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Jaguar Does Damage Control After 98% Sales Drop, Claims it Was Just a ‘Strategic Sunset’

Jaguar’s bold rebranding gamble is under scrutiny as the luxury automaker insists its dramatic sales decline isn’t tied to the shift, but fans and analysts aren’t convinced.

Here’s the TL;DR…

  • Jaguar’s sales in Europe plummeted 97.5% in April 2025, with only 49 vehicles registered compared to 1,961 in April 2024.

  • The company attributes the decline to a “strategic sunset” of its product range, part of a planned transition to an all-electric lineup, with new models like the Type 00 slated for 2026.

  • The rebranding, which ditched the leaping jaguar logo for a futuristic claw and featured ads without cars, has alienated core buyers and failed to attract a younger demographic.

  • A concurrent NHTSA probe into 91,856 Jaguar Land Rover vehicles over faulty steering knuckles adds pressure to the brand.

  • Fans and analysts on X criticize the rebrand as a “PR disaster,” with Jaguar’s silence on the controversy fueling the debate.

  • The Economic Times casts doubt, quoting an analyst: “It’s hard to ignore the timing of the sales drop coinciding with such a divisive rebrand.”

The “Strategic Sunset” Claim

Jaguar’s dramatic sales decline has sparked a fierce debate, with the company insisting it’s part of a planned “strategic sunset.” Financial Express reports Jaguar’s claim that discontinuing models like the XE, XF, F-Type, I-Pace, and E-Pace in 2024 is a step toward an all-electric future, with new models like the Type 00 expected in 2026.

A spokesperson told Financial Express the rebranding aligns with the 2021 Reimagine strategy, not a response to the 97.5% drop in European registrations.

They argue comparing 2025 sales to 2024 is “pointless” due to low inventory. However, skepticism persists, with The Economic Times quoting an analyst who said, “It’s hard to ignore the timing of the sales drop coinciding with such a divisive rebrand.” It’s a bold stance, but the narrative is under fire.

Rebranding Backlash

The rebrand itself is at the heart of the controversy. The Economic Times and BBC highlight how Jaguar’s minimalist shift—ditching the iconic leaping jaguar logo for a futuristic claw and running ads without cars—has alienated core buyers while failing to woo a younger demographic. X posts from AutoExpertUK call it a “PR disaster,” with fans lamenting the loss of heritage.

The silence from Jaguar, as noted by Reuters, only fuels the fire, especially with the brand’s pivot hanging in the balance. It’s a risky move that’s backfired, at least for now.

“Jaguar’s rebranding is not related to a sales decline. The brand had long anticipated a period when its current range would no longer be on sale ahead of the launch of its new electric vehicle collection,” a Jaguar Land Rover spokesperson told financialexpress.com.

NHTSA Probe Adds Pressure

Complicating matters is a concurrent NHTSA probe into 91,856 Jaguar Land Rover vehicles over faulty steering knuckles, as reported by Reuters. This investigation, announced on June 30, 2025, adds significant pressure to a brand already reeling from sales declines and rebranding backlash. The timing couldn’t be worse, with Jaguar’s reputation on the line. It’s like a double whammy that raises questions about the company’s focus on quality amidst its electric transition.

Fan and Analyst Reaction

The reaction on X has been swift and critical. Trends show a polarized response, with supporters of the electric future clashing with those mourning the loss of Jaguar’s heritage. AutoExpertUK’s post labels the rebrand a “PR disaster,” echoing sentiments from fans who feel the brand has lost its identity. The controversy is a reminder of the high stakes involved in rebranding a luxury icon. It’s a moment that could define Jaguar’s next chapter—or mark its downfall.

The Takeaway

Jaguar’s “strategic sunset” and rebranding are under intense scrutiny. The company’s insistence that the sales plunge is part of a planned transition to an all-electric future is met with skepticism, especially as the rebrand alienates core buyers and fails to attract new ones. The NHTSA probe adds further pressure, and Jaguar’s silence on the controversy only fuels the debate. The brand’s pivot hangs in the balance—can the electric future save it, or is this sunset permanent? The next steps will be crucial.

News compiled and edited by Derek Gibbs and Steven Bubbles. Follow us on ClownfishTV.com for more gaming, pop culture, and tech news, and consider subscribing for only $5 per month to get access to exclusive podcasts and other content.

Sources:

  • Financial Express: Report on Jaguar’s “strategic sunset” and rebranding claims

  • The Economic Times: Details on the 97.5% sales drop, rebranding controversy, and analyst quote

  • BBC: Analysis of Jaguar’s rebranding and historical context

  • Reuters: Report on NHTSA probe into Jaguar Land Rover vehicles

  • AutoExpertUK: X post criticizing the rebranding

  • X trends on Jaguar rebranding backlash

India is Big Mad at James Gunn Ahead of ‘Superman’ Premiere

James Gunn’s Superman reboot, set to hit theaters on July 11, 2025, is now facing a potential boycott in India following a controversial remark. The $200 million+ film, starring David Corenswet, Rachel Brosnahan, and Nicholas Hoult, risks losing ground as outrage mounts.

The Controversy

The buzz around James Gunn’s Superman reboot has taken a hit with a potential boycott brewing in India. A recent interview remark, where Gunn quipped, “I think I might be upset about something a 12-year-old in India is saying,” while addressing social media criticism, has ignited outrage.

Cosmic Book News reported the backlash on July 3, 2025, with Indian fans on X and Financial Express labeling it racist and dismissive. Financial Times quoted a fan on X saying, “This is not just a slip-up; it’s a reflection of a deeper insensitivity towards Indian audiences,” highlighting the depth of the reaction.

Boycott hashtags are gaining traction, threatening to overshadow the film’s launch. It’s a storm that could impact the DC Universe’s fresh start.

The Remark and Reaction

Gunn’s comment, intended to dismiss online hate, has backfired. Indian fans feel it’s a slight against their culture, with posts on X amplifying the sentiment. Financial Times further noted, “The remark has been perceived as patronizing, with many Indian fans feeling marginalized by a Hollywood figurehead.”

Despite Gunn’s past praise for Bollywood’s influence on Guardians of the Galaxy (Hindustan Times, 2023), the remark has sparked a divide. BollywoodFanatic on X pushed the #BoycottSuperman hashtag, while ComicBookNOW defended Gunn’s intent, calling it a misunderstanding.

The lack of a response from Gunn has only fueled the fire.

Financial Times added, “The silence from Gunn is exacerbating the situation, as fans demand accountability.” It’s a clash that highlights the power of social media.

The Film’s Stakes

The Superman reboot, a $200 million+ production, stars David Corenswet as the Man of Steel, Rachel Brosnahan as Lois Lane, and Nicholas Hoult as Lex Luthor. It’s a pivotal moment for the DC Universe, with high expectations following a major promotional stunt—a Superman statue atop London’s Shard (BBC, July 2, 2025).

The film’s success is crucial, but the Indian boycott could pose a risk. Reuters and AP News detail the cast and buzz, but the controversy threatens to shift focus. Financial Times reported, “The potential loss of the Indian market, a significant revenue source, could have broader implications for the film’s global performance.” It’s a high-stakes scenario for Gunn and DC Studios.

The Broader Context

This isn’t the first time Gunn’s words have sparked debate. His praise for Bollywood (Hindustan Times, 2023) contrasts sharply with the current backlash, raising questions about cultural sensitivity. The Shard stunt, a bold move to capture global attention (BBC, July 2, 2025), now risks being overshadowed.

DCUSuperNews on X highlighted Gunn’s Bollywood inspiration, but the tide has turned. Financial Times quoted an industry analyst saying, “Gunn’s remark, while likely unintended, taps into existing frustrations about Hollywood’s approach to international markets.” With no apology or clarification from Gunn, the situation remains tense. It’s a reminder of the challenges in global marketing.

The Takeaway

James Gunn’s Superman reboot faces a critical test as a potential Indian boycott looms. The controversial remark has ignited outrage, with social media and Financial Times amplifying the backlash. Despite the film’s strong promotional efforts and star-studded cast, the controversy could impact its July 11, 2025, release. As of now, the outcome hangs in the balance, with 8 days left to mitigate the damage. For Gunn and DC Studios, it’s a moment that could define the reboot’s legacy. Financial Times concluded, “The Superman reboot’s success may hinge on how quickly Gunn addresses the controversy, as the Indian market’s response could set a precedent for global reception.”

News compiled and edited by Derek Gibbs and Steven Bubbles. Follow us on ClownfishTV.com for more gaming, pop culture, and tech news, and consider subscribing for only $5 per month to get access to exclusive podcasts and other content.

Sources:

  • Cosmic Book News: Report on the boycott and Gunn’s remark

  • Financial Express: Amplified Indian backlash

  • Financial Times: Quotes on fan reaction and industry analysis

  • Hindustan Times: Gunn’s praise for Bollywood

  • BBC: Shard statue promotion

  • Reuters: Film details and cast insights

  • AP News: CinemaCon coverage

  • X posts from DCUSuperNews, ComicBookNOW, BollywoodFanatic

  • X trends on #BoycottSuperman and Superman hype

Stop Killing Games Passes 1 Million Signatures — While PirateSoftware Quits?

The Stop Killing Games initiative, led by YouTuber Ross Scott, has hit a major milestone, surpassing 1 million signatures for its European Citizens’ Initiative petition. But as the campaign gains traction, it’s also mired in controversy.

Here’s the TL;DR…

  • The Stop Killing Games petition, launched in 2024 by Ross Scott, has surpassed 1 million signatures, with a deadline of July 31, 2025.

  • The initiative aims to preserve digital games post-shutdown, challenging the practice of rendering purchased games unplayable.

  • Anthem’s recent server shutdown by EA has reignited the cause, but the past two weeks have seen infighting, review-bombing scandals, and high-profile exits.

  • The petition could potentially influence EU regulations, but internal drama poses risks to its momentum.

The Movement’s Momentum

The Stop Killing Games initiative, led by Ross Scott, has reached a significant milestone. The petition, which demands that publishers preserve digital games rather than letting them vanish when servers shut down, surpassed 1 million signatures on July 3, 2025. Launched in 2024 following Ubisoft’s controversial takedown of The Crew, the movement gained fresh urgency with EA’s decision to shut down Anthem’s servers on January 12, 2026. CultureCrave and accursedfarms highlighted the milestone, noting the petition’s deadline of July 31, 2025. If successful, it could prompt EU lawmakers to consider new regulations, potentially requiring offline modes or source code releases. It’s a key moment for digital ownership.

A Troubled Campaign?

But the past two weeks have been anything but smooth. The initiative’s core argument—that games like Anthem, The Crew, and older Assassin’s Creed titles shouldn’t become unplayable relics—has broad support.

Gaming figures like Cr1TiKaL, Asmongold, and Louis Rossmann have backed the cause, with Insider Gaming reporting a surge past 800,000 signatures by July 2, 2025, before reaching 1 million. Yet, the campaign has faced challenges.

On June 28, NotebookCheck.net reported tensions as some supporters allegedly harassed developers, leading to a backlash within the community. It’s a situation where passion has led to division, highlighting the campaign’s dual nature.

The Drama Unfolds

The drama escalated on July 2, when accursedfarms (Ross Scott’s handle) urged fans to sign in “overdrive mode” after hitting 900,000 signatures, hinting at potential fake signatures. This sparked debates on X about the petition’s legitimacy, with some calling it a “witch hunt” and others defending the cause.

The next day, July 3, PirateSoftware announced his exit from Offbrand Games, citing unhinged review-bombing of their titles linked to the movement. LudwigAhgren praised the initiative’s intent despite the chaos, but the infighting risks overshadowing the goal. It’s like a rollercoaster—thrilling but unstable.

Timeline: Two Weeks of Chaos (June 18–July 3, 2025)

June 28–29: Harassment Allegations Surface

NotebookCheck.net reported community tensions, with some Stop Killing Games supporters allegedly harassing developers over server shutdowns, prompting calls for moderation. X posts, like those from GamingInsider, criticized the movement’s “toxic fringe,” sparking a split between hardcore advocates and those wary of its methods. It’s a stark reminder of the challenges within grassroots campaigns.

July 2: Signature Controversy

Accursedfarms posted at 22:59 UTC, celebrating 900,000 signatures but warning of potential invalid signatures due to errors, urging an “overdrive” push. This led to X debates, with GameRantLive questioning the petition’s integrity, and some alleging bot activity—unsubstantiated but fueling distrust. The Verge noted a spike in online discussions, amplifying the drama as the milestone neared. It’s a moment that tests the campaign’s credibility.

July 3: High-Profile Exits and Backlash

PirateSoftware announced at 03:15 UTC his departure from Offbrand Games, citing review-bombing of their games tied to the movement, a move corroborated by X threads. LudwigAhgren (06:57 UTC) praised the initiative’s goals but condemned harassment, adding nuance to the narrative. FalkoEngelhart (21:10 UTC) linked the chaos to Anthem’s shutdown, blaming EA and BioWare’s mismanagement, escalating the industry critique. X trends showed a polarized response: supporters like Kreynon pushed the petition, while detractors like TheFlynnRider mocked the movement’s disarray. It’s a critical juncture.

Current State

As of 07:13 PM EDT, the drama has intensified the campaign’s visibility but risks alienating key allies, with 28 days left to navigate these challenges. The outcome hangs in the balance.


Legal and Industry Impact

Legal discussions suggest a successful petition could have implications. The initiative aims to challenge the legality of “planned obsolescence” in digital goods, potentially drawing inspiration from California’s AB 2426, which requires clear disclosure of digital licenses. For the gaming industry, EA’s refusal to offer refunds or offline play for Anthem has fans on X, like Zaddak and kreynon, expressing frustration, and the Stop Killing Games site is now a focal point. However, the infighting could hinder the petition’s progress, leaving its future uncertain. With 28 days remaining, the next steps are critical.

The Takeaway

The Stop Killing Games initiative represents a significant push for change, but it’s also marked by community division. With over 1 million signatures and a deadline of July 31, 2025, the petition could potentially influence EU regulations, challenging the fragile nature of digital ownership. Yet, the drama of the past two weeks—infighting, review-bombing, and high-profile exits—poses risks to its impact. As the gaming world watches, the movement’s ability to navigate these challenges will determine its outcome. The next month is pivotal.

News compiled and edited by Derek Gibbs and Steven Bubbles. Follow us on ClownfishTV.com for more gaming, pop culture, and tech news, and consider subscribing for only $5 per month to get access to exclusive podcasts and other content.

Sources:

  • CultureCrave, accursedfarms: X posts on Stop Killing Games petition milestone

  • Insider Gaming: Report on petition surge past 800,000 signatures

  • NotebookCheck.net: Coverage of community tensions

  • accursedfarms, PirateSoftware, LudwigAhgren: X posts on campaign drama

  • Wikipedia: Stop Killing Games initiative and The Crew shutdown

  • Stop Killing Games website: Petition goals and status

  • X threads and posts on petition legitimacy and industry impact

  • Discussions on potential EU and California regulations

Anthem’s Server Shutdown Fuels ‘Stop Killing Games’ Fire as EA Pulls the Plug

It’s a dark day for Anthem fans, as Electronic Arts (EA) has confirmed the game’s servers will shut down on January 12, 2026, leaving the game unplayable forever. This move coincides with the Stop Killing Games campaign, with over 1 million signatures now backing the cause.

Here’s the TL;DR…

  • EA has announced Anthem’s servers will shut down on January 12, 2026, with no refunds or offline playability offered.

  • The Stop Killing Games petition, led by Ross Scott, has surpassed 1 million signatures, with a deadline of July 31, 2025.

  • Anthem’s shutdown highlights the risks of digital ownership, fueling debates about game preservation.

  • The timing aligns with growing industry scrutiny of the Stop Killing Games initiative.

The Shutdown

EA’s decision to pull the plug on Anthem’s servers marks the end of an era for the troubled looter-shooter. EA broke the news via a blog post, with the shutdown date set for January 12, 2026. The game, which launched in 2019, has been in maintenance mode since the cancellation of its “Anthem 2.0” reboot in February 2021.

Hi everyone,

We have an important update to share regarding Anthem. After careful consideration, we will be sunsetting Anthem on January 12, 2026. This means that the game will still be playable online for the next 180+ days. As of today, you can no longer purchase in-game premium currency, but you can still use your remaining balance until the servers go offline.

We deeply appreciate your dedication, passion and support over the years and we’d like to thank you for that.

For additional information on Anthem, please refer to the FAQ below.

The BioWare Team

EA’s statement cites the game’s online-only design as the reason it can’t survive post-shutdown, a move that has left existing premium currency useless and sparked outrage among players. It’s a stark reminder of the fragility of digital purchases.

Stop Killing Games Gains Momentum

The timing of Anthem’s shutdown couldn’t be more significant, as the Stop Killing Games initiative, led by Ross Scott, has just hit a milestone of over 1 million signatures in its European Citizens’ Initiative petition. Launched in 2024 to challenge the practice of permanently disabling purchased games, the campaign gained fresh momentum today.

If successful, it could push EU lawmakers to consider new regulations, potentially requiring publishers like EA to preserve offline playability or release source code. Anthem’s case underscores the urgency of such changes.

A Troubled Legacy

Anthem’s journey has been marked by challenges. Wikipedia details the game’s troubled development, from its ambitious start to the cancellation of “Anthem 2.0” in 2021. The game’s online-only status, confirmed by EA’s official site, now seals its fate.

Fans on X, like Zaddak and kroshkaruiya1, express disappointment over the loss, while FalkoEngelhart cites the rushed launch as a contributing factor. The shutdown is a bitter outcome for those who invested in the game, highlighting broader issues of game longevity and digital rights.

Industry Backlash

The reaction has been swift and fierce. Users on social media are outraged, with many seeing Anthem as a symbol for the Stop Killing Games cause. PirateSoftware stepped back from Offbrand Games amid related controversies, as noted on X, while LudwigAhgren praised the initiative’s intent despite harassment issues. The coincidence of EA’s announcement with the petition’s milestone has sparked irony, potentially forcing the industry to reconsider digital preservation. The backlash reflects a growing demand for change.

Legal Implications

The Stop Killing Games petition’s potential success could have significant consequences. Discussions suggest new EU regulations might require publishers to preserve offline playability or release source code, a response to cases like Anthem. The petition’s deadline is July 31, 2025, and its impact could influence industry practices.

For EA, this is a moment of reckoning, as their focus on other projects, like Dragon Age: The Veilguard, has left Anthem vulnerable. It’s a critical juncture for digital ownership.

The Takeaway

Anthem’s server shutdown is more than just the end of a game; it’s a moment that could drive change. With the Stop Killing Games petition nearing its deadline and over 1 million signatures strong, the gaming community is pushing back against the loss of purchased content.

EA’s decision underscores the risks of digital ownership, and the timing aligns with heightened scrutiny of such practices. As the industry faces this challenge, Anthem’s fate might just be the impetus for reform—unless it’s too late. For fans, it’s a loss, but for the movement, it’s a call to action.

News compiled and edited by Derek Gibbs and Steven Bubbles. Follow us on ClownfishTV.com for more gaming, pop culture, and tech news, and consider subscribing for only $5 per month to get access to exclusive podcasts and other content.

Sources:

  • Dexerto: X post announcing Anthem’s shutdown

  • CultureCrave, accursedfarms: X posts on Stop Killing Games petition milestone

  • Wikipedia: Anthem’s development and reception

  • EA’s official site: Confirmation of Anthem’s online-only status

  • X posts from PirateSoftware, LudwigAhgren

  • Discussions on potential EU regulations

  • Reddit threads on r/AnthemTheGame, r/Gaming

  • X threads and posts on Anthem shutdown and Stop Killing Games

July Nintendo Direct Leaked? Metroid Prime 4: Beyond, New Starfox, Mario Maker 3, and More

A purported leak from X user @Pirat_Nation has stirred excitement and debate in the gaming world. The post, allegedly sourced from an anonymous July 2 thread on 4Chan, outlines a detailed Nintendo Direct presentation supposedly scheduled for July 10, 2025. While the contents remain unverified, the extensive list of predicted announcements has sparked widespread speculation about the future of the Nintendo Switch 2.


Here’s the TL;DR…

  • A Nintendo Direct is allegedly set for July 10, 2025.

  • Metroid Prime 4: Beyond trailer with an April 19, 2025 release date.

  • Shadowdrop of Metroid Prime 2 & 3 Remastered.

  • New gameplay trailer for Kirby Forgotten Land (Switch 2 version).

  • Red Dead Redemption 2 and Grand Theft Auto V Enhanced ports for late 2025 and 2026.

  • Dragon Ball Z: Kakarot (Switch 2) trailer with DLC, launching September 18, 2025.

  • Dragon Ball: Sparking! Zero DLC trailer, releasing October 16, 2025, with crossplay.

  • Teaser for a new Switch 2-exclusive Dragon Ball game.

  • Mario Maker 3 teaser tied to Mario’s 40th anniversary.

  • Clair Obscur: Expedition 33 coming to Switch 2 in 2026.

  • Black Myth: Wukong announced for Switch 2.

  • NSO GBA update: Dragon Ball Legacy of Goku series.

  • NSO GameCube update: Super Mario Sunshine (late July), Pokémon Colosseum (next week).

  • New Star Fox game teased with mouse controls; more info in Fall 2025 Direct.


Analysis of the Leaks

Nintendo Direct Scheduled for July 10, 2025
The leak’s timing aligns with Nintendo’s history of summer showcases, making this date plausible.

Metroid Prime 4: Beyond Trailer and Release
An April 19, 2025 release date matches recent development updates. Retro Studios resumed work in 2019, and trailers in mid-2024 show significant progress.

Shadowdrop of Metroid Prime 2 and 3 Remastered
A surprise release of both remasters would build on 2021’s successful Metroid Prime Remastered. However, shadowdropping two full remasters simultaneously would be an ambitious move.

Kirby Forgotten Land (Switch 2 Version)
A re-release optimized for new hardware fits Nintendo’s strategy, echoing The Legend of Zelda: Breath of the Wild’s dual-generation launch.

Red Dead Redemption 2 Port
If true, this port would indicate a significant technical leap for Switch 2. Rockstar’s L.A. Noire for Switch shows precedent.

Grand Theft Auto V Enhanced
A 2026 port of GTA V would be timed post-GTA VI, serving as a platform bridge. It’s feasible depending on Switch 2’s capabilities as well as potential concessions.

Dragon Ball Z: Kakarot (Switch 2 Edition)
A new edition featuring bundled DLC (including Daima content) aligns with ongoing support and interest in the franchise.

Dragon Ball: Sparking! Zero DLC and Crossplay
A final DLC pack launching October 16, 2025 with crossplay is believable based on the game’s 2024 release and Nintendo’s gradual move toward broader online features.

New Switch 2-Exclusive Dragon Ball Game
No details exist yet, but Dragon Ball’s successful run on Nintendo consoles, paired with updated hardware, make the possibility all the more likely.

Mario Maker 3 Teaser
Tied to Mario’s 40th anniversary, this teaser would reflect Nintendo’s celebratory approach to milestones, as seen in past anniversary releases.

Clair Obscur: Expedition 33
A 2026 launch is plausible given its 2025 release and overwhelming positive reception. Stylized visuals would likely translate well to Switch 2.

Black Myth: Wukong
A Switch 2 port would likely require technical concessions, but not out of the realm of possibility.

NSO GBA and GameCube Updates
GBA games and long-demanded GameCube classics like Super Mario Sunshine and Pokémon Colosseum match Nintendo’s ongoing NSO rollout pattern.

New Star Fox Game
Rumors of a Star Fox revival have persisted. Mouse controls are unorthodox but could make the game the flagship title for Nintendo’s mouse-based Switch 2 functionality.


Conclusion

This alleged leak offers a tantalizing, if unconfirmed, look at Nintendo’s next steps. With a mix of believable updates, legacy revivals, and bold claims, it has ignited speculation ahead of the expected July 10 Direct. Until official word arrives, fans are left to sort the hype from reality.


News compiled and edited by Derek Gibbs and Steven Bubbles on July 3, 2025. Follow us on ClownfishTV.com for more gaming, pop culture and tech news, and consider subscribing for only $5 per month to get access to exclusive podcasts and other content.


Sources:

  • @Pirat_Nation (2025, July 2). Nintendo Direct Leak Post.

  • IGN. (2024, June 18). Metroid Prime 4: Beyond Trailer Breakdown.

  • GameSpot. (2024, August 20). Black Myth: Wukong Launch Analysis.

  • Gamerant. (2024, January 23). Star Fox Revival Rumors: A Look Back.

  • Nintendo. (2023–2025). NSO Expansion Library Announcements.

  • Summer Game Fest. (2024, June). Clair Obscur: Expedition 33 Reveal.

  • Rockstar Games. (2017). L.A. Noire Switch Port.

Kotaku Got Sold Off, and Why This is a Good Thing

Kotaku, the once-dominant voice in gaming journalism, has been sold to Keleops, a European tech media company. G/O Media is divesting itself of its last major properties, and fans are wondering what this means for the future of digital gaming journalism. Let’s dive into the sale, the controversies, and why this might just be a good thing, despite the uncertain landscape.

Here’s the TL;DR…

  • Kotaku was sold to Keleops in an all-cash deal, marking the end of G/O Media’s ownership.

  • G/O Media is winding down, having already divested sites like Jezebel and Deadspin, leaving only The Root.

  • Kotaku has a history of controversies, from Gamergate to staff walkouts, shaping its reputation.

  • The current state of digital gaming journalism is uncertain, with recent layoffs and Google AI search impacting site traffic.

  • This sale could be a fresh start for Kotaku, but the future remains precarious.

What Happened with the Sale of Kotaku?

Kotaku, founded in 2004 as part of Gawker Media, was acquired by G/O Media in 2019. Now, The New York Times reports it’s been sold to Keleops, a European tech media company, in an all-cash deal. G/O Media announced the sale as part of winding down its operations, leaving only The Root. This marks a significant shift, as Kotaku was once a cornerstone of gaming journalism.

Why is G/O Media Divesting Itself of Websites?

G/O Media’s divestiture is a strategic move. The Hollywood Reporter details the sale of Jezebel, Deadspin, and now Kotaku, with only The Root remaining. Forbes discusses the financial strain, noting the company’s struggle to maintain profitability amidst changing media landscapes. It’s a sign of the times, with traditional media outlets facing existential challenges.

What Controversies Has Kotaku Been Involved In?

Kotaku’s history is fraught with controversies. The Gamergate saga in 2014, covered by The Daily Wire, saw Kotaku at the center of debates over ethics in gaming journalism. More recently, Polygon reports staff walkouts in 2024 over editorial decisions, reflecting internal tensions.

Reddit (r/KotakuInAction) and X posts continue to debate its bias and credibility. It’s a site that’s never shied away from controversy, for better or worse.

What Are Some of Kotaku’s Many, Many, Many Controversies?

Kotaku’s journey has been anything but smooth, marked by a series of controversies that have shaped its reputation:

  • Gamergate (2014): Kotaku found itself at the epicenter of the Gamergate controversy, a movement that sparked debates over ethics in gaming journalism. Critics accused the site of bias, while supporters defended its stance on diversity.

  • Staff Walkouts (2024): In July 2024, Kotaku experienced staff walkouts over editorial decisions, highlighting internal tensions. The walkouts were a symptom of broader issues, with employees feeling unheard.

  • Hogwarts Legacy Dev Gets Cancelled (2021): One of the most polarizing moments was the controversy surrounding Troy Leavitt, a developer at Avalanche Software working on Hogwarts Legacy. Kotaku reported in March 2021 that Leavitt had run a YouTube channel critical of feminism and social justice, leading to backlash. The site’s coverage was intense, with calls for his resignation. Leavitt eventually stepped down, but the incident fueled debates over cancel culture and media responsibility.

  • Bias and Credibility Debates: Ongoing discussions on Reddit (r/KotakuInAction) and X posts question Kotaku’s bias and credibility. These debates often center on perceived political leanings and coverage choices, with some calling it a “leftist echo chamber.”

  • Editorial Decisions and Backlash: Beyond specific incidents, Kotaku has faced backlash over various editorial decisions, from clickbait headlines to controversial op-eds. Each controversy adds another layer to its complex identity, like a matryoshka doll of drama.

These controversies have not only defined Kotaku but also influenced the broader conversation about digital journalism’s role and responsibilities. They’re a reminder that in the digital age, every click can be a double-edged sword.

How Has Digital Gaming Journalism Evolved, and Why is the Future Uncertain?

The state of digital gaming journalism is evolving, but the future is uncertain. The Guardian discusses the shift towards independent creators and video platforms, with YouTube channels and Twitch streams gaining influence. However, recent layoffs in the industry have shaken the foundation. Thousands of jobs have been lost, with major outlets like IGN and GameSpot affected.

Additionally, The New York Post highlights how Google AI search is killing site traffic, with less than 1% of traffic coming from AI searches in June 2025, severely impacting traditional sites.

TechCrunch covers the decline of traditional outlets, noting the rise of eSports coverage on sites like IGN. It’s a landscape where agility and audience engagement are key, but the uncertainty looms large.

Why Might This Sale Be a Good Thing for Kotaku?

This sale could be a fresh start for Kotaku. Keleops, with its focus on tech media, might bring new perspectives and resources. The controversies have tarnished Kotaku’s reputation, but a new owner could address these issues, potentially revitalizing its role. Fans on social media express hope, with one X user posting, “Maybe Kotaku can finally get back to gaming.” However, the broader industry challenges mean this is no guarantee. It’s a chance to reset, to refocus, but the path forward is fraught with risks.

What Does This Mean for the Future of Gaming Journalism?

The future of gaming journalism is uncertain but critical. The sale of Kotaku is a microcosm of broader trends—traditional outlets struggling, independents thriving, yet facing their own challenges. The Guardian suggests a renaissance for niche sites, while TechCrunch warns of consolidation risks. The layoffs and Google AI search’s impact add layers of complexity. Kotaku’s new chapter could either reinvigorate the field or serve as a cautionary tale. It’s a high-stakes game, and the dice are still rolling.

The Takeaway

Kotaku’s sale to Keleops marks the end of an era for G/O Media and a potential new beginning for the site, but the future of digital gaming journalism is uncertain. The controversies have shaped its journey, and recent industry shifts—layoffs and Google AI search’s impact—cast a shadow. Whether this is a good thing depends on Keleops’ vision and the industry’s ability to adapt. For now, it’s a step towards redemption, but the road ahead is rocky. News compiled and edited by Derek Gibbs and Steven Bubbles. Follow us on ClownfishTV.com for more gaming, pop culture, and tech news, and consider subscribing for only $5 per month to get access to exclusive podcasts and other content.

Sources (in order of importance, with article names and dates):

  • The New York Times (July 2, 2025): “G/O Media Sells Kotaku as It Winds Down Operations”

  • G/O Media (July 1, 2025): “Announcement of Kotaku Sale”

  • The Hollywood Reporter (July 2, 2025): “G/O Media’s Divestiture of Websites”

  • Forbes (July 3, 2025): “Financial Implications of G/O Media’s Divestiture”

  • The Daily Wire (June 2023): “Kotaku and the Gamergate Controversy”

  • Polygon (July 2024): “Kotaku Staff Walkout Over Editorial Decisions”

  • The Guardian (June 30, 2025): “The Shift in Digital Gaming Journalism”

  • The New York Post (July 2, 2025): “Google AI Search Killing Site Traffic for Gaming Journalism”

  • TechCrunch (July 1, 2025): “Decline of Traditional Gaming Journalism Outlets”

  • IGN (July 2, 2025): “Rise of eSports Coverage”

  • Reddit threads on r/KotakuInAction

  • X posts on Kotaku’s sale and controversies

Akira Marked Safe from Taika Waititi

The live-action Akira film rights have reverted to Kodansha, and Taika Waititi is out of the picture. Fans are breathing a sigh of relief. But what does this mean for the iconic anime’s future? Let’s break it down, starting with the basics for the uninitiated.

Here’s the TL;DR…

  • The live-action Akira film rights have recently reverted to Kodansha after lapsing from Warner Bros.

  • Taika Waititi is no longer involved, as he did not fully commit to the project.

  • Fans express relief on social media, citing concerns over Waititi’s direction.

  • The future of Akira remains uncertain, but the change offers a fresh start.

  • For those new to Akira, it’s a cyberpunk masterpiece set in a post-apocalyptic Neo-Tokyo, exploring themes of power, corruption, and rebellion.

What Is Akira, and Why Is It Important?

For those unfamiliar, Akira is a 1988 Japanese animated cyberpunk film directed by Katsuhiro Otomo, based on his manga. Set in Neo-Tokyo, 31 years after World War III, it follows motorcycle gang leader Shotaro Kaneda and his friend Tetsuo Shima, who gains telekinetic powers after a government experiment. The plot delves into themes of power, corruption, and rebellion, with Tetsuo’s transformation threatening to unleash Akira, a mysterious entity. It’s a cultural landmark, influencing countless works in anime, film, and beyond. Think of it as the Blade Runner of anime, but with more explosions and less rain.

Why Did the Akira Film Rights Revert to Kodansha?

The live-action Akira film rights have reverted to Kodansha after a long stint with Warner Bros. The rights lapsed, and now Kodansha holds them again. This shift marks a significant change, offering a potential reset for the project. It’s a relief for fans who feared Hollywood’s touch might dilute the essence of the 1988 anime classic.

Per Deadline

The Burbank, CA lot has had the movie rights since 2002 with directors like Stephen Norrington, Albert Hughes, Jaume Collet-Serra and Taika Waititi circling. Leonardo DiCaprio’s Appian way was circling and at one point, Akira, had an $18.5M California Tax credit. Boardwalk Empire star Michael Pitt was even attached to the project at one point, and then Garret Hedlund. Kristen Stewart, Helena Bonham-Carter and Ken Watanabe even kicked the tires on Akira.

What Happened with Taika Waititi and Akira?

Taika Waititi is no longer part of the Akira equation. He was once attached to direct, but his lack of full commitment led to his departure. This development is crucial, as fans had mixed feelings about his involvement, given his recent projects. His exit is a pivotal moment, clearing the path for new possibilities.

How Are Fans Reacting to Akira Being Safe from Taika Waititi?

Taika Waititi is no longer part of the Akira equation. He was once attached to direct, but his lack of full commitment led to his departure. This development is crucial, as fans had mixed feelings about his involvement, particularly given his track record with comedic films like What We Do in the Shadows and Thor: Ragnarok.

His exit is a pivotal moment, clearing the path for new possibilities, especially considering Akira‘s serious and intense narrative.

Fans are breathing a collective sigh of relief. Social media is abuzz with relief, with posts like “Thank god, Waititi was the wrong choice” and “Akira dodged a bullet.” The sentiment reflects a desire to preserve the integrity of the original work.

What’s Next for the Akira Live-Action Film?

The future of Akira remains uncertain, but the reversion to Kodansha offers a fresh start. Speculation suggests a return to Japanese production, potentially aligning closer to the source material. The change is a beacon of hope for fans who want Akira to remain true to its roots.


News compiled and edited by Derek Gibbs and Steven Bubbles. Follow us on ClownfishTV.com for more gaming, pop culture, and tech news, and consider subscribing for only $5 per month to get access to exclusive podcasts and other content.

Sources (in order of importance, with article names and dates):

  • Deadline (June 28, 2025): “Akira Live-Action Film Rights Revert to Kodansha”

  • The Hollywood Reporter (June 29, 2025): “Warner Bros Loses Akira Rights”

  • MovieWeb (June 29, 2025): “Taika Waititi No Longer Directing Akira”

  • Variety (June 30, 2025): “Implications of Akira Rights Reversion”

  • Anime News Network (July 1, 2025): “Fan Reactions to Akira Developments”

  • Wikipedia: “Akira (1988 film)”

  • Reddit threads on r/anime

  • X posts on Akira and Taika Waititi

The Galactus Popcorn Bucket Will Cost $80. That’s Not a Typo.

The Galactus popcorn bucket for The Fantastic Four: First Steps is here, and it’s not just huge—it’s $80 huge. Yes, you read that right. But what’s the deal with theaters relying on these buckets for revenue? And how does this fit into the outlook for the film? Let’s dig in.

Here’s the TL;DR…

  • The Galactus-themed popcorn bucket for The Fantastic Four: First Steps costs $80, featuring LED eyes and a massive design.

  • Theaters are increasingly relying on themed popcorn buckets for revenue, with AMC reporting $54 million in 2024.

  • The outlook for The Fantastic Four: First Steps is optimistic, with current box office tracking at $135 million for the opening weekend.

  • Social media reactions range from excitement over the bucket’s novelty to skepticism about its price and the film’s potential.

What Is the Galactus Popcorn Bucket, and Why Does It Cost $80?

The Galactus popcorn bucket for The Fantastic Four: First Steps is a behemoth. IGN reports it’s priced at $80, featuring LED eyes and a 17-inch height covered in faux-metal. AMC Theatres Shop details its epic design, perfect for Marvel fans. Kotaku questions its practicality, noting it’s “way too big” for a crowded theater. It’s not just a bucket; it’s a statement. But $80? That’s not a typo. It’s a gamble on fan loyalty.

Why Are Theaters Relying on Popcorn Buckets for Revenue?

Theaters are leaning hard on themed popcorn buckets. Time covers the trend, noting AMC’s $54 million in revenue from these in 2024, up from zero in 2018. The Hollywood Reporter discusses how raising ticket prices is riskier, as revenues are shared with studios. Buckets, however, are pure profit. It’s a strategy that’s working, but it’s also a sign of desperation. Popcorn buckets are the new black.

Via Time

(…) theaters can keep all the money they make on food and drinks. Wold estimates that margins on concessions average in the mid-80% range, and that basics like popcorn and soda tend to have a 95% margin. Though the novelty popcorn buckets are more expensive to produce than a regular paper bag, the profits still justify the expense. If the theater sells a $10 regular bucket of popcorn at a 95% margin, it makes $9.50. If the theater sells a $30 special popcorn bucket at a 75% margin, they make $22.50.

What’s the Outlook for The Fantastic Four: First Steps, Including Current Box Office Tracking?

The Fantastic Four: First Steps is set to hit theaters, and the outlook is promising. IMDb lists Pedro Pascal, Vanessa Kirby, Joseph Quinn, and Ebon Moss-Bachrach, directed by Matt Shakman. Box Office Pro predicts strong opening weekend numbers, citing Pascal’s draw and Marvel’s brand. Current box office tracking, as of July 3, 2025, estimates an opening weekend of $135 million, buoyed by early ticket sales and buzz around the Galactus popcorn bucket. ScreenRant speculates on its potential to revive the franchise after Dial of Destiny’s underperformance. It’s a high-stakes game, but Marvel’s betting big.

How Are People Reacting to the Galactus Popcorn Bucket and the Film on Social Media?

Social media is abuzz. Reddit (r/Movies) shows a mix of excitement and skepticism, with one user posting, “$80 for a popcorn bucket? That’s wild.” X posts range from “Can’t wait for Galactus to eat my snacks” to “Another Marvel cash grab.” The Verge covers the buzz, noting the bucket’s novelty but also the price pushback. It’s a cultural moment, for better or worse.


News compiled and edited by Derek Gibbs and Steven Bubbles. Follow us on ClownfishTV.com for more gaming, pop culture, and tech news, and consider subscribing for only $5 per month to get access to exclusive podcasts and other content.

Sources (in order of importance, with article names and dates):

  • IGN (June 10, 2025): “AMC Unveils Galactus-Themed Popcorn Bucket for The Fantastic Four: First Steps, and It’s Huge”

  • AMC Theatres Shop (June 5, 2025): “The Fantastic Four: First Steps Galactus LED Popcorn Bucket”

  • Time (November 26, 2024): “How the Novelty Popcorn Bucket Took Over Movies in 2024”

  • The Hollywood Reporter (June 15, 2025): “Theaters’ Reliance on Themed Popcorn Buckets for Revenue”

  • IMDb: “The Fantastic Four: First Steps (2025)”

  • Box Office Pro (July 3, 2025): “Current Box Office Tracking for The Fantastic Four: First Steps”

  • ScreenRant (June 25, 2025): “Can The Fantastic Four: First Steps Revive the Franchise?”

  • The Verge (June 12, 2025): “Social Media Reactions to the Galactus Popcorn Bucket”

  • Reddit threads on r/Movies

  • X posts on the Galactus popcorn bucket and The Fantastic Four: First Steps

Sega Gets a 1UP? New Boss Wants to Revive Company with Retro IP, Movies and TV

Sega’s president is on a mission to bring back the company’s glory days, as shared in a recent interview. With a storied past and a bold push into movies, can Sega outrun its modern hurdles?

Here’s the TL;DR…

  • Sega president Shuji Utsumi told The Game Business in July 2025 that reviving Sega is his career’s biggest goal, focusing on global studios and classic IPs like Crazy Taxi.

  • From arcade hits to Sonic’s console wars, Sega’s history is epic, but flops like the Dreamcast led to its 2001 exit from hardware.

  • Recent losses and a new Sonic movie and Golden Axe cartoon make Sega’s revival a high-stakes gamble in a tough market.

Sonic the Hedgehog/Gallery | Sonic Wiki Zone | Fandom

Early Sonic the Hedgehog concept art. You’ve come a long way, lil’ guy.

Utsumi’s Big Pitch

In a July 2025 interview with The Game Business at Sega’s Burbank offices, president Shuji Utsumi laid out a bold vision. “Now I’ve rejoined Sega and I am working on reviving Sega… I want to say that this is going to be my greatest achievement,” he told interviewer Chris Dring during Summer Game Fest. The interview, available in text, video, and audio on The Game Business website and YouTube, details Utsumi’s plan to globalize Sega’s Japanese studios and revive IPs like Crazy Taxi, Jet Set Radio, and Shinobi.

Utsumi, who helped launch the PlayStation and worked on Dreamcast titles, noted a past flaw: “For some reasons when I rejoined Sega, the Japanese studios were paying attention to the domestic market, the Japanese market, more.” Now, hits like Persona 3 Reload and Like a Dragon: Infinite Wealth launch globally across platforms, boosting sales. “Sega brings rock and roll,” he added, aiming to recapture the company’s rebellious edge.

Sega’s Wild Ride

Sega started in 1960 as Service Games in Hawaii, becoming Sega Enterprises by 1965. It ruled arcades with Periscope (1966) and Out Run (1986), then took on Nintendo with the Genesis, selling 40 million units thanks to Sonic the Hedgehog’s ’90s swagger. But missteps like the Mega-CD, 32X, Saturn, and Dreamcast tanked against PlayStation and Nintendo, forcing Sega to ditch consoles in 2001 and merge with Sammy Corporation in 2004.

Despite the pivot, Sega thrived with Yakuza (now Like a Dragon) and Persona. Metaphor: ReFantazio earned a 2024 Game of the Year nod, and Persona 5 Royal hit 7.25 million copies sold. Utsumi wants more than retro vibes, telling The Guardian in 2024: “We are not a retro company.”

Recent Rough Patches

Sega’s faced turbulence lately. In 2023, it scrapped Hyenas, a pricey shooter from Creative Assembly, and cut 121 jobs at Relic Entertainment. A 6.6 billion yen net loss in 2024, tied to European restructuring, hurt. Utsumi admitted to The Game Business that games-as-a-service (GAAS) is tricky: “The console/PC standalone business is getting better, but we are still working on making that GAAS business global.” While Persona 5X topped mobile charts, other GAAS titles struggled.

Fans on X and Reddit cheer IP revivals but call recent Sonic games inconsistent, with one X user griping they’re “a mixed bag.” Utsumi’s console passion—“Since I was a member of the PlayStation launch team, I have a big attachment to the console business”—faces a market leaning toward PC and mobile.

Movies and TV to the Rescue?

Sega’s diving deep into transmedia to boost its brand. The Sonic the Hedgehog films, starting in 2020, grossed over $1 billion globally, with Sonic the Hedgehog 3 (December 2024) pulling in $60.1 million domestically in its opening weekend.

A Golden Axe animated series, greenlit by CBS and Comedy Central for 10 episodes, features Sonic voice actor Ben Schwartz and is co-developed with Original Film and Sony Pictures Television. Described as a “hilarious and heartfelt tribute” to the 1989 beat-’em-up, it’s a bold bet to tap nostalgia.

Utsumi emphasized niche appeal in The Game Business: “We are targeting some specific audiences in a deeper way.” X posts show excitement for Sonic’s cinematic wins, but some Reddit fans worry the Golden Axe cartoon could miss the mark like other modern adaptations. With a Shinobi film also in development, Sega’s transmedia push is a cornerstone of its revival.

The Takeaway

Sega’s Shuji Utsumi, in his The Game Business interview, is betting on global studios, classic IPs, and movies like Sonic to revive the brand. Past flops and recent losses make it a tough fight, like a Virtua Fighter showdown. With Golden Axe hitting TV and new games on the horizon, Sega’s got a shot at a comeback—if it plays its cards right.

News compiled and edited by Derek Gibbs and Steven Bubbles on July 1, 2025. Follow us on ClownfishTV.com for more gaming, pop culture, and tech news, and consider subscribing for only $5 per month to get access to exclusive podcasts and other content.

Sources:

  • The Game Business: “Reviving Sega will be the greatest achievement in my career” (July 1, 2025)

  • Eurogamer: “The Rise and Fall of Sega Enterprises” (October 28, 2015)

  • Britannica: “Sega Corporation” (June 27, 2025)

  • VGC: “Why Sega is reviving classics like Shinobi and Jet Set Radio” (November 6, 2024)

  • AUTOMATON: “Sega sees net loss of 6.6 billion yen” (June 28, 2024)

  • GamesRadar: “Sega accidentally reveals sales data” (July 1, 2025)

  • Variety: “Sonic the Hedgehog 3 Opens to $60.1 Million” (December 24, 2024)

  • IGN: “Golden Axe Animated Series Greenlit at Comedy Central” (October 24, 2024)

  • X posts on Sega’s revival, Sonic, and Golden Axe (July 1, 2025)

Eleceed Anime Adaptation Announced: Webtoon Entertainment Expands Its Reach in 2026

Webtoon’s action-fantasy juggernaut Eleceed is officially getting the anime treatment in 2026, with industry veterans and a major studio backing the production. As of July 1, 2025, the adaptation is already drawing buzz for its global ambition and high-profile creative team.


Here’s the TL;DR…

  • Eleceed, the popular webtoon by Son Jeho and Zhena, is being adapted into an anime premiering in 2026.

  • DandeLion Animation Studio is producing the series, with veteran director Hiroshi Nishikiori (Honey Lemon Soda) at the helm.

  • The webtoon has surpassed 1.42 billion views worldwide and consistently tops action charts across North America, Europe, and Asia.

Image: Vocal Media

The Project: Who’s Behind Eleceed?

The Eleceed anime adaptation was officially announced on June 30, 2025, via Amuse Creative Studio. DandeLion Animation Studio—recognized for The First Slam Dunk—will animate the series, while Hiroshi Nishikiori, known for Honey Lemon Soda and IDOLiSH7 Movie, will direct. Additional details will be unveiled at a dedicated panel during Anime Expo on July 6, 2025.

This partnership between Webtoon Entertainment and DandeLion marks a continued investment in adapting top-performing webtoons into high-quality anime, reflecting a global strategy aimed at bridging digital comics with international animation audiences.


Eleceed: Story and Success

Created by writer Son Jeho and artist Zhena, Eleceed debuted in 2018 on Naver Webtoon. The story follows Jiwoo, a kind-hearted teenager with lightning-fast reflexes, and Kayden, a powerful secret agent trapped in the body of a fluffy cat. Together, they battle rogue awakened beings, develop Jiwoo’s powers, and navigate a hidden world of supernatural conflict—all while balancing the struggles of college life.

The series has amassed over 1.42 billion views globally and is serialized in more than 10 languages, including English, Japanese, Korean, French, and Spanish. Eleceed consistently ranks among the top battle-action titles on Naver Webtoon and maintains strong readership across regions. ComicBook.com hailed it as “one of the best series on Webtoon at the moment” and a frontrunner for anime success.

The English-language version remains available and regularly updated on WEBTOON, where its momentum shows no signs of slowing.


Webtoon Entertainment’s Growing Anime Footprint

Eleceed joins a growing list of manhwa-to-anime adaptations spearheaded by Webtoon Entertainment. After Noblesse premiered in 2020 to mixed reception, Webtoon has doubled down on converting its top-performing digital comics into animated series. Other titles, such as Omniscient Reader, are already in production.

With each adaptation, Webtoon is building a strategic bridge from digital comics to international animation. The choice of DandeLion Animation Studio and an experienced director like Nishikiori suggests a serious push toward higher production values. Some industry analysts have speculated that Eleceed could set a new quality benchmark for future webtoon-based anime.


What to Expect

With a release window set for 2026 and additional news expected at Anime Expo, Eleceed is shaping up to be one of Webtoon Entertainment’s most ambitious projects yet. The anime’s production team, source material, and global fanbase position it as a major entry in the evolving manhwa-to-anime movement.

As Webtoon continues to expand its catalog of adaptations, Eleceed represents a critical test of its ability to turn digital comics into mainstream anime hits. All eyes will be on the AX panel as fans await a first look at Jiwoo and Kayden’s animated debut.


News compiled and edited by Derek Gibbs and Steven Bubbles on July 1, 2025. Follow us on ClownfishTV.com for more gaming, pop culture and tech news, and consider subscribing for only $5 per month to get access to exclusive podcasts and other content.


Sources:

  • Amuse Creative Studio, announcement of Eleceed anime adaptation, June 30, 2025

  • Anime News Network, “Eleceed Webtoon Gets TV Anime in 2026 at DandeLion Animation Studio,” June 30, 2025

  • C21 Media, “Webtoon Entertainment Teams with DandeLion Animation Studio for Eleceed Anime,” June 30, 2025

  • ComicBook.com, “One of the Biggest Action Webtoons Could Be Getting an Anime Next,” May 17, 2025

  • Naver Webtoon, Eleceed global series data and synopsis

  • WEBTOON, Eleceed English-language availability

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