and #MinecraftRewards racked up millions of mentions in March 2025. Some fans are all-in on the pixel packaging and sauce; others are already dragging the collectibles as cheap junk.

If A Minecraft Movie delivers and hits that projected $58 million, the meals could push it higher. But if the film flops—or the sauce flares out—it could be a creeper-level explosion for the brand.


McDonaldland’s Comeback? Grimace Joins the Party

While the spotlight is on Minecraft, eagle-eyed fans noticed something nostalgic hiding in plain sight: McDonaldland characters are back in collectible form.

The Grimace Egg and Zombie Hamburglar toys suggest that McDonald’s is blending old-school brand mascots into the Minecraft universe. It’s a subtle but savvy move—tapping into nostalgia while introducing Gen Z and Alpha kids to characters their parents grew up with.

Following Grimace’s viral summer shake moment in 2023 and the recent retro revival of McDonaldland merchandise, this might be another signal that McDonald’s is gearing up for a bigger mascot reboot. The use of Birdie Wings and the Fry Helmet only adds fuel to that pixelated fire.


Risks in the Nether: Hype, Hiccups, and Hunger

Low marketing could tank sales, while $10–$15 pricing might alienate families, per Bloomberg. If A Minecraft Movie misses expectations—or that Nether Sauce turns off picky eaters—this whole thing could go from Creeper blast to brick wall.

And if the toys flop or the in-game rewards are seen as lame, it might be another reason for parents to skip the drive-thru.


Final Thoughts: Could This Be Minecraft’s Golden Ticket?

If A Minecraft Movie hits projections and fans eat this up, McDonald’s could rake in $300M or more from tie-in sales, per Liquid Web’s fast food data. The in-game unlockables could also give Minecraft a temporary engagement bump—and possibly set the stage for more gaming fast food collabs.

But with limited rollout, rising meal prices, and the ever-looming potential for fan backlash, it’s a risky build.


Weigh In: Will You Grab a Pixelated Big Mac?

Will you order a Minecraft Movie Meal for the Steve skin, or are you passing on Nether Flame Sauce? Do you think the return of Grimace and friends is a power move—or just marketing fluff? Hit us up on X @DREZZEDNews and let’s talk blocky burgers.


News compiled by Derek Gibbs and Edgar B.
D/REZZED Gaming News is part of Clownfish TV. Subscribe to our newsletter —

D/REZZED provides Balanced and Based Gaming, Pop Culture, and Paranormal News. Opinions expressed do not necessarily reflect those of hosts, editors, other contributors, affiliates, sponsors, or advertisers. Our articles are human-edited but may utilize AI assistance for research and grammar. Articles may include affiliate links; we may earn commissions on purchases made through these links. Any products or services received for review are disclosed, as are any sponsored posts.

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